The-Behemoth

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  • PSA: The Behemoth's Battleblock Theater out now on XBLA

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    04.03.2013

    It's been a long time coming, but The Behemoth's Battleblock Theater is finally available on Xbox Live Arcade for 1200 Microsoft Points ($15) today.The Behemoth announced yesterday that owners of its previous games, Castle Crashers and Alien Hominid HD, will be able to play as protagonists from those titles through unlocks in Battleblock Theater.Battleblock Theater has been in development since... well, let's just be happy it's out now.

  • Play Battleblock Theater as a Castle Crashers knight, Alien Hominid guy

    by 
    Jessica Conditt
    Jessica Conditt
    04.03.2013

    Battleblock Theater launches tomorrow on XBLA, but two previous games from The Behemoth have been taking up space (and topping the sales charts) for years, Castle Crashers and Alien Hominid HD. Finally, all the hours of enjoying these games pays off, in the form of special unlocks in Battleblock Theater. Owners of Castle Crashers can play as that game's knight in Battleblock Theater, and owners of Alien Hominid HD can get the alien for Battleblock Theater.Intrepid players are able to unlock the "Can't Stop Crying" pack in Castle Crashers on XBLA by earning at least one achievement in Battleblock Theater, as long as both games are up-to-date and installed on the same system. With the Can't Stop Crying pack, earning achievements in Castle Crashers and Alien Hominid HD unlocks special heads in Battleblock Theater, and earning achievements in Battleblock Theater unlocks Hatty Hattington, that game's protagonist, for Castle Crashers.Both Alien Hominid HD and Castle Crashers are on sale for 800 MS Points on XBLA, now through April 4.

  • Battleblock Theater pulls back the curtain April 3

    by 
    David Hinkle
    David Hinkle
    03.19.2013

    The Behemoth is finally ready to release its next game, Battleblock Theater. Initially penned in for spring, The Behemoth has shined a launch spotlight on April 3, when Battleblock Theater will launch on Xbox Live Arcade for 1200 MS Points ($15).Battleblock Theater has been in development since 2009 and will ship with a built-in level editor. The Behemoth recently concluded a final beta for Battleblock Theater, which will initially launch as an Xbox Live Arcade exclusive, though The Behemoth hasn't ruled out the possibility of other platforms.

  • BattleBlock Theater to spotlight community-created levels

    by 
    Mike Suszek
    Mike Suszek
    03.16.2013

    The Behemoth recently detailed its plans to feature community-created levels in its upcoming platformer, BattleBlock Theater. The game will include a "Furbottom's Features" section, which will spotlight hand-picked user-created levels in the solo, co-op and arena playlists. Players will have added incentive to play these levels, since strawberries in featured levels will be replaced with gems that can be spent in the BattleBlock Theater Gift Shop.We've embedded a trailer that shows off some of the levels created by BattleBlock Theater's beta testers above. These levels may not be included in the full game, which is set to launch this Spring.

  • Battleblock Theater's opening night is in spring 2013

    by 
    JC Fletcher
    JC Fletcher
    02.26.2013

    We might have assumed this from the timing of the beta (starting this week), but Battleblock Theater has officially received a spring 2013 release window. The long, long wait for the game – we first heard about it as "Game 3" in 2009 – is almost over, probably. Depending on the beta, we suppose.The news comes on The Behemoth's blog in poem form, which ends, "Mayhaps someone will Spring my friends... Mayhaps they near Release!" We think we see some hidden messages to that effect elsewhere, as well.

  • BattleBlock Theater closed beta starts Feb. 28, still time to sign up

    by 
    Mike Schramm
    Mike Schramm
    02.14.2013

    We've been following The Behemoth's followup to Castle Crashers, BattleBlock Theater, for years now – and it's almost, almost ready to play. The Behemoth has announced that the beta, which took signups back in January, will begin two weeks from now on February 28. Roughly ten thousand players will be allowed in, and The Behemoth says there's still time to become one of them. A new video of BattleBlock Theater, above, shows what the beta will look like. Count on there being laughter, merriment, and plenty of antlers.

  • Sign up now for BattleBlock Theater beta

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    01.16.2013

    Registration is open now for the BattleBlock Theater closed beta, scheduled to occur sometime between February and March of this year. There are 10,000 spots available for determined gladiators, but you must meet the prerequisites listed on The Behemoth's site.BattleBlock Theater is reportedly in the "home stretch," welcome words from the Castle Crashers developer who originally announced BattleBlock Theater back in early 2009.

  • Battleblock Theater development in 'home stretch'

    by 
    JC Fletcher
    JC Fletcher
    12.13.2012

    First off: no, Battleblock Theater isn't coming out this year. However, there is some progress toward an eventual release of the XBLA platform/brawler, with developer The Behemoth announcing that "we are excited to be hitting the home stretch with development of this game."Though the developer warns of "many rounds" of testing, submissions, and other work between now and release, Battleblock is apparently complete enought to make it through ratings boards, which is also a good sign. The ESRB rated it "T," by the way, with content descriptors warning of "Blood and Violence" – one of which you can see in the image above.

  • PSA: Castle Crashers gains entry to Steam

    by 
    Jessica Conditt
    Jessica Conditt
    09.26.2012

    Castle Crashers is live on Steam right now for your adorable medieval animal orb pleasure, for $15 on PC and Mac. Since Castle Crashers launched in 2008 and is on both XBLA and PSN, the Steam release directly benefits staunchly anti-console gamers and those with a "don't play a game until it's been out for four years" policy.For those in either category, or for anyone looking to grab a free copy of Castle Crashers on Steam, stay tuned to the Joystiq Twitter account (Officially Verified!), where we'll be giving away free codes. Good luck, valiant Steam knights.

  • Castle Crashers takes the raid to Steam on September 26 for PC, Mac

    by 
    Jessica Conditt
    Jessica Conditt
    09.20.2012

    Prepare the battering ram – Castle Crashers is making its way to Steam for PC and Mac on September 26.The Behemoth announced in August that Castle Crashers would be coming to Steam, with a playable version at Gamescom and PAX. The Steam version supports gamepads, Steam Cloud and online multiplayer.The Castle Crashers leaderboards boast more than 3 million players, after launching on XBLA in 2008 and PSN in 2010. It has sold more than 2 million copies on XBLA alone and remains a top-seller.Castle Crashers' Steam page is live now, along with the official announcement from The Behemoth.

  • Castle Crashers clocks in over 3 million 'knights in the making'

    by 
    Jessica Conditt
    Jessica Conditt
    09.13.2012

    The Castle Crashers leaderboards crested 3 million players this month, meaning "over three million humans have hacked and slashed their way into a castle in hopes of gaining animated glory," as The Behemoth puts it."Reaching the 3 million in leaderboards means a lot to us for so many reasons," The Behemoth writes. "It shows us that there is still demand for 2D games like Castle Crashers. It motivates us to keep on creating fresh and original content like in Castle Crashers."Castle Crashers launched on XBLA the summer of 2008, came to PSN in 2010 and was recently announced for Steam. It consistently remains one of the top-selling XBLA games each month and has sold more than 2 million copies on XBLA alone.The Behemoth's next game, Battleblock Theater, has been in development since 2009 and we eagerly await a release date any day now.

  • Learn more about Battleblock Theater's level editor

    by 
    Mike Schramm
    Mike Schramm
    09.05.2012

    The Behemoth teased us with a PAX reveal of Battleblock Theater's level editor, and the Castle Crashers developer didn't disappoint. There's a full-featured level editor included with the game, and it's the same one the designers have been using to make their own levels, controller and all.Every type of block in the game is available to be placed by you within the editor, and you can color them however you like. Each level obviously needs an entrance and an exit, but what happens in between is up to you. You can choose any of the game's modes (and can even combine some of them), lay out resources to collect, and even build little Rube Goldberg devices with the various available components. One example shown to us used boulders and timed pneumatic devices pushing them onto switches, which created a sort of timed trap for characters to navigate. Extra creative users will come up with even more complex and varied setups, we suspect.Even if you're not looking to create levels, The Behemoth has you covered. To start with, users will be able to share and send levels to each other. There's a "Level Lobby" in the game's main menu, where you can download playlists of created levels, see feeds for highest played and Behemoth favorites, and play and rate all of the levels you can find. Levels do need to be downloaded locally to be played, but they're tiny, so bandwidth and storage shouldn't be a problem.We'll have to see how the level sharing system actually works post-launch to see how prominent it becomes (Castle Crashers, of course, suffered from connectivity problems during its release, which made playing multiplayer tougher than it should have been). But The Behemoth has created a powerful editor here, and it'll be fascinating, as with most user-generated content systems, to see what players can do with it.

  • Castle Crashers busting into Steam

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.16.2012

    The Behemoth's hit multiplayer beat-'em-up Castle Crashers is coming to Steam. No specific date has been announced, with the company simply saying it's "almost here!" The Steam version will be playable at Gamescom."This is our first time at the event, and we're sending our very own John Baez to the show all by himself!" The Behemoth said in today's announcement. The Steam version will also be playable at PAX in two weeks, alongside XBLA's Battleblock Theater.The Steam version will support gamepads, Steam Cloud, local and online multiplayer, along with all the Animal orbs that cuteness will allow.

  • Add bling to your Xbox in the Castle Crashers Tournament of Champions

    by 
    Jessica Conditt
    Jessica Conditt
    08.05.2012

    The Behemoth is hosting the second annual Tournament of Champions to discover and reward the "best Castle Crashers Arena Fighter in all the world," with first place earning a real-life, honest-to-chicken, gold-plated Xbox 360.This mirrors (in a yellowed, rich kind of way) the top prize from last year's tournament, but 2012 adds some new rewards for first place: 25 squeezy chickens, a chonku-chonku mini-fig in the color of the winner's choosing, all nine Castle Crashers phone charms, a beanie, a Behemoth t-shirt and the new Necromancer figurine signed by Behemoth developers.Second place gets everything except the golden Xbox, but in fewer numbers than first place, and third place gets fewer things than second, though more than anyone in the top 50. The prizes are outlined on the Behemoth blog.To qualify, players must hit the top 100 on the XBLA Castle Crashers Weekly Ranked Arena Leaderboards by August 17 at noon PST. The Tournament is scheduled for August 25, starting at 8 a.m. PST and ending at 5:30 p.m. PST. The top 96 valid registrants will compete in one-on-one melee matches, hosted by a Tournament staff member, until just one player is left standing.Check out the full rules and schedule right here.

  • Battleblock Theater will have 200 playable characters, and at least one duck

    by 
    Mike Schramm
    Mike Schramm
    08.04.2012

    Developer The Behemoth has been toiling away on its latest, Battleblock Theater, for a while now, and all we've learned about the game has come from a few scant glances at various industry events. But the game is finally code complete, so the developer is being a little more forthcoming with details.On the latest company blog, the team goes through the numbers on the new game: There will be over 200 characters to unlock (compared to Castle Crashers' 30), over 200 levels to play through, and over 10 "weapontools" to use. There will also be a full slate of online multiplayer modes, Achievements and avatar awards to earn, and a "soundtrack created by well-known artists and members of our community" (that community being Newgrounds, which was created by The Behemoth co-owner Tom Fulp).The dev has also shared a video (above) of artist Dan Paladin working on some of the creations in the game. The Behemoth promises more announcements later this year – here's hoping they'll finally be able to bring this long-awaited game to players soon.

  • In-fighting to win in Behemoth's Battleblock Theater

    by 
    Jessica Conditt
    Jessica Conditt
    07.17.2012

    I really wish The Behemoth didn't always have such an awesome booth set-up.The giant, colorful arcade cabinets, adorable cartoon-emblazoned fight sticks and beautiful screens running Castle Crashers and Battleblock Theater are all an elaborate tease of things that only exist in the magical world of conventions. Every player's excited laughter turns into a cry of remorse as soon as he steps away from the booth and realizes this experience may never again be repeated, at least not in the comfort of his or her own home.Battleblock Theater is poised to follow in Castle Crashers' footsteps as an addictive, enthusiastically fun cooperative platformer with oodles of replay value and longevity when it eventually launches on the XBLA. I played through two levels on two separate cabinets, on two separate days with two different people, and had the same joyful experience with both. Battleblock Theater is a game to be enjoyed with friends, or with people who seem to have a good attitude about getting hit with friendly explosive Frisbees in the middle of complicated platforming maneuvers.

  • Battleblock Theater is 'code complete' [Update]

    by 
    Jessica Conditt
    Jessica Conditt
    07.17.2012

    Battleblock Theater, the long, long-awaited title from Castle Crashers developer The Behemoth, passed its code complete milestone just before San Diego Comic-Con kicked off last week, project manager Emil Ayoubkhan told us. We played a few rounds of Battleblock Theater at another fantastic installment of the Behemoth booth at the con. Battleblock Theater still has no set release date, and has a few more stages to complete before The Behemoth gives it one. Right now the speed of development is "all on us," Ayoubkhan said, and every day is one step closer to a final version. Update: The original story read that Battleblock Theater had passed Microsoft certification, and that The Behemoth planned to release it before the end of the year. We have received confirmation that this is not the current schedule, no matter how excitable anyone may have been at Comic-Con.

  • Castle Crashers (XBLA) on sale for $7.50 through May 21

    by 
    David Hinkle
    David Hinkle
    05.16.2012

    We can't imagine there are people out there who haven't ever played Castle Crashers – well, maybe babies haven't. Those babies should to take advantage of the current Xbox Live Arcade sale, which has priced Castle Crashers at 600 MS Points ($7.50) through May 21.

  • Alien Hominid has been played 20 million times on Newgrounds

    by 
    David Hinkle
    David Hinkle
    05.09.2012

    Before there was, uh, that other game called Alien Hominid (and Castle Crashers), there was the original Alien Hominid, a free browser run-and-gun game that debuted on Newgrounds. And that original game has now surpassed 20 million play sessions, The Behemoth has announced.The brain child of Tom Fulp and Dan Paladin, Alien Hominid was built in Flash and released on Newgrounds way back in 2002. It would eventually be ported to the GameCube and PS2 in 2004 (and Europe would see Xbox and GameBoy Advance ports), then to Xbox Live Arcade in 2007. Currently, The Behemoth is working on Battleblock Theater.

  • Check out Castle Crashers on Gamecube while you wait for Battleblock Theater

    by 
    JC Fletcher
    JC Fletcher
    01.26.2012

    All right, so Battleblock Theater doesn't have a release date yet. But The Behemoth offered a superb visual justification for why it takes as long as it does with each game: footage of an early version of Castle Crashers, back when it was a GameCube game and purely a side-scroller. "We decided it was cool but NOT COOL ENOUGH," Project Manager Emil Ayoubkhan said on the development blog."So anyway, this is why we took it back to the drawing board. We needed to tweak stuff and add awesomeness on top of it. This is essentially what's happening with BBT right now," Ayoubkhan explained. "Some of the largest steps forward have occured recently and we're so glad we didn't just settle on something that wasn't quite ready yet (and at the same time ready to explode from the excitement of handing it over)."This example suggests that Battleblock Theater could go through some dramatic changes before we finally get to play it. It also suggests that, if development progresses like Castle Crashers did, we'll get to play it.