trial-of-the-crusader

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  • Blizzard on raid design evolution

    by 
    Olivia Grace
    Olivia Grace
    04.28.2014

    Lead Game Designer Ion "Watcher" Hazzikostas has written a very extensive blog on the evolution of raid design, the first installment of which went live this morning. In this first part, Watcher covers the history of raiding, from the launch of the game in 2004 all the way through to the end of Icecrown Citadel in 2010. For many, these were the glory days of raiding and World of Warcraft alike, well, if you believe the forums at least. Watcher talks about the developers' aims to make raiding more accessible, and to improve the gameplay of groups by reducing them in size -- one healer in a group of fifteen healers can't have as big an impact as one healer in a group of five or two. He also discusses the introduction of varying difficulties in raiding, and looks back over all the patches of some of the game's greatest raids. Hit the break for the full post.

  • The Queue: Benjamin Franklin created the internet to resurrect himself

    by 
    Matthew Rossi
    Matthew Rossi
    08.08.2012

    Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Matthew Rossi is writing this sucker today. I'm kidding. Sort of. Ben is one of my personal heroes, though. In today's Queue, I answer a bunch of tanking questions. I know -- I was as shocked as you are. Matthew2 asked: I finally got around to making a DK and leveling it. (I'm a tank - my first tank!!!) Having said that: Is DPS in Blood Spec viable for 5 mans? I'm not a raider, I just want to learn my Blood spec and tank with it and dps with it in instances that I am learning about. Is it ok to use death and decay if I'm in Frost Presence when I'm DPS'ing? And I don't yet have unholy presence, so I'll pre-ask: "what spec should I be using as DPS in PvE [assuming i'm a blood dk if that matters]? Clearly, I don't know this class yet - any good sources to learn about being a DK?

  • Mists of Pandaria Beta: The best model return ever

    by 
    Matthew Rossi
    Matthew Rossi
    08.06.2012

    Back in Wrath of the Lich King, I had a two-handed sword model I loved from Trial of the Crusader, a raid I didn't love. That sword was Reckoning, picked up on an alt run that I tanked because I was main spec prot back then. I used it for a while, until ICC came out and I replaced it with better. Since I had no idea they'd introduce transmogrification down the road, I figured I'd never use it again and disenchanted it for materials to enchant the ICC weapons. Cut to now. I've been running Trial of the Crusader-10 every chance I get for a shot at replacing my lost Reckoning. I have a Justicebringer banked, but neither the Trial sword model nor the mace (which, in fact, you can't even get anymore) and I despaired of completing my Trial weapon set. The Alliance versions are so iconic in their Alliance identity that I really feel compelled to try and acquire them. And now, I can without having to talk someone else into forming a raid. The new Horde and Alliance quests in Jade Forest now contain various reused Trial of the Crusader weapon and armor models. Above, you see my draenei using the Greatsword of Kofinna Kottr, which is an exact match for heroic Reckoning. I also picked up Captain Rogers' Polite Knocking Stick, which brings back the Catastrophe model. There are also several green plate drops I can confirm as having TotC models, like the chest and helm I have equipped in the SS (which use the DK models). I know for sure that the Horde quests give a version of the Dual-Blade Butcher if you're looking for that model, but I haven't seen their plate yet. Just on my warriors, I've seen versions of the TotC one-handed axe, sword and mace as well. I know sometimes people don't like seeing models get reused, but for me as a transmog junkie, this is the best news ever. I don't have to run TotC anymore! Although I'm still going to until Mists comes out, just in case. It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

  • Random raid factors and the high cost of failure

    by 
    Allison Robert
    Allison Robert
    01.30.2012

    Klepsakovic over at Troll Racials are Overpowered has a thought-provoking post asking how Blizzard's advancing raid model is affecting players and how they relate to each other. In particular, he zeroes in on a point that I think a lot of players sense but never really articulate: Not every player in a raid is going to be equally stressed by a fight, and when the stressed party or parties is randomly determined, things get ugly fast. Compare this to encounters where the primary difficulty is role-specific or even player-specific. Good DPSers pushed their output to the limit on Patchwerk, healers learned to anticipate damage during Malygos' Vortex while one or two people got good at yanking sparks into the raid, and tanks grew experienced with fast pick-ups on Kael'thas. But the average raid group, even when experienced, probably tripped over and over again on encounters like Teron Gorefiend or Anub'arak. When you can't control who gets targeted by Shadow of Death or Anub'arak's spikes and when the randomness limits the experience that any one player can get ... Well, it's easy to see how certain fights acquire the nightmare moniker.

  • Taking out the trash

    by 
    Matthew Rossi
    Matthew Rossi
    01.26.2011

    I always thought I would love a no-trash dungeon. I came up in raiding in the days of MC and BWL, raids that were absolutely chock full of trash. AQ40? Oh, so much trash. Trash to the point of absurdity. Going into the original Naxxramas meant dealing with a huge space absolutely stuffed full of rotting, slimy, or arachnid horrors. You spent far more time coordinating pulls on those annoying warlocks in Blackwing Lair and their dynamite-throwing goblin friends than you actually did on bosses. In The Burning Crusade, the 5-mans had trash galore. Five, even six packs in Shadow Labyrinth, constant streams of adds in Shattered Halls, complicated trash pulls in Karazhan and Serpentshrine. I still remember with dread being the tank standing there using spell reflection to get the attention of Hyjal caster waves. Dealing with trash has always been a part of the game, as it has been part of the genre. In fact, one of the reasons that Naxxramas 10/25 felt so empty to me was that it simply held less trash than it did as a 40-man raid at level 60, so huge stretches of the place were deserted, as if Kel'Thuzad had gone on a staff-cutting binge and pink-slipped half of the Scourge before you even got there. After we'd gotten Ulduar more or less on farm and moved on to Trial of the Crusader, I was pretty ready for a break from trash. I was very excited about a trashless dungeon where you just fought bosses. Wouldn't that be epic? Wouldn't it be awesome for every fight in a raid to be an epic struggle against a named, powerful adversary? Turned out, not so much.

  • The OverAchiever: The good, the bad, the ugly, and the weird

    by 
    Allison Robert
    Allison Robert
    12.30.2010

    Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, we reminisce on that auld lang syne ... that nobody really misses. It occurred to me recently that we've never really done a retrospective piece on achievements. Sure, we've rounded up stuff like entertaining achievements and evil achievements, but we've never really looked at their impact on the game as a whole. There's an article in that, but it won't be this one. New Year's Eve is tomorrow, and I'm in the mood for some brainless fun. While I was writing this article, a number of the achievements that came to mind were the product of tier 7 raids, and I think I know why. Wrath raiding achievements were the first time Blizzard had experimented with their inclusion in raid content, and the implementation occasionally had some bizarre results. There was also the pressure cooker of having to finish Glory of the Raider before the rewards disappeared (a very belated announcement), and there was never that sense of urgency with Ulduar or Icecrown achievements. Anyway, let me know what you think.

  • The OverAchiever: How to get disappearing mounts

    by 
    Allison Robert
    Allison Robert
    11.04.2010

    Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, we offer supplication to the gods of RNG. Four mounts will be disappearing as a result of current Wrath achievements becoming feats of strength in Cataclysm. As such, this article's essentially an extension of The OverAchiever: Do them now!, which singled out all of the known future feats. If you're interested in snagging a Swift Zulian Tiger, Swift Razzashi Raptor, Swift Alliance Steed/Swift Horde Wolf or Crusader's Warhorse, you'll find some information past the cut.

  • The OverAchiever: Do them now!

    by 
    Allison Robert
    Allison Robert
    09.30.2010

    Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, it's time to get a move on. We've had some recent news concerning achievements in categories we've already covered, and my original intent this week was to play catch-up with that in addition to finishing off the new reputation, world event, and feat of strength achievements in Cataclysm. However, given equally recent news concerning achievements that are set to become feats (and may do so as early as patch 4.0.1), I thought it would be more sensible to cover the stuff that you'd want to do as soon as possible before it disappears. I've cross-checked the list of known Cataclysm feats of strength against the feats already present in game, and as far as I know, this should be a comprehensive set of current Wrath of the Lich King achievements that will become inaccessible as of patch 4.0.1, patch 4.0.3, or Cataclysm's release (or at least, a comprehensive list as of the current beta and PTR builds). I've written this list assuming the following: Although it hasn't been officially confirmed that all of these will disappear in patch 4.0.1 or 4.0.3 rather than the expansion itself, for the time being, I'm guessing it's one of the two patches you need to worry about. With the recent announcement of arena Season 8 ending on Oct. 12, 4.0.1 may hit in less than two weeks. Zarhym's post just made it clear that the season could end as early as the 12th, not that it definitely would, and there's still a lot of stuff to fix on the PTR and beta -- but every Tuesday from hereon is a potential patch day. Accepting Oct. 5 or 12 as possible patch dates, I've included an opinion on the feasibility of getting the following achievements done as quickly as possible.

  • Wrath Retrospective: Ulduar and Trial of the Crusader, part two

    by 
    Mathew McCurley
    Mathew McCurley
    06.21.2010

    Trial of the Crusader was, for all intents and purposes, an experiment. The world part of raiding, from suppressor rooms to the Twin Emperors and beyond, has always been the stifling mechanic of trash. "The real meat of the dungeon's content should be the boss fights," the masses cried! And for the most part, they are right. Trash serves many purposes, from creating artificial time sinks and flavor, to teaching players mechanics that they would then need to hone, skill wise, against a boss. Trial of the Crusader paved a very different path, succeeding in many areas, but ultimately failing in many others. ToC was uneven at best, soul-destroying at worst. Let's look back!

  • Arcane Brilliance: Level 80 mage gearing road map, part 2

    by 
    Christian Belt
    Christian Belt
    05.22.2010

    The dawning of another Saturday brings with it another edition of Arcane Brilliance, the weekly mage column delivered direct to your driveway by a paperboy who blinks from house to house, fending off overprotective guard dogs with the occasional conjured ball of flame and constantly demanding his two dollars (I really, really wish I could have found an actual clip of that, but yet again, YouTube has failed me). It's all pretty impressive, especially when you consider that this paperboy is also wearing a dress. Okay, after last week's part one of this topic, many of you disagreed with my assertion that a fresh level 80 mage should attempt to upgrade his gear prior to jumping into random heroics. I understand this point of view. Farming random heroics is by far the fastest way to gear up initially, and it is true that if you find the right groups, you and your pathetic new-80 DPS may be viewed less as a liability and more of a charity project. Thinking about it, I too secretly enjoy having someone in the group who's needing on blue drops because they're honest upgrades for him. As long as we have a decently geared tank (or a healer who's capable of keeping him up even if he isn't), even a dungeon run with terrible damage dealers can go relatively smoothly. If you wish to gear up as rapidly as possible and you don't mind the idea that you won't quite be pulling your own weight at first, then by all means, skip my first few suggestions for gearing up and head directly for the random heroics. Better yet, get together with some better-geared guildies and queue together. That way you'll always be in a good group and one that doesn't absolutely require you to be up-to-par right away. This week, regardless of the path you've taken to get there, I'm going to assume that you've been industrious and spent a significant amount of time gearing through drops and collecting emblems in those random heroics. Here's the general road you should be following ...

  • The OverAchiever: Endangered achievements

    by 
    Allison Robert
    Allison Robert
    05.13.2010

    With Cataclysm news ramping up lately, one of the things I've been thinking about is the possibility of certain achievements going bye-bye. While achievements have only been in the game since patch 3.0.2, we've already seen a few of them (and/or their rewards) go to that big MMORPG in the sky. Blizzard's tended to do this when an achievement would simply have been too easy past a certain point, or -- as with Timear Foresees -- when game changes rendered them obsolete. Below are four achievements that I think might be facing the firing squad as we ramp up to Cataclysm. (I'm sure there are more, but these were just the ones that occurred to me first.) I'll be revisiting this article later to see if I was correct about any of them.

  • The OverAchiever: The 25 most evil achievements, part 1

    by 
    Allison Robert
    Allison Robert
    04.15.2010

    What are evil achievements? They're the soul-killing rep grinds, the raiding milestones that required sacrificing a farm animal to get, and even fun pasttimes like battlegrounds into which a sizable dose of misery has been added. Eventually you just want to grab the nearest developer and shake him back and forth, screaming, "What the hell were you thinking?" Last week I previewed three of the most evil achievements in the game, both to collect my own thoughts and to canvass commenters' opinions for a larger article. This week, I'd like to present the first set of evil achievements for your reading, wincing and antacid-chugging pleasure. A note on judging the "evil value" of achievements: I've been adding to this list for a while, and it's drawn from both the achievements we've covered in this column and some I've seen players complain about frequently in game. Obviously, there's no real way to quantify exactly how difficult or excruciating achievements are, so I'm going with the definition I gave above. Any incredibly difficult or RNG-saturated achievement made the short list, but I also tried to keep some unusual picks in mind. In this vein, there's an achievement in today's column that, while extremely easy by today's standards, was a screaming horror when it first debuted. I may wind up doing a list of honorable mentions as well. So, in no particular order, I am pleased to present World of Warcraft's 25 most evil achievements, starting with #25-16 this week.

  • Officers' Quarters: Verge of collapse

    by 
    Scott Andrews
    Scott Andrews
    03.01.2010

    Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available this spring from No Starch Press. If ever there were a time for guild-leader or raid-leader burnout to set in, we are living in it. We are at the end of perhaps the most challenging six months of raiding content in WoW's history -- not in terms of its difficulty, but in its sheer potential for drama and member loss. First we had the half-hearted tier that consisted entirely of Trial of the Crusader, a one-room raid that took all of an hour to clear, and Onyxia, a well-loved but well-worn raid boss that was also a quick, and often boring, clear. Keeping raiders motivated during what felt like an endless four months wasn't easy. Many raid leaders were pulling out their hair trying to fill slots. For the most serious guilds, ToC was an absolute nightmare. Not because the content was itself difficult, but because of the rewards offered for clearing the zone without a single wipe, or even a single player death. Some very good players cracked under this kind of pressure. In a situation where one person's mistake -- not to mention disconnects, lag, or other external factors -- can quickly cause a death or a wipe and cost the entire raid access to loot, offering these achievements seemed to me like Blizzard was going out of their way to cause drama. Icecrown Citadel was supposed to be our savior, but instead it brought new and unanticipated problems.

  • The OverAchiever: Dungeon and raid titles

    by 
    Allison Robert
    Allison Robert
    01.28.2010

    Titles; they are cool, they are wonderful, and in a not-inconsiderable number of cases, they are very hard to get. Almost without exception, every single title in the game is also linked to an achievement. Today we're going to examine how you can get (or, in some cases, how it was possible to get) about half of the 19 titles currently available from dungeons and raids. Next week, we'll cover the last half, going in alphabetical order. If you're a skimmer, the two toughest achievements are actually at the tail end this week, and if you're currently in Icecrown Citadel, there's two currently-unobtainable titles that may interest you here (in addition to another set next week).

  • Spiritual Guidance: Disciplined raid healing

    by 
    Dawn Moore
    Dawn Moore
    01.17.2010

    Every Sunday Spiritual Guidance offers Holy and Discipline priests advice on how to wield the holy light and groove to the disco night. Your hostess Dawn Moore will provide the music. I decided to take a break from gems this week to discuss a style of priest healing that is becoming popular among raiders: discipline raid healing. Though the concepts behind it are extremely simple to understand and execute, this style of play seems to have slipped under the radar of many players despite its amazing potential. Tag along with me after the jump and I'll fill you in on the basics and benefits of disc raid healing. Holy priests, I'm talking to you, too.

  • Spiritual Guidance: Playing catch up with shadow priests

    by 
    Fox Van Allen
    Fox Van Allen
    01.13.2010

    Fox Van Allen steps out of the shadows every Wednesday to take control of Spiritual Guidance, telling you all you need to know to melt faces with expert precision. The era of patch 3.2 held some dark days for a shadow priest. The fights in Trial of the Crusader were definitely not built for shadow priests, especially in heroic mode. We scaled terribly with new gear. Our tier 9 gear was questionably designed. Every class has their own problems, but the problems that besieged shadow priests were bad enough to negatively effect raid performance. It wasn't hard for shadow priests to get left behind. Patch 3.3, though -- this is our time. The changes to the spec have already been detailed: buffs to our glyphs, talents, and haste-affected DoTs gave us a ten-to-twenty percent boost to our damage right off the bat. Our tier 10 gear gives powerful two- and four-piece bonuses. And best yet, the fights in the new Icecrown Citadel five-man dungeons and raids seem as if they were built for us. We add tremendous value to an ICC raid in almost every fight. Actually seeing those fights, though -- that can be a challenge. Patch 3.2 did a lot of damage to the shadow priest class's reputation. An increased emphasis on "gear score" in the game can (unfairly) get an average-geared shadow priest written off. We can't just take playing for granted -- past problems with the spec means there's a higher bar for us. If you got left behind in the last patch or even if you're a newly minted level 80, don't worry -- you can catch up quick. Here's how.

  • Raid Rx: 2009 Boss healing awards

    by 
    Matt Low
    Matt Low
    12.31.2009

    Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI, macro, and addon related. Welcome to the 2009 healing awards where we look back on some of the craziest healing encounters introduced in Wrath of the Lich King. Which fights frustrated healers the most? Which ones involved a ridiculous amount of healing? Which boss went directly against our role as healers? The judging panel should have consisted entirely of gnomes, but Wilfred Fizzlebang was unable to make it at the last minute and I was asked to step in at the last minute to help finalize the results.

  • WoW.com's top ten stories of 2009, part 4

    by 
    Mike Schramm
    Mike Schramm
    12.18.2009

    The Argent Tourney and its related instances and quests weren't expected at all before this year, and yet, at the end of the year, this is probably where most players ended up spending most of their time. This patch changed the mount levels, and perhaps most importantly for the future, it showed how Blizzard would update the Emblem system -- by providing us options to trade the various currencies for older levels of gear, as well as rewarding us with Emblems even just for running 5-man dungeons. In the end, it probably wasn't the best patch of 2009 -- lots of people wondered why we were fighting each other when Arthas was right there, and while lots of players ran Trial of the Crusader, it probably won't win any popularity contests against Ulduar or Icecrown Citadel.

  • Phat Loot Phriday: Unspeakable Secret

    by 
    Mike Schramm
    Mike Schramm
    12.11.2009

    Mindor asked us to please do a caster staff this week, so here's one you can go find in the new Frozen Halls instances this weekend. Name: Unspeakable Secret (Wowhead, Thottbot, Armory) Type: Epic Staff Damage/Speed: 281-519 / 2.80 (143.1 DPS) Attributes: +81 Stamina, +81 Intellect. %Gallery-33600%

  • Guildwatch "makes a potion out the QQ"

    by 
    Mike Schramm
    Mike Schramm
    12.09.2009

    The story here is all about sweet, sweet ego: Aliana had a sense of entitlement while raiding -- she was angry that items she would really like to have were going to someone who could only do 4k as opposed to her 9k, thanks to a lousy so-called fair DKP system. We'd like to think Grator is a true Guildwatch fan: we just sit back, listen in, and make a delicious potion "out the QQ." Lots more QQ potion in this week's Guildwatch, along with the last downings before Icecrown and recruiting notices from around the realms. If you have something to send us (and please do -- the coffers are running a little low, probably because guild business has slowed down pre-patch), throw us an email at guildwatch@wow.com. Hit the link below to read on.