Stat-Simplification

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  • Spiritual Guidance: Everything I know about magic I learned from Rydia

    by 
    Fox Van Allen
    Fox Van Allen
    01.20.2010

    When I was growing up, I was a total Final Fantasy geek. I can still remember the thrill I got when I first started playing Final Fantasy II (Final Fantasy IV to you purists). I never paid much attention to stats aside from the basics back then -- there was no reason to. When I did take a look under the hood, though, what I found was easy to understand. Cecil beat stuff down with a sword, so he had a high amount of strength. Rosa was better at healing things than Cecil, because she had more will than he did. Rydia blew things away with black magic and summons, so she was loaded up with wisdom. When I eventually got around to playing World of Warcraft, I went into it with a lot of preconceptions from my Final Fantasy days. This healing priest? Spirit. Makes total sense, that's a healer stat. When it was time to use the darker side of the priestly art, it was time to look for gear with intellect. It made logical sense from a Final Fantasy standpoint. And just like in Final Fantasy, the most important thing to pay attention to was how well a piece of armor protects you from attack. Right? RIGHT?!

  • Arcane Brilliance: What Cataclysm will mean to Mages, part 2

    by 
    Christian Belt
    Christian Belt
    08.30.2009

    Welcome to the latest edition of Arcane Brilliance, the weekly Mage column and internet meeting place for IHATEWARLOCKS. If you can't remember what that acronym stands for, you can check last week's column, about two paragraphs from the end. If you can't be bothered, it doesn't matter. The name says it all, really. When I was growing up, way back at the dawn of time, in the late eighties, I didn't have access to a lot of games. It wasn't like it is now, where I have an unplayed backlog of quality electronic entertainment so deep my house reeks of shrinkwrap and unfulfilled potential. No, back then, I remember saving my pennies for an entire summer with an eye on getting a new game, then going to the game store and having a choice between Lufia and 7th Saga. I chose 7th Saga (mostly because you could be a robot in that one), and even though time hasn't been particularly kind to that game, it still holds a special place in my heart. You know why? Because I played it. I played the crap out of it, and when I finished it, I started over and played it again. And the next time I saved up enough money for another game, or tricked a relative into buying one for me, I snagged Lufia, and repeated the process. With the really great games--the Chrono Triggers, the Secrets of Mana, the Shining Forces--I played them so many times I came to the point where my fondest wish was that I could discover a way to excise them from my brain...to selectively forget I'd ever played them so I could plug them back in and experience their unique joys afresh. Yes, back in the late eighties and early nineties, we were pretty starved for games. But the ones we had, we loved. What does this have to do with anything? Nothing really, just thought I'd share. Ok fine. Read on, I promise I'll find a flimsy way to tie it in to the actual subject of this week's column.

  • Encrypted Text: Patch 3.2.2 updates and BlizzCon news

    by 
    Chase Christian
    Chase Christian
    08.26.2009

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we talk about the Rogue news from Blizzcon and the latest PTR build.Due to a bit of luck on BlizzCon ticket day, I was able to score a pair of tickets for one of this year's most desired events. I had a great time at the WoW.com reader meetup, and getting the opportunity to play as both a Goblin and Worgen Rogue really highlighted the weekend for me. I'm also excited at how Diablo III and Starcraft II are coming along; I am eagerly awaiting their releases.However, it wasn't all fun and games. I had serious business to attend to, I had to use this opportunity to spend time with the WoW developers and ask some of the more important questions facing Rogues today. During the 2nd Class Discussion Panel, I got the opportunity to ask Ghostcrawler one question in front of the crowd. What'd I ask? About Vanish, of course! As expected, there's no timeline for a possible fix, but they don't want us to have to wait until Cataclysm for our most unique defense cooldown to provide more reliable protection.

  • BlizzCon 2009: The short version

    by 
    Allison Robert
    Allison Robert
    08.24.2009

    For all those of you out there who don't have the time to slog through the 100+ articles we published on BlizzCon 2009, we've condensed the events of the past few days into the most important things you need to know: THE END OF WRATH: Developers gave some pretty revealing information on what we can expect to see in patch 3.2.2 (the revamped Onyxia raid) and in patch 3.3, where we'll finally stare down Arthas himself. THE NEXT EXPANSION: Blizzard's own loremaster Chris Metzen debuted the first trailer for the next expansion, titled World of Warcraft: Cataclysm, and that sound you hear is millions of players who can't believe Blizzard would ever pull a stunt this big. Cataclysm's basic storyline features the return of Deathwing and the re-sundering of the world in his wake, forever altering Azeroth's classic landscape and sending players to previously unseen parts of the world like the Lost Isles, Hyjal, Gilneas, Uldum, and Grim Batol. FEATURES OF CATACLYSM: The most important features of the next expansion include two new races (Goblins for the Horde and Worgen for the Alliance), new class possibilities for existing races, a new secondary skill, character stat simplification, cross-server instances, the ability to level and "talent" your guild, new means of character advancement through the Path of the Titans, Mastery, and the revamping of the talent system, and rated battlegrounds. LIVEBLOGS: We blogged and liveblogged the convention from start to finish: the Opening Ceremony, the WoW Preview panel, the WoW Art panel, The Guild's panel, the first and second WoW Class, Items, and Professions Panels, the general WoW Q&A, the Breaking Into the Industry panel, the Game Systems panel, and the Raids and Dungeons panel. FUN AND GAMES: Even in the middle of all the craziness, we still found time for our third annual Reader Meetup (we expected maybe 300 people and got 1200+) with the cast of The Guild present, Premonition's live raid, the Costume contest, and the Dance and Soundalike contests. If you'd like a more thorough look at how BlizzCon 2009 went, visit our round-ups on Day One and Day Two of the con for a more complete guide to our articles, galleries, and videos.

  • BlizzCon 2009: The Future of Tanking

    by 
    Matthew Rossi
    Matthew Rossi
    08.22.2009

    We tanks are apparently living in interesting times. Whether you're a Druid, Paladin, DK or Warrior tank, how you do your job is in for some serious changes. Itemization is about to take some serious twists and turns in Cataclysm, and stats we've come to depend upon simply won't exist anymore. What does this all mean for those of us who generally go about our game 'lives' keeping the ire of our enemies focused on us and away from the more fragile sorts?With Attack Power on gear gone, and classes more directly gaining AP from stats (which to be fair is pretty much how most tanks do things now) and even more importantly, with Defense gone and all tanks gaining their critical strike removal from talents as Druids do now, we could very well be looking at the end of tanking gear entirely. It's possible, perhaps even likely that in Cataclysm your DK, Warrior or Paladin tank will wear the same gear (perhaps switching in a shield in the case of warriors/paladins) to tank as he or she does to DPS. For an idea of what this might look at, we can consult the current itemization of Druids with the Survival of the Fittest talent.