SuperTimeForce

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  • Beautiful indie game 'Below' is delayed once again

    by 
    Alex Gilyadov
    Alex Gilyadov
    08.19.2016

    If you're eager to play Super Time Force developer Capybara Games' latest title, Below, you're going to have to wait a bit longer. The atmospheric and ethereal indie game has been delayed once again, this time with no new release date. Below was originally supposed to come out this summer for Xbox One and PC, but Capy needs a little more time to make sure it meets the studio's high standards.

  • Survive underground in Capy's 'Below' this summer

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    03.17.2016

    After almost three years we finally have a better idea when developer Capybara Games' Below will finally release: this summer. Other details on the procedurally generated, subterranean survival game are still scarce, but hey, there's an ominous new trailer and screenshots just, ahem, below.

  • Playdate: Trying out 'Super Time Force Ultra' and 'Grow Home'

    by 
    Sean Buckley
    Sean Buckley
    09.04.2015

    Here's a tough choice: would you rather play a game about a gardening robot that experiments with new methods of character animation, or a ridiculous time-travel action game that throws paradoxical caution to the wind? Lucky you -- you don't have to decide at all. On today's Engadget Playdate, we're playing both: Ubisoft's procedurally animated Grow Home and absurdly silly Super Time Force Ultra. Both are new to PlayStation 4 owners this month and free for subscribers of PS Plus. Are they worth the monthly dues? Join me and Tim Seppala at 6PM ET (3PM PT) right here, on the Engadget gaming homepage or at Twitch.tv/Joystiq to find out.

  • 'Super Time Force Ultra' comes to PS4 and PS Vita on September 1st

    by 
    Nathan Ingraham
    Nathan Ingraham
    08.24.2015

    Super Time Force is one of the more mind-bending indie games to break cover in recent years, and now the time-traveling, side-scrolling shooter is coming to the PlayStation 4 and PS Vita. As of September 1st, the game will be live in the PlayStation Store -- and it'll be free for anyone who subscribes to PlayStation Plus. How much it'll cost for those who don't subscribe to PS Plus has yet to be revealed, however.

  • PlayStation executive becomes playable game character

    by 
    Sean Buckley
    Sean Buckley
    12.06.2014

    Sony PlayStation's Shuhei Yoshida is one of the most personable and savvy executives you'll ever meet. He's funny, passionate and he's extremely active on Twitter -- typically gushing about over his own brand or what games he's excited to play. Now, he's going to be in one: Capy Games announced today that the Japanese executive is going to be a playable character in the PS4 and Vita versions of Super Time force Ultra. Yoshida's weapon of choice? His smartphone, of course.

  • Sword and Sworcery's Nathan Vella on returning to iOS: 'Absolutely'

    by 
    Mike Schramm
    Mike Schramm
    06.18.2012

    Nathan Vella is the co-founder of Capybara Games, the company that worked with musician Jim Guthrie and the artist Superbrothers to put together the extremely popular and critically acclaimed Sword and Sworcery EP, originally released on iOS. Capy, as it's sometimes called, is a Toronto-based game developer that started out making puzzle games, including Critter Crunch and the Ubisoft-published Might and Magic: Clash of Heroes. But Vella told me during a quick conversation at WWDC last week that Capy "had no plans whatsoever of being a puzzle game studio." Capy's developers followed their own interests into puzzle games early on. It was that interest that led to collaboration with Guthrie and Superbrothers and, ultimately, success on the App Store. Vella said that he and the S&S EP team didn't anticipate the success they'd eventually have on iOS, but as the development time went on, the team got more and more feedback from players and critics that showed them they had something good happening. The IGF Mobile Award for the game was a big bonus, says Vella. "That helped instill some confidence." In the end, however, the real reason Vella says Sword and Sworcery did so well was because the team decided to "make stupid decisions" during development, like add in crazy systems or try really wild approaches to storytelling. "Those were the decisions that made it a success," says Vella. In fact, his advice to any iOS developer out there would be to "make those dumb calls," he says. "If you're making safe, easy decisions on iOS, I give you a 50/50 chance of success," he told me. But for developers who break the rules and try something new on the App Store, "your chances will go up for success, and you'll at least have more interesting failures." These days, Capy is hard at work on Super Time Force, a console title that, because of the way it works, probably won't transition to iOS. But when asked if his company will return to iOS in the future, Vella says that "absolutely" will happen. The studio really just chases its passions. "If everybody really believes in [a game], we'll try to make it," says Vella. Capy routinely hosts internal game jams, and Super Time Force actually came from an event like that. "We will not be ignoring iOS" in the future, says Vella. Between Capy's earlier work on the platform, and its enormous success with Sword and Sworcery, we can't wait to see what they're going to do next on Apple's devices.