TomonobuItagaki

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  • Playdate: Breaking the sound barrier in 'Fast Racing NEO'

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    12.11.2015

    Nintendo's seemingly forgotten about the futuristic, hyper-fast racing series F-Zero when it comes to a Wii U release, but developer Shinen hasn't. We first caught a glimpse of Fast Racing Neo at PAX this year and came away incredibly excited, so of course we're streaming it today. But that's not all: We're also going to spend some time with the troubled The Devil's Third from Ninja Gaiden and Dead or Alive mastermind Tomonobu Itagaki. Join myself and Sean Buckley as we broadcast two hours of Wii U games starting at 6 PM Eastern / 3 PM Pacific.

  • DS Fanboy Review: Ninja Gaiden Dragon Sword

    by 
    David Hinkle
    David Hinkle
    04.07.2008

    Click for more screens from Ninja Gaiden: Dragon Sword As you can imagine, many were worried when Itagaki showed off the DS entry in his beloved Ninja Gaiden series. Would the groundbreaking new control scheme set the bar for action games on the system or would it be an unresponsive and unrefined mess, causing you to contemplate throwing your DS against the wall? Well, I'm happy to report that none of these fears ever pan out in Ninja Gaiden: Dragon Sword, which is a pretty great game overall.It turns out, the game is pretty much everything we hoped it would be: a benchmark for how to do an action game on the DS and how other developers can create a great DS entry in their own respective franchises.%Gallery-4937%

  • X3F vs. Tomonobu Itagaki: Ninja Gaiden II difficulty concerns

    by 
    Richard Mitchell
    Richard Mitchell
    01.14.2008

    Gamerscore Blog recently extended us the offer to ask Tomonobu Itagaki, the outspoken head of Team Ninja, one question about Ninja Gaiden II. We thought long and hard about the question, and this is what we came up with: some changes have been made to Ninja Gaiden II to make it more accessible to the gaming community at large, most notably the regenerating health system. What do you say to gamers who are worried that Ninja Gaiden II will be less challenging as a result? You may behold the detailed answer to that question (in video form) after the break.

  • Joystiq interviews Team Ninja's Tomonobu Itagaki

    by 
    Richard Mitchell
    Richard Mitchell
    08.02.2007

    The fine folks at Joystiq recently got a chance to sit down with Dead or Alive creator and snappy dresser, Tomonobu Itagaki. During their chat, Joystiq had a chance to ask Itagaki a few questions about upcoming projects, reviews of Dead or Alive Xtreme 2, and what he thinks about the current crop of consoles. We won't spoil the whole interview for you, but, as Xbox 360 fanboys, we would be remiss if we didn't tell you that he prefers the Xbox 360. Oh, and if you're a Tekken fan, it's probably best you don't mention it around him. Hit the "Read" link for the full interview.

  • Team Ninja designer tells complaining PS3 devs to 'get out'

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    06.14.2007

    The developers in Tecmo's Team Ninja don't much care for subtlety, not in their games and certainly not in their comments to the press. Ninja Gaiden Sigma director, Yosuke Hayashi, is fast on his way to becoming a miniature Itagaki (an Itsygaki, if you will) after speaking to Eurogamer in London yesterday. When the topic of developers noting difficulty in creating games for the PlayStation 3 comes up, Hayashi suggests, "if they think it's difficult, they should get out of the ring." Hayashi explains that in being a creator of games and in position to receive money from players, Team Ninja "shouldn't complain about the difficulty." Outspoken he may be, but the man at least implies that he'll stick to his guns as well as the PlayStation 3. "As I said, people who complain about the difficulty of creating games for PS3 should get out, right? While I'm saying that kind of thing, if I get out myself, then what I say doesn't mean anything! So, I should stay - right?" You be the judge of that when Ninja Gaiden Sigma gets out in a few weeks.

  • Team Ninja: no Ninja Gaiden Sigma for you!

    by 
    Richard Mitchell
    Richard Mitchell
    06.04.2007

    We hope you weren't holding your breath for an Xbox 360 port of Ninja Gaiden Sigma. Team Ninja's Tomonobu Itagaki has confirmed that the team has no plans to port the PS3 title. Of course, Xbox 360 owners can play both Ninja Gaiden and Ninja Gaiden Black, the games on which Sigma is based, but it's somewhat disheartening to know that 360 owners won't get a taste of Sigma's additions. According to Itagaki, Sigma was designed for Playstation followers who never had a chance to experience the game on the original Xbox. Not to worry though, as he assures the world that Team Ninja is "taking new challenges" on the Xbox 360. Here's hoping that these challenges are related to an actual Ninja Gaiden sequel and not the next generation of breast physics.

  • Itadaki says PSP too powerful for Ninja Gaiden

    by 
    Andrew Yoon
    Andrew Yoon
    05.18.2007

    We're certainly impressed by Team Ninja's upcoming DS Ninja Gaiden game. But why is a hardcore 3D action game being developed for Nintendo's admittedly weaker handheld, especially when it comes from the typically technology-savvy team at Team Ninja? GamePro questioned the infamously opinionated Tomonobu Itagaki on why they avoided the PSP platform. "The design philosophy for the PSP as a piece of hardware is a home gaming machine ... If we were gonna make it for PSP, it'd be better for us to make it for a powerful home system instead," he said. The PSP can display console-quality graphics, unlike the DS. It seems as though Itagaki would be far more interested in creating a new game for a home console rather than a portable, especially if it would take a similar amount of effort. Puzzlingly, he believes that hardcore gamers wouldn't want a Ninja Gaiden game to appear on Sony's handheld. "I think if I were to develop this game on the PSP, most of my fans would be upset." Sorry to prove you wrong Itagaki, but we're more than a little upset that you think that way.

  • Stylus slash: Ninja Gaiden explained with helpful video

    by 
    Alisha Karabinus
    Alisha Karabinus
    05.11.2007

    If you can manage to focus on anything other than the amazing footage in the video after the jump, you might notice that there's a great explanation of the controls in Ninja Gaiden Dragon Sword. Stylus controls seem to make sense in this fast-paced title. Need to slash a guy in his face? Then do it. It's just that simple. But it's the gameplay footage that's the real star in this video. Even in demo form -- with easier enemies, apparently -- the game looks stunning, and compared to many DS titles, technically amazing. If Ninja Gaiden can look this good, the possibilities for the DS suddenly seem just short of infinite.

  • Demonstration: Ninja Gaiden DS stylus controls

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    05.11.2007

    Captured at Tecmo's recent "Night Out '07" event in Japan, the above video delves into the control scheme of the upcoming stylish and stylus-driven Ninja Gaiden: Dragon Sword. In what could either be a profoundly intuitive adventure or a fundamentally awkward disaster, series protagonist Ryu Hayabusa is controlled entirely by taps and slashes on the DS touch screen, with blocking being handled by any one of the neglected buttons. The demonstration makes jumping, attacking and flipping out seem pretty simple in the face of multiple enemies, but it's impossible to tell just how accurate and responsive stylus strokes really are. Though it's graphically quite a departure from the Xbox and forthcoming PS3 iterations, Ninja Gaiden: Dragon Sword still manages some impressive character models, no doubt enhanced by the use of scrolling, prerendered backgrounds. Static backdrops open up the (trap)door to camera issues and off-screen attacks, but the angles don't seem to be too obtrusive in the demonstration. Outspoken designer Tomonobu Itagaki's appearance at the end of the clip is at least comforting -- we know he's somewhat of an expert at touching hostile targets.

  • Ninja Gaiden DS and 360 "similarities"

    by 
    Richard Mitchell
    Richard Mitchell
    04.11.2007

    Speaking to CVG, Team Ninja head honcho, Tomonobu Itagaki, revealed a teeny tiny little tidbit about the upcoming Ninja Gaiden 2. Those of you who venture outside the safe and comforting walls of X3F may have heard that Ninja Gaiden is making its way to the Nintendo DS. Cleverly titled Ninja Gaiden: Dragon Sword (get it? Dragon Sword?), the game utilizes the stylus to pull off all of Ryu's sick ninja moves. When asked about possible similarities between Dragon Sword and Ninja Gaiden 2, Itagaki responded, "Well... I am personally overseeing the development of everything from the story through to the gameplay elements for both games, so if you're observant you may be able to extrapolate some similarities between the two, yes, and not just in the area of story." We're assuming that Ninja Gaiden 2 won't magically turn any HDTV into a touch screen, so it's likely that the two games will share some other gameplay related features. We have no idea what those would be, and Ninja Gaiden: DS doesn't arrive until the end of this year, so we'll have quite a while to guess. Any ideas?

  • Wii Dead or Alive possible?

    by 
    JC Fletcher
    JC Fletcher
    02.26.2007

    Computer and Video Games asked Dead or Alive creator Tomonobu Itagaki about the possibility of putting his franchises on the Wii, and, while no concrete information was given, Itagaki indicated that he had at least thought about it. Specifically, he was inspired by Wii Sports Boxing to think about Wii fighting games. It doesn't take much of a leap to conclude that if Itagaki and Team Ninja make a fighting game for the Wii (and they should!) then the words "Dead" and "Alive" will somehow figure into the title. Dead or Alive is fine-- we admit that we've bought every version of Dead or Alive 2 that's been released in the US for some reason-- but what we want to see is Ninja Gaiden. We can't believe we haven't thought about how awesome Wii controls in fast-paced 3D action games would be, but now we can't stop daydreaming about it. Of course, it's possible that whatever the new franchise is that he's planning could end up being a Wii action game in a new setting. [Via Game|Life]

  • Scalding sake: Itagaki counters sexual harassment claim

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    11.28.2006

    The flurry of legal blows between Dead or Alive designer, Tomonobu Itagaki, and the alleged target of his devastating groping attacks continue this week with demotions being handed out and countersuits being considered. Earlier this month, Itagaki fell into the dubious spotlight after a woman, previously working under him at Tecmo, filed charges of sexual harassment. Though it was somewhat unclear at the time, it was implied that Itagaki had been demoted and that his employers wanted nothing more than to sweep the whole affair under the rug. A Gamespot report details Tecmo's official response, which is firmly on the side of the eccentric (and occasionally drunk) developer. "The alleged sexual harassment of the former employee by Itagaki never took place, and Tecmo did not issue an unjustified notice of dismissal to the former employee." The company insists that the female employee left of her own volition following an internal investigation. Their own conclusion was that her actions stemmed from personal problems, despite the fact that she and Itagaki "mingled personal affairs with their corporate responsibilities." They were both demoted and had their salaries chopped down. Meanwhile, Itagaki is planning to launch a countersuit in order to avenge his pristine and generally likeable reputation. [Via Xbox 360 Fanboy]

  • Scalding sake: Itagaki charged with sexual harassment (by real woman)

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    11.07.2006

    "Hey baby, can I buy you a drink?" "I don't think so." "You just performed a ten-hit combo ... on my heart." "Oh dear lord." "I wanna put you in a counter hold of love." "Physical violence. I'm strongly considering it." "Do you kick high?" The lead developer of the Dead or Alive series and the forthcoming ball jostling, highbrow-raising epic, Dead or Alive Xtreme 2, has been charged with sexual harassment. This one practically writes itself. In the interest of readability and undeniably smug tone, however, rest assured that a human being (more or less) has written all the text that follows. As if drinking on the job and speaking ill of competitors wasn't enough to convince you that Tomonobu Itagaki was a complete failure at being a Japanese stereotype, you may now append "allegedly harasses female ex-employees" to the list (and then note how much better that is than "harasses ex-female employees"). According to Japan's ZakZak and Gamebrink, the Dead or Alive mastermind has been slapped with a 10 million yen ($85,000) sexual harassment charge by a woman claiming to have endured and dodged his wily hands for the duration of her employment between 2003 and September 2006. Itagaki has admitted to having the relationship (much to the chagrin of his wife and kids, no doubt) but insists that the supposed mammary molestation was completely consensual. The reports also imply that Itagaki has been demoted within Team Ninja, a move which could be interpreted as a slap on the wrist or a swift shove out of the spotlight. It looks like the latter tactic hasn't been very effective thus far. [Via Xbox 360 Fanboy]

  • TGS: DOAX2 video makes us feel naughty

    by 
    Richard Mitchell
    Richard Mitchell
    09.21.2006

    The TGS video madness continues with this clip of Dead or Alive Xtreme 2. We all know DOAX2 is about watching digital hotties in swimsuits, but this is just south of ridiculous. Just when you thought Itagaki and friends couldn't get any raunchier (remember the E3 video?), they go and make this. Let's just say this: the video is technically safe for work, but don't let anyone catch you watching it. Before checking out the video, we would be remiss if we didn't note a few things. One, it looks like the hair physics have improved since DOA4. Two, the game should hit the States on November 15th (before Japan actually). Our Japanese is rusty, but we're guessing that the date mentioned for Europe was "coming soon" -- can anyone translate? Click onward if you dare; you have been warned.

  • Start your day with DOAX2 scans

    by 
    Richard Mitchell
    Richard Mitchell
    07.26.2006

    Xboxygen has scored some scans of DOAX2 from the latest Famitsu. To be honest, some of these pictures are downright shameful. But, what should we expect from a man who designs his games drunk? Take a look at the upper left corner of the first scan for a little scissor icon. Digital pin-ups? Just for a change of pace, the second scan features actual volleyball and jet skis.Anyone care to translate, or are the pictures universal?[Thanks, gaetge]

  • Itagaki confesses to drinking on the job

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    07.05.2006

    He's been called an eccentric, a rock star, a hypocrite and once, even a game designer. Tecmo's Tomonobu Itagaki has been called a lot of things and, following on from an interview conducted by Kinkyzoo Kakalukeia Kikizo, we suspect that "drunkard" may be the next label appended to the already impressive list. When queried about how he gets his ideas, Itagaki calmly claims that he often sees them at the bottom of a bottle of whisky. "Of course, there are ups and downs, waves, of how I drink in terms of the amount, but it's a long period of time. In the last ten years - not that you asked this question - I think I had better ideas when I was drinking whisky. When I am drinking shochu, that's a conservative drink, so the ideas are not that great. Beer is just like water to me, so it just helps me and everyone else loosen up a little bit, it doesn't really contribute to coming up with ideas." The interview mostly stays on the topic of Dead or Alive Xtreme 2 (a game which Itagaki says he's developing as a hobby), but does reveal that Ninja Gaiden 2 is currently in its planning stages. If alcohol is a vital ingredient in games like Ninja Gaiden, we say let Itagaki and his team have a drink and loosen up. Heck, we encourage him to drink himself into a stupor -- we're sure a couple of vomit-encrusted keyboards are worth receiving another refreshingly difficult ninja kill-em-up. The man's outspoken for certain (don't forget his 5 most hated games, Tekkens 1 through 5), but he usually does a good job of sticking to his promises. That's one trait that many game designers could do well to adopt. Well, that and raging alcoholism. [tHaNKsh enbob89! Hic.]