stress-test

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  • Pathfinder Online ends its stress test and preps for early enrollment

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.26.2014

    The bad news is that if you had hoped to do nothing but strain the Pathfinder Online servers over your holiday, you were denied that option. The good news is that the test ended because the servers passed the stress test with flying colors, and that means it's time for the development team to move on to the next phase of access. Yes, early enrollment is just around the corner. Of course it hasn't kicked off just yet, as the developers behind the game are human beings who would like to actually spend some holiday time with their families. But it's coming soon. The change will mean that players who have alpha access via friends & family options or are normally slated to enter during open enrollment can no longer log in; so if you want to keep jumping into the game you may wish to upgrade your account. For those already happily waiting for early enrollment, nothing else remains to be done other than continuing to wait. Not much longer now.

  • Valiance Online cancels Kickstarter, seeks stress test applicants

    by 
    Bree Royce
    Bree Royce
    11.25.2014

    Silverhelm Studios has announced that Valiance Online will be accepting sign-ups for its inbound stress test starting today. Valiance Online is one of at least three fan-led superhero MMORPGs attempting to fill the City of Heroes niche, though Valiance has no intention of licensing the CoH IP if fan efforts to purchase it from NCsoft are ultimately successful. It promises semi-freeform character builds, power customization, an open world environment, 25 zones, character alignment, and a player-run economy. The Kickstarter for the game, begun less than a month ago, was apparently canceled ahead of schedule last night with $34,680 raised of its $150,000 goal. A dev posts suggests the loss of the team's marketing manager during the campaign was a setback. Developers have assured backers that they will not be charged and that the game will continue development. "We're still running funding campaigns on our website for anyone interested and are discussing other options as well," says the studio in the Kickstarter comments. Stress test signups will open on the official site later today. [Source: Silverhelm press release]

  • Das Tal's latest stress test happens this Saturday

    by 
    Jef Reahard
    Jef Reahard
    11.18.2014

    Fantasy PvP sandbox Das Tal is hosting a pre-alpha stress test this weekend, according to developer Fairytale Distillery's latest press release. The test runs from 2:00 p.m. to 6:00 p.m. EST on Saturday, November 22nd. Das Tal's previous stress test attracted a population nearly three times as large as a normal test, and as a result the devs have increased capacity which means that the "servers will be packed full of PvP." To get in on all the killing, you'll need to sign up as an alpha tester and then check your inbox for an invite. There's also a sneak preview available for viewing via the alpha test footage after the break.

  • Pathfinder Online early enrollment will not be launching today

    by 
    Bree Royce
    Bree Royce
    10.30.2014

    Pathfinder Online's early enrollment launch for paying backers has already been delayed multiple times since its original goal of September 15th, and last night we learned that release has been put off yet again. Goblinworks' Ryan Dancey explained that the ongoing stress tests convinced the team that the server infrastructure needs bulking-up; consequently, the October 30th date -- today -- has been set aside. Dancey wrote, We have set an internal objective of being able to handle 2,000 simultaneous connections, and 100 characters active in a single Hex as our minimum threshold for server performance. This reflects our expected peak concurrent activity for the first 10,000 players in game - roughly what we anticipate during the first 90 days of Early Enrollment activity. Currently the server does not reliably meet that benchmark. With your help, we generated tremendously useful data via the stress test process and our performance team is confident that they can identify areas of the server system that can be rapidly improved to hit that benchmark. They are building and testing the necessary software and are making steady progress. We want the first players in Pathfinder Online to have a high-quality experience and we are committed to delivering the game in a condition that meets that objective. Rather than commence Early Enrollment on the 30th we are going to enter a temporary "hold" state while we continue to optimize the server. When the team is confident that our benchmark for performance has been met, we will then exit the "hold", notify the community and begin a 48 hour countdown to Early Enrollment. Dancey told players that Pathfinder's alpha test will continue, allowing devs to "roll out these polished feature iterations and to test server capacity improvements," and he thanked backers for their assistance and feedback.

  • Pathfinder Online begins alpha stress test

    by 
    Justin Olivetti
    Justin Olivetti
    10.12.2014

    Pathfinder Online has thrown open its doors to all of its supporters for an important alpha stress test as the game transitions into Alpha 9.1. The Alpha 9.1 update is primarily focused on bug fixes but also includes "more fluid and lifelike" animations, a faster character selection process, the ability to tab-target enemy players, and a doubled drop rate for common refining recipes. The team has also removed energy resistance from heavy armor to make light armor more desirable in various situations. This stress test is part of the build-up to the repeatedly delayed early enrollment launch, which is currently scheduled for October 30th.

  • Pathfinder Online's latest alpha patch is live

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.06.2014

    After no small amount of hand-wringing, the latest alpha patch is live for Pathfinder Online, with the intent of eventually cracking open the servers for stress testing. It's a pretty important patch even without the aim of a stress test, though, as it expands the map size to its full early access scope and fixes a variety of issues with advancement and the game's overall systems. Even if you didn't get to play recently, the development is humming along. Obviously those who didn't get to play also didn't get to experiment with the game's recent auction house functionality, which is explained in depth on the official site. Setting up an auction requires a starting price and a minimum price. Over the auction's duration, the price slowly decreases from the starting price down to the minimum; if no buyers are found at that discount rate, the auction ends unsuccessfully. Check out the full development blog for more details.

  • Pathfinder Online gears up for a stress test

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.19.2014

    The early access period of Pathfinder Online has been delayed a little bit, but the game is still moving forward, and that means opening up for stress testing. On September 20th the game's current alpha client will be receiving an update for a variety of game mechanics; following that, the servers will open their doors on September 22nd for all players who have Open, Early, Explorer, or Alpha access. This means that more people than ever will be allowed to fire up the game and start playing. Access will be provided on a rolling basis, chiefly to prevent a huge rush of people from all attempting to log into the game at the exact same moment. The goal, as with any stress test, is to ensure that the system can handle itself under severe loads. The official update offers more details on what's coming for the 22nd as well as mechanical changes players can look forward to when the test version goes live.

  • Warlords of Draenor: Tanaan stress test today at 3:00 p.m. Pacific

    by 
    Sarah Pine
    Sarah Pine
    09.10.2014

    If you've got the free time and access to the Warlords beta, consider lending a hand to the development team and joining the Tanaan Jungle stress test, today, September 10th, at 3:00 pm Pacific time. The level 100 realms will be turned off for the duration of the test, and the Blues are encouraging us all to create new level 90s in order to test the server load on the Tanaan Jungle introductory quests. This is an important aspect of Warlords of Draenor, particularly because everyone will have to do these quests at the beginning of the expansion. The more accurate data Blizzard has on what their servers can handle, the better they can make the early expansion experience for all of us.

  • Elder Scrolls Online promises 'polished, lag-free launch experience'

    by 
    Justin Olivetti
    Justin Olivetti
    03.14.2014

    ZeniMax Lead Developer Matt Firor rallied the legions of Elder Scrolls Online fans today with a lengthy post about what the studio's done and what it's planning to do to ensure a successful launch of the game. Firor said that beta feedback and testing has been invaluable, prompting the team to streamline the starting experience and make combat "more substantial." He was also impressed by what he saw during testing: "Some of the things we've discovered with your help excite and inspire us -- like seeing that 98% of characters created have a unique appearance, or seeing the first emperor crowned in our epic PvP system -- while other findings challenge us to make the game better." To ready the game for launch, there will be one final stress test this weekend. ZeniMax has prepared megaservers for both North America and Europe, and the studio assured players that playing cross-region will not result in any drop of latency. The team also has a number of overflow servers on the ready to deal with the initial crush. Finally, Firor said that we'll soon hear more about the first post-launch update that will add the Craglorn zone for endgame players. "We will make sure that no matter where you live, every player in North America, Europe, Oceania, and many places beyond will have a polished, lag-free launch experience," Firor promised.

  • Elder Scrolls Online sounds rallying call for final stress test weekend

    by 
    Justin Olivetti
    Justin Olivetti
    03.11.2014

    With launch right around the corner, ZeniMax is pushing hard to get Elder Scrolls Online in top shape for its world debut. This means one last big stress test weekend is on tap for later this week. ZeniMax is sending out a huge wave of invites for the test and reminded players that any previous beta testers are automatically included in the fun. There is no NDA for the weekend, and any participants will be given a monkey vanity pet upon launch. MJ will be streaming ESO from this beta test on Friday at 2:00 p.m. EST, so if you can't get in the game, definitely give her adventures a watch!

  • Elder Scrolls Online inviting 'millions' for stress test while fretting over sub model

    by 
    Justin Olivetti
    Justin Olivetti
    02.25.2014

    This looks to be a big weekend for The Elder Scrolls Online's beta program, as ZeniMax is "inviting millions" for a scale test. ESO invitees will also receive an extra code for a friend and an exclusive monkey vanity pet for launch. The studio noted that the NDA will not be in effect for this weekend's test, meaning that any public discussion, screenshots, or videos are fair game. In a conversation with CVG, Bethesda VP of PR Pete Hines said that there is some anxiety in the company over the subscription model not taking hold for ESO but hopes that players will find the value of the game worth the monthly payment. "We feel like this approach is going to give people who want to play the best value, and reason to look forward to the next new thing that's coming out," Hines explained. "The Elder Scrolls is our crown jewel and it's the series that made everything we do possible, so it's a big triple-A title that demands huge, ongoing triple-A support."

  • Elder Scrolls Online anticipates 'massive' test weekend

    by 
    Justin Olivetti
    Justin Olivetti
    01.10.2014

    Elder Scrolls Online is going big for this weekend's beta test, as ZeniMax says that it has invited "a massive number of players worldwide" to push the systems to their limits. The team encouraged any and all beta testers to persist through issues and play hard while it conducts its own tests and roots out bugs. "With your help, we can uncover problems and solve them before launch," the team wrote. ZeniMax says that those not invited into this weekend's test need not worry, as there will be additional sessions in the near future. Elder Scrolls Online is scheduled to launch on April 4th.

  • Tamriel Infinium: The Elder Scrolls Online's stress test, Daedra, and Coldharbour

    by 
    Larry Everett
    Larry Everett
    09.06.2013

    Beginning this article, I'm giving a huge shout-out to everyone who read the last two Tamriel Infiniums. I know not everyone agreed with my assessment of The Elder Scrolls Online's payment model, and I appreciate that immensely. If I didn't have respectful discord and constructive disagreement, my articles -- and my writing of said articles -- would be far less interesting, and I thank all my readers who commented whether in agreement or disagreement with what I said. You help me propel and perpetuate the topics that I discuss in this column. So keep up the good work in the comments, and I will do my best to keep writing columns that interest you. This, of course, leads me to today's article. Several of you mentioned that you will have to wait to see what the game is like before making a comment on the payment model. And some of you (and many other ESO fans on Twitter) announced how excited they were to receive a beta test invite. First, congratulations! Second, read the rest of this column; I have some words for you regarding your experience in the stress test starting in just a couple of hours.

  • WildStar's devs break all the things in the latest stress test

    by 
    Bree Royce
    Bree Royce
    06.06.2013

    If you participated in WildStar's first stress test, aka The Stressening, or hope to jump in with its sequel, The Stress Continues, then this week's WildStar Wednesday is for you. Carbine Studios community director Troy Hewitt, live producer Craig Turner, and senior community manager David Bass penned the latest blog entry to discuss how the stress tests are going and what, exactly, the team managed to break this go-round, starting with instances capping improperly and names being distorted. (This last bit is probably a blessing for those testers running around named Legolas and Tyrion Lannister. You know I'm right.) Bass specifically addresses the challenges of herding gamers who are "used to the usual 'STRESS TEST WEEKEND WOOOOOO!' hype," which is, you know, pretty much all of us. "The problem," he wrote, "was that we needed to do an actual stress test... one where we kept adding more and more players until something broke so that we could see where our weaknesses were." Like Bass, we're sure the "promise of a future beta invite" soothed any grumpiness.

  • FFXIV producer letter addresses alpha questions

    by 
    MJ Guthrie
    MJ Guthrie
    11.30.2012

    Although the curtain has fallen on Final Fantasy XIV as we know it, the story is not over; soon, the next act will begin in A Realm Reborn. But during the intermission, players have plenty of questions. What's going on in alpha? Why are tester numbers restricted? When can we see and test for ourselves? And what has become of Bahamut and Louisoix? In the latest producer letter, Naoki Yoshida set about answering the many alpha questions that have been pouring into Square Enix. (Sorry, but you'll have to wait for the launch to find out about Bahamut and Louisoix!) Yoshida explained why more testers aren't necessary, emphasizing that the alpha is currently locked at level 20 and focuses on simulating stress conditions for the lower-level areas. Folks still hoping to participate in the alpha might get invites for the fourth phase which will start December 3rd and go through mid-month. Additionally, a third testing world will be opened at this time to allow for even more testers than originally planned. For more details, check out the producers letter.

  • RaiderZ stress test kicks off today

    by 
    Justin Olivetti
    Justin Olivetti
    10.12.2012

    While the open beta for RaiderZ has yet to grace our fair computers, you can still get in and give this action MMO a try today. Perfect World Entertainment announced that it's running a stress test for the title this weekend, and everyone with a PWE account is invited to come play. The stress test begins tonight at 7:00 p.m. EDT and continues through Monday the 15th at 8:00 p.m. EDT. The company is encouraging players to crush the server so as to make it more stable come launch. It also is promising special awards and fun events over the course of the weekend. Following the stress test, RaiderZ heads into open beta on October 24th. The studio is pushing for players to plunk down a few bucks to secure a Founder's Pack. The deal includes an exclusive mount and closed beta access to Cryptic's Neverwinter.

  • Guild Wars 2 stress test today

    by 
    Jef Reahard
    Jef Reahard
    08.23.2012

    It's a day that ends with a Y, which means it must be time for another Guild Wars 2 stress test. OK, we're half kidding; it only seems like there have been 65,000 stress tests over the past few weeks. In any event, the latest round kicks off today at 4:00 p.m. EDT. It lasts for only an hour, though, so if you absolutely, positively cannot wait until launch (or early release) to log into Tyria, enjoy.

  • Guild Wars 2 gears up for yet another stress test

    by 
    Bree Royce
    Bree Royce
    08.20.2012

    And you thought you weren't going to get to play Guild Wars 2 until this weekend! ArenaNet has just announced one more round of stress testing prior to the prepurchase launch. On Tuesday, August 21st, from 3 p.m. EDT (noon PDT) to 7 p.m. EDT (4 p.m. PDT), players who have prepurchased (not just preordered) the game will be able to log in and beat up on the Guild Wars 2 servers in the hopes of helping ANet make them nice and shiny for the real deal come Friday. You'll be able to access your existing beta characters, but the team reminds everyone that it is "actively working on the game during the event, so you might experience connectivity problems or discover features that are not working as designed." While you wait for Tuesday, why not check out the official launch schedule, region clarifications, and gem store items revealed today?

  • City of Steam's final alpha weekend begins

    by 
    Justin Olivetti
    Justin Olivetti
    08.17.2012

    City of Steam is waving goodbye to its adolescent phase and preparing for adulthood, as the steampunk MMO heads into its final alpha test weekend. This fourth alpha weekend begins tonight at 10:00 p.m. EDT. Mechanist Games said that its priority for the weekend is to stress test the game, so the team wants as many players as possible to dive in and give it a whirl. You can sign up for testing on the game's website. For this final alpha test, Mechanist Games has spotlighted Orcs in its most recent racial dev journal. The Orcs are former barbarians who are trying hard to integrate into this increasingly civilized world. Massively has a new hands-on tour of City of Steam coming to you shortly, but in the meanwhile, you can check out our pre-alpha visit to this industrial fantasy playground. [Source: Mechanist Games press release]

  • Another day closer to release, another Guild Wars 2 stress test

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.14.2012

    If you're strained to the limit of your patience while you wait for the release of Guild Wars 2, you can alleviate the pressure just a little bit tomorrow. ArenaNet is running another stress test on the game on August 15th, open to all players who have pre-purchased the game and are eagerly anticipating the launch. Best of all, character information will not be wiped from the previous stress test, saving you the trouble of making a whole new batch of characters. The test will run from 3:00 p.m. EDT until 7:00 p.m. EDT. Development teams will be actively working on the game and the servers during the event, which may result in disconnections or login difficulties. The announcement emphasizes that these issues are indicative of the state of the stress test rather than the presumed state of the game on launch. So if you've got some free time tomorrow evening, you may want to get a nice little dose of Guild Wars 2 before the main event in two weeks.