Super-Monkey-Ball-Banana-Blitz

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  • More fun than a barrel of Super Monkey Balls

    by 
    Alisha Karabinus
    Alisha Karabinus
    09.21.2006

    It's been a while since we checked in with IGN's daily dose of Super Monkey Ball: Banana Blitz fun, but their look at Keepy Up was just too good to pass over. So what is Keepy Up? Well, there's a monkey in a ball (you don't say!) and your job, grasshopper, is to bounce him around with a big pink bat. If he hits the ground ... well, we don't have to talk about all that. The poor little monkey looks pretty panicked, so you can imagine what happens. Yes, those are volcanoes in the background. Anyone for roast monkey leg? Don't forget, they're profiling one of the game's fifty mini-games each day. Don't miss out!

  • Monkey Ball -- Jump Rope fun

    by 
    Nikki Inderlied
    Nikki Inderlied
    09.13.2006

    Watching the videos for Super Monkey Ball: Banana Blitz makes us realize that the Wii is all about bringing people together and having fun. True, we already knew this but it never really sinks in until we see it in action. Take this new mini game -- who would have thought that jump rope could work effectively in a game? We can see four people struggling to try and keep the rhythm of the rope and we know that there are going to be a lot of cheaters out there wanting to use their actual feet to get you out of the way. We are looking at you younger/older brothers and sisters, boyfriends, girlfriends and way competitive friends! Jump rope doesn't require any button presses, just a flick of the wrist up when you have to make your character jump. The rope changes pace -- some of the players got caught when it went from slow to fast and back down again. Check out the video to see what we are talking about.

  • Fresh dose of Super Monkey Ball: Banana Blitz

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    06.14.2006

    Worthplaying.com has posted a mess of new screenshots of Super Monkey Ball: Banana Blitz for Wii. Visually, the game is underwhelming, appearing only slightly crisper than past GameCube installments of the series. Of course, SMB: Banana Blitz's trademark isn't looks, but quirky motion-controlled gameplay, including the new 'flick-jump' ability. Party on.

  • Wii impressions: Monkey Ball (minigames)

    by 
    Ross Miller
    Ross Miller
    05.11.2006

    Behind doors at the SEGA booth, we got to check out three of the promised 50 minigames that will be included in Super Monkey Ball: Banana Blitz for the Wii. The three games we tried out are very simple and intuitive: Darts -- Hold A to grab a dart, push forward and release to throw. Then go play real darts. Hurdles -- Shake nunchuk and Wiimote furiously, occasionally press B to jump. Try not to feel ridiculous. Hammer Throw -- Spin Wiimote in the air, wind up steel ball and release some score-breaking distance. The games are extremely simplistic, both conceptually and artistically, but so goes the Monkey Ball franchise. SEGA is going for quantity on these minigames -- they could use more visual flair, but at least they've seemed to gotten the controls down.

  • Sega announces Monkey Ball for Revolution

    by 
    David Hinkle
    David Hinkle
    04.26.2006

    Sega announced today that its popular Monkey Ball franchise would be hitting the Revolution in Super Monkey Ball: Banana Blitz. The most notable new feature at the moment is the ability to make your monkey jump at anytime by flicking the Revolution's remote upward, assumably in the same manner as the Super Mario Sunshine mockup Revolution video demonstrates. The party games are making a full comeback as well, with players being able to use the remote in minigames such as "Whack-a-Mole." In the spirit of the announcement, news site 1up has posted a preview and small interview with Sega's Toshihiro Nagoshi. When asked about transitioning the game to the Revolution and utilizing the unique features of the remote, Toshihiro was obviously tight-lipped, what with E3 fast approaching, but did say "Once you get your hands on the game you'll realize how natural it feels...instead of tilting the controller lever, players will be tilting the controller itself to tilt the game board."

  • Super Monkey Ball rolls onto Revolution

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    04.26.2006

    Sega has announced Super Monkey Ball: Banana Blitz for the Nintendo Revolution. The next installment looks to return the series to its roots with classic action/puzzle gameplay. As expected, the Revolution's unique functionality will add a new dimension to the playing field, allowing players to control the game world by tilting the controllers. Also, for the first time, a jump-ability will be added to game, initiated by flicking the controller upward. As with previous SMB titles, party games will be one of Banana Blitz's biggest draws, and Sega has promised a huge library of dynamic mini-games designed with the Revolution in mind, including Whack-a-Mole and ring toss. [Thanks, Back_Lit]