studio

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  • StyleShoots

    Robotic studio takes fashion photos without a camera crew

    by 
    Jon Fingas
    Jon Fingas
    02.22.2017

    Fashion photography is a time-consuming process, to put it mildly. The constant adjustments to angles and lighting can take ages, and that's not including formatting your photos for different media outlets. StyleShoots might just have the problem licked, though. It's launching Live, a robotic photo studio that theoretically eliminates the need for a camera crew. The intelligent machine combines a depth sensor, lighting rig and camera (a Canon 1DX Mark II) to capture photos and videos using simple instructions on an iPad -- the stylist just has to decide on the intended results while models go through poses.

  • Microsoft's Surface Studio proves desktops can still be cool

    by 
    Devindra Hardawar
    Devindra Hardawar
    11.17.2016

    The most interesting computer released this year isn't an ultrathin laptop. It's a desktop made by Microsoft. Seriously. The Surface Studio is Microsoft's bigger and bolder follow-up to its Surface hybrid laptops. And while it might look at first like a typical all-in-one, it hides a unique ability. Give the screen a bit of a nudge and it starts bending -- all the way down to a 20-degree angle, in fact. Try doing that with an iMac. Like Microsoft's previous Surface devices, the $3,000 Studio is an attempt at evolving how we use computers. And together with the new Surface Dial accessory, it might just be the powerful modern rig creative professionals have been waiting for. But of course, there are a few first-gen stumbling blocks to deal with.

  • Surface Studio vs. the competition: Beauty isn't skin deep

    by 
    Kris Naudus
    Kris Naudus
    10.26.2016

    Over the past few years we've seen Microsoft take on the world of tablets with the Surface and, for those who prefer something more on the laptop side, the Surface Pro and Surface Book. But it hasn't truly tackled desktops until today's announcement of the all-in-one Surface Studio. As cool as features like the zero-gravity hinge might be, the Studio will be facing off against established lines like the iMac. We've assembled the specs of some of the leading 27-inch machines on the market and matched them up against the 28-inch Studio to see which is worthy of sitting on your desk.

  • Intel is building a virtual reality studio in LA

    by 
    Mariella Moon
    Mariella Moon
    08.17.2016

    Intel has dropped another virtual reality revelation at this year's developer conference besides its new Project Alloy all-in-one headset. Apparently, it's also building a new studio in Los Angeles, which company chief Brian Krzanich called the "Intel Tech Experience Labs," specifically for sports and entertainment virtual reality projects. While the company hasn't released more details about the studio yet, LA Times said it will focus on helping companies and other third parties create VR videos using Intel's technology. VentureBeat also said that the studio will build upon the 360-degree replay tech Intel purchased earlier this year that the NBA used to show different angles of the court.

  • Two major visual effects studios join forces for VR push

    by 
    Richard Lai
    Richard Lai
    01.25.2016

    Digital Domain, the visual effects studios that brought you feature films like the Transformers series, the X-Men series, Iron Man 3 and Her, has announced that it's acquiring an 85 percent stake in Hong Kong's Post Production Company Limited and its parent company for HK$135 million (about US$17.3 million), in order to make a big push in virtual reality. This is obviously a big deal for both parties: Post Production has been involved in many major Chinese movies, TV ads, music videos and even a cooking show hosted by the company's founder, Nicholas Tse, who also happens to be a local pop artist and actor. Digital Domain CEO Daniel Seah put it best by calling Post Production "the Digital Domain of China," and he added that Tse will stay on to run that part of the business.

  • Samsung is opening a VR studio in New York City

    by 
    Jon Fingas
    Jon Fingas
    01.24.2016

    The library of things you can play and watch on a Gear VR headset is growing, but Samsung doesn't think it's growing quickly enough -- it wants to help make some of that content, too. The company has revealed to Sundance Film Festival guests that it's opening a New York City studio that will create virtual reality experiences. Samsung isn't saying much about the content in question, but the studio will be located inside an existing Samsung office rather than a wholly separate space. Don't expect a sprawling movie set, then.

  • Paramount tries bringing movies home faster than ever

    by 
    Richard Lawler
    Richard Lawler
    07.08.2015

    Despite attempts by Mark Cuban, Comcast, Netflix and others over the years, movie studios and big theater chains have combined to keep the "release window" in place -- until now. That window is the period of time between when a movie premieres in the theaters until you can actually buy or rent it to watch at home, and since the dawn of VHS it's usually remained at about 90 days or so. Now the Wall Street Journal says Paramount is testing out a plan with AMC and Cineplex to release a couple of movies in theaters just six weeks after they premiere instead of three months.

  • Frontier lays off 15 employees

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.27.2015

    Frontier Developments has axed 15 positions from its Halifax studio somewhat unexpectedly, leaving this branch of the overall studio with a somewhat hazy future. According to investor reports, the move is the result of a refocusing of the company's business plan around its two major games, and with all of the expertise on Elite: Dangerous and the upcoming Coaster Park Tycoon concentrated in Cambridge, it simply made more sense to reduce staff in the satellite studio. No word on what this means for the long-term health of the Halifax location, which may very well be facing the axe as well. Our deep consolation goes to all employees affected by the layoffs.

  • Here's that teaser from Brothers dev's new studio, Hazelight

    by 
    Mike Suszek
    Mike Suszek
    12.08.2014

    EA revealed this weekend at The Game Awards that it will publish the next game from Josef Fares, the writer and director of Starbreeze Studios' Brothers: A Tale of Two Sons. Fares founded a new independent studio, Hazelight, which happens to include four other designers that worked on Brothers as well. Per the studio's website, the as-yet-unannounced game's team includes Claes Engdal (Art Director), Emil Claeson (Lead Animator), Anders Olsson (Lead Programmer) and Filip Coulianos (Lead Level Designer), each having served similar roles on Brothers. What's more, Executive VP of EA Studios Patrick Soderlund said the publisher "shared some space at our DICE studio in Stockholm so [Hazelight] could get to work right away" on the game. No platforms or release dates are known about the studio's upcoming game, though you can head past the break to check out Hazelight's teaser from this past weekend's awards ceremony. [Image: Hazelight]

  • Gears of War's Bleszinski teaming with Nexon America for arena shooter

    by 
    Mike Suszek
    Mike Suszek
    07.08.2014

    It looks as if Cliff Bleszinski is getting exactly what he wanted, as the former Epic Games design director is partnering with Nexon America to create a PC arena shooter. Just one week after Bleszinski announced his return to game development following a 21-month absence, the designer now has a studio by the name of Boss Key Productions and a new game to go along with it, codenamed BlueStreak. No, the game won't star Martin Lawrence (as far as we know). Rather, BlueStreak is a free-to-play, sci-fi FPS that will offer a "new take on an old favorite," according to Bleszinski. It's the latest in a string of strategic publishing partnerships by Nexon America, who recently agreed to publish an as-yet-unannounced game from Sleeping Dogs developer United Front Games and will also distribute Splash Damage's Dirty Bomb. [Image: Boss Key Productions]

  • TUG team releases behind-the-scenes video for Playtest Fridays

    by 
    Shawn Schuster
    Shawn Schuster
    06.16.2014

    Ahh, making video games. It's all about just playing games all day, right? Well, actually, for Nerd Kingdom, that is true for Playtest Fridays. A brand-new video was released by the TUG developer today showing off a bit of light-hearted behind-the-scenes fun during the sandbox MMO's development. The indie dev team dedicates every Friday to playtesting the game to squash bugs and focus on player feedback. The video shows a glimpse inside the studio during meetings, play sessions, and more. So if you're into secret whiteboard scratchings and hidden codes on colored sticky notes, check out the video after the cut in slow-mo. [Source: Kickstarter]

  • Tropico publisher creates mobile division, launching three games this year

    by 
    Mike Suszek
    Mike Suszek
    04.03.2014

    Kalypso Media, publisher of games such as Anna, Rise of Venice and the Tropico series, announced the launch of a new mobile division today. Based in Berlin, Kalypso Media Mobile GmbH will develop games for iOS and Android smartphones and tablets. While the publisher didn't unveil any projects in the announcement, Kalypso did note that the mobile studio plans to launch three games this year. The developer also intends to "port and/or re-design our own IP for mobile platforms such as tablets and smartphones." It will focus on paid content at first but will also look into the free-to-play model "as this will also play an important role in our growth strategy." As for the publisher's other games, satirical construction sim Tropico 5 received a May 23 release date for PC just yesterday and Kalypso revealed the "comprehensive" Gold Edition of Omerta: City of Gangsters in late March. [Image: Kalypso Media]

  • New studio emerges from MotorStorm, Driveclub creator

    by 
    Mike Suszek
    Mike Suszek
    03.28.2014

    Evolution Studios founder Martin Kenwright, the creator of MotorStorm, announced his new studio this week, Starship. The studio's plan is to "use games to disrupt other marketplaces," Kenwright told IGN, and that Starship already began work on "several" next-gen games. The news follows layoffs that his the Driveclub developer this week, including the reported departure of game director Col Rodgers. "Historically we'd always make software for formats that didn't exist yet. What I'm trying to do is start up a new venture now, with a five or ten year roadmap," Kenwright said of Starship. "There's no point competing in the current marketplace; it's already established. It's important to set your stall out for the next generation of tech." Starship is said to be led by industry veterans from both Evolution Studios and Sony Liverpool, which Kenwright plans to leverage by "formulating memorable IPs with genuine use and need. The idea was to take some of the best gaming talent in the world and then move it slightly outside games." He wouldn't commit to any genre for the studio's future, though a racing game seems to be the obvious choice, given the former Evolution founder's history. Kenwright did add that the studio "had meetings in the automotive sector with companies and they say that some of the visions we have blow their minds. We're really out to change the game." Its first project is slated to be revealed at E3. [Image: Evolution Studios]

  • Canabalt dev forms indie studio Finji, taking semi-publishing role

    by 
    S. Prell
    S. Prell
    03.08.2014

    Canabalt creator Adam Saltsman and wife Rebekah Saltsman have created a studio focused on making "new kinds of games with ethical business models" that they call "Finji." Finji will offer both development and publishing services as they collaborate with other game creators. Their first commercial project is Capsule, which is available now from the Humble Store. When the Saltsmans aren't developing, they'll be working with creators like Scott Benson and Alec Holowka on their upcoming game, Night In The Woods. Finji will be there, as Adam Saltsman wrote on the studio's Tumblr page, to "help pick up some of the admin and production work." Finji will also help distribute the game on desktop and mobile platforms. Finji is self-funded; no Kickstarter campaigns or big-name investors. Adam Saltsman wrote that this means the studio can operate as its creators see fit, and judging by some of his statements, the business will run with an air of respect. "People that choose to support our work by purchasing our games are not a resource to be mined," Saltsman wrote. "Our goal is to make the best games we can and price them in such a way that our audience can afford to buy them and we can afford to continue making games." [Image: Finji]

  • Burnout creators set out to find paradise in new studio

    by 
    Mike Suszek
    Mike Suszek
    03.05.2014

    When Criterion Games co-founders Alex Ward and Fiona Sperry both left the developer in January, they revealed plans to open a new studio. That studio is Three Fields Entertainment, and according to recent tweets from Ward, it is seeking talented individuals that are "skilled in at least three fields of creating electronic entertainment." While the British studio's website doesn't offer anything that further explains its mission, Ward added on Twitter that the developer "will make games for all platforms where we can self-publish." Ward and Sperry's departure from the Burnout developer followed an internal decision to downsize Criterion in September 2013. Many of the developers moved to Need for Speed: Rivals developer Ghost Games, while those remaining at Criterion were said to be "hard at work on a new project for next-gen consoles," according to EA. [Image: Three Fields Entertainment]

  • Wargaming founds mobile game studio

    by 
    Justin Olivetti
    Justin Olivetti
    11.06.2013

    It seems as though the Wargaming empire is expanding its reach, as the company recently founded a new mobile game studio in Seattle. The studio, which currently lacks a public name, is headed up by mobile game vet David Bluhm. Wargaming is giving the start-up freedom to choose its own direction and business strategy while providing it with its funding, global marketing, and distribution. This studio is separate from Wargaming Seattle (formerly Gas Powered Games). Bluhm had a few words to say about his team's mission: "We think mobile games is still a relatively new space with massive upside. Mobile is ripe for innovative and new core game mechanics." He said that more information about the studio's upcoming titles will be revealed soon.

  • Campo Santo studio formed by former Telltale Games, Klei developers

    by 
    Mike Suszek
    Mike Suszek
    09.19.2013

    A new San Francisco-based video game studio called Campo Santo has formed, and is composed of former Telltale Games and Klei developers. Namely, The Walking Dead designers and Idle Thumbs Podcast hosts Jake Rodkin and Sean Vanaman joined Mark of the Ninja lead designer Nels Anderson and artist Olly Moss on the team. Vanaman noted in the studio's announcement blog that Campo Santo's first game will be "both backed by and made in collaboration with" Portland design studio Panic, Inc.

  • High fidelity: Inside John Vanderslice's Tiny Telephone analog studio

    by 
    Brian Heater
    Brian Heater
    08.05.2013

    "There are a lot of records that I love that clearly have a Pro Tools imprint of them that just sound like sh**," answers John Vanderslice, excitedly. Though that last part really goes without saying. If there's anything about which the musician isn't passionate, we certainly haven't discovered it during the hour or so we've been at his Tiny Telephone studio. Talking to Vanderslice is less a conversation than it is immersion therapy in musical enthusiasm. "And these are great bands," he continues. "I actually refrain from being specific because I often know the people that have recorded them, that have mastered them. These are bands operating at the prime of their career. This represents two or three years of their creative thinking and their work, and they're making a five-minute decision to record on this medium versus this medium. It isn't cheaper or more expensive. It's a tragic decision." Of course, anyone with a passing familiarity with Vanderslice will happily tell you there's one subject about which he's particularly passionate. And indeed, we're currently standing in one of the last remaining shrines to the dying art of analog recording, housed in a shed-like building in an enclave of artist spaces at the end of a quiet San Franciscan side street. When we first arrived, a bit on the early side for a Sunday morning, the former Mk Ultra frontman was beaming beneath a patch of blue dye on platinum-blond hair. It's an expression that won't leave his face for the duration of our stay, even when the conversation turns to Pro Tools, something of a dirty word around the 1,700-square-foot studio, which boasts Wurlitzers, Hammonds and grand pianos. There's an ancient harpsichord, a 1976 Neve 30-channel board, reel to reels and a room full of tape. It's a bit like stumbling into Phil Spector's bomb shelter.

  • Beats unveils refreshed Studio headphones with 20-hour battery, improved comfort

    by 
    Joe Pollicino
    Joe Pollicino
    07.24.2013

    You haven't forgotten about Dre, have you? His Beats Studio headphones -- the ones that started the whole celebrity-endorsed portable-audio craze in 2008 -- are finally getting a full-on revamp. Well into its post-Monster life, Beats Electronics has addressed the chief complaints of the original. An extension of a modernized silhouette, the new Studio is 13 grams lighter (263g), with improved padding and ergonomics to provide better comfort. Better yet, these over-ear cans pack a headband that won't snap so easily during extreme bends. Updated noise-cancellation tech enables the Studio to automatically adjust depending on your surroundings -- it even intensifies the effect for further noise reduction when the cable (which naturally features an in-line remote and mic) isn't plugged in. The days of needing to carry an extra pack of Duracells are gone too; the Li-Ion battery promises 20 hours of music playback. Meanwhile, five LEDs display juice levels and an automatic power control keeps the cells from draining if you forget to turn 'em off. The company's new DSP, Beats Acoustic Engine (BAE), aims for a voicing of "balance, accuracy and emotion," and the cans apparently leak out less sound to those around you. So, is it more than just a new take on the bass-heavy S-curve that's managed to "Keep Their Heads Ringin'" for five years? You can find out this August for the admission price of $300, in your choice of black, white or red.

  • Google intros Android Studio, an IDE for building apps

    by 
    Zach Honig
    Zach Honig
    05.15.2013

    On stage at I/O today, Google just announced Android Studio, an integrated development environment for building apps. Based on IntelliJ IDEA Community Edition, this new environment works as a WYSIWYG for creating applications, essentially, letting you make changes and get a preview in real time, boosting productivity and making it easier to build nice-looking apps with a bit less effort. There's a wide variety of emulators for previewing apps, so even if you don't have a particular device on hand, you can still make sure everything's working as intended. Also on display today was a new development console, offering up optimization tips, revenue graphs, beta-tester control and usage metrics pulled from analytics. All of these features will make things easier to manage for developers, giving them more time to create more polished apps that work well on a variety of Android devices.%Gallery-188426%