studies

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  • REUTERS/Brendan McDermid

    Fitbit data has been utilized for various clinical trials

    by 
    Brittany Vincent
    Brittany Vincent
    07.28.2016

    Fitness wearable manufacturer Fitbit and Fitabase, a research platform, have announced that their individual tech has been picked up by researchers round the nation to help further medical studies.

  • Grindr successfully convinced gay men to test for HIV

    by 
    Brittany Vincent
    Brittany Vincent
    07.11.2016

    Grindr, the popular gay social networking app, recently ended a study in which a subsection of users were targeted to receive and utilize HIV self-testing kits for a quick diagnosis. Of the 56 men who were tested and answered survey questions, two learned via the kit of their infections.

  • Massively Interview: Dr. Lawrence Sanders on MMO loyalty

    by 
    Mike Foster
    Mike Foster
    01.09.2013

    Beyond amazing character design, compelling narratives, and the presence of dragons, there is one thing that all MMOs depend upon for success: player loyalty. Without returning subscribers, a loving community, or folks dropping a few dimes in the cash shop now and again, MMOs simply wouldn't be a feasible way for a games studio to do business. Smart development teams have player retention departments tasked specifically with tracking and analyzing the rise and fall of player allegiances and finding ways to leverage loyalty is becoming an increasingly important aspect of the creation process. Even the non-gaming world is getting in on the fray. Back in November, researchers at the University at Buffalo School of Management published a study tracing the roots of player loyalties in a variety of MMO environments. The study outlined the mentalities of MMO gamers and the things that successfully encouraged them to keep coming back for more looting, more grinding, and more /hugging. Most importantly, the study declared that an MMO that increases loyalty by just 5% can increase profits by 25-95%. We sat down with Dr. Lawrence Sanders, co-author of the study, to dive a little deeper into the researchers' methods, results, and plans for future MMO investigation.

  • Chinese high school gives free iPads to senior students

    by 
    Mike Schramm
    Mike Schramm
    09.20.2012

    Here's another instance of students getting to use iPads in the classroom, but in a slightly different setting: China. A high school in China has given iPads to all of its senior students, allowing them to replace textbooks and download lectures and texts from all over the world. In all, 21 different schools in Nanjing are eventually planned for the program, so if it all goes as planned, there will be a lot more iPads in Chinese students' backpacks in the future. And the schools are making sure the students are focused on homework, too, by locking out popular social networking apps and other time wasters. Hopefully these iPads will help students focus in on their studies, as well as get them access to texts and materials they wouldn't normally get to see.

  • Researchers prove your grandmother right, modern music is louder and all the same

    by 
    Jamie Rigg
    Jamie Rigg
    07.30.2012

    Are your elders always complaining about loud and monotonous music? Or perhaps you've started to feel similar sentiments? The Artificial Intelligence Research Institute in Barcelona says it's not just a matter of opinion. The team analyzed data on loudness, pitch and timbre from just under half a million tracks spanning 55 years, finding the average volume of recordings has increased in that time -- said to be the doing of record labels so songs stand out amongst other radio noise. But, they report that little has changed in the actual music, and whilst there are obviously differences in composition, most melodies are created from just ten popular chords. Variations in timbre, or tone quality, have also dipped since the 1960s, which the team attributes to the experimentation of shredders from that era. Creativity in music is obviously still abundant and it's important to point out only Western pop music was included in the analysis, but Gran was never really into the progressive stuff anyway.

  • University of Calgary's Fat Thumb trick allows one-handed phone use, jugglers are thankful (video)

    by 
    Jon Fingas
    Jon Fingas
    07.05.2012

    Everyone's let it happen at some point -- that moment where we're desperately trying to use our smartphones in one hand while juggling groceries or coffee in the other. There'll be no way to recover those social graces, but six researchers at the University of Calgary have developed a software technique, Fat Thumb, that should at least keep the contortions and dropped phones to a minimum. As the name implies, it's all based around pressure: a light touch performs the usual commands, while squishing the thumb's wider surface area against the screen allows the equivalent of a multi-touch gesture, such as a pinch to zoom. The advantages for comfort and grip virtually speak for themselves; what's surprising is that Fat Thumb may well be faster than other one-handed gestures. Work on the project is so far confined to a research paper stemming from experiments with an iPhone, although it's easy to see this spreading to other platforms and real products before too long. Catch a glimpse of the cleverness in action after the break.

  • What happens in a toddler's brain when they use an iPad

    by 
    Mike Schramm
    Mike Schramm
    05.23.2012

    Those of us who have used traditional computers for a while think the iPad is pretty magical. t's super fast, super portable, and the direct interactivity is a very different experience from what we're used to with a mouse and keyboard. But those comparisons aren't as valid for children who are growing up with this technology. While the iPad is a sea change for traditional computer users, the effect of using it on young minds is still mostly undetermined. This article in the Wall Street Journal talks about the scientists currently studying that effect. Studies on developmental experimentation usually take about three to five years, so with the iPad only available to the public for a little over two, actual research is still forthcoming. But so far, there are both good and bad effects for children using the iPad. First, because it is so direct and interactive, scientists have seen that kids are much more easily immersed in material they read and browse on Apple's tablet. Books, especially, are ideal on tablets, because they can use sound, video, and other forms of interaction to bring students right into the content. But the flip side of that is that kids can apparently get too immersed. Because the iPad is so focused and easy to use, too much screen time can interfere with childrens' development. On the other hand, too much of anything is obviously a mistake for toddlers. As with everything, iPad use will have to come down to what parents think is healthy, and best for that individual child.

  • Study says wind turbines raise surrounding area temperature, but only at night

    by 
    Sarah Silbert
    Sarah Silbert
    04.30.2012

    Who said the butterfly effect couldn't apply to renewable energy? Though wind farms are considered pretty green on the energy-generating spectrum, it looks like they, too, have an impact on the planet. According to a study published today in the journal Nature Climate Change, turbines can raise the local temperature -- albeit slightly. From 2003 to 2011, researchers monitored satellite data for west-central Texas, which is home to 2,350-plus turbines and four of the world's largest wind farms. In that decade, scientists observed a temperature increase of 0.72 degrees in wind farm regions compared to areas without turbines. That warming trend was especially marked at night, when the temperature difference between the ground and the air is highest. The temperature increase was also higher in winter; researchers say that these cooler, windier conditions cause turbines to generate more electricity and therefore create more heat. Since the study didn't find any change in daytime temperatures, it looks like we don't have to ring the global warming alarm just yet.

  • Smartphones spread out: Pew says 46 percent of US adults now own one

    by 
    Michael Gorman
    Michael Gorman
    03.03.2012

    Our master plan is slowly working, and soon every man and woman in our great nation will own a smartphone. Pew Research Center reports that just under half of adult Americans, or 46 percent, own smartphones currently, meaning that smartphone owners now outnumber their feature phone counterparts by five percent. Pew polled multiple demographics to get its numbers, and there was growth across the board over the last nine months. Of particular interest is the rise in ownership in the study's lowest income demographic -- under $30,000 a year -- which spiked 12 percent to 34 percent. Additionally, it showed that Android and Apple are neck and neck, with 20 and 19 percent market share of mobile owners, respectively, and Blackberry ownership declined from ten percent to six percent. The largest growth came from the 18-24 age group, up 18 to 67 percent. (Who do you think is doing all that checking in on Foursquare?). Of course, you know what they say about statistics, so head on down to the source for a full accounting and form your own opinion of what they mean.

  • Study: iPads improve Kindergarten literacy scores

    by 
    Mike Schramm
    Mike Schramm
    02.20.2012

    Apple is pushing for iPad use in education, and several schools have taken up the charge. Now, a study of kindergarteners in Auburn, Maine has shown that students who use iPads score better in every literacy test than those who don't. The study focused on 266 children whose instruction featured the iPad. Those who used the device scored higher on the literacy tests, were more interested in learning and excited to be there. There are caveats to these results. Many schools don't have the budget to distribute iPads to all of their students (Apple has education programs, however, and third-party programs are getting better all the time). Additionally, the students' excitement could be attributed to access to an iPad. When I was a kid, our school boasted brand new Apple IIes, which fostered a lifetime's worth of interest in computers, technology, and the written word for me. But that's likely because they played Oregon Trail and Prince of Persia. Still, the iPad can be a powerful tool for learning and comprehension, especially for literacy. Interactivity can make for a very engaging experience, definitely at a young age. It's reat to see these kindergarteners doing better in school no matter what the reason, and hopefully we'll hear more stories of Apple's technology benefiting students.

  • Pando Networks studies growth of F2P MMOs, makes infographic

    by 
    Matt Daniel
    Matt Daniel
    12.15.2011

    Pando Networks, creator of the ubiquitous Pando Media Booster, has done a study on the growth of the F2P MMO industry. The data, which can be viewed in a handy infographic after the cut, shows that the number of people downloading free-to-play online games grew by 450% between 2009 and 2011. According to the study, the increase in players has come from a number of large titles -- such as Lord of the Rings Online -- making the switch to a F2P model. Also mentioned is the ever-popular MOBA, League of Legends. The study also notes that this huge growth isn't just happening in the United States or Europe; it's a worldwide phenomenon. In Latin America, the number of people downloading F2P titles rose by 595%, while the number of people downloading free-to-play titles in Japan and Australia rose by 392% and 234%, respectively. For the full infographic, just click on past the cut and have a look. [Source: Pando Networks press release]

  • Older gamers more likely to drop money in cash shops to save time

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.10.2011

    How long are you willing to wait for your next level in a given game? According to a recent study, the older you are, the less likely you'll wait and the more likely you'll be to just whip out a credit card and buy an experience booster. Flurry Analytics conducted a survey of mobile and social gamers and found that older players are far more likely to just spend some money if it'll save some painful grinding in the long run. While the study was focused on the social gaming side of the coin, the business model is not dissimilar from that employed by many free-to-play MMOs that frequently offer in-game options to earn items that can also be purchased outright. And the logical conclusion is drawn -- younger players have less disposable income but more time to buckle down and grind, while older players have more responsibilities and more free money to spend. It's an interesting look at the spending patterns, one which looks to be increasingly relevant as free-to-play options continue to multiply.

  • How fat are your tubes? Pando Networks studies average US net speeds

    by 
    Matt Daniel
    Matt Daniel
    07.27.2011

    Pando Networks, a content delivery provider for a variety of free-to-play MMOs such as Lord of the Rings Online and MapleStory, has released a study on the average download speeds across the United States. To do this, the company tracked the download speeds of 4 million gamers' games and patches from January to June 2011. So what were the findings? Well, the fastest state in the US was Rhode Island, with an average of 894 KBps. The slowest state, with a download speed nearly a third of Rhode Island's, was Idaho, which came in with a rather paltry average of 318KBps. Perhaps unsurprisingly, the study also found that download speed averages tended to be highest in "fairly affluent, metropolitan suburbs," such as the prosperous Andover suburb of Boston. On the other end of the spectrum there are cities such as Yuma, AZ, Mission, TX, and Pocatello, ID, where speeds don't break 290 KBps. The study also got a look at the average speeds of major ISPs, with Comcast at the top spot with an average speed of 890KBps, and with Verizon (788KBps) and Cox (757KBps) coming in close behind. Roadrunner is the caboose of the group with a download speed average of 673KBps. Curious about how fat the interweb tubes are in your city or state? Jump past the cut for some spiffy interactive maps courtesy of Pando.

  • Nielsen: smartphones dominate among new subscribers; Android leads, iOS surges, RIM falters

    by 
    Zachary Lutz
    Zachary Lutz
    07.05.2011

    Visit any mobile retailer and you're likely to notice that smartphones are becoming mighty popular. In fact, Nielsen now reports that these wondrous creations now account for more than half of all mobile phone sales -- 55 percent, to be exact -- compared to 34 percent one year ago. The study, which consists of data from March through May of 2011, suggests that while smartphones continue to be outnumbered by feature phones, penetration has risen from 29.7 to 38 percent in a matter of months. Nielsen further states that while Android remains the dominant platform (with 38 percent market share), its growth appears only steady, despite Andy Rubin's recent assertion. Meanwhile, iOS (with a 27 percent stake) is experiencing quite the growth and now accounts for 17 percent of all new activations. Unlike the folks in Mountain View and Cupertino, the crew in Waterloo have reason to worry: RIM's market share has fallen from 27.4 to 21 percent in a few short months, and the platform now accounts for only six percent of new activations. If you're interested in finding out more, just follow the break for another snapshot of the mobile world. And if you're feeling generous, you might consider sending Sirs Lazaridis and Balsillie a get well soon card.

  • The Guild Counsel: Are guild leaders a health hazard?

    by 
    Karen Bryan
    Karen Bryan
    02.10.2011

    Earlier this week, Massively reported on a poll conducted by Bigpoint concerning gamer stereotypes. The good news is that the results of the voluntary survey showed that gamers are not overweight shut-ins who live in their grandmother's basements. The bad news is that there's some skepticism on the validity of the results, since the poll was a voluntary survey and there's no way to prove that the participants were telling the truth. However, there have been a number of in-depth studies over the years that have shown some surprising trends in who exactly plays MMOs and more importantly what their behavior is like in game. For this week's Guild Counsel, we're going to take a closer look at MMO players and touch on the role that guild leaders might play in steering player behavior in-game.

  • Gamers more likely to experience sweet, lucid dreams

    by 
    Laura June Dziuban
    Laura June Dziuban
    05.28.2010

    New research coming out of Grant MacEwan University in Alberta, Canada has left us feeling a little... creepy. It turns out that gamers and those who have lucid dreams -- in which the person is aware of the fact that they're dreaming and can sometimes control the dreams -- have a few things in common. Namely, both are usually less prone to motion sickness and possess better spatial skills, as well as demonstrating higher levels of concentration. This led Jayne Gackenbach -- whose previous work had been in the field of lucid dreaming -- to surmise that incessant gamers might just be more likely to also be lucid dreamers. And guess what? Her research corroborated that -- and a second study revealed even more interesting tidbits -- such as the fact that gamers are also more likely to switch from first person to third person "out of body" views in dreams, as well. So, where does all of this lead us? Gackenbach sees the data and findings as applicable in the treatment of persistent nightmares, which can often be "ended" if the dreamer is able to take control of the situation, and ultimately could help treat certain stress-related disorders like PTSD. We'll have to see what the future holds, but we certainly aren't surprised to hear that heavy gamers can be cool even as they sleep.

  • Wii Balance Board: decent for measuring equilibrium, medical study says

    by 
    Laura June Dziuban
    Laura June Dziuban
    01.19.2010

    This one's pretty cute (or evidence of a completely uncreative healthcare industry). Researchers at the University of Melbourne and Singapore General Hospital's Department of Physiotherapy have run a battery of tests on the Wii's Balance Board, and found it to be somewhat useful in testing patient's balance and equilibrium, medically speaking. Current medical equipment used to test these skills is very expensive, heavy, and in short supply. The Balance Board, on the other hand, runs about $99. The Wii accessory was tested on 30 patients, and found to be about as good as the expensive force platforms usually used by doctors... which is great news for Nintendo -- this product has seemingly endless real-life applications -- but rather embarrassing for the makers of medical equipment, no? Hit the source link for a fuller look at the story.

  • First Impressions: Alganon

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.11.2010

    Today's First Impressions could use a little bit of external reading before you go too deeply into it. So I'm going to start by linking an article that's nearly seven years old but still excellent -- Fantasy Heartbreakers. Now that you've all clicked "Back" in some confusion or just avoided the link in the first place, some explanation. The article is the origin of a term that pen-and-paper RPG fans have come to use to describe a certain type of game referenced in the article. It's referring to the countless game companies who thought they could make a game that was better at being Dungeons and Dragons than, well, Dungeons and Dragons. Many of the games in question weren't bad games -- sometimes even good ones -- but they were built on the fundamental premise that they would be "like D&D but with X." Some of you probably see where this is going, or got it as soon as you saw the term. Because we're all very aware of how predominant World of Warcraft has become in the MMO marketplace, to the point where it's the essential standard that other MMOs are judged against. Alganon, then, could be seen as our genre's first fantasy heartbreaker. Because it's genuinely tough not to play the game and see that there's some really good stuff in here.

  • Nearly three-fifths of users buy items in free-to-play games

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.13.2009

    There's a strong sense in most free-to-play games that the playerbase consists of two people: those who refuse to pay any money unless absolutely necessary, and those who will happily part with their income on a voluntary basis. This is largely true. What's apparently less true is the notion which goes hand-in-hand, that there are a decided minority of players forking over cash for in-game perks. As it turns out, according to a recent survey, 58% of users in free-to-play games have bought items through the in-game store. On average, users who did pay apparently dropped around $75 over the period of one year. Traditional pay-to-play MMOs have a significantly lower amount in terms of both revenue generated by in-game purchases and average amount spent. Of course, the debate that could be brought up is the question of how much of the money in free-to-play games went toward purchasing content that, in a subscription game, would have been included in the price. Those with an inclination toward math might also note that the monthly price for such a game comes out to just over eight dollars a month, versus the larger and more regular distribution of subscriptions. Still, it starts to raise questions about how accurate the image of the paying minority in free-to-play games really is, especially as the business model picks up steam. [ via Gamasutra ]

  • How we learn the jargon

    by 
    Mike Schramm
    Mike Schramm
    12.05.2009

    We get a lot of requests here on the site from researchers trying to study you World of Warcraft players. Everybody with a research grant, apparently, wants to study you -- your psychology, your interaction, and the relationship you have with your avatar. We get so many requests, actually, that we usually have to pass -- we're not smart enough to choose which ones are legit and which ones aren't, and if we posted them all, we'd do nothing but post requests for survey answers all day. But I like the way alckly has done her research over on WoW Ladies LJ: she posted a question about WoW jargon, and you can see everyone's answers right away. We definitely have lots of jargon to go around, from LFG to twinks to PuGs and a lot more. But what's most interesting about all of these answers, to me, is the way it spreads. There's a little bit of Googling and research going on, but really it's a very social thing -- you see "wtb" in the trade channel, and then you ask someone you know what it means (rather than looking it up somewhere else). Thus, definitions of the terms are very organic: "pst" could mean "pssst, here's a whisper" or "please send tell," and yet because they both mean the same thing, both meanings propagate. Likewise, usage tends to be a very social thing -- the person who types "LFG strat need heals" won't type "would u like 2 go to strat?"