tribes-ascend

Latest

  • The Firing Line: Defiance, Arctic Combat, and other E3 leftovers

    by 
    Jef Reahard
    Jef Reahard
    06.15.2012

    Ah, home. A full-screen monitor, a fridge stocked with Diet Sunkist, plenty of columns to be written, and my own vehicle! Public transportation doesn't agree with me, folks, as I learned last week at E3 in Los Angeles. I also learned a lot about PlanetSide 2, a little about DUST 514, and tidbits about Defiance and something called Arctic Combat. For this week's Firing Line, I figured I should pay a little lip service to those last two. And we'll also recap some of this week's crucial online shooter news. To the cut!

  • The next Tribes: Ascend update helps you level up guns even faster

    by 
    Ben Gilbert
    Ben Gilbert
    06.12.2012

    Tribes: Ascend's June update adds more than a couple new Capture-and-Hold maps, a whole variety of weapon variants, and "significant balance adjustments." Beyond all that free stuff, Hi-Rez is doling out a speed boost to the game's weapon upgrade system, and has thusly dubbed its latest update "Accelerate." Rather than solely upgrading weapons via XP earned in-game, each weapon will accordingly level up through use. The system seems like an interesting workaround to adding tons of weapons and players feeling unable to master any particular one. Hi-Rez demonstrates the system in the video above.

  • The Firing Line: Zomg it's almost time for PlanetSide 2 edition

    by 
    Jef Reahard
    Jef Reahard
    06.01.2012

    It's taking all of my willpower to avoid reducing this week's column down to four words: PlanetSide 2 hands-on. I guess technically that might be three words, or even two, depending on how you classify numbers and hyphens. The point, though, is that this time next week, I will have gotten my grubby little paws on Sony Online Entertainment's MMOFPS, and I'm so excited that little else matters. OK, some stuff still matters, namely the interesting shooter news that happened this past week. Join me after the jump for a recap.

  • Get down with yo' bad self in Tribes: Ascend's latest update

    by 
    Ben Gilbert
    Ben Gilbert
    05.22.2012

    Tribes: Ascend's upcoming "Staying Alive" update adds more than just a smattering of new weapons for you disco dancing disc launchers. The update also brings live streams and training videos into the game's main menu, allowing you to spend even more time wrapped up in Ascend.

  • Tribes: Ascend pulled down 1.2 million times thus far

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.16.2012

    Free-to-play shooter Tribes: Ascend has been downloaded 1.2 million times, a significant boost from the debatably framed 800K registered accounts from a month ago."It is truly the player support of the title that has driven the population growth and fuels our team to deliver updates," said Hi-Rez Studio COO Todd Harris. "We see the community expanding primarily thru positive word of mouth."Hi-Rez Studios also noted over 110,000 people have joined Tribes: Ascend through the company's referral system. Our experience with the game since launch has been chronicled by our "Murderous Skier."

  • The Firing Line: 16th century fragging edition

    by 
    Jef Reahard
    Jef Reahard
    05.11.2012

    What do War Thunder, World of Warplanes, Leonardo da Vinci, and Tribes: Ascend have in common? Not a whole lot aside from their respective appearances in this week's edition of The Firing Line. Won't you join me after the cut for a rundown on some recent and notable online shooter news? If you're feeling particularly ornery, you can point and laugh at the fact that I'm still not in the War Thunder beta.

  • The diary of a murderous skier: Spending real money in Tribes: Ascend

    by 
    Ben Gilbert
    Ben Gilbert
    05.08.2012

    As free-to-play games are constantly changing, traditional reviews can't really do them justice, so we rely on a series of unscored review diaries to record our experiences with them. Today brings part two of our Tribes: Ascend diaries. I gave in. I dropped $50 on Tribes: Ascend and haven't looked back. After three weeks of loving the game in its totally free form, I decided it was time to suck it up and unlock some other classes. And not only did that $50 get me a ton of Gold, but also a mess of bonus XP. Shopping time!For the price of a full PC game, I unlocked seven of the game's nine classes, a variety of skins, and upgrades across all my classes, and increased the rate at which I earned in-game XP (the only currency that will upgrade weapons, packs, and armor, and which thankfully cannot be purchased with real dollars). I still have some gold coins to spare (the in-game currency that's converted from real dollars, which can't be earned), but I'm saving them for ... well, I don't really know. I'd feel weird spending them all.

  • Tribes: Ascend getting two new maps, custom loadouts in Tartarus update

    by 
    Ben Gilbert
    Ben Gilbert
    05.08.2012

    Tribes: Ascend continues to be both free and excellent, which is to say we were pretty excited this morning when we heard that a content update is in the works. Two crazy-looking new maps, custom loadouts, and a variety of requested player tweaks are planned for the Tartarus update, which is said to be "coming soon."

  • Tribes: Ascend isn't skiing to consoles

    by 
    Ben Gilbert
    Ben Gilbert
    05.03.2012

    We've more or less known that Tribes: Ascend wouldn't be heading to consoles – as initially pitched – for a year or more now. That whole "free-to-play" thing is kinda the kiss of death for devs hoping to port to consoles (unless you're CCP, that is). Hi-Rez Studios COO Todd Harris explained it further in a recent interview."We do not have any plans for Tribes on console at this time," Harris said. That decision sprang from Hi-Rez's business model of choice, rather than technical limitations. "The way it went is that we wanted to do the free-to-play model, and there wasn't a clear path to that on consoles early on." Unlike CCP, the Tribes team is just 15 people, so negotiating with the big boys (Sony, Microsoft) wasn't really an option.Harris isn't counting out console makers playing nice with free-to-play devs in the future (even the near future), but Tribes: Ascend likely won't bridge that gap. "We're still interested in free-to-play on consoles, but at this point, we have nothing specific to Tribes on console," Harris added.Tribes: Ascend is currently available on Windows PC.

  • Tribes: Ascend puts together a beta infographic

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.30.2012

    Tribes: Ascend has finally launched, and that means players everywhere can experience the simple joy of logging in, gearing up, and then skiing at high velocity across the ground while firing explosive munitions at distant targets. All right, maybe that joy isn't quite as simple, but the point remains that the game has successfully cleared its beta test. And what better way to celebrate that a bit belatedly than by pulling together some interesting stats on the overall beta experience? Past the cut, you'll find an official infographic tallying things like total kills, total number of flags captured, and the ever-important question of how many people met their end by falling. In a game with jetpacks and high-speed skiing, that number is a bit higher than you might otherwise think. So take a look at the full collection of stats, sigh wistfully in memory, and then start gearing up for another round.

  • The diary of a murderous skier: My first two weeks with Tribes: Ascend

    by 
    Ben Gilbert
    Ben Gilbert
    04.27.2012

    As free-to-play games are constantly changing, traditional reviews can't really do them justice, so Joystiq relies on a series of unscored review diaries to record our experiences with them. It's been over a decade since I last played PC games with any regularity. Outside of Word Munchers, The Secret Island of Dr. Quandary and The Oregon Trail, I grew up with a controller instead of a keyboard and mouse. There were brief flirtations with Duke Nukem 3D and Doom, but I was busy playing GoldenEye over Quake.Starsiege: Tribes changed that. It barely ran on my father's computer, and our little 28.8Kbps modem could hardly handle the data stream necessary for online play, but I spent hours tying up our phone line regardless. Its fast pace, enormous outdoor environments, and central gameplay twist – "skiing" down hills and jetpacking up the other side, making for constant air battles with other players – entranced my adolescent brain. It seemed so vastly ahead of anything else available and, in many ways, still does.%Gallery-148239%

  • Tribes: Ascend has over 800K registered accounts

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    04.27.2012

    Tribes: Ascend has been jet packing and skiing across the newish frontier of high-quality freemium titles for a couple weeks, taking hundreds of thousands of players along on the journey. Speaking to Gamasutra, Hi-Rez Studios COO Todd Harris said the game has over 800,000 registered accounts.If you're looking for reasons to check out Tribes: Ascend (you know, beyond it being free), our buddies over at Massively have laid out some scientifically tested opinions on the subject. We'll weigh in soon.

  • The Firing Line: Five reasons to love Tribes: Ascend

    by 
    Jef Reahard
    Jef Reahard
    04.27.2012

    Oh, Tribes: Ascend, if only you were an MMO. Actually, wait a minute. When I think on it, if Hi-Rez Studios' new free-to-play sci-fi shooter were an MMO, I probably wouldn't like it as much. There's something to be said for frequent updates and instant gameplay gratification, and Tribes provides those things (and more) in spades.

  • Get an introduction to Tribes: Ascend, see what updates are en route

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    04.23.2012

    If you're looking to learn more about Tribes: Ascend, the free-to-play revival from Hi-Rez Studios, here's an intro video to the series, followed by details about the game's next update.

  • PSA: Tribes: Ascend takes off its training wheels, launches today

    by 
    David Hinkle
    David Hinkle
    04.12.2012

    After several months of training exercises, Tribes: Ascend has officially launched.The free-to-play revival from Hi-Rez Studios is the first playable Tribes game in eight years, incorporating futuristic Biathlon-based mechanics with jetpacks and flag-gathering. Also, we're totally over budget on hyphens in this post.Tribes: Ascend is currently only compatible with Windows. If you want to check it out, hit up the source link below and sign up for a free account.

  • Celebrate the launch of Tribes: Ascend with a new weapon on us

    by 
    Shawn Schuster
    Shawn Schuster
    04.12.2012

    To celebrate the launch of Hi-Rez Studios' Tribes: Ascend today, we're giving away a special in-game weapon that will either help new players gain some ground or act as a boost for current players who have yet to unlock the gun. This special medium Spinfusor just for the Soldier class. You can check out the full image of the weapon after the cut. To claim your Spinfusor, simply grab a code from our giveaway page and use the in-game menu to select "Extras" then "Redeem Promotion." Enter in your code and you're all set!

  • Tribes: Ascend releases tomorrow, mass casualties predicted

    by 
    Justin Olivetti
    Justin Olivetti
    04.11.2012

    We apologize for giving you only a few hours' notice to call your boss or parental unit and inform him or her that you'll be "sick" tomorrow, but any edge you can get for an early start to Tribes: Ascend is better than none. That's right, Hi-Rez Studios' frantic FPS is releasing first thing in the morning, and you're invited to join the fight. With jetpacks, skiing, and a strong lineage dating back to the original 1998 game, Tribes: Ascend has a lot going for it. The free-to-play title promises to bring back all of the frantic action that fans loved with a few new twists, such as a capture and hold game mode and the return of the classic map Raindance. Players will log in tomorrow to new social options as well and can test out unowned weapons in a special target practice area. Wondering if Tribes: Ascend is right for you? Check out Jef's Firing Line column in which he attempts to convince you that this will suck you in and keep you entertained for a long time to come. If you're antsy, you can play tonight, as the game is currently in open beta. You can watch a new dev diary featuring the Raindance map after the jump!

  • The Daily Grind: Do you want realism or awesome?

    by 
    Bree Royce
    Bree Royce
    04.07.2012

    I realize that any discussion of realism in MMOs can quickly devolve into absurdity, but bear with me. I was recently involved in a discussion between some guildies of mine who were extolling the virtues of Tribes: Ascend over more realistic FPS games. "It's the jetpacks," they told me. In a realism-driven FPS, there's an emphasis on physics and gravity, but in Tribes, it's all about the jetpacks and learning how to fight effectively while using one. The fun of a game like that is in how awesome it is to break realism, not in how true-to-life it might be. Pure MMOs are no different. Many games make compromises along the spectrum of reality, especially when it comes to travel: In some games, we're grounded, forced to use a horse or our own two feet to make our way across the world; in others, we teleport via magical contraptions or leap tall buildings in a single bound. So riddle me this: When it boils down to it, what do you prefer to be the guiding principle of your MMOs -- realism or awesome? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Hi-Rez Studios offering exclusive Tribes and SMITE demos at PAX East

    by 
    Justin Olivetti
    Justin Olivetti
    04.04.2012

    With the excitement and craziness of PAX East just a couple of days away, studios are clamoring for your attention with promises of candy and sweet, sweet previews. Hi-Rez Studios is no different; the company hopes that attendees will check out its booth for exclusive demos of its upcoming Tribes: Ascend and SMITE. Players who visit booth 962 can check out a new preview release build of Tribes: Ascend before the game launches formally later this month. The demo contains a new game mode, Capture & Hold, which is a fast-paced experience that requires the mastery of vehicles and teamwork. Players will also get to see the return of a classic 1998 Tribes map revamped for modern times: Raindance. Hi-Rez's other PAX East offering is its MOBA SMITE, which is in closed alpha testing. Here, attendees can choose from one of 15 deities and head out on to 5v5 battleground maps for serious smackdown. New to the public are six of these playable deities and the first look at the Fire Giant mob. [Source: Hi-Rez press release]

  • The Daily Grind: Do you prefer open or closed chat?

    by 
    Bree Royce
    Bree Royce
    03.24.2012

    Tribes: Ascend has an open chat system that might seem unusual to players more familiar with MMORPGs than MMOFPS titles. Anyone can lay down whatever smack-talk he wants in the traditional open chat... but almost no one does. Instead, players make use of quick macros to audibly announce enemy movements, signal for aid, praise comrades, and taunt opponents. Truth is, time spent trash-talking the other side in chat is time enough for that side to shoot you in the face, so players stick to simple short-cut communication, keeping the game relatively clean of the sort of chatter that makes your eyes bleed. Roleplayers would never go for such a limited chat system, I realize, and I'm right there with them when it comes to annoyance that factional chats limit communication between, say, the opposing teams of World of Warcraft and Star Wars: The Old Republic. But at the same time, it's refreshing to see a streamlined chat that sticks to gameplay and isn't bogged down with Chuck Norris jokes and clever ways around the profanity filter. What do you think of closed vs. open chat? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!