The-Fight

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  • PlayStation Move ad banned in UK for condoning 'violent behavior'

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    12.22.2010

    The UK's Advertising Standards Authority (ASA) has banned an ad for Sony's Move (and, by association, The Fight: Light's Out) after receiving eight complaints. Brand Republic reports that the watchdog agency said the ad was likely to "condone or encourage violent behavior" and wasn't suitable for children's precious, innocent modern eyes. Two of the complaints claimed the ad might condone racially motivated violence because the player is white and the man being tackled is "black." The ASA said the ad featured men of "slightly different skin tones," but wasn't likely to be interpreted as condoning racist violence. The race card may have been difficult to play on this ad (especially when compared to the infamous Dutch white PSP campaign), but the ASA has been concerned about violence in ads for quite some time. Previous kerfuffles had to do with violent imagery in ads for Kane & Lynch and Condemned 2.

  • The Fight patch enters the ring, DLC coming in December

    by 
    David Hinkle
    David Hinkle
    11.30.2010

    We get it: there is only so much you can pummel Boxcar Billy in Murder Alley before The Fight: Lights Out starts to lose its luster. Thus, we'd like to inform you about some impending DLC, set to drop in December: the Duke DLC pack. Upon downloading, players are able to use all of the boss characters, including Duke, in both offline and online play. No price or exact release date has been set for the DLC, but we'll let you know as soon as we know. Now for news of the "immediately beneficial" variety: there's a new patch for The Fight: Lights Out. This patch, which will download as soon as you boot up the game, fixes "several small issues reported by players" and gives fisticuffers the ability to turn their fighter translucent, hopefully providing a better view of the on-screen kerfuffle. The PlayStation Blog has also put together a handy little tips video, which we've taken the liberty of embedding just past the break.

  • The Fight: Lights Out Review: Turn 'em out, party's over

    by 
    Justin McElroy
    Justin McElroy
    11.16.2010

    As we've all known for about 10 years now, the first rule of Fight Club is "You don't talk about Fight Club." Coincidentally enough, this is also the second rule. From this, we learn that people who take heavy blows to the skull are (1) not historically known to be good list-makers and (2) not so hot at marketing. Take Sony and ColdWood Interactive's The Fight for example. While the game is being sold as a gritty underground tournament brawler with HD graphics and 1:1 control fidelity, in reality it's actually a very cleverly designed Trojan horse. Yes, The Fight: Lights Out isn't so much a fighting game as it is an cunningly disguised exercise title designed to appeal to macho males who find the prospect of using EA Sports Active or the Your Shape series too emasculating to bear. And to its credit, it does succeed in getting you to work up a sweat. That's good, because as an enjoyable fighting game, it doesn't really fly. %Gallery-95944%

  • Preview: The Fight

    by 
    Kyle Orland
    Kyle Orland
    08.18.2010

    Sony had a new, roughly 60% complete build of The Fight on hand at a pre-Gamescom press event, and I have to say, my experience with the game couldn't have been more different from the one Chris Buffa had a few months ago (when the game still had its "Lights Out" subtitle). For one, I found the artificial intelligence to be at least competitive, if not overly hard. My computerized opponent -- a thin, bouncy, tattooed Asian gangster -- came at me constantly, using quick jabs to take advantage if I opened myself up with too many attacks and not enough guarding. The player who went before me actually lost to his computer opponent, a beefy black man in a wifebeater who countered an endless series of high, straight punches with some accurate low body blows. For another, I didn't notice any discernible lag between my real-life motions and the punches on screen. That's not to say there wasn't any lag -- in fact, there probably was -- but just that it wasn't easily discernible in the heat of the battle. I didn't find myself making a punching motion and then waiting for a second to see if the game would recognize it as a punch or anything like that. On the contrary, the game seemed pretty good about moving my on-screen fighter's arm almost immediately when I moved my own.

  • The Fight: Lights Out promises 60fps fighting on the Move

    by 
    Andrew Yoon
    Andrew Yoon
    04.16.2010

    Looks like the unnamed "Motion Fighter" for PlayStation Move now has a title. As revealed by the PlayStation.Blog, the game is now known as The Fight: Lights Out. For the uninitiated, The Fight is the Move's take on Punch-Out!, using the camera and two Move controllers to recreate your motions in a one-on-one setting. Producer John McLaughlin took a few jabs at the competition (read: Wii), emphasizing the visuals of his game. "There's been motion controller games out there without that graphical fidelity, and now on PlayStation 3, it truly is the platform that can deliver everything," McLaughlin stated. The Fight undoubtedly looks better than a Wii game (as it should), but we're most excited to hear that it runs at 60fps. Obviously, one of the biggest concerns surrounding the Move is the potential for input lag. If The Fight is capable of running at such a high framerate, it better deliver a truly fluid experience. We'll definitely get our hands on an updated build at E3 later this year.