tactile

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  • PocoPoco musical interface box makes solenoids fun, gives Tenori-On pause (video)

    by 
    Darren Murph
    Darren Murph
    08.10.2011

    Think SIGGRAPH's all about far-out design concepts? Think again. A crew from the Tokyo Metropolitan University IDEEA Lab was on hand here at the show's experimental wing showcasing a new "musical interface," one that's highly tactile and darn near impossible to walk away from. Upon first glance, it reminded us most of Yamaha's Tenori-On, but the "universal input / output box" is actually far deeper and somewhat more interactive in use. A grand total of 16 solenoids are loaded in, and every one of 'em are loaded up with sensors. Users can tap any button to create a downbeat (behind the scenes, a sequencer flips to "on"), which will rise in unison with the music until you tap it once more to settle it (and in turn, eliminate said beat). You can grab hold of a peg in order to sustain a given note until you let it loose. There's a few pitch / tone buttons that serve an extra purpose -- one that we're sure you can guess by their names. Those are capable of spinning left and right, with pitch shifting and speeds increasing / decreasing with your movements. The learning curve here is practically nonexistent, and while folks at the booth had no hard information regarding an on-sale date, they confirmed to us that hawking it is most certainly on the roadmap... somewhere. Head on past the break for your daily (video) dose of cacophony. %Gallery-130382%

  • Vibrating glove prototype lets you hold on to that feeling

    by 
    Brian Heater
    Brian Heater
    08.05.2011

    The secret to increasing tactile sensations? Good vibes, man. Georgia Tech scientists have unveiled a prototype glove that helps improve the feeling of its wearer by adding vibration. The gloves add physical "white noise," improving the sense of touch in the fingertips of the user. The whole thing is still in the early stages of testing, but the glove's inventors believe that it might some day find real world applications amongst people in occupations that require a good deal of manual dexterity and those with medical conditions that have dulled the feeling in their hands.

  • Kinect-driven tactile bodysuit makes you tingle in eight different places

    by 
    Sharif Sakr
    Sharif Sakr
    07.25.2011

    We know the US Army has already experimented with vibrating clothing, and soon it could be our turn. The trendy figure-hugger above is rigged with haptic actuators across the arms and torso, which respond when the wearer's body 'touches' virtual objects created via Microsoft's Kinect platform. The outfit's designers at the University of Aachen spent just a few hundred dollars on components, aside from the cost of the Kinect, so this might well have commercial potential. Click the source link if you're really keen to see a concept video -- although it doesn't consist of much beyond a German dude doing the Hey Macarena in his socks. [Thanks, Jarod]

  • Tactile Brush uses sensory illusions to let you feel games, movies

    by 
    Terrence O'Brien
    Terrence O'Brien
    05.28.2011

    Poor arachnophobes -- it's bad enough that 3D movies can make it look like swarms of eight-legged freaks are pouring out of the screen, now Disney wants you to feel the creepy crawlies, too. In a presumed effort to one-up those "4D" chairs used at Shrek's castle down in Orlando, the company has been working on what it calls Tactile Brush -- a chair with an array of 12 vibrating coils that are able to simulate anything from the sensation of speeding around a race track to the delicate drip of rain on your back. Two techniques are used: apparent motion, which triggers two motors in quick succession to create the illusion of something moving over your skin, and phantom sensation, in which two stationary vibrations are felt as a single tingle between the two points. Disney researchers demoed Tactile Brush at the Conference on Human Factors in Computing Systems in Vancouver using a racing game, but hope to bring it to amusement park rides and movie theaters -- which, in the right hands, should lead to more screaming and at least a few pairs of wet pants.

  • KDDI haptic smartphone prototype promises up to seven layers of touch, only shows off two

    by 
    Sean Buckley
    Sean Buckley
    05.26.2011

    Ah, another possibly vaporous, yet intriguing addition to a long line of haptic patents and prototypes. Today's offering: a KDDI smartphone mockup (utilizing Kyocera display technology) promising to render sensation through multiple layers of applied touchscreen pressure. Imagine depressing a camera shutter on a touchscreen, and you've got the idea. KDDI only had a screen sporting two haptic layers on hand when they demoed the prototype at Wireless Japan this week, but Kyocera reportedly told Akihabara News that the technology is capable of up to seven layers of tantalizing touch. Neat. Maybe we'll get a few authentic haptic touchscreens on the market and do away with all the vibrational fakery we've been seeing.

  • Touch pad prototype works without movement, makes fingertips feel like they're sliding (video)

    by 
    Sharif Sakr
    Sharif Sakr
    05.11.2011

    This comes from the same touchy-feely Kajimoto lab in Japan that brought us the tactile kiss transmission device and we totally see where they're going with it: maximum sensation, minimum effort. You only have to exert the gentlest of pressures on this prototype touch pad and it zaps your fingertip with little electrical signals, mimicking the feeling of sliding your finger over a surface. We imagine it's a bit like the little red pointing stick in the middle of a Lenovo ThinkPad keyboard, for example, but with the addition of "position-dependent data input" to create the illusion that your finger is actually touching different areas of the screen. For now though, if you don't mind stretching a finger to your old-stylee mouse or trackpad, then check out the video after the break.

  • Microsoft's Rock and Rails touchscreen lets you massage your photos with both hands

    by 
    Amar Toor
    Amar Toor
    05.11.2011

    If you ever get tired of poking away at your smartphone's screen like a doorbell, you're not alone. The forward-looking folks over at Microsoft Research have been working away at a new touchscreen system designed pick up on more natural, whole-hand movements, effectively allowing users to break free from the finger-based paradigm that governs most tactile devices. Developed in coordination with engineers at Microsoft Surface, the company's Rock and Rails interface can detect three basic hand gestures: a balled fist, which holds items on the screen, an extended hand that can align objects (see the cell marked "d," on the right) and a curved paw, around which users can pivot images (see cell b). This taxonomy opens up new ways for users to crop, re-size or generally play around with their UI elements, though it remains unclear whether the display will trickle down to the consumer level anytime soon. For now, it appears to operate exclusively on the Surface, but more details should surface when the system's developers release a paper on their project, later this year. Hit the source links to see a video of the thing in action.

  • Touchscreen prototype brings fake insects to life with tactile sensations (video)

    by 
    Brian Heater
    Brian Heater
    05.10.2011

    The laboratory that taught us all to love again via kissing machine is back, and this time, thankfully, it's got its mind on other things. Kajimoto Labs at Tokyo's University of Electro-Communications showed off a prototype for a touchscreen capable of transferring tactile information like the location of onscreen icons to the user's palm, while a layer of gel positioned behind screen helps it conform to the shape of the sensation-receiving hand. What use could such a technology serve? Well, there's surely a lot of potential here -- take, for example, visually impaired users, who don't otherwise get a lot of information from touchscreens. A less noble example was offered up by a representative from the lab in the form of game where the user can feel ants crawling on his or her hand. Terrifying, and hopefully not compatible with the lab's previous invention. Video of the touchscreen after the break.

  • Editorial: A less tactile future, and how to avoid it

    by 
    Donald Melanson
    Donald Melanson
    05.06.2011

    For the past few weeks, I've been doing most of my typing on a Matias Tactile Pro 3 -- a mechanical keyboard that's much like the original Apple Extended or IBM Model M keyboards, in function, if not appearance. If you're not old enough to remember those, that means it relies on mechanical key switches instead of the rubber membrane used by most keyboards these days. You feel, and hear every key press -- and, after you've used one for a while, you'll be much more aware of the mushy alternative hiding under other keyboards, and likely find them quite unsatisfying. Mechanical keyboards have seen a slight resurgence as of late among gamers, who value their accuracy, but they mostly remain a niche product for folks like me -- writers who might also happen to collect manual typewriters, or coders who honed their skills to their familiar clickety-clack sound in the 80s and 90s. I bring this up because it's not just keyboards that have gotten less "tactile" in recent years, but computing and consumer electronics in general -- and that includes cellphones.

  • Apple keyboard gets touchy-feely with wooden tactile mod

    by 
    Steve Sande
    Steve Sande
    05.02.2011

    This seems to be the day for keyboards. First, I wrote a review of the Scosche freeKEY flexible and water-resistant Bluetooth keyboard. Now we have word from CreativeBits of a wonderful keyboard mod that uses the tactile feel of sandblasted wood grain on a standard Apple keyboard to "strengthen the relationship between user and interface." Designer Michael Roopenian's stated goal was to "enhance user's connections to their keyboards through texture and variation." His website shows research into the most used keys on the keyboard, the keys that are depressed by each finger, and drawings of other ideas he looked at. Those included keys sculpted into a large relief of the letter's shape, and keys that were each topped with a different material for a unique feel. After user testing, Roopenian found that users wanted a consistent and uniform design, coupled with a logical variation in the surface. His solution was to use wood with a deeply sandblasted grain. As you can see in the screenshot above, the result is an attractive wood surface that provides users with tactile feedback. While Roopenian's Engrain Keyboard may not be practical for many Mac users, it's great to see that designers are continuing their search for the perfect interface device.

  • Tactile kiss transmission device finally makes it okay to smooch your computer (video)

    by 
    Vlad Savov
    Vlad Savov
    05.02.2011

    They say the vast majority of communication is done physically rather than verbally, but in the realm of technological advances we seem to have rather neglected the transmission of physical contact. Thankfully, there's always Japan to provide us with off-the-wall innovations, this latest one being a kiss transmission device that will record, relay, and -- if you wish it -- replay your finest tongue gymnastics. It's the height of simplicity at the moment, with a plastic implement taking input from one person's mouth and conveying it to a second box, intended to be gobbled up by the recipient of this techno-affection, who may respond in kind or just sit back and enjoy the thrill of it. The researchers sagely point out that there's more to be done, as the sense of taste, manner of breathing, and moistness of the tongue are all important aspects of a kiss that have yet to be recreated. Once they do get their kiss transmitter to v2.0, however, they envision a pretty neat market for it in reselling kiss replays performed by celebrities. For now, you can see a celeb-free video demo after the break.

  • Enzo's Pinball gets you all touchy-feely with your phone

    by 
    Michael Gorman
    Michael Gorman
    04.08.2011

    We got a hands-on sample of Haptify's haptic-powered apps a couple months back and came away intrigued, but yearning for more. Well, the company is finally ready to sate our penchant for playtime physicality with its first game, Enzo's Pinball. The game debuts with three tables ("more coming soon"), and is designed to let you feel every bump, rattle, and ricochet as if it were the real thing. It isn't identical to its tangible counterpart, but it is an upgrade over the rumble-free digital competition. Haptify's haptic black magic works with handsets running Android 2.1 and up, so there's an awful lot of potential pinball wizards out there. You can grab the game in the Android Market and it'll cost $1.49 to give in to your tactile desires.

  • Researchers enable tactile feedback for e-readers using real paper, just like the olden days (video)

    by 
    Sam Sheffer
    Sam Sheffer
    03.24.2011

    Brainiacs from Osaka University have created what they've called the Paranga -- a device that fulfills the lack of tactile feedback of page turns when using an e-reader. It's got a built in sensor that detects when the book is being bent and will rotate a roll of paper strips against your thumb. The force exerted against the device will control the speed of the paper roll. Although it's not accurate enough to turn one page at a time, the researches believe that if foil is used instead of paper, the voltage will be discharged as soon as a page is turned, ensuring single-page accuracy. If you want to see a video of the Paranga imitate page-turning, press play on the embed below the break.

  • Immersion releases SDK to put haptics in Android, helps smartphones move what their makers gave them

    by 
    Michael Gorman
    Michael Gorman
    03.08.2011

    About a month ago, we told you about Immersion's MOTIV dev platform to design Android apps with tactile feedback, and today its release has finally arrived. The SDK comes with predesigned haptic effects, sample code, and the ability to tweak the duration and intensity of the feedback -- allowing developers to perfectly tailor the amount of shake in your groove thang. Interested parties can hit up the source link for the SDK download and start indulging in the haptic dark arts immediately.

  • Immersion's MOTIV development platform integrates haptics into Android, we go hands-on

    by 
    Michael Gorman
    Michael Gorman
    02.10.2011

    You may know that Immersion's haptic technology is in everything from surgical simulators to game controllers, but we're willing to bet you didn't know it's already baked into over 200 million existing devices -- including every Samsung Galaxy S smartphone and handsets by Nokia and LG. Now, using Android handsets' existing vibrator motors, a cheap software upgrade can inject force feedback into existing elements across the entire Android UI (2.2 and up), and with future devices -- built with multi-dollar piezoelectric actuators that vibrate the screen itself -- the haptic experience goes hi-fi. Now that it's revealed that little easter egg to the world, Immersion wants you to build some apps, and to that end it's releasing the MOTIV developer platform this March. Read all about it after the break. %Gallery-116198%

  • Fling joystick lets you get physical with Super Megaworm on the iPad

    by 
    Richard Lai
    Richard Lai
    01.04.2011

    You know, some people take gaming very seriously, and there's no doubt that a good portion of them will be picking up this new peripheral from Ten One Design. For $24.95, the Fling tactile game controller promises to enhance some iPad games by overlaying their virtual D-pad with a physical mini joystick. And that's not it -- the funky spiral mechanism also provides resistance to simulate force feedback, meaning your thumb will always know its boundaries. Check out the video demo after the break. %Gallery-112504%

  • MS applies for patent on 'light-induced shape-memory,' a touchscreen that could touch back

    by 
    Tim Stevens
    Tim Stevens
    11.29.2010

    Touchscreens are selfish lovers, taking your gentle caresses and impatient taps without offering a hint of feedback to you. We've seen attempts to change that, like prototypes from Toshiba and Senseg that add a bit of texture to a touchable surface, but now Microsoft might be looking to bring such dynamic tactility to the one of the biggest touchable surfaces: Surface. A recent patent application entitled "Light-induced Shape-memory Polymer Display Screen" describes a technique for a display that uses infra-red light to detect touch, but also to "selectively change a topography of the topography-changing layer." In other words: to make it bumpy or smooth. Certain wavelengths of light projected on the screen can cause areas of that topography layer expand or contract, which could finally mean all our cries for attention might finally be responded to in kind.

  • Touchscreen phones get psuedo-buttons with Tactile Plus stickers

    by 
    Griffin McElroy
    Griffin McElroy
    11.21.2010

    It's difficult to execute a Hadouken -- or any special maneuver, for that matter -- on the iPhone version of Street Fighter IV without keeping a constant eye on the on-screen controls. It's a problem that many games on touchscreened smartphones suffer from; fortunately, it's a problem that can be solved with a little outside the box thinking. Why not just add some buttons to your phone using the reusable Tactile+Plus sticker set pictured above? The stickers, which can be ordered from Japanese cellular accessory store Strapya for $7.40, add translucent nubs to your screen, giving your stupid thumbs a decent idea of where they're positioned at all times. Sounds like a decent investment for people who do a lot of gaming on their phones -- just make sure you take them off once gaming time is over, as "translucent nubbin stickers" probably reduce any handheld device's sexiness factor to negative thirty.

  • Turn your iPhone or iPod touch into a gamepad with stick-on buttons

    by 
    Sam Abuelsamid
    Sam Abuelsamid
    11.07.2010

    Software developers have been able to do some amazing things with games on portable devices like the iPhone and iPod touch, but just as some people prefer to type on a physical keyboard, gamers occasionally miss using a gamepad. A Japanese company has come up with a stick on plastic nubs that you can apply to your touch screen device to "replicate" the feel of the buttons on a game pad. While the transparent appliques are applied like a screen protector, they really seem to be of dubious benefit. While having tactile feedback is helpful when playing on a console or computer and looking up at the display and having the pad out of your line of sight, it doesn't seem helpful in this case. On a touchscreen handheld you are already looking at the controls on the display and the controls may not be in the same place for different games. If you still feel like trying out the Tactile+Plus stick-on gamepad controls, they can be ordered from Japan for ¥630, or around $7.80.

  • Tactile display allows you to 'feel' both light and shadow

    by 
    Laura June Dziuban
    Laura June Dziuban
    07.27.2010

    The concept of touching things such as light or smells isn't anything new, but there's so much room for interpretation that it's always interesting to see new applications. At Siggraph 2010, a new tactile display is being shown off which allows the user to feel light and shadow. Called Touch Light Through the Leaves, the device consists of a camera which detects light, and 85 vibration units, which have motors, process the light and shadow information into sensations. Check out the video below to see it in action, and hit up the source link for a bit more info.