State-of-the-game

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  • WildStar's state-of-the-game missive promises new content, quality-of-life adjustments

    by 
    Bree Royce
    Bree Royce
    10.10.2014

    Carbine Studios has just posted another WildStar state-of-the-game letter to fans. In it, the studio says that an upcoming content update will provide two content chapters: The first, Mystery of the Genesis Prime, will introduce a new level 50 zone and tie into the plot from The Strain. The second, Journey to OMNIcore-1, opens up the "galaxy-spanning Nexus Saga," which the devs say includes "content for players of all stripes, from lore-filled immersive solo content, to fast and furious 5-player quests and massive 20-player public events." Carbine also mentions sweeping bug fixes, ELO tweaks, housing remodeling, extensive quality-of-life adjustments for lowbies, and tutorial-skipping for alts. The studio does not provide a date for the release; Carbine has previously floated November for the patch's likely arrival. The devs do say they're putting more into this release "than [they've] put into any update so far."

  • The Nexus Telegraph: Dribs and drabs of WildStar

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.06.2014

    The past few weeks have not been a fun time to be a fan of WildStar, and we still have heard distressingly little about what's coming in the next patch. Heck, the most I can think of hearing about in recent memory is the announcement that the game will not feature any sort of holiday content this year, and as those of you who know me will probably guess I kind of wanted a Halloween event. (I like October.) But let's talk about what we do know and where we are right now, since barring any further developments, there's not much more to be said about what isn't working. Either things get addressed or they don't. So let's talk about the next drop, what we will and won't be getting from it with any measure of luck, and about the complete lack of holiday content and why anyone should care. Yes, even if you normally don't care about holiday content!

  • Fallen Earth posts its update on development in May

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.09.2014

    If you're a Fallen Earth player eagerly awaiting the release of the Outpost (the player-built town originally meant for live implementation this month) you're going to have to wait a little longer. But you're not being forgotten, either. The latest development update states that while it's taken a while to even bring the new feature to the test server, the team is still hard at work testing all of the ways it interacts with other systems in the game, and it's still on its way. Additionally, this update reveals that another developer has joined the team. The Scapegoat is a systems developer who will be responsible for tweaking the game's skills and mutations, with a build and patch notes due to arrive on the test server very shortly. While it's still largely quiet for the post-apocalyptic game, players should be happy that there are still signs of life.

  • Infestation: Survivor Stories claims 2.5 million players to date

    by 
    Justin Olivetti
    Justin Olivetti
    04.25.2014

    A new state of the game post is up today for Infestation: Survivor Stories (formerly The War Z), and the team claims that the title has seen 2.5 million players pass through its doors, with "over 100,000 people" playing the game daily. The team apologized for not getting its promised updates out on time and said that it's made "sweeping changes" to improve communications and be more accurate with releases. Part of these efforts included hiring CMs and pledging to an internal model of "complete transparency whenever possible." The state of the game post went on to list some of the game's recent additions, including vehicles, Super Zombies, balance tweaks, and an overhaul of the Colorado map. The team also said that it has committed itself to work on Infestation without external funding.

  • The Elder Scrolls Online's Matt Firor posts on the state of the game

    by 
    Jef Reahard
    Jef Reahard
    04.23.2014

    Elder Scrolls Online lead developer Matt Firor has posted a state-of-the-game address on the fantasy MMO's forum. Firor says that, yes, ZeniMax sees the groups of bots clustered around the game's dungeon bosses and that yes, it is taking steps to address the problem. "We regularly ban accounts involved in spam and bot activity," Firor says, but the scope of said activity is so large that it accounts for nearly 85 percent of ESO's customer service tickets. There's also a blurb about de-synched quests as well as a brief preview of the game's first major update that ZeniMax is currently prepping for ESO's test server.

  • Fallen Earth nodes to get less 'willy-nilly'

    by 
    Justin Olivetti
    Justin Olivetti
    04.09.2014

    Tired of node placement refusing to make a lick of common sense in Fallen Earth? There's a dev for that. Fallen Earth's new state of the game post for April has a word or two to say about how the team is moving around gathering nodes to fit the environment better. "What this will look like is an increase in hand-placed nodes that reflect the setting and environment better and fewer nodes scattered willy-nilly," said Producer Marie Croall. The post also talks about new armor suits and cosmetic gear recipes that are coming soon as part of the rewards for controlling the Outpost.

  • Fallen Earth gives a sneak peek at its player-built town

    by 
    Justin Olivetti
    Justin Olivetti
    03.10.2014

    The Fallen Earth team is hard at work on the next major update of the game, which will include a player-built town called the Outpost. In a new state of the game post, the devs show off a few of the structures in this town. "Since the plot for the area revolves around the Outsiders and GlobalTech, we wanted to take advantage of those groups' love of technology and give the buildings some high tech pieces as well as keeping the aged pre-fall feel," the devs wrote. The Outpost will be bigger and "more robust" than Citadel and should be hitting the live servers some time in May.

  • Watch Neverwinter's PvP state of the game

    by 
    Justin Olivetti
    Justin Olivetti
    02.26.2014

    It's no surprise that big PvP changes are coming to Neverwinter soon, and Cryptic Executive Producer Rob Overmeyer has a state of the game video to help sum up what's going down in this action MMO. Coming "early 2014," the PvP update will contain stat changes, a new stat called Tenacity, crowd control tweaks, and new armor sets. But as they say, seeing is believing, so check out the overview by Overmeyer after the break.

  • Here's Fallen Earth's latest state-of-the-game

    by 
    Jef Reahard
    Jef Reahard
    01.10.2014

    There's a brief state-of-the-game update now live on the Fallen Earth website. The devs are apparently hard at work on some new content as well as various improvements to existing stuff. The post mentions PvP keep adjustments, and more specifically tweaks that will shift the focus from player-vs.-door to player-vs.-player. The game's Outpost area also gets a mention. It's "staged content will give players more to explore as well as give [the devs] new ways to challenge and reward both group and solo activities.

  • Neverwinter state of the game talks player feedback and future expansions

    by 
    Mike Foster
    Mike Foster
    12.23.2013

    Neverwinter fans may want to pop over to the game's official site and read lead producer Andy Velasquez's state of the game post, which outlines challenges faced by the dev team, successes it has seen this year, and hopes it has for the future of the game. Velasquez noted the Shadowmantle expansion as a high point for the game, praising his team for being able to "get it done so quickly while maintaining a high-quality product." Velasquez also explained that it is Cryptic's goal to get future expansions live on the test server earlier in the development process, thus allowing for deeper testing and the collection of more player feedback. According to Velasquez, player feedback is invaluable in helping the Neverwinter team understand which changes to implement. Other small successes were celebrated; Neverwinter has launched a Russian shard and the team is hard at work on the next content update.

  • Defiance state of the game promises improvements

    by 
    Justin Olivetti
    Justin Olivetti
    09.14.2013

    Defiance Creative Lead Trick Dempsey is in the middle of his move to Trion Worlds' Redwood Shores studio, but he's paused to take the time to write a state of the game before he changes ZIP codes. The top priority for the Defiance team is fixing weapons -- all of them. Dempsey said that the team is examining the "core balance" of all of the weapons and sorting out rarity and bonus issues. "Higher rarity weapons will always be accompanied with celebration and never disappointment," he promised. The team is also looking to tweak and improve shields, inventory, objectives, the UI, and especially the chat system. Dempsey ends his letter teasing the upcoming second DLC, the details of which he says will be coming "soon." [Thanks to Etaew for the tip!]

  • Fallen Earth shares State of the Game birthday blog

    by 
    MJ Guthrie
    MJ Guthrie
    09.05.2013

    While many are celebrating (or suffering) back-to-school this month, Fallen Earth is focusing its celebratory sights on a different event: its birthday! That's right -- this month the post-apocalyptic wasteland turns four years old. And as part of the festivities, AP Augmented weapons will be released, rifles are getting a power boost, and new player-requested clothing items are hitting the scene. Players can custom color a set of Phoenix Plate armor, grab a new duster with removable spiky shoulder pads, or wear a hoodie that would make Tiggs happy. All subscribers will get a revamped Lifenet suit for the anniversary. Also coming soon are more dyeable accessories and clothes (like boots, belts, and head wear), holiday garb, and a special something in honor of the Breaking Bad series.

  • Neverwinter talks new classes and more in latest State of the Game

    by 
    Shawn Schuster
    Shawn Schuster
    08.22.2013

    It's been almost three months since Lead Producer Andy Velasquez last checked in with a State of the Game for Neverwinter, but yesterday's post touched on several new features leading up to Module 1: Fury of the Feywild. There's mention of the dedicated exploit team checking for cheaters, the NeverwinterPreview server, Module 1's new content across the board, The Foundry's uptime, and the live team. But possibly of the most interest in this article is talk of new classes and Paragon Paths, which Velasquez says will be coming by the end of the year. You can check out the full article over at the game's main site for more information.

  • Hearthstone begins closed beta testing

    by 
    Justin Olivetti
    Justin Olivetti
    08.16.2013

    Shuffle the deck of your hopes and dreams because Hearthstone has just started its closed beta testing and sent out the first wave of invites from the applicant pool. To make matters more interesting, Blizzard is not holding an NDA for the duration of the beta process, so expect to hear a lot of feedback from people trying out this online card game as the beta progresses. To get into the beta, you'll need to have a Battle.net account and choose to opt in to the test from there or through the website. Blizzard will be notifying beta participants via email, but cautions players to watch out for scams. The studio said that it will invite more waves of players as needed and confirmed that it will be wiping all collections and progress partway through the beta period. Blizzard does not expect to do another wipe after this one, however.

  • Fallen Earth focuses on augmented weapons

    by 
    Justin Olivetti
    Justin Olivetti
    08.14.2013

    Do you have a pool of unused, long-suffering AP sitting around on your Fallen Earth character? GamersFirst has plans for something to put those points to good use: the upcoming AP augmented weapon system. These augmented weapons are high-end devices that can be tweaked by using players' AP to increase stats and skills. A tricked-out augmented weapon is an awesome thing, as it'll add powerful buffs to players when used. The team said that it'll also be doing a weapons pass with many of the game's deadly instruments to make sure that the damage is balanced and consistent throughout. There were also hints regarding a "rather ambitious plan" coming in the near future: "After looking at the player response to features such as citadel and farms, we want to focus more on the players impact on the world and let everyone drive the action more."

  • RaiderZ shutting down in Korea, NA version endures

    by 
    Justin Olivetti
    Justin Olivetti
    08.14.2013

    RaiderZ just can't catch a break, it seems. Just a few weeks after the title was shuttered in Europe, Neowiz announced that it will be taking the game offline in South Korea next month. The Korean version will go dark on September 24th, and the publisher said that it will be reimbursing cash purchases through October. The North American version is still alive and kicking, however, and has released a state of the game post to rally players behind the title. Perfect World said that it's preparing new monsters, zones, dungeons, and loot for the near future. The company also took the opportunity to promote its in-game events, such as GM-run hide-and-seek games.

  • Hearthstone preps for beta

    by 
    Justin Olivetti
    Justin Olivetti
    08.07.2013

    While it's not quite beta time for Hearthstone, Blizzard's wild and crazy crew (above) announced that it has finished all of the major features that will be present for testing. However, there's still some more work to be done before the team opens the beta valve; bug fixes and infrastructure building are taking priority prior to any large-scale testing. "What that means is that we're not days away from launching the beta, but we're not months away either," the devs wrote. "At the Hearthstone announcement we committed to going into beta testing before the summer was over, and the team has been pulling out all the stops to make that happen." The upcoming beta will begin in North America, but the team assures residents of Europe, Korea, and Taiwan that their time will come shortly thereafter. While the initial influx of testers will be small, Blizzard will continually expand the testing pool until everyone can join in. The team revealed a special gold card that will be given to any testers who spend money in the beta and said that a recent test of cross-platform gaming between a PC and an iPad went smoothly.

  • Fallen Earth is opening up in June

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.11.2013

    While the pace of its updates is a little slower than it used to be, Fallen Earth is still the same basic game -- a post-apocalyptic wasteland with plenty of ways for players to kill or maim one another in a harsh landscape. And the June State of the Game address takes a moment to mention that, reminding players that traveling through PvP areas is supposed to be a dangerous venture. The developers are also adding in The Dome and another open PvP area in the near future, so there will be new places for players to experience that danger. Not interested? That's all right because there are also plans to add a new area to the game's PvE side, which will offer players a chance to explore some of the game's biggest lore mysteries. Ever wondered if anything else is intact outside of the Grand Canyon area? That's something for players to look forward to in the future, and the developers are promising it'll allow you to explore the wasteland in a new fashion. So that's something to look forward to.

  • Pirates of the Burning Sea unfolds 2013 road map

    by 
    Justin Olivetti
    Justin Olivetti
    06.11.2013

    Portalus Games Lead Programmer Hamled has apologized to players for "the lack of discernible progress and substantive information" in Pirates of the Burning Sea as of late. To make it up to fans, Hamled has posted an extensive development road map for 2013. In descending order of priority, the dev mentions the following projects for the team: getting out the 2.12 update, completing the transition from Flying Lab Software, bringing back up needed hardware infrastructure, rebuilding the account system, providing localization services, creating a dedicated game installer, and redesigning the official website. "I will be working on many of these tasks in parallel because we can't afford to wait until each one is completely finished before moving on to the next," Hamled stated.

  • Fallen Earth rolls out the '13 Vandal

    by 
    Justin Olivetti
    Justin Olivetti
    04.05.2013

    April Fools in the wasteland of Fallen Earth is just like our holiday, except that pranks tend to be a lot more radioactive and fatal than ours. But just as funny, y'know? What isn't a joke is the new Fallen Earth state of the game post, in which the team unveils the latest car coming to the game: the Vandal. The Vandal is a decked-out car with as much style as it has armor. While the model on display was a uniformly plain gray vehicle, the devs promise that there will be several different paint jobs available when it rolls off the assembly line. The team is also working on resolving issues with Blood Sports; it says that these issues should be resolved soon if they aren't already.