taikodom

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  • Free for All: The continued confusing misuse of the beta tag

    by 
    Beau Hindman
    Beau Hindman
    12.19.2012

    I was thrilled when I read a recent news post about one of my favorite MMOs, Wurm Online, finally releasing to the public. Wait a second, releasing? I've been enjoying the game, spending money on it, and forming a Massively village over the last few years. I also know that the game was running -- and charging -- before that. So how do the developers explain the game's recent switch to "released"? What it means is Wurm will contain the (improved) features that we consider make the game marketable. We will finally have character customization, visible armour, multi-story buildings and nicer looking creatures. This is the kind of statement that leaves players like yours truly a bit baffled. I think that posts and delayed "releases" like this are actually damaging to the game in a subtle way. In fact, this week I decided to look at games like Wurm that coast along under the "beta" banner for a long time, for good and bad.

  • Rise and Shiny: Taikodom

    by 
    Beau Hindman
    Beau Hindman
    12.02.2012

    I should have known something was up. I just should have trusted my gut and avoided this game, but no. No, instead I have to be the one who gives into curiosity and says, "Hey, I wrote about that game on my blog almost four years ago... what's it been up to lately?" There's something potentially dangerous about playing a game that has had an identity crisis for so long. Then again, I'm a huge Ryzom fan, and that game has been through the ringer more times than I can remember. Taikodom is now called Taikodom: Living Universe. I'm not sure when things changed without comparing back to that old blog post, but the changes are obvious. No more avatars? OK then. A different UI? That's fine. But -- and this is where my older gamer memory starts to get the best of me -- I distinctly remember Taikodom being sort of fun back then. The version I played this week was anything but fun.

  • Rise and Shiny: Runes of Magic

    by 
    Beau Hindman
    Beau Hindman
    11.11.2012

    I first played Runes of Magic a long time ago, as in years. In fact, I played it a bit during beta and right after release. I have a fond memory of being on a voice program with our very own Shawn Schuster and a few other podcasters and bloggers as we ran around playing. I named my character something to do with Slayer, or perhaps that was Shawn, and we had a pretty good time. It was, at the time, one of the higher-quality free-to-play titles out there. Since then the game has undergone many, many changes -- too many changes to recap here. If you really want a summary of the game over the past few years, check out our own Jeremy Stratton's former column, Lost Pages of Taborea. I had Jeremy join me for my last night of gameplay before writing this piece to help clear up some confusion I had about the game. And for some powerelveling. Oh yes, powerleveling.

  • Taikodom pops into open beta

    by 
    Justin Olivetti
    Justin Olivetti
    11.06.2012

    Are you itching for some fast-and-furious space warfare? Missing your fix after Black Prophecy shutdown? Then you're prime to experience Taikodom: Living Universe, which has leaped into open beta. The sci-fi shooter is now being distributed through GamersFirst. Reloaded Games' CMO Rahul Sandil says he's "stoked" to include Taikodom into the company's roster and promises dozens of additional titles in the coming year. Taikodom is also offering three founder's packages. These packages range from $9 to $49 and include benefits such as in-game items, unique achievements, and lifetime VIP status. [Source: GamersFirst press release]

  • Taikodom: Living Universe kicks off closed beta

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.03.2012

    Taikodom: Living Universe is not a game in which you pilot a mining spaceship, nor is it a game in which you work through ornate political structures to accomplish your goals. It's a game in which you pilot a spaceship at high speeds and blow things up. It's the newest title from GamersFirst, and it's just entered its first wave of closed beta testing as of today. Players in the game will be pushed into one of two factions, the Consortium or the Renegades, as they battle for control of the 61 Cygni star system. While the thrust of the game is (obviously) space battles, the game features both PvE and PvP combat as well as a crafting system and advanced character progression options. Take a glance at the gallery below for a look at the game, and if you'd like to have a shot at taking part in a future round of testing, register at the official site. [Source: GamersFirst press release] %Gallery-161761%

  • Taikodom prepares for August closed beta

    by 
    Justin Olivetti
    Justin Olivetti
    07.06.2012

    Earlier this year we were wondering what had happened to Brazilian sci-fi shooter Taikodom -- and if we'd ever see it at all. Happily, things are looking up in this department: Reloaded Games announced that the title is now on the verge of closed beta testing. CEO Bjorn Book-Larsson said that beta signups will commence shortly and the title will go into closed beta in August. If you're wondering what Taikodom is all about, Book-Larsson attempts to sum it up as thus: "The game is a cross between EVE Online, Risk, and a shooter/action game, and has some incredible first-person space vehicle battles, combined with the capability to build large strategic battleships. Players will be able to not only engage in some incredible head-to-head combat in space, but also control vast territory and engage in interstellar politics." Taikodom has taken so long in getting to beta because the team switched to the Unity3D engine halfway through its development. The title is slated to launch this year on the PC and Mac, with tablet and console versions to follow in 2013.

  • The Firing Line: Newsplosion edition

    by 
    Jef Reahard
    Jef Reahard
    01.27.2012

    Holy carp there was a lot going on in shooter circles this week! Between the news blurbs, videos, and S.T.A.L.K.E.R. memories (yes, I said S.T.A.L.K.E.R, and damn that takes a long time to type), there was nearly enough information for two editions of The Firing Line. Luckily for you (and for my overworked editor), I managed to keep the word count down. Let's not kid ourselves, though; there's plenty of interesting stuff after the cut. Join me for the latest on dueling World War II aviation MMOs, a new free-to-play shooter from Crytek, the requisite PlanetSide 2 lovefest, and some official dev answers to last week's Taikodom question.

  • The Firing Line: What ever happened to that game?

    by 
    Jef Reahard
    Jef Reahard
    01.20.2012

    Online shooters are a dime a dozen these days. Heck, so are MMOs. I can't get up from my computer chair for five minutes without missing some sort of PR blast about the latest, greatest gift to gamingkind. It's easy to lose track of all these titles, and it's even easier when some of said titles are fairly niche to begin with. In this week's edition of The Firing Line, I'm going to figure out something to write about until I get into the PlanetSide 2 beta. Er, I mean, I'm going to do a little detective work in an attempt to figure out what happened to a few of the MMO shooters that have dropped off my radar.

  • The Daily Grind: What is your favorite internet spaceship?

    by 
    Larry Everett
    Larry Everett
    03.29.2011

    When we talk about intergalactic transportation, there is no end to the variety of shapes and sizes of starships. Even within specific genres of science fiction, the starships are consistently inconsistent. In Star Wars, the Imperial ships are very angular, whereas the Mon Calamari ships are kind of puffy. If you look at Star Trek, you see a multitude of cultural differences between the spacecraft. Federation ships are very pristine, clean, and diplomatic. On the other had, Klingon ships carry the mark of the aggressive species that created them. Many MMOs have introduced us to ships we can pilot in a virtual world. Star Wars Galaxies and Star Trek Online were mentioned above, but there is also EVE Online and Taikodom -- not to mention games still in development like Star Wars: The Old Republic and Jumpgate Evolution. So in the spirit of EVE fanfest, we are asking today: What is your favorite internet spaceship? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Taikodom zooming toward closed beta

    by 
    Krystalle Voecks
    Krystalle Voecks
    11.05.2010

    A couple of years ago at at E3, we got our first look at the Brazilian sci-fi space shooter, Taikodom, which had been developed by Hoplon Infotainment. What we saw there definitely caught our eye. GamersFirst network had seen the potential in this fast-paced dogfighter as well, and were working on an English localization, as well as improvements to the game to make it the free-form twitch-based space combat game many have been asking for. At this last E3, we had the chance to spend some time with the updated version, which once again had us dreaming of huge space battles. As of this morning, emails are going out, offering closed beta signups on the US Taikodom site. Forum posts indicate that closed beta may be a few weeks off, and no official dates have been released as yet. Still, if you've been curious about the game, are willing to hunt bugs and provide feedback, then now is the time to head over to the GamersFirst site and get signed up. If, instead, you'd prefer something a little more polished -- where your characters won't get nuked repeatedly -- then you may want to wait until open beta rolls around. %Gallery-95561%

  • E3 2010: Your complete Massively coverage roundup

    by 
    Jef Reahard
    Jef Reahard
    06.21.2010

    The 2010 edition of the gaming nirvana known as E3 has come and gone, and Massively was there to bring you three days of exclusives, firsts, and hands-on impressions for all your favorite MMORPG titles, studios, and developers. This year's Expo saw plenty of news and announcements regarding highly anticipated games, as well as plenty of information on assorted titles large and small. We thought it best to collate our coverage into a complete and concise roundup post for your viewing pleasure, so read along after the cut to make sure you didn't miss anything. You can also check out all of our E3 galleries along the way.

  • The Daily Grind: What's your E3 highlight?

    by 
    Justin Olivetti
    Justin Olivetti
    06.18.2010

    Whew! This past week has been a rollercoaster of craziness, a carousel of attractions and a mirror maze of sights from E3. We certainly hope you've enjoyed the coverage here at Massively, from interviews to exclusive peeks to mind-snapping trailers. As we all continue to sift through the mountains of E3 information, we'd love to know what you consider to be the expo's highlight, your own personal "Best of Show" award. Was it the brand-new trailer of the previously hidden Warhammer 40k: Dark Millennium Online? The exceedingly awesome new SWTOR cinematic? The in-depth look into DC Universe Online? Or perhaps you're a Marvel fanboy and Super Hero Squad Online's gotten you revved up? Could it be the exciting conversations with Final Fantasy XIV's devs? The Agency's PvP side or LotRO's brand-new zone? Or perhaps you found yourself charmed by one of the smaller titles, such as Forsaken World, Taikodom, Swordsman Online, Battlestar Galactica Online and Zentia? If you were asked -- and hey, we're asking you! -- what's your E3 highlight? Who gets the blue ribbon and who ends up empty-handed?

  • E3 launches into space Taikodom-style!

    by 
    Larry Everett
    Larry Everett
    06.17.2010

    There are not many games that truly give the player the feel of what it is like to fly a starship in space. In fact, even some of the MMOs that label themselves as sci-fi are often just fantasy games with a futuristic paint job. And if you're looking for, more specifically, a free-to-play sci fi MMO, you will find but one game, and that game is Taikodom, the Brazilian-born, space-action game. If this game seems familiar, it's because it was recently acquired by GamersFirst, who have really put production of this title into full gear. Massively was lucky enough to to get our hands on the current incarnation of this game -- pre-beta! -- at E3. Set some 300 years in the future, Taikodom tells us that Earth -- or at least, Earth as we know it -- has completely changed. We are no longer able to set foot on the soothing surface of our blue-green homeworld. Instead, groups of space stations called Nodes are now our homes. Corporations run these nodes, and each has its own distinct faction and personality. Humanity now explores the galaxy in starships, which simulate and repeat familiar sights and sounds back to us. Hyperspace between Nodes is traversed via giant disc-shaped stations called, predictably, jumpgates. Explore this vast and exciting galaxy with us after the break! %Gallery-95561%

  • GDC10: Massively's day 1 roundup

    by 
    Jef Reahard
    Jef Reahard
    03.10.2010

    Massively staffers descended on GDC 2010 yesterday like a horde of....well, Horde. Our intrepid reporters are slaving away with microphones, tape recorders, and keyboards in hand to make sure you get all the latest MMORPG tidbits directly from the folks making the games. We'll be bringing you a ton of content over the next few days, so fear not if your favorite forthcoming game hasn't received the red carpet treatment. Be sure to keep your eyes peeled throughout the remainder of the week, and in case you missed it, here's a brief rundown of yesterday's coverage. Fallen Earth iPhone app demo Sword of the New World additions Taikodom coming to America EA to publish Copernicus' Project Mercury Battlestar Galactica MMO revealed FFXIV Beta via FFXIII DCUO Mass Animation contest Can't get enough of our GDC 2010 coverage? Check out our Sword of the New World GDC 2010 gallery below, and be sure to return throughout the week as we continue to bring you all the latest on your favorite games and developers. %Gallery-87809%

  • GDC10: Taikodom coming to North America

    by 
    Rubi Bayer
    Rubi Bayer
    03.09.2010

    Taikodom is a game that's been around for a while, but not in the US. If you're familiar with the game and have been wanting to give it a try, it looks like you're going to get your wish. Taikodom is coming to the US with a closed beta this summer, and a planned launch for winter of this year. If you're unfamiliar with the game, it's a space-themed MMO that is reminiscent of EVE Online in its economy, combined with twitch-based combat to keep things interesting. Producer Joseph Willmon describes gameplay in more detail: "Let's say that some pirates spawn in an area where there are asteroids that offer a certain type of ore. Because those pirates are there, it makes the ore harder to get, which means that prices on this ore may go up. As the pirates persist in the universe, they may all begin to gather there and begin to expand out further in space, getting so bold to attack a nearby colony. That colony will begin offering missions to the players to go take out the growing pirate threat. If the pirates aren't destroyed from that, then they might build their own colony with a space station in that system and become even harder to kill, requiring a player corporation to go to war with them..." Several structural details for this winter's release are already in place: Taikodom will be running on multiple servers, but the extra ones appear only as needed to keep individual server population up. In addition, there are plans to release the core game first in a free-to-play format and later add more missions and content with a purchase option to build upon the free game. (Edit: Joe Willmon would like us to clarify that none of the content will be for purchase. All content updates to the game will be free.) Follow along after the jump for the trailer video, and we'll keep an eye out for more beta news on Taikodom as it arrives!

  • The Daily Grind: What type of ship combat is ideal in a sci-fi MMO?

    by 
    James Egan
    James Egan
    09.06.2009

    The coming years will bring numerous options for sci-fi MMO gameplay. While EVE Online is presently the reigning champ, other ship-based MMOs are on the way like Star Trek Online and Jumpgate Evolution. There are also a few dark horses in the running like Taikodom and Black Prophecy. Despite their differing game mechanics, what all of these titles share is combat that takes place in three-dimensional space. While there's still a default horizontal orientation, you're not fixed to that horizontal plane, giving you more vectors of attack and evasion. Each game has (or will have) its own twist on combat, though. EVE Online's combat is methodical and somewhat difficult to master. However, it's also a blast once you know what you're doing, especially given that that when you get into Tech II and Tech III ships, there's real loss involved that can get your heart pumping. Combat in Star Trek Online has been described as being above all else a tactical experience, but from the video footage we posted yesterday, it's faster-paced than we anticipated. These ships seem fairly agile. But when it comes to dynamic joystick-style space combat in an MMO, Jumpgate Evolution will likely be in a class of its own. With these differing approaches to the game mechanics of combat in these titles, what do you want out of ship combat in an MMO? Do any of these games fit what you're looking for in a space-based massively multiplayer online game?