the light and how to swing it

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  • The Light and How to Swing It: 4 ways to start retadin combat off with a bang

    by 
    Dan Desmond
    Dan Desmond
    02.29.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions! One of the perks of this job, at least in my mind, is receiving reader mail and interacting with the community. I love doing what I can to help people new to the spec; it's really why I started blogging and writing about retribution paladins in the first place! Anyway, last week I received an email posing the following question: I have noticed that some other ret paladins have very high initial DPS. How are they doing this and how can I do the same? The string of abilities and buttons you hit at the beginning of combat, called opening sequences or openers, are a much-discussed topic among theorycrafters and the community at large. Naturally, your first few attacks can set the pace for the rest of the fight. Fortunately, the spec is forgiving enough that even if you flub a button at the beginning of an encounter, your overall DPS won't go straight in the toilet. Even so, I have a few pieces of advice up my sleeve from my own experiences that can help you start the fight off right.

  • The Light and How to Swing It: Nerfing Holy Radiance to the ground

    by 
    Chase Christian
    Chase Christian
    01.29.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome. Paladins haven't always had the most amicable relationship with the community team and developers at Blizzard. Retribution paladins have fought for years with the blues over their perception of being constantly nerfed, which is a nice way to say that ret paladins enjoy playing the victim. Their claims do have some merit, though, as the paladin class has undergone major transformations in nearly every expansion, and not always for the better. In patch 4.3.2, the developers are handling a few balance issues. Fire mages are being tweaked downward, while hunters should be doing slightly better overall. Oh, and the mana cost of Holy Radiance is going up by 14%. Holy paladins are already complaining on the forums about this nerf, but the truth is that it's irrelevant. Even as Holy Radiance has seen two nerfs in as many patches, it's still an amazing spell. It takes a lot more than a 14% mana cost bump to erase Holy Radiance's dominance.

  • The Light and How to Swing It: Secondary stat discussion for the discerning ret paladin

    by 
    Dan Desmond
    Dan Desmond
    11.09.2011

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions! Since we're approaching what should be the final content patch before Mists of Pandaria, now would be a good time to discuss secondary stats. We saw in Wrath that things like haste and crit got out of control near the end of the expansion; a mage in my guild longs for the days when he could get his crit up past some absurd number and make fire "good again." I don't have the heart to tell him that no amount of crit will ever make him good -- but I digress. Let's take a look at those stats on our gear other than King Strength and how they work together to give us some big numbers.

  • The Light and How to Swing It: Paladin Protection glyphs

    by 
    Gregg Reece
    Gregg Reece
    11.03.2010

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Please send screenshots as well as any comments to my email at gregg@wow.com. We've recently looked at builds for protection and retribution, so let's continue that trend and take a look at glyphs. I'm going to review all of them, as we're getting pretty close to Cataclysm, and I'm going to also review them in a more global context instead of talking about what is going to help you on hard-mode Lich King. The way I've set it up is that everything that you're likely going to want without question has an asterisk next to it; those are pretty much things you'll want to take. If you look through the major and minor glyphs, you'll notice that there aren't very many marked as such. There's a reason for that. We just don't have that many spectacular glyphs that are useful in all situations for those types. That's not to say the other glyphs are bad (well, some are, but we'll get to that), but they're more situational and require some choice on your part.

  • The Light and How to Swing It: Levels 51-60

    by 
    Zach Yonzon
    Zach Yonzon
    06.07.2008

    This used to be the home stretch. In the old days, hitting level 51 was when players got their second wind after tiring out from the usually dreary 41 to 50. Now, however, it's just another bump in the road, with the endgame barely in sight. With Wrath of the Lich King looming over the horizon, the idea is to get through these levels as quickly as possible. Move along now, there's nothing to see here. Well, maybe a little, so we've cooked up this handy guide to see you through this not-quite-home-stretch.If you've gotten your Paladin to this point, congratulations. Give yourself a pat on the back for sticking through with what is generally considered to be a boring challenging class. I got through my Paladin on a love-hate relationship. I love the class but I hate how slow everything can be. If you've gotten this far, you likely know what I mean. Seal, judge, seal, auto-attack, and alt-tab to read WoW Insider. If you're still deciding on whether to play the class, Elizabeth's guide from 1 to 20 is a good place to look. There's also the stretch from 21-40 for those of you who've decided to see if the free mount is worth it (I like mine a lot, thank you very much).

  • The Light and How to Swing It: State of the class

    by 
    Chris Jahosky
    Chris Jahosky
    03.19.2008

    When I first decided to roll a Paladin, I had no interest in healing or tanking. I rolled one back in the days before Burning Crusade, back in the heyday of the Reck Bomb. The idea of having what seemed essentially like a Warrior who had access to spells and could self-heal was extremely enticing. I've also had a fascination with the Paladin ever since I played Final Fantasy IV (released here in the States as Final Fantasy II). I've had a Paladin in every game I ever played where it was possible to have one.I used paladins to great effect when I played Warcraft 2, and as anyone who's ever played Warcraft 3 can tell you, paladins were central to the story (Arthas Menethil, better known these days as The Lich King, started out as a Paladin of the Silver Hand under Uther the Lightbringer, the original Paladin). Oddly enough, when I started playing WoW back in June of 2005, my first character wasn't a Paladin (I rolled Horde, and thus couldn't). However, as soon as I started playing as Alliance on a different server, I created one immediately.

  • The Light and How to Swing It: Four things for 2.4

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    02.13.2008

    The 2.4 PTR is up, which means it's time for everyone's favorite pastime: complaining about the patch notes. ZOMG, more badge loot and no attunement for Hyjal? Blizzard is caving in to casuals! Another difficult 25-man raid instances? Oh noes, the gear gap is back and Blizz only cares about raiders! But class complaints tend to be more numerous and specific. In all the hubbub, it's sometimes hard to tell exactly what's going to happen to paladins in the next patch. So here, without delay, are the four things you need to expect in 2.4: 1. Enter the Sunwell. Whether you're sitting around picking at your toes after having cleared BT, stuck bumping your head up against SSC or The Eye, or just waiting for another 5-man, Patch 2.4 has a new PVE encounter for you. People who enjoy small groups can go to Magister's Terrace and fight Kael'thas, hardcore raiders can set foot in Sunwell Plateau, and not-quite-as-hardcore raiders can burst into the attunement-free Black Temple and Mount Hyjal.

  • The Light and How to Swing It: Levels 41-50

    by 
    Chris Jahosky
    Chris Jahosky
    02.05.2008

    This week I'm going to continue the class guide by talking about levels 41-50. This is the level range I dislike the most when playing most of my characters (more specifically, 45-50), but I'm going to include suggestions to help you get through it as fast as possible. Since you got your mount at 40, you'll notice a distinct drop in travel time, but please be careful when mounted -- enemy mobs can still hit you, potentially knocking you off your mount to make your escape on foot. You may have chosen to respec at 40 to Protection or Holy, but I'm continuing as Retribution for leveling purposes (though Prot grinding is also quite fun). As such, certain quests / areas may be harder for some specs than others, so I've tried to offer alternative zones when possible just in case you start having trouble.If you missed the last two installments of the leveling guide, you can find 1-20 here, and 21-40 here. Before we get started on level 41, I have a couple of recommendations: First, make sure your First Aid skill is leveled up and you have a nice stock of bandages, as sometimes you'll be low on mana and a bubble/bandage can save your life. Second, always carry around a stack or two of the best water (and maybe food) you can get, and if you've leveled cooking, try to keep yourself food buffed as much as possible. Third, take a deep breath -- some of the zones you have to quest in at this level range are notorious ganking grounds on PvP servers, and many have tough mobs that may give you trouble (especially if they have a level or two on you). You will likely find yourself running back from the graveyard a lot, and that's always frustrating. Just keep on at it, and you'll get through it.

  • The Light and How to Swing It: The paladin's guide to engineering

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    01.29.2008

    A couple of weeks ago, I wrote an article suggesting that blacksmithing may be the best profession choice for paladins. However, a metric load of engineers wrote in to inform me that a) I am dumb and b) engineering offers some great options for paladins. I disagree with option a on principle, but after doing some research, I've come to agree more and more with b. Engineering is indeed a viable (if still largely unprofitable) profession. While I might have soured on engineering after a torturous pre-BC time on my warlock, the new, revamped engineering has some wonderful tricks, toys, and ways to fill in the gaps in the paladin playstyle. The basics Dynamite and Bombs: They come in many forms, from these ultra-cheap versions to sophisticated gadgets. But no matter what type you make, they fulfill two important functions: they're wonderful ways to level engineering, and they provide a ranged attack/pull for a class that is otherwise lacking one. (Unless you grab Avenger's Shield or Holy Shock, but those are only available at later levels.)

  • The Light and How to Swing It: Levels 21-40

    by 
    Chris Jahosky
    Chris Jahosky
    01.23.2008

    Over here at The Light and How to Swing It, we've gotten behind on our class guide. If you missed the first installment and have just rolled a Paladin, check out Elizabeth's guide on levels 1-20. As Elizabeth said in her article, until you hit 40 or so, Retribution is probably the best talent tree for solo leveling unless you're doing a lot of instances where you are healing or tanking. Even so, Prot and Holy specs get far more effective at 40, so my advice is also to stay Ret until then, as it really will speed things up.Be prepared -- going from 20 to 40 will take you a lot longer than going from 1-20. If you're on a PvP server you'll have to level in a contested area (this means you are automatically flagged for PvP), and that means you are likely to be ganked by opposing players who will often be a much higher level than you. If you're on a PvE server there is no threat of ganking unless you flag for PvP or wander into an area held by the opposing faction, but the difficulty level also ramps up here as well. Mobs have more health and do more damage, and you will probably find quests are harder to complete. Generally, you won't need to group up for quests (your bubble and your ability to heal yourself is invaluable), but in many zones it's not a bad idea. Since Blizzard increased the amount of experience gained from quests in this level range, it may be advantageous to group up and finish a quest quickly, rather than do it solo.

  • The Light and How to Swing It: Blacksmithing for the rest of us

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    01.15.2008

    It's tough to figure out what crafting professions to take as a paladin. Jewelcrafting is fun, but the market is flooded. Engineering is great if you PvP, but otherwise it's not very useful. (Edited to add: I am wrong and forgot about the goggles. Please don't turn me into a chicken.) Tailoring and leatherworking are totally out. Alchemy is easy to level, but doesn't provide much of a return. And enchanting ... is a huge pain in the rear to get to max level. That leaves blacksmithing. Unfortunately, most blacksmithing items seem tailored for warriors or retadins. There's not a lot of craftable healing or tanking stuff out there, and blacksmithing is tough to level. So today we answer the question: What can blacksmithing do for holy and prot paladins in endgame? (Sorry, retadins, your stuff was covered in Chris's wonderful ret gear series.)

  • The Light and How to Swing It: Your epic mount quest -- for the Horde!

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    01.01.2008

    Happy New Year, healers, tankers and facesmashers! And what better way to ring in the new year than by ringing out your epic mount quest? Two weeks ago, we showed our Alliance brethren the way to their epic charger. Now it's time to help those anorexic Blood Knights get their own horse. WARNING TO ALLIANCE PALADINS: If you value your sanity, do not read any farther. The ease of the Horde epic mount quest, as compared to the Alliance one, will make you cry tears of blood, smash your face into the keyboard, and run wild in the streets with your hatred. Admittedly, smashing your face into the keyboard will help prevent you from being labeled AFK in AV, but do you really want to explain to your boss why you got "Blood Knights Are Pansies" tattooed across your lower back? Okay? Let's do this!

  • The Light and How to Swing It: Ret gear, part 2

    by 
    Chris Jahosky
    Chris Jahosky
    12.25.2007

    Two weeks ago, I presented the first part of a list of gear for aspiring retribution paladins. This week, I'm going to finish up that list and go over everything from gloves to librams to weapons. Again, this list is meant to help your up and coming or aspiring retribution Paladin get geared up correctly. Just as before, I'm going to skip over PvP gear (because that really doesn't require a list) as well as heroic / raid gear, which isn't really immediately accessible to you if you're just starting out. It was commented on last time, but just as a precaution, there is a lot of so called "Warrior" gear on this list and very little that has spell damage or intellect. As you improve your retribution set, you'll likely pick up gear that has more of those stats on it, but for now I suggest going for gear which increases strength / attack power and melee crit above almost anything else. Alright, let's get to it!

  • The Light and How to Swing It: The paladin epic mount quest for Alliance

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    12.18.2007

    Dinging level 60 isn't nearly as fun as it used to be. You're probably already in Outlands, smashing faces with Tier 2-equivalent gear and looking forward to your flying mount. But wait! You've still got one thing left to do in Azeroth. Yep, it's time to head back through the Dark Portal and get your epic charger. The Alliance and the Horde have vastly different questlines for their epic chargers, and I've got to say, the Horde one is tons easier. The Alliance one is so time-consuming that it might just be easier to shell out the gold for a regular horse/ram/elephantything. But for those who really want the status symbol, The Light and How to Swing It Presents: Getting your epic charger (Alliance) First off: if, as you're approaching 60, you can get your hands on Runecloth, Arthas's Tears, Arcanite (actually, start transmuting your own Arcanite a week before doing the quest if you're an alchemist), Stratholme Holy Water, an Azerothian Diamond or a Pristine Black Diamond, hang onto it. You'll need it later. Your local paladin trainer will tell you that it's time to go see Lord Grayson Shadowbreaker in the Stormwind Cathedral District. Shadowbreaker will give you two quests: Emphasis on Sacrifice is supposed to prove your loyalty to the Light, and The Work of Grimand Elmore will help you get your horse's "barding", whatever that is. Emphasis on Sacrifice is easier, so let's go do that one first. For Emphasis on Sacrifice, you must bring 150g to High Priest Rohan, a priest trainer in the Mystic Ward of Ironforge. In return, he'll give you his Exorcism Censer, which you can take back to Shadowbreaker. Shadowbreaker will then give you the quest Exorcising Terrordale. Head to Terrordale, the city just west of Plaguewood in Eastern Plaguelands. You need to use the Exorcism Censer on green circles that you'll find on the ground. Be prepared to face 1-3 spirits every time you use the Censer. After 25 spirits, you can return to Shadowbreaker and start work on Grimand Elmore.

  • The Light and How to Swing It: Ret gear, part 1

    by 
    Chris Jahosky
    Chris Jahosky
    12.11.2007

    Many of you will remember the series of articles I wrote about maximizing Paladin DPS a few months ago. The point of that series was to discuss how to DPS efficiently no matter what your spec was, but the subject of gear was only briefly touched upon. While it is important to know what to do (and sometimes, what not to do) in a fight, the type of gear you're wearing will heavily dictate how effective you are. There's no replacement for experience, but the right gear will turn a good Paladin into a great one.With that in mind, I'm creating a list of suggested gear for up and coming or newly 70 Retribution paladins, and where said gear can be obtained. I'm staying away from gear obtained by PvP because you really don't need a list for that, and raid / heroic gear is out because this list is for those of you who are just starting out. Individual pieces will be first categorized by slot, and then by the method obtained (crafted, quest, instance, etc), but I'm leaving it up to you to decide what you should get.

  • The Light and How to Swing It: Heal me! for dummies

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    12.04.2007

    So you're cruising along, leveling your paladin (who you probably picked up leveling again after 2.3, you lazy blaggard) when you finally find a group for the instance you've been dying to go to. You join the group ... and discover that it consists of a warrior, a mage, a rogue and a hunter. They need a healer. "But I'm ret/prot!" you exclaim. "I don't know anything about how to heal! How can I keep my party from become a splat on the floor when I'm not even holy?" Relax -- you don't really need to be a healing spec to heal regular, non-heroic, non-raid instances. All you need is a few add-ons, a tiny bit of gear, and some knowledge on how to properly play a healer. Addons The one addon that I found completely necessary for healing was Clique. This enables you to press a key and click on name bars to heal their associated players. I bind Flash of Light to shift-left click, Holy Light to shift-right click, and Cleanse to shift-middle click. (Shockadins might want to bind Holy Shock to shift-middle click instead, or BoP as needed. Lay on Hands is NOT recommended.) This worked so well that I went through half of Botanica the other day without noticing that some of my action bars weren't working. It's easy to configure, and since paladins have only a couple of healing options, it's simple to use.

  • The Light and How to Swing It: Command vs. Blood

    by 
    Chris Jahosky
    Chris Jahosky
    11.27.2007

    For a long time, there was no confusion as to what Seal should be used if you were a Retribution spec Paladin using a two-handed weapon. You would cast Seal of Command, and hope that each time you swung your mighty weapon that it would proc, dealing heavy Holy damage to your target. As a passive ability that only activated (on average) 7 times a minute, there wasn't much you could do other than auto-swing and cross your fingers (other abilities not withstanding).Ah, times they are a changin'. Burning Crusade made the Paladin class available to the Horde and all paladins got a new (but not the same) Seal: Alliance got Seal of Vengeance, and the Horde got Seal of Blood. I'm still not sold on SoV. There are times when it comes in handy, but for Retribution paladins it didn't replace the old standby, Seal of Command. Seal of Blood, on the other hand, can be looked at not just as an alternative to SoC, but a replacement. The question is... is SoB better than SoC? The answer isn't exactly cut and dry, so join me as I examine each Seal, and try and draw some conclusions.

  • The Light and How To Swing It: Surviving 1-20 as a pally

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    11.21.2007

    A lot of people want a high-level paladin to heal, tank, or (as of 2.3) smash faces, but aren't sure how to get up to the point where it becomes fun. Does it get beyond Seal of Righteousness, Judge, Seal of Righteousness, Judge, heal? How can I make the same content I've done five times interesting? When are people going to stop laughing at my blood elf? Read on, as The Light and How to Swing It takes you and your paladin to level 20. First off, you should know what to roll. Four races -- human, dwarf, draenei and blood elf -- can be pallies. If you're Horde, your choice is limited to one. Alliance have more choices, so you need to look at the racials of the classes and what races you've already played. If you haven't made a draenei yet, I would recommend them, as the 1-20 content will be new to you. Plus, the 1% hit aura is pretty nice. The human Diplomacy racial is killer if you're planning on doing heroics, and both Sword and Mace specialization come in handy if you're going Ret. As for dwarves ... well, dwarves have Stoneform, which is nice for PvP. There aren't a whole lot of benefits to being a dwarf paladin, but they are kind of cool-looking, especially female dwarves.

  • The Light and How to Swing It: A field guide to bad paladins

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    11.06.2007

    A couple lifetimes ago, I wrote a pretty comprehensive guide to bad rogues for Encrypted Text. I considered doing the same for paladins, but as I didn't have a 70 Pally yet, I decided to hold off for a while. Well -- good news, everyone! I'm 70, and it's time to offend every race, spec and playstyle with the Field Guide to Bad Paladins. Please direct all Crusader Strikes to management. The Guy Who Doesn't Understand Hybrids Identification: A long time ago, someone told this Pally that paladins can heal, tank and DPS. Unfortunately, they never bothered to tell him that you can't do all three at the same time. Paladins of this category are notorious for trying to do way too many things at the same time. He will pop a bubble and heal himself while tanking. He will run in and try to get a raid mob away from a clothie while in healing gear. He will tank with a two-hander. Mating Call: "Don't worry, guys, I can heal myself! Wait, it keeps getting interrupted ..." Habitat: Low-level instances. Management: This guy's heart is in the right place -- his brain is just elsewhere. This problem can usually be corrected with some education at low levels. If he keeps trying to tank and DPS at the same time, suggest he roll a Death Knight. "They can tank with two swords!"

  • The Light and How to Swing It: Pre-epic plate healing gear, part 3

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    10.23.2007

    Hmm, this list of pre-epic plate healing gear is becoming quite epic in itself. After we covered the upper body and lower body, it's time to discuss things that are not, technically, made of plate: cloaks, trinkets, weapons, shields and librams. Although I would totally like to have a cloak made of plate (or of PLATES!), and sort of wonder why there aren't armor classes on cloaks. It would keep all those pesky clothies away from our +healing and +spell crit cloaks. Mwahahaha! Anyway, on to the list, and I promise this is the end of the listiness. The column two weeks from now is going to be "A Field Guide To Bad Paladins", so please, save your eggs and tomatoes for that one.