Tgs2011

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  • Tokyo Game Show 2011 wrap-up

    by 
    Richard Lai
    Richard Lai
    09.19.2011

    All good things must come to an end, and likewise with this year's Tokyo Game Show which wrapped up yesterday. Despite the PS Vita's dominance and the lack of newly-announced hero hardware at the show, we were still able to keep ourselves entertained with the odd peripherals here and there, alongside some very interesting exhibits both at TGS and the Amusement Machine Show next door -- head past the break to humor yourselves. Alternatively, feel free to catch up on our TGS coverage while you're here (we have a list after the break as well), and don't forget to check out our awesome buddies over at Joystiq for even more gaming news. %Gallery-134244%

  • ViviTouch haptic technology hands-on: electroactive polymer giving a 'high definition feel'

    by 
    Richard Lai
    Richard Lai
    09.17.2011

    Haptic feedback isn't exactly something that'd blow people's mind these days, with most mobile devices and gaming controllers already packing a little vibrator to spice up one's gaming experience. While these motors do the job just fine for delivering the sensation of large engines and explosions, their monotonic performance and relatively high minimum output threshold means they can't reproduce finer vibration. For instance, you wouldn't be able to feel a guitar string fade away after a strum, nor would you feel the finer end of a spring recoil. This is where Bayer MaterialScience's ViviTouch -- previously dubbed Reflex -- tries to fill the void. For those who aren't familiar, the magic behind ViviTouch is its electroactive polymer (or EAP in short) -- imagine a thin sheet that consists of two electrode layers sandwiching a dielectric elastomer film, and when a voltage is applied, the two attracting electrodes compress the entire sheet. This slim, low-powered ViviTouch actuator module can be placed underneath an inertial mass (usually a battery) on a tray, thus amplifying the haptic feedback produced by the host device's audio signal between 50Hz and 300Hz (with a 5ms response time). %Gallery-134043%

  • Sony PlayStation Vita battery life: as little as three hours on a charge

    by 
    Sharif Sakr
    Sharif Sakr
    09.16.2011

    We've had plenty of QT with the Vita on the floor at TGS, but battery life is hard to judge when you can't take the device away with you. Back at our earlier hands-on in June we were told that longevity should be on a par with first-gen PSPs, which were all rated at 4-6 hours and -- with the PSP-1000 -- achieved around 3.5-5.5 hours in real-world tests. Now though, Sony says the Vita has just enough juice for 3-5 hours' gaming. We need to play this thing to death before we can be sure, but this does sound like a potential 15-25% drop in minimum play time. Do we care at this point? Not particularly. We're too busy salivating over this.

  • Visualized: PS Vita in eight unlikely colors, mockup game cards chill on the sidelines

    by 
    Sean Buckley
    Sean Buckley
    09.16.2011

    We found a veritable rainbow of PlayStation Vita prototypes hiding out in the rear of Sony's TGS setup, surrounded by accessories, mock retail packaging, and faux game cards. PlayStation representatives assured us the colorful consoles were just for looks, and only the basic black will be available when the system launches in December. Hit the gallery below for a multicolored peek, or just skip past the break for a view of Gravity Daze's mockup retail box.%Gallery-134025%

  • Razer unveils arcade fightstick prototype at TGS, looks to gaming community to hammer out the details

    by 
    Sean Buckley
    Sean Buckley
    09.15.2011

    It seems like the folks at Razer are taking the company's "for gamers, by gamers" motto to heart, today unveiling a new customizable PC / Xbox 360 arcade stick at Tokyo Game Show that won't even hit production until the fightstick community disassembles, mods, and judges the heck out of it. The yet-to-be-named arcade controller will first make its way to select applicants of a closed beta program, putting the rig in the hands of some 200-plus gamers who, after having their way with it, will provide the outfit with tips on how to fine-tune the final product. Razer's TGS staff gave us a brief overview of the unit, and let us swap around wires, pop out buttons, and fiddle with the rig's faceplate. The prototype unit is built with Sanwa Denshi components, but Razer tells us that mod-minded gamers are free replace, modify, or otherwise tinker with any of the controller's major parts without fear of voiding its warranty -- only the stick's control board is off limits. Beta registration is already open, and the first test units should ship out sometime next month. Check out the gallery below for an eyeful, or point your peepers up top for a demo straight from the TGS show floor. Want more text? Hit the break for an official press release. %Gallery-133861%

  • PlayStation Vita's Torne app pulls in live TV streams served up from a PS3

    by 
    Richard Lawler
    Richard Lawler
    09.15.2011

    Need another reason to be interested in the PlayStation Vita? Sony announced during tonight's press conference that it will tie in with the only-available-in-Japan Torne DVR adapter (PlayTV in Europe and nonexistent in NA) for the PlayStation 3. Once synced up, it allows users to remotely tune into live TV streams Slingbox-style, browse listings and remotely schedule recordings via an app on the portable device. It should be ready to go at launch, while the ability to export recorded shows to the Vita like one of Monsoon's boxes will be added later. For now however, we can only look on in envy and hope rumors of a PlayTV 2 eventually come true, and come out here.

  • PlayStation Vita's slick augmented reality demoed in Reality Fighters, we go hands-on (video)

    by 
    Richard Lai
    Richard Lai
    09.15.2011

    Back in January, we caught a glimpse of a hilarious PS Vita title dubbed Reality Fighters, and as the name suggests, it's a Street Fighter-like game that makes use of the device's augmented reality feature. Well, SmartAR, to be precise, which has already been proven to deliver slick AR in large space without the need of a marker, and that's exactly what we experienced earlier today at TGS 2011. What happens in this game is that you can first create your own fighting avatar -- not only does it let you map your face using either camera on the Vita, but there's also a whole range of body shapes, facial features, weapons and fashion accessories to add to your character. Once you have your fighter ready, you then have three options: use the current surroundings as your battle backdrop, or use one of the many default backdrops (and the final version of the game will allow players to create their own backdrop), or use a marker. We only managed to try the first two AR modes with the brief hands-on time we had, but both worked seamlessly for us -- see for yourself in our hands-on video above. Surprisingly, this game only uses just one of the four CPU cores on the Vita! But then again, we've already seen SmartAR running smoothly on the Xperia Arc, which goes to show how relatively little number crunching power is required for SmartAR. Expect to see this funny game to come out in February.

  • PlayStation Suite SDK beta coming in November, offering new games in spring 2012

    by 
    Richard Lai
    Richard Lai
    09.15.2011

    We haven't heard much about the PlayStation Suite for quite some time, but at the TGS 2011 opening keynote today, Sony announced that it'll finally be rolling out an SDK for said cross-platform framework in November. Furthermore, Sony's expecting new games and apps to be available for the PlayStation Suite in spring, which means willing C# developers will be busy over the next few months should they wish to deploy their software across certified devices -- these currently include the PS Vita, Xperia Play, Tablet S and the upcoming Tablet P. Of course, we're also hoping that Sony will convince at least one other manufacturer to get its NVIDIA Tegra devices certified for the PlayStation Suite, otherwise it'll be tough to get the ball rolling for everyone.

  • Nintendo 3DS extended slide pad add-on, first hands-on

    by 
    Sean Buckley
    Sean Buckley
    09.14.2011

    Nintendo may be AWOL on the TGS show floor (as usual), but that's not stopping Capcom from strutting the big-N's hardware in its stead -- we dropped by its booth for a gameplay-free handling of the 3DS extended slide pad add-on. The control-extending cradle is every bit as bulky as it looks, killing any hope we had of cramming the rig into our pocket. The trade-off? It's much more comfortable to hold than the naked 3DS, giving our meaty hands a smooth, contoured surface to grip. The new right-hand circle pad feels just as solid as the handheld's dedicated pad, and didn't significantly obstruct our access to the 3DS' face buttons. All in all, the cradle is a comfortable, if awkwardly large extension to the 3DS that doesn't seem to compromise the handheld's existing input. Hit up the gallery below to size up the plump peripheral for yourself. %Gallery-133843%

  • We're live from the Tokyo Game Show 2011!

    by 
    Richard Lai
    Richard Lai
    09.14.2011

    That's right! We're back in Japan for this year's Tokyo Game Show, and obviously we'll be getting intimate with the closer-to-final PlayStation Vita along with, hopefully, some of its just announced launch titles. While Nintendo's absent as usual (though it did throw its own party on Tuesday), we're still expecting some fresh goodies from the Xbox and PlayStation folks that should keep us entertained for awhile, plus we'll be scanning the show floor for the eccentric peripherals and other odd pieces, so wish us luck. Oh, and be sure to also check out our sister site Joystiq to get your extra dosage of TGS -- you know you want it. To follow all the action from TGS, use the tag TGS 2011.

  • Sony shows off PlayStation Vita's initial setup process and user interface (video)

    by 
    Sean Buckley
    Sean Buckley
    09.14.2011

    While we're still months away from seeing the PlayStation Vita show up in the stores, Sony continues to tease us with more live demonstrations here at the SCEJ press conference -- what we saw just now was a quick walkthrough of the initial setup procedure, and our first look at the interface in action. Setup is simple and predictable: select your region, create or log into your PSN account, enter your birthday -- pretty standard for today's handheld gaming devices. The UI itself looks primed to make smartphone users feel right at home, spreading a cloud of large, friendly app icons across the Vita's five-inch touchscreen.Our hosts skipped through a few media applications, showing off a pair of movie trailers and concurrently running the device's music player and photo viewer. We didn't see it live today, but Sony suggested that cross-app multitasking is compatible with games as well, stating that a player could hop out of a game session, pop-into a Twitter app, and then jump right back into the game. We'll give you a more detailed account once we've hit the TGS show-floor. Can't wait? Peek our gallery below, or see Sony's live demo above.%Gallery-133574%

  • Sony announces bucketload of PlayStation Vita launch games, teases PSP downloads for UMD lovers

    by 
    Richard Lai
    Richard Lai
    09.14.2011

    Wondering how many games the PlayStation Vita will be launched with on December 17th? 26 is the answer, with 100 games in total to be released. Launch titles include Ultimate Marvel vs Capcom 3, Power Smash 4, Fish On, Project N.O.E.L.S and more in the photo above. These will be followed by Metal Gear Solid HD Edition, Rayman Origins, FIFA, etc. If new titles aren't enough to whet your appetite, Sony announced that as many as 500 to 600 PSP titles will be available for download via the PlayStation Network, given that you're willing to re-purchase your last-gen favorites. Don't toss out your UMDs just yet though -- Sony said they are working on a solution to bring your old games to your new handheld, mentioning "special download plans" that they will discuss at a future point. We wouldn't hold our breath, but hit the break for a splash image featuring the full list of launch games you will be able to get -- good luck with the Japanese.

  • Sony PlayStation Vita debuts in Japan on December 17th, partnering with NTT DoCoMo for 3G (updated)

    by 
    Richard Lai
    Richard Lai
    09.14.2011

    Sony's just announced in Tokyo that the PlayStation Vita will debut in Japan on December 17th, and it'll partner with NTT DoCoMo for the console's prepaid 3G service. Customers will have two choices of connection here: 980 yen ($13) for 20 hours, and 4,980 yen ($65) for 100 hours -- see press release after the break. Alas, the rest of the world will still have to wait until 2012, but you'll know more concrete dates as soon as we do. For now, head over to our sister site Joystiq for the SCEJ press conference liveblog.Update: Capcom's Yoshinori Ono came on stage to mention that Ultimate Marvel vs. Capcom 3 would launch simultaneously with the console. Square Enix also announced that the PS2's Final Fantasy X will be remastered for the PS Vita, and it'll be in PS3-like quality; sadly, there was no date nor demonstration.Update 2: The first 500 units sold will come with 100 hours of prepaid 3G connectivity. Want in? Pre-orders open on October 15th.Update 3: We now have a video demonstration of the Vita's interface. Enjoy!%Gallery-133612%

  • Nintendo 3DS slide pad add-on is official, ships December 10th in Japan

    by 
    Richard Lawler
    Richard Lawler
    09.13.2011

    Nintendo didn't say so on stage during the pre-Tokyo Game Show 3DS press conference tonight, but it really is shipping that odd-looking circle pad add-on. The "extended slide pad" is up on the gaming company's Japanese home page right now, with a shipping date of December 10th and a price of ¥1500 ($19.50). There's also a list of supported games available, including Monster Hunter Tri G, BioHazard Revelations, Snake Eater 3D and more. It's powered by a single AAA battery, which our country cousins at Joystiq note probably indicates you won't be getting any extra playtime added to your 3DS by slapping this "boat" on the bottom. Check the source link below for the official info -- we'll keep our eyes peeled in Tokyo for North American release info and of course, the color matched Misty Pink edition you're already looking for.

  • Nintendo 3DS to add 3D video capture, upgraded eShop and more

    by 
    Richard Lawler
    Richard Lawler
    09.12.2011

    Satoru Iwata came on stage at Nintendo's pre-Tokyo Game Show shindig and announced the 3DS will be getting a few upgrades soon. No word on any hardware changes -- yet -- but owners can expect 3D video capture as well as upgrades to the Street Pass Mii Plaza and eShop. The press conference is still ongoing, so check back for more details as they're announced or watch the live video stream (in Japanese) embedded after the break. Update: And it's all over! Nothing else new to speak of on the hardware front, and we didn't catch any more news about those software changes either. We're just getting our TGS team on the ground in Japan now, so expect more news in the days to come.

  • Nintendo launching 'Misty Pink' 3DS handheld on October 20th

    by 
    Darren Murph
    Darren Murph
    09.12.2011

    You heard right -- The Big N's own Satoru Iwata just announced that a "Misty Pink" Nintendo 3DS console would be shipping (at least in Japan) on October 20th. Funnily enough, that was just after showing a chart proving that right around half of all DS gamers are ladies. (But Iwata -- what if the dudes dig pink, too?) At any rate, no specific price was mentioned, giving us some level of certainty that no premium will be attached. %Gallery-133313% %Gallery-133315%