terrain

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  • Garmin

    Garmin's latest GPS is designed for off-road explorers

    by 
    Rachel England
    Rachel England
    05.17.2019

    With GPS now a basic cell phone feature, and more vehicles rolling off the production lines with built-in satnav systems, the role of standalone satellite-navigation devices is diminishing. Why have an extra bit of kit in your car that needs additional maintenance? But Garmin thinks there's still a place for them, particularly in the world of off-roading and overlanding.

  • Terrain Android launcher helps you organize and find your content

    by 
    Steve Dent
    Steve Dent
    06.17.2014

    Samsung's Accelerator division has just spawned a new Android launcher that aims to help you see and find everything on your phone. Called Terrain, it resembles a stock Android home screen at first glance, but from there you can launch the three main features. The first is the Sidebar which brings up your content in familiar card form with a swipe from the left, letting you glance your top Spotify songs, Facebook news feed, Instagram pictures, Reddit threads and more. You can then tap each card for a deeper dive. The Phone Search option checks all your apps and contacts and also searches the web, Google Maps, Play or Yelp, to name a few. Finally, there's the alphabetically organized All Apps drawer to see your programs at a glance. So how well does it work? Read on for more.

  • Google Maps brings terrain view back to Android for outdoorsy types

    by 
    Billy Steele
    Billy Steele
    05.29.2014

    If you're hoping to get a bit more help from Google Maps on your next trek through the wilderness, you may be in luck. Version 8.1.0 appears to be on the way, thanks to a peek at the APK from the folks over at XDA Developers, and it packs a handy terrain view option in the side menu. This selection offers 3D elevation details of the landscape with mountains and more -- a useful tool for hikers, climbers and trail bikers. All told, this appears to be the major change as the app is said to hold over the existing features, aside from the addition for the great outdoors. Unfortunately, the new version isn't available for download from the Play Store just yet, but those feeling particularly adventurous can sideload the update now.

  • Google Maps' bike routing now helps you avoid steep hills

    by 
    Jon Fingas
    Jon Fingas
    05.17.2014

    Just because you enjoy cycling doesn't mean you want a challenge every time -- it's not much fun to pedal uphill when you simply need to get to work. You won't have to face those arbitrary hill climbs in the future, though, since Google Maps has quietly added elevation data to its bike routes. Plot your path using a desktop web browser and you'll see both a visual representation of elevation changes and the number of feet you have to ascend (or descend, if you're lucky). There's no word on a corresponding mobile app update, but don't be surprised if you can eventually chart an easier course when you're already on the road. [Top image credit: Cheryl DalPozzal, Flickr]

  • Introducing Terrayn, a persistent world sandbox

    by 
    Justin Olivetti
    Justin Olivetti
    02.17.2014

    Another day, another hopeful sandbox MMO takes its first fledgling steps onto the Kickstarter scene looking for those who believe in it (and will back up that belief with a financial committment). Today's new title is Terrayn (pronounced "terrain"), a game that promises a fully modifiable persistent world for players to manipulate. Terrayn will be divided up into four kingdoms, each of which can be customized by the playerbase. The developers promise that players can "drown villages and build up empires" if they so choose. The MMO will take place on a single server with a single population. Players can also wield the power of API to fully script events and structures on the landscape for others to discover. CodeMushroom is asking for $300,000 to create a closed beta within 18 months. We've got the introductory video for Terrayn after the break, so check it out and see if it's worthy of your investment dollars. [Thanks to Todd for the tip!]

  • Hands-on with the NEC Terrain: the company's first US phone in eight years

    by 
    Dana Wollman
    Dana Wollman
    06.20.2013

    Let's face it: no rugged phone is going to get more attention today than the Galaxy S4 Active. Just the same, NEC is showing off the Terrain, its first handset for the US market since 2005. The phone, which is hitting AT&T for $99 with a two-year agreement, is mainly aimed at the enterprise (read: field technicians and other mobile workers). Since it's unlikely to reach mainstream consumers, we won't be running a full-on review, but we did take the opportunity to get hands-on. As you'd expect of a device that can be immersed in water up to 30 minutes, this thing's coated in rubber, with a sealed USB port and a secure (but removable) battery cover. It's a bit chunky for a phone, to be sure, but at 6.06 ounces it's still eminently portable. In fact, the rounded edges and soft finish make it more comfortable to hold than some of the more minimal handsets we've seen recently. Other than that, you'll be pleased to find an unskinned version of Android, though it's 4.0 and not a newer build like 4.2. The capacitive screen responds well to taps and swipes, though the 640 x 480 resolution isn't going to knock anyone'e socks off -- and neither will the washed-out colors. Performance-wise, the dual-core 1.5GHz Snapdragon S4 8960 processor means transitions happen quickly, and there isn't any tiling in the Chrome browser. We also got on well with the QWERTY keyboard, though the buttons are packed in quite tightly. And that's a good thing: it's slim pickings for anyone who wants a portrait QWERTY Android phone. Finishing up our tour, you'll find a microSD slot (to support the 8GB of built-in storage), dedicated speaker and push-to-talk buttons and dual 5MP / 0.3MP cameras, with an NFC radio under the hood. It'll be available tomorrow on AT&T's LTE network, through the carrier's business channel, specifically. Check out the hands-on photos below -- we even got a requisite shot of it in a fish tank.%Gallery-192003% Zach Honig contributed to this report.

  • AT&T NEC Terrain official: 3.1-inch screen, PTT, QWERTY keyboard and ICS for $100

    by 
    Edgar Alvarez
    Edgar Alvarez
    06.19.2013

    We knew it was coming, but AT&T has now officially announced the NEC Terrain. Set to become available on the same day as BlackBerry's physical QWERTY-packing handset, the LTE-ready Terrain boasts a "high-resolution" 3.1-inch display, a decent 1.5GHz, dual-core Snapdragon S4 CPU and 8GB of built-in storage which can reach up to 32GB via microSD -- all while running a not-so-fresh version of Android, Ice Cream Sandwich. Given that NEC designed it with the business folk in mind, this little ruggedized (MIL-810G) smartphone also offers on-device encryption for VPN access and compatibility with AT&T's Enhanced Push-to-Talk services, which the company says makes for the perfect blend of "the necessary features needed for work and personal use." As stated earlier, the NEC Terrain will be hitting shelves on June 21st, carrying a $99.99 price tag with the accustomed two-year deal on the Rethink Possible carrier.

  • NEC Terrain for AT&T spied in leaked press photos, packs a QWERTY keyboard

    by 
    Alexis Santos
    Alexis Santos
    04.29.2013

    Memory of a time where an NEC phone graced US shores escapes us, but the prolific -- and often accurate -- @evleaks has tweeted a press shot that signals a handset from the Japanese firm might soon arrive stateside. Emblazoned with AT&T's logo and reportedly dubbed the NEC Terrain, the Android-toting smartphone shares its front real estate with a screen, a camera and a QWERTY keyboard. No other details were spilled with the image, but with a name like Terrain and what looks like a rubberized border, we wouldn't be surprised if it could withstand a fair amount of rough and tumble.

  • Google Maps adds natural terrain by default outside of satellite views, reminds us the world isn't flat

    by 
    Jon Fingas
    Jon Fingas
    10.26.2012

    Everyone knows that Google prides itself on mapping accuracy. If you hadn't checked beyond the base maps in the past few years, though, you'd have thought the terrain was charted in the "here be dragons" era -- it's been as flat as a board. Take a second look today. Google has overhauled Google Maps worldwide to show hills, deserts and lush zones by default, as well as label the geographical features that hadn't previously been identifiable in a sea of white. The map overhaul isn't so nuanced enough as to remind us how steep the hills can be in San Francisco, but it will remind us that Gobi refers to more than just a chipset.

  • Buick, GMC getting IntelliLink smartphone connectivity

    by 
    Brian Heater
    Brian Heater
    04.21.2011

    Back in February, General Motors debuted its MyLink smartphone integration for the Chevy Volt and Equinox on the Engadget Show, letting drivers control their iOS, Android, and BlackBerry smartphone apps via voice or touchscreen. The company announced today that it will be offering the same technology -- albeit rebranded as the tongue-twisting IntelliLink -- on several 2012 Buick and GMC models, including the Buick LaCrosse, Regal, Verano, and the GMC Terrain. IntelliLink offers up a fairly similar feature set as its Chevy counterpart -- connecting to iPhones and Android handsets via Bluetooth or USB, and leveraging Nuance voice recognition and Gracenote databases to control the likes of Pandora and Stitcher Radio. Autoblog reports that IntelliLink will hit the Buick Verano first, followed by the LaCrosse and Regal, though you might be more interested in the Terrain -- owners will also be able to control their vehicle's rear-view camera with IntelliLink, and who doesn't like manipulating megapixels in the name of pedestrian safety?

  • GM shows off Terrain SUV with noise cancellation, says silence equals fuel efficiency

    by 
    Christopher Trout
    Christopher Trout
    02.25.2011

    GM claims its new Terrain has other SUVs beat when it comes to fuel efficiency, and they're citing active noise cancellation -- a concept near and dear to audiophiles everywhere -- as one of the driving factors that puts it 4MPG above the competition. Basically, the Terrain's enlisted a new one-touch "Eco mode" that allows its four-cylinder engine to run at a lower torque, decreasing engine speeds, and thus saving gas. The thing is, this increased fuel efficiency comes with a "low-end frequency boom," which is where the noise cancellation sets in: two microphones built in to the car's headliner detect the boom, prompting a frequency generator to pump counteracting sound waves through Terrain's speakers. Simply put, GM's just getting rid of an unpleasant hum. So a quieter car isn't necessarily a greener car, but we'll take a more fuel efficient SUV any day. If you're picking up what GM's laying down, check out the full PR after the jump.

  • Xsyon beta update adds architecture skills, revamps terrain

    by 
    Jef Reahard
    Jef Reahard
    11.11.2010

    Yep, Xsyon's still around, and the post-apocalyptic sandbox MMORPG from Notorious Games continues its beta testing phase with a full client and server update this week. The patch has also wiped all your beta characters as well as the world terrain, making way for smoother texture revisions that should be visible as you read this. Other significant patch details include the architecture skill (which allows players to create walls and buildings), the masonry skill (designed to complement architecture), and various tweaks to combat and characters. Among these is a revision to the alignment system that flags both defenders and attackers. Finally, the new client boasts several bug fixes related to collision detection, memory leaks, and animation fixes. Check out the full list of improvements on the official Xsyon forums.

  • Building MMO landscape scenes

    by 
    Brendan Drain
    Brendan Drain
    11.23.2009

    Landscapes have been a staple component of almost every MMO in recent memory. With the exception of some sci-fi titles, most MMOs take place on the land of some imagined island or continent. Some use stylised fantasy landscapes that run smoothly on even low-end computers while others have managed almost photo-realistic visuals at the cost of performance. But have you ever thought about what's going on behind the scenes in your favourite MMO? Most of us don't think about how the computer is actually drawing the terrain we run around on. We don't give much thought to the different ways each MMO renders the water in lakes, rivers and oceans. And just how does your computer render so many trees and plants without grinding to a halt? As part of my masters degree in computer science, I got to grips with a number of these techniques and found it a fascinating thing to learn about. Now when I play a new game or see MMO screenshots, I can't help but think about what the computer is doing in the background and how particular visual effects could have been achieved. In this technical article, I talk about some of the components of an MMO landscape scene and a few of the techniques used in creating the graphics behind them.

  • Building MMO landscape scenes, part 2

    by 
    Brendan Drain
    Brendan Drain
    11.23.2009

    From oceans and rivers to ponds and puddles, water is one of those things that really improves an MMO's visual quality. Practically every fantasy MMO makes use of water in one way or another and they all do it a little differently. This gives the appearance that the water is moving and I've seen the technique in World of Warcraft, EverQuest 2 and a few other MMOs.

  • BlizzCon 2009: Cataclysm - Zones video

    by 
    Michael Sacco
    Michael Sacco
    08.21.2009

    We've got video from Cataclysm, giving you flythroughs of a number of zones, both new and old, featured in the expansion. The Barrens, Ashenvale, Darkshore, Desolace, Stonetalon Mountains, Gilneas, and the Lost Isles are shown, and for the old Azeroth zones, great transitions between the old and new terrain is featured.We'll have more videos for you as the day goes on, but for now, enjoy the view, and appreciate the grand scope of this expansion! BlizzCon 2009 is here! WoW.com has continuing coverage, bringing you the latest in Cataclysm news, live blogs, galleries, and reports right from the convention floor. Check out WoW.com's Guide to BlizzCon for the latest!

  • Earthrise dev blog shows off the beauty and horror of the Cascade Mountains

    by 
    James Egan
    James Egan
    07.25.2009

    The first MMO we're going to see from independent game developer Masthead Studios is Earthrise, a post-apocalyptic title that's bringing some new things to the table in the sci-fi/post-apocalyptic genre. If you've played games like Fallout 3, the setting of Earthrise will be quite different from what you might be expecting. The game will take place on a sprawling island called Enterra, with regions and environments ranging from lush jungles to futuristic urban centers. Of course Earthrise will have the requisite shattered city environments we'd expect of a post-apocalyptic backdrop, as well. Masthead Studios recently explained how terrain will impact gameplay, having written about some of the game's man-made environments like the Industrial Area. Now they're ready to discuss more about Enterra's natural environment with the Cascade Mountains, the focus of the latest Masthead Studios dev blog they've written for MMORPG.com.

  • Earthrise devs on how terrain will impact gameplay

    by 
    James Egan
    James Egan
    07.20.2009

    Earthrise is the first massively multiplayer online game from Masthead Studios, an independent game developer in Bulgaria. The game has a dystopian setting, a single (but vast) island refuge is all that remains of the human race after the world was bathed in nuclear fire. As expected of a post-apocalyptic MMO, there will be areas of the game that are comprised of blasted out buildings and various gutted structures, but the island setting of Enterra will offer a wide variety of terrain for players to explore and exploit. Moll, Earthrise's community manager, explains in a recent blog post: "As we developed Earthrise, we made sure that the world is tailored in such a way so it provides different game experiences - the whole island is divided almost equally between plains, hills and mountains."

  • Birds of prey: Is Druid epic flight form OP in PvP

    by 
    Amanda Dean
    Amanda Dean
    02.09.2008

    I was sitting at dinner with a buddy of mine (I'll call him Zebulon), excited about the prospects of being one of WoW Insider's newest bloggers. He suggested that I should write a post on why Druid's Swift Flight Form is "OP." I thought he was just whining, so in my least empathic voice I said, "QQ more nub, you knew what you signed up for on a PvP server." As it turns out Zebulon had a run-in with a shifter who really knew how to use his class abilities. As he was flying back from Skettis daily questing high above Terorkkar Forest, Zebulon, who was playing a Rogue, was ambushed by a Druid in Swift Flight Form. The attacker flew above him and shifted into caster form. The Druid cast Insect Swarm and began spamming Moonfire as he dropped toward the ground. The altitude permitted the Druid to break combat and return to flight form. Because of the speed boost from epic flight form the Druid was able to make another pass. Damaged, dotted, and desperate, Zebulon searched for a safe body of water to drop into. The plan was to dismount into the water, Cloak of Shadows, and then Vanish from the attacker. No luck- HK for the Druid.

  • Joystiq impressions: Fracture (PS3/360)

    by 
    Zack Stern
    Zack Stern
    05.03.2007

    LucasArts and Day 1 Studios unveiled Fracture last night at a San Francisco media event. The Presideo campus headquarters of LucasFilm, LucasArts, and ILM (as seen on Conan O'Brien) housed us for several game videos, a demo, and question-and-answer time.We weren't allowed to play Fracture, but I got a better sense of the title beyond the initial announcement. Fracture, which will rely on players reshaping the game's terrain in real-time, has a lot of potential. A few parts of the game concerned me -- like how the terrain weapons don't affect buildings and if changing the landscape will be fun in the middle of a fight -- but the basic ability to ripple and distort the land was impressive. Hopefully, Fracture will live up to its potential; we've already seen destructible games fall short of their hype.%Gallery-2929%