TechSpecs

Latest

  • Wii U has last-gen Radeon inside, still more advanced than PS3 and Xbox 360

    by 
    Terrence O'Brien
    Terrence O'Brien
    06.14.2011

    Slowly, but surely, we're starting to piece together what's going on inside that mysterious white box known as the Wii U. IBM was a little coy about the multi-core CPU it was providing, but did tantalize us by mentioning the name "Watson" in describing some of its underlying tech. Now details about the custom Radeon GPU are starting to surface and, while certainly capable, it's not exactly cutting edge. At its heart is a chip similar to the R770 found in AMD's last-gen cards like the 4890 and, before you dismiss it, remember the PS3 and Xbox 360 are still capable of pumping out impressive visuals while packing five-year-old silicon (The 360 is essentially running a souped up ATI X1900). The custom core also supports Direct X 10.1 (Microsoft runs out of steam with Direct X 9) and Eyefinity-like multi-display tech for up to four SD video streams -- though it'll be up to Nintendo and developers to put that to good use. In case you're still not convinced of the Wii U's graphical prowess, Crytek has said its advanced CryEngine is "pretty much" up and running on Nintendo's upcoming console -- and, if it's good enough for Crysis, it should be good enough for you.

  • Kinect detailed in newly precise tech specs

    by 
    Paul Miller
    Paul Miller
    06.30.2010

    Sure, you know Kinect, but do you know Kinect? While retailers have backed off publishing $150 pricetags for Kinect in bizarre displays of solidarity, UK shop Play.com has up some new specifics on the technology in its listing for the device. Here are a few of the standouts that were news to us: Field of view is relatively limited, something we could sense when spending time with Kinect at E3. The unit sees 57 degrees of horizontal and 43 degrees of vertical, with a 27 degree physical tilt to keep you in the action. Depth of view is similarly strict, ranging from 4 feet to 11.5 feet. Skeletal tracking is limited to two active players at a time, as we knew, but the system can at least keep its eye on up to six people at once -- like that totally optional pair of backup dancers in Dance Central. Resolution, because we know you were wondering, is detailed as well: 320 x 240, 16-bit at 30 fps (we're guessing this is the depth camera), 640 x 480, 32-bit color at 30 fps (yeah, this is the color one), and 16-bit audio at 16 kHz. No huge surprises, and we're sure a few more details will leak out before launch -- can't you just wait to get "off the couch, on your feet and in the fun"?