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  • Doctor Who Worlds in Time shutting down today

    by 
    Jef Reahard
    Jef Reahard
    02.28.2014

    In case you forgot, there was a Doctor Who pseudo-MMO. We say was because as of today Worlds in Time is shutting down. If this is the first you've heard of it, well, we're sorry.

  • Make My MMO: Crowdfunding February 9 - 22, 2014

    by 
    MJ Guthrie
    MJ Guthrie
    02.22.2014

    In the world of MMOs, no news is not necessarily good news -- especially when it comes to crowdfunding. Silence often denotes a lack of progress on a game, and that can certainly make investors nervous. Thankfully, many games provide players with updates that we, in turn, provide for you here. If no news is bad, then news is good, right? Unfortunately, this doesn't hold true. In the case of Star Rider and Hot Rod Hustle, the news is that neither met its funding goals. So we say farewell to these two games from Make My MMO. And Pantheon: Rise of the Fallen's campaign was chock-full of news, but in the end, its Kickstarter didn't succeed either; Pantheon, however, is continuing the fundraising effort on its official site. At least some news is good! War of Omens also leaves this round up, but for different reasons: Players can hop in and play the game! Likewise, HEX: Shards of Fate and StarCraft Universe move on now that both have moved into testing. Another sandbox, Terrayn, also joins the Kickstarter ranks. To hear other good news, keep reading.

  • Massively's Valentine's Day roundup

    by 
    MJ Guthrie
    MJ Guthrie
    02.14.2014

    When a mob hits your eye with a big sharpened spike... that's not really amore! In fact, it's downright painful. But it's February -- a time when love is in the air, hearts are aflutter everywhere, and pink and red festoon your favorite MMOs. So in the spirit of the season, go ahead and give that mob an extra-hard love tap, right from... er, to the heart! And don't forget to collect whatever treasures it had for you because we all know Valentine's Day isn't all about the love; no, it's about the loot! Want to know where to get your hands on something special for this holiday? There are plenty of celebrations throughout the MMOverse offering a plethora of events and goodies. Check out some of the various Valentine's events and specials going on now.

  • Hold tight and pretend it's a plan! Doctor Who MMO shutting down

    by 
    Xav de Matos
    Xav de Matos
    01.15.2014

    Less than two years after launching, the free-to-play Doctor Who MMO, Worlds in Time, is shutting down with no chance of regeneration. "The Worlds in Time game will cease operation on February 28th, 2014," a banner at the top of the game's site reads. Microtransactions for the game have already been suspended, MCV reports. Developed by Sega-owned Three Rings, Doctor Who: Worlds in Time was a cartoonish adventure based on the long-running BBC series with gameplay composed mostly of mini-game puzzles. Three Rings announced the game in February 2011 and finally launched the project in March 2012. The good Doctor lives on in games with Doctor Who Legacy, a free-to-play puzzle-RPG from Tiny Rebel Games and Seed Studio, available on iOS and Android.

  • Doctor Who: Worlds in Time shutting down

    by 
    Jef Reahard
    Jef Reahard
    01.14.2014

    It's a day that ends in 'Y,' which means that somewhere someone is shepherding a free-to-play pseudo-MMO through its death rattle. Today that title is Doctor Who: Worlds in Time, a browser-based thing from developer Three Rings that's been operating since March of 2012. According to the official website, the game will shut down on February 28th. Microtransaction services have already been suspended.

  • Massively's winter holidays MMO roundup

    by 
    MJ Guthrie
    MJ Guthrie
    12.21.2013

    The holidays are here! That means the hustle and bustle of the season is in full swing, with gifts to get, treats to taste, deals to nab, and plenty of festivities to partake in -- and that's just in the MMOverse! Yes folks, there's a plethora of holiday celebrations out there -- so many, in fact, that it can be hard to keep track of them all, let alone participate to them! If you're trying to catch everything in your favorite games, we're here to help. We've got a round up of the various winter celebrations across the gaming sphere all bundled together right here for you. If something catches your eye, hop in and join in the festivities!

  • MMObility: Puzzle Pirates is perfect on the iPad, but Fleck falls

    by 
    Beau Hindman
    Beau Hindman
    06.28.2013

    It's been a week of ups and downs for me. The mobile MMO market is the often-ignored stepchild of the greater genre, so when a great new MMO comes along, I rejoice. And when a fun, older MMO closes down, I feel like weeping. As the mobile market begins to take over all of creation (and will probably make time travel possible as well), it's so good to see a game like Puzzle Pirates finally make its way to mobile devices. Sure, it's just iPads for now, but an Android version is marked for release this summer. This is a game that has been begging for a mobile release for some time now. Meanwhile, Fleck is an odd little MMO by Self Aware Games that I have covered in the past but that is soon closing down. I love the look and feel of it, but its real-world-based gameplay might be too odd for many to enjoy. Still, it had issues finding its footing. Let's talk about both in today's MMObility column.

  • Puzzle Pirates premieres promptly on iPad

    by 
    Justin Olivetti
    Justin Olivetti
    06.20.2013

    We knew it was coming, and avast ye mobile device lubbers, that day is here: Puzzle Pirates is now available on iPad. The free-to-play piratey puzzler has a long history on the PC but is one of the few MMOs to come out with a mobile edition as well. Puzzle Pirates was optimized for the iPad's touch controls but otherwise functions much the same as its browser brother. Announcing the platform release, Three Rings Design CEO Daniel James waved his hook-hand around and bellowed, "We believe the iPad is a great match for the depth of gameplay available in Puzzle Pirates. Easy-to-pick-up gameplay combined with co-operative teamwork and a rich world to make Puzzle Pirates a game that we know iPad players will enjoy." [Source: SEGA press release]

  • MMObility: The Chromebook 'All-In-One' project: More games

    by 
    Beau Hindman
    Beau Hindman
    06.14.2013

    This will be my last week using the new Chromebook Pixel, at least here on Massively. I will continue to look at its techier side of things on my personal blog, just as I did with the original Chromebook All-In-One project. The shorter time frame for this series can be explained by the fact that Chromebooks do admittedly cut out a lot of the browser-based MMOs out there by not allowing the usage of Unity or other plugins. Flash is allowed, but Adobe and other companies' recent disapproval of the use of Flash for mobile platforms came with a reason: It's often hard to run. Once HTML5 becomes more standard thanks to publishers like Jagex, I'll be able to comment more on that. It's also important to note that the Pixel is really just a nicer Samsung model, so you can refer to the older posts as well. I want to encourage everyone who is interested in Chromebooks to check out the Samsung ARM-based Chromebook I talked about last time. It's very inexpensive and quite literally does everything that the Pixel does, albeit on a much smaller screen that is attached to a weaker device that has a much lower build quality. Still, my time with the Pixel has amazed me with a wonderful, touchable screen, but the Pixel has also convinced me that the Samsung should be the flagship device for Chromebook, hopefully kept at the same price range while slowly improving in quality. Now, let's talk about the games. I found a few that run much better on the Pixel's beefier stats, but please refer to my Samsung coverage for 30 MMOs that run on both machines. The following list is especially good for touchscreens.

  • Second Wind: Spiral Knights

    by 
    Mike Foster
    Mike Foster
    04.18.2013

    There's something to be said for the rise of browser-based games. What once was an elephant graveyard of bad ideas, low-res graphics, and trite or incomplete game mechanics has now evolved into a veritable playground of new ideas and fun casual titles. Games like City of Steam and Drakensang Online continue to push the boundaries of what's possible in a browser window, delivering engaging experiences with depth and high fidelity. Browser game represent some of the coolest technological innovations in the MMO niche. They also, often, represent the very worst in predatory monetization schemes and "pay-to-win" exploitation. Spiral Knights does both. And it does both well.

  • Jukebox Heroes: Spiral Knights' soundtrack

    by 
    Justin Olivetti
    Justin Olivetti
    03.05.2013

    Wow, talk about a soundtrack that leaped up and bit me on the... earbuds! Sometimes I'm surprised how the smaller MMOs get treated to such lavish score releases while big-name games hoard their music to themselves, but in the case of Spiral Knights, I'm sincerely glad that this two-volume set was put out there for the world to enjoy. It truly is a kickin' project. Spiral Knights was composed and arranged by Harry Mack (Doctor Who: Worlds in Time, Braid). Mack likes the smaller indie projects, so tackling this was one of his more high-profile works. For this album, Mack said that he was inspired by retro games: "It pulls a lot from the 'sound' of an earlier era, coupled in with more modern, easier-on-the-ears instruments." The end result is a chirpy, peppy ride through a clockwork MMO, and trust me when I say that I had a hard time narrowing it down to just six picks. I hope that by the end of this column I'll have convinced you to listen to the rest of this terrific score.

  • The Perfect Ten: Creative MMO minigames

    by 
    Justin Olivetti
    Justin Olivetti
    02.28.2013

    Few people are without opinions on minigames in MMOs. Some love 'em, some hate 'em, and some just ignore 'em. Some even despise that I won't type "th." Takes all types, really. Personally, I'm all for including new types of enjoyable systems that can be repeated, particularly if it benefits my character in some way. There's also this perception that minigames are just for kids. It's true that more kid-centric titles like Free Realms and Clone Wars Adventures thrive on minigames like you thrive on deep-fried butter balls, but these little diversions exist all over the place in "grownup" titles too. Holidays are a favorite time to trot them out, although there are plenty that exist year-round. Today we're going to look at 10 creative minigames that have tickled my fancy over the year. Yes, I used the word "fancy." Whatcha gonna do about it?

  • Puzzle Pirates sails into new frontier: Tablets

    by 
    MJ Guthrie
    MJ Guthrie
    02.22.2013

    Avast ye mateys! After 10 years of working together to sail ships and fight foes utilizing puzzles, players in Puzzle Pirates get to set off on a completely new adventure. Well OK, to be precise the adventures will actually remain the same, but how players can access them will change; the pirate-themed social game focusing on cooperation is heading to tablets. Three Rings co-founder and CEO Daniel James explained that the company has been exploring the possibility of bringing the game to mobile devices since last year, and now it's reached the point where expanding platforms is feasible. Players will be able to switch between the PC and the tablet, playing the same game on the same account. Plans are also in the works to make the game accessible on other devices as well. James did note that with this change, anticipated upcoming features such as the Kraken will be delayed until after the launch of the game on tablets. Want to learn more about Puzzle Pirates? Check out Massively's exclusive interview with James.

  • Jukebox Heroes: A few of my favorite MMO soundtracks

    by 
    Justin Olivetti
    Justin Olivetti
    02.19.2013

    I could hear some of you thinking in disbelief last week, "If Age of Conan isn't one of your top MMO scores, what is? And just how much am I not sending you a Christmas card this year, you loser?" You were kind enough to just think it and not say it, but I could hear it even so. As we've mentioned countless times in this column, musical tastes are subjective. What's appealing to you may not be for me and vice-versa. What more is that musical tastes -- and favorites -- are always shifting around. I listen back to the jams that I enjoyed in the '90s and absolutely pity my younger self for such a deficiency in his musical diet. So I thought that I'd take a week off our normal soundtrack reviews to bring to you my current top six favorite soundtracks. This list comes with the caveat that it's always subject to future changes as I continue to listen through more soundtracks for this column.

  • Yo ho ho: Happy 10th birthday, Puzzle Pirates

    by 
    Beau Hindman
    Beau Hindman
    10.24.2012

    Puzzle Pirates is still way ahead of its time, despite the fact that it just turned 10 years old. For many years, MMOs have tried to get players to work together in real time in myriad ways, yet Puzzle Pirates is the only one that has approached the problem exactly in this way: having each player work a different puzzle to represent different activities. One player controls the direction and speed a ship travels, two players work a "bilging" puzzle to help keep water from filling in, perhaps a few more players man the sails, and another plays a puzzle that represents keeping the ship repaired. What you end up with is a pretty realistic depiction of a team working together to sail the high seas, fight NPCs, and attack other players. This same puzzle-based gameplay works its way throughout the entire game, making for a very unique and in-depth experience. It also ensures that players become experts at certain puzzles, something that easily represents the way a real-life sailor would become an expert at his or her station. In a word, it's brilliant. Massively checked in with CEO Daniel James on the occasion of the game's birthday. Read on for the scoop!

  • Previously on MV TV: The week of September 8th

    by 
    Beau Hindman
    Beau Hindman
    09.16.2012

    It's starting to cool down outside, at least here in Texas. Trust me, I know how strange that sounds, but the temperature during the middle of the day is moving up as usual and the mornings and evenings are pure bliss. If it's cold where you are now, settle down with a cup of coffee and take that newspaper and throw it in the trash! Who needs to read? Follow the magic links down below, and not only will you get the news, but it will be delivered in a completely non-newsy form: video game streams! Let's break down the top stories for this week. First, we'll be joined by the Pigster as he takes us on a tour of Spiral Knight's planet. Richie is still stuck in Guild Wars 2, but trooper that he is, he continues to file reports from the front lines. How brave! MJ returns this week with a recipe for Gnoll burritos from EverQuest II, a newbie tour through the character mines of Guild Wars 2, a quickie glimpse of the floating islands of Vanguard: Saga of Heroes, and an avocado dip recipe given to her by the pirates of Aion. I finish off by travelling back in time to a game called There, a title that kept me up for ages when I was younger.

  • The Game Archaeologist interviews Puzzle Pirates' Matt Jensen

    by 
    Justin Olivetti
    Justin Olivetti
    07.24.2012

    Two weeks ago, we opened the book to a strange game indeed. The odd combination of swashbucklers and minigames has sentenced Puzzle Pirates to the fringe of MMO society, yet it's thrived there as an offbeat title that caters to a... very select and fanatical crowd. Which is totally cool with me, by the way. I love MMOs that take a path less-traveled. Today I got the pleasure of sitting down with Puzzle Pirates Lead Developer Matt Jensen to talk about what it's like to work on the lovechild of Captain Hook and Bejeweled. If nothing else, he convinced me that it would be awesome to work at Three Rings Design because the dress code every day is peg legs and frilly blouses. His team also has one of the coolest offices ever.

  • The Game Archaeologist: Puzzle Pirates

    by 
    Justin Olivetti
    Justin Olivetti
    07.10.2012

    Up until this point in my life, Puzzle Pirates has always been that "oh yeah, that actually exists!" game to me. Even when I do lists of pirates in MMOs, this title slips right off of my radar. Maybe it's because Puzzle Pirates doesn't make waves (har!) these days, or maybe it's been around for so very long. I can't be the only one; the last time Massively talked about Puzzle Pirates was three years ago. I think that part of Puzzle Pirates' forgettability is that it doesn't exactly scream MMO. I mean, its combat is more cerebral than anything else, it's all cutesy and stuff, and even its name suggests a casual flash title than anything deep and substantive. Yet I have friends with a long and abiding love for this game, people who always chide me when I forget it. So to peer pressure I bow: It's high past time that we gave Puzzle Pirates its due as part of the MMO genre. Avast, ye landlubbers, and swab those peepers: We be goin' to sea!

  • The Soapbox: The death of AAA

    by 
    Beau Hindman
    Beau Hindman
    06.26.2012

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. I think we're all pretty familiar with the tragic story of 38 Studios by now. If not, take some time to familiarize yourself with it. Essentially it is a tale of massive dreams, botched plans, and hundreds of job losses. I'm not yet sure exactly what went wrong, but I have a feeling that the lackluster response to the studio's stand-alone title might be to blame on top of the poor performance in the high-end of the company. Either way, I have seen many comments exclaiming the end of the big-budget title or at least more trepidation from governments that feel the need to get into a game (no pun intended) they were unfamiliar with. If we could take a poll of the several million "AAA" MMO players in North America, it's my bet that most of them simply go from one title to the other. The RIFT players who are now enjoying Star Wars: The Old Republic came from World of Warcraft, and before that (if they played MMOs before WoW) they might have been City of Heroes fans and EverQuest players before that. For a long time, large studios held all of the players. Then, AAA started rolling down the steep hill to where it is now.

  • Rise and Shiny: Doctor Who: Worlds in Time

    by 
    Beau Hindman
    Beau Hindman
    06.10.2012

    Somehow, a new title by Three Rings, the maker of some of my favorite MMOs like Puzzle Pirates and Spiral Knights, slipped through the cracks. I pride myself on knowing about every new MMO that is coming out, even if I don't play them much. For some reason, though, Doctor Who: Worlds in Time slipped under my radar. Hey, nobody's perfect. Needless to say I was excited to check out the title even though I'm not a fan of the current Doctor. (Tom Baker fan, all the way. After that they all seemed too goofy. The theme song is still the coolest ones in sci-fi, though.) Doctor Who is like prog rock: tolerable only in small amounts, unless it's Rush. Once I logged in, I found a clever little game that utilizes many of the same mechanics of Puzzle Pirates and Spiral Knights. It's got familiar, puzzle-based, real-time group gameplay that I wish other games would implement. Star Trek Online could solve its ridiculous problem of having only single-player ships by giving players unique "jobs." Those crew members could sit at individual stations and solve puzzle in real time to help do their part. It works in Puzzle Pirates beautifully. Doctor Who: Worlds in Time uses the same instant group mechanic that Spiral Knights does, but it has other problems. In the end, I was a bit confused and often bored by the title.