StevePerlman

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  • OnLive creator's next project could put an end to cellular reception woes

    by 
    Steve Dent
    Steve Dent
    02.19.2014

    Remember Steve Perlman? The serial entrepreneur has moved on from OnLive's messy transition and launched an enterprise called Artemis, with the lofty goal of fixing the cellular congestion plaguing modern carriers. Called pCell, it works by forcing frequencies that normally interfere and bog down a network to gang up for better reception, instead. Congestion could be thus relieved by adding more antennas, a strategy that doesn't work with current networks due to crosstalk. A demonstration to the New York Times showed Netflix HD and 4K videos streaming to at least a half dozen devices in the same room over a local LTE network, a feat the company said would be impossible on current networks. There's no word from any US carriers about any plans to adopt the tech, but Verizon did say that it was aware of it. In the meantime, Artemis said large scale tests will start in San Francisco later this year, with a commercial launch by the end of 2014. Check the video after the break for more.

  • An inside view of the WebTV revolution that didn't happen

    by 
    Brad Hill
    Brad Hill
    07.09.2013

    You might think it should have happened sooner. This week, Microsoft announced it would decommission its MSN TV (formerly WebTV) service. Even I didn't think it would last this long, and I was WebTV's greatest advocate back in the day. In fact, I was its official evangelist, hired by founder Steve Perlman and his company's PR agency as WebTV's national media spokesperson for a period leading up to and including the product launch. In 1996, WebTV was tech's hottest startup, considered a blazing harbinger of the future, all for pretty good reasons. WebTV was primarily an internet popularization play during an era of widespread uncertainty about computers in the home and the value of being online. If tablets and smartphones represent a Steve Jobs-ordained post-PC era, WebTV can be seen in retrospect as a pre-PC computing category. In my view, it isn't modern web-connected TVs that finally killed WebTV (MSN TV) -- it's the mobile revolution that did it.

  • More OnLive management moves: Perlman out, as investor Lauder settles for Chairman

    by 
    James Trew
    James Trew
    08.28.2012

    As the OnLive storm continues to ride itself out, details of who the winners and losers are (mainly losers) keep washing up on the shore. Today's casualty seems to be CEO Steve Perlman himself, who -- just days after the firm reinventing itself -- is "departing to work on his myriad of other projects." In his place the former COO, Charlie Jablonski, is temporarily taking the reins, as well as continuing his role as head of operations in the new organization. Finally, completing this wave of announcements, is the news that chief investor, Gary lauder, will officially take the title of Chairman. So, as the new incarnation settles into its new structure, we'll just have to sit tight, waiting to see what the next chapter in the OnLive story is.

  • OnLive sells company, lays off about 50% of staff

    by 
    Mike Schramm
    Mike Schramm
    08.21.2012

    Just in case you didn't hear over the weekend, the cloud computing service OnLive experienced a little bit of a crisis: On Friday morning, the CEO of the company spoke to staff to essentially tell them all that they were fired, and that the assets of the company were being bought by another investor. The good news here is that the OnLive service hasn't gone down at all, and it reportedly isn't going down any time soon. But the bad news is that many of OnLive's employees have lost their jobs, and any investments in the company's potential future that they might have had. What does this mean for those of us on Mac and iOS? Right now, not much -- both OnLive's gaming service and the OnLive Desktop service (which provides a free streaming Windows computer and Microsoft apps) are still working just fine. The former employees of OnLive went through a rough situation, and for that reason you may not want to support a company like this going forward, but if you've come to depend on either one of those services, you're fine for now. The future of the company is definitely in question, or at least more question than it was before. Some of the news coming out of the whole event says that OnLive averaged only about 1800 users, which would make the service much smaller than anyone had thought. CEO Steve Perlman also reportedly has turned down previous offers to buy the company, instead hoping that OnLive's patents and other assets would eventually be worth much more. OnLive showed us an iOS app at one point, and even released an actual Bluetooth controller to work with the iPad, but while the company has released an Android app, it's never been able to get the iOS version approved. There is still an OnLive Desktop app on the store, but that gaming version wasn't ever released. We'll see how the company comes out of this situation going forward -- if things don't get any better for OnLive, this could end up being a service that simply arrived before its time.

  • OnLive's alternative to bankruptcy: just what is an Assignment for the Benefit of Creditors?

    by 
    Michael Gorman
    Michael Gorman
    08.18.2012

    The news is out. OnLive, Inc. is no more, having cut the bulk of its workforce loose and used an Assignment for the Benefit of Creditors (ABC) to absolve itself of massive debts incurred by the expansion of its services without a corresponding increase in its customer base. But what is this alternative to filing for bankruptcy, and why did OnLive choose this particular legal reset button to start over? We spoke with an expert on the matter, Martin Pichinson, co-founder and managing member of Sherwood Partners (which does two or three ABCs in a given week), to help educate us on this little-known tool used by companies irrevocably in the red.

  • Source: OnLive undergoing buyout in wake of dire financials, laying off 'at least 50 percent' of staff

    by 
    Brian Heater
    Brian Heater
    08.17.2012

    After a lot of back and forth from the rumor mill and official OnLive channels, we now have what we believe to be a far clearer view of precisely what is happening right now at OnLive headquarters in Palo Alto. We've spoken with a (now former) employee of the gaming service who ran down today's events for us. According to the account, a meeting was held at OnLive's offices at 10AM this morning, wherein the company's CEO announced a massive staff layoff -- at least 50 percent of the staff, according to our source's numbers. The layoffs come as part of across the board cuts to the company, and all those out of a job will have their key cards deactivated as of 4PM local time today. The source was understandably baffled by the abruptness of the news, along with the added blow that no severance will be offered and stock holdings are essentially worth nothing. The move apparently comes as OnLive is being purchased by an unknown party. Those being kept on have reportedly received offer letters from the new company. Why the sudden move? The source believes it may have something to do with the company's massive operating costs, which we're told are around $5 million a month. Certainly those concerns line up with a story dug up by Kotaku highlighting the company's plans to file for Assignment for the Benefit of Creditors as a result of the company's troubled financial situation. We're still gathering information as to the nature of the buyout. Update: According to our source, the writing wasn't on the wall at the company per se, but OnLive had reportedly been entertaining acquisition offers ahead of the news from companies including HP. Update 2: Our source has offered up some additional information on the matter, putting the average concurrent user number for the service at 1,100 to 1,500, peaking at around 1,800 on a given day -- not exceptional by any means in the face of reported $5 million a month operating costs. The number of layoffs, meanwhile, may well be greater than originally suggested, with our source putting the number of employees staying on board at around 10 to 20 percent.

  • OnLive crosses the pond, lands in the UK September 22nd

    by 
    Michael Gorman
    Michael Gorman
    08.11.2011

    OnLive's done pretty well here in the States, and we knew it would eventually venture across the ocean to merry old England. But, we didn't know exactly when it would bring its streaming services, MicroConsole and catalog of over 100 titles to the UK. Well, turns out it'll make the transatlantic trip on September 22nd, just in time for the 2011 Eurogamer Expo in London -- so there's just over a month to ready yourself for gaming-anywhere awesomeness. If you're among those interested in being the first of the Queen's subjects using the service that day, hit the source link below to sign up.

  • OnLive CEO reveals 'entirely new approach' to wireless, credits Rearden for toppling Shannon's Law

    by 
    Darren Murph
    Darren Murph
    06.29.2011

    "In advance, yes -- you're right, it's impossible. But nonetheless, we have ten radios all working at the same frequency, all at the Shannon limit... and there's no interference." You may not fully grok the significance of that statement, but anyone heavily involved in solving the wireless bandwidth crisis is probably dropjawed. For a little background, there's a perceived limit in wireless known as Shannon's Law, which largely explains why no one can watch a YouTube clip on their EVO at Michigan Stadium. For whatever reason, it's been assumed that this law was fundamentally unbreakable, but it looks as if an unlikely member of society may have just overrode expectations. OnLive's CEO Steve Perlman recently revealed a breakthrough from Rearden Companies -- in short, they've figured out a workaround, and in testing, it's doing things like "removing dead zones" altogether. His slide, shown during a presentation at Columbia, notes that the implications here are "profound," and we couldn't agree more. Do yourself a solid and hit play in the video below the break -- we've fast-forwarded to where this section begins.

  • OnLive ushers in the MicroConsole with all-you-can-eat game plan for $10 a month

    by 
    Sean Hollister
    Sean Hollister
    12.02.2010

    OnLive wants to be the Netflix of video games, that much is clear, and today it's rolling out a flat-rate monthly pricing plan called PlayPack to help seal the deal. It'll cost $9.99 a month when it launches January 15th, giving subscribers access to a back catalog of forty retired and indie titles, including a number of games entirely new to the OnLive service. What's more, if you bought the company's $99 MicroConsole, you'll get access to that entire flat-rate catalog free until the formal launch, meaning you'll have fourteen full games instantly ready to play the moment you boot it up. OnLive founder Steve Perlman tells us you can pay month-to-month and cancel PlayPack anytime you want, and OnLive will still store your savegames for a full year in case you decide to rejoin -- or if you want to mix and match flat-rate and a la carte titles without losing your precious progress. So, when are those MicroConsoles going to arrive? If you were among the first to buy, you could get yours this very afternoon, and Perlman says there are "thousands and thousands of boxes" shipping right now. PR after the break.

  • OnLive ditches monthly fees altogether, makes the world a freer place

    by 
    Vlad Savov
    Vlad Savov
    10.05.2010

    OnLive's cloud gaming service has just become exponentially more appealing with one simple move: monthly fees for its use have been scrapped. Company CEO Steve Perlman has gleefully dished the good news, garnishing them with the explication that such was the plan all along -- though it couldn't be announced in advance as there was uncertainty about whether the economics of the nascent on-demand service would work out to support its fee-free operation. So now that the beans have been counted, Perlman and co have done the best thing possible by under-promising and over-delivering -- all an OnLive user will need to pay for now are PlayPasses, which offer you three- or five-day access to a game, or you can buy the game in full, which comes with a minimum three-year guarantee of support after its release on OnLive. Paying only for the content you want to use? Now that truly is a revolutionary idea. [Thanks, Kevin S.]

  • OnLive's MicroConsole coming by end of 2010

    by 
    Ross Miller
    Ross Miller
    06.18.2010

    Now that OnLive's beta is (kind of) out the door -- a "bumpy takeoff" as coined by founder Steve Perlman -- the company is talking about its future plans. One of those happens to be a piece of hardware dubbed the MicroConsole that'll serve as the link from the service to your TV. Talking with Joystiq at E3, Perlman said it expects to push the device out "by the end of 2010" and that beta users are already using it. So, when can we get in on that beta?

  • OnLive shows off UI and iPhone use in marathon tech demo (video)

    by 
    Vlad Savov
    Vlad Savov
    12.30.2009

    Sure, OnLive has already done live demos of its "cloud gaming" service, but it never hurts to get another comprehensive 48-minute video on the subject. In a presentation at Columbia University, CEO Steve Perlman goes over the nitty gritty of how game streaming works, the OnLive user interface (11:53), an inevitable Crysis Wars demo (16:35), Brag Clips (17:49), and of course the iPhone app (19:31). Though cellphone integration is still limited to primarily spectating and social networking functions, PCs and Macs can get gaming via a 1MB browser plugin, or you can grab the microconsole streaming box for your TV, which Steve suggests might be given away for free with OnLive subscriptions. If you have any more unanswered questions, check out the audience Q&A at 33:14, and the full vid awaits after the break.

  • Video: OnLive gaming demonstrated live, network latency discussed

    by 
    Thomas Ricker
    Thomas Ricker
    03.25.2009

    After yesterday's announcement, we've all wanted a first-hand look at OnLive's gaming performance. Can Steve Perlman, the creator of QuickTime and WebTV, really "change the landscape of the Games industry" using OnLive's new interactive video compression algorithm? Latency through the algorithm is just 1-ms instead of the 0.5- to 0.75-second lag inherent in conventional compression algorithms used in corporate video conferencing solutions, for example. While OnLive's backend servers do the heavy crunching, pretty much any PC or Mac has the power to decompress the video at what's perceived to be real-time. As Steve puts it, "video is trivial for us now." The demo starts at about 10 minutes into the video and looks damn impressive running on a Dell Studio 15 (16 minutes in) -- yes, it runs Crysis. Controlled yes, but very, very promising. See for yourself in the video after the break.P.S. Don't forget to sign up for the Beta starting this summer.Update: During the Q&A, the very real concern of network latency was raised (35:20 into the video). Perlman said that OnLive will work with a data center that is about 1,000 miles away from DSL or cable connections (probably 1,500 miles away with fiber). OnLive data centers already exist on the left and right coasts in the US with a 3rd coming on-line in the mid-west. When streamed to gamers in Australia "just for fun," OnLive found that "you can kind of play the game, but you see the lag."