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  • Unreal Tournament 3 gets no demo on PS3, PC in the clear

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.28.2007

    There will be a PC demo for Epic's Unreal Tournament 3 before the game's release in November, but the PS3 version is just out of luck. Epic VP Mark Rein told Eurogamer that it's like what they told Microsoft when they wanted a Gears of War demo, "You've got a choice - you can have the demo this year or the game this year."Rein emphasized once again that Epic is not a huge company, a reason given by Sony for sending in their ninja engineers to help get UT3 out the door on time. Rein say the PC demo will end up being a beta, giving programmers feedback to fix the game before launch. The Xbox 360 version is expected early next year -- it'll definitely be interesting to see how the whole multiplayer situation looks between PSN and Xbox Live. We're definitely expecting some phenomenal complaining about which handles multiplayer better regarding ease of use. Unless the Xbox FPS fanboys are still focused on playing Halo 3 multiplayer at that point.

  • Joystiq interviews BioShock's Ken Levine about success and harvesting Little Sisters

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.24.2007

    Earlier we posted some choice moments from our interview with BioShock's Lead Designer Ken Levine. Below is the full interview. There's more depth on the tech issues Irrational experienced, Levine's ability (or lack of) to harvest Little Sisters, their experience with the Unreal Engine 3 and an awkward moment about BioShock 2.OK, so what did you want to talk about today in regards to these PC issues on BioShock?Given the internets and what they are -- with their tubes and all -- I want to sort of talk about the concerns people have. We take the concerns people have very seriously. There's been some concern like, "What happens if it's three years from now, or ten years from now, when I want to play this game. And, you know, Irrational Games has been hit by a meteor?" We will unset the online activation at some point in the future -- we're not talking about when. If people have concern about that they shouldn't be worried about that. This activation is for the early period of the game when it's really hot and there are people really trying to find ways to play the game without buying it. Of course, there are a lot of people who are legitimately trying to play it. We're not trying to be Draconian, we're trying to find a balance.Now, let's see if we can put this in the simplest terms, this screen thing has taken on a whole life of its own. The game was designed for widescreen. Instead of doing the normal thing and just chopping off the sides for full screen, you actually added more to the top and bottom so full screen people wouldn't lose anything from the sides -- a very nice thing to do actually. Thus, infuriating the PC owners and almost anyone else with widescreen because how dare you not give them more to see like they're used to. So, now this patch will add in the stuff to the side of the full screen. So, in essence, to use a visual term, this patch just zooms the camera out a little bit to appease PC widescreen owners to give the option of increased field of vision? We started the game widescreen. We primarily designed it for widescreen. Then we had to ask, "How do we make it full screen." Your options are to put black bars at the top and bottom, keep same width perspective. Or you allow to ... add pixels to the top and the bottom if you can afford the frame rate -- we could. So the call was made to show those few more pixels. Now this is one of those things when you're making a game -- like I was making a game -- honestly, if somebody came from the future and told me this was an issue I would have laughed at them. I would have said, "Are you kidding me?" But that's what's interesting about gamers, they're an interesting and diverse group. Now that I know that there's this huge contingent out there that actually really cares about this, I wouldn't have laughed at them because they're stupid, I would have laughed because I couldn't have imagined that people are passionate about this. And now that we know they're passionate, we have a responsibility to respond to those people and give them what they want. It's their game, they paid money for it, they should be able to play in the way they want to play. We may disagree with them aesthetically, but sure, we'll make a patch and make if work for them.

  • 2K responds to BioShock PC copy protection issue, ignores PS3 code mention

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.22.2007

    After watching developers trying to get BioShock up and running (pictured) at the launch party, and listening to a fair share of Vista complaining -- this BioShock copy protection issue is just another straw on the camel's back of fear in meddling with anything that requires a beyond up-to-date PC rig in the Vista era. 2K has calmed the copy protection issue saying simply "the only people who will be concerned about any of these security measures are those who are rapidly putting BioShock on many PCs."Another little tidbit found is that the PC version of BioShock mentions the PS3 in the PC demo code. Currently the game is only confirmed for the PC and Xbox 360, which we're sure sits very well for Microsoft given the buzz and acclaim. We also know that Microsoft isn't afraid to buy exclusive content, specifically with Take-Two. So even if this is leftover code for a PS3 version, that project may have been unceremoniously squashed many fathoms ago -- but there is no way to know at this point if this code is leftover by 2K Boston or Epic in their Unreal Engine 3. Take-Two will not even comment on this issue, and it's a special kind of no comment too. They won't comment to the point where there's not even an official "no comment" to the question of what this coding means.Read: 2K responds to copy protection issueRead: BioShock PC config file hints strongly at a PS3 version

  • Epic believes People Can Fly, acquires majority stake

    by 
    Jared Rea
    Jared Rea
    08.20.2007

    Epic isn't letting their courtroom tiff with Silicon Knights slow them down as they continue to push forward, investing a majority stake in independent developer, People Can Fly. Best known for their work on the 2004 first-person shooter, Painkiller, PCF have been working on a multi-platform project utilizing the Unreal Engine 3 for the past year.Mark Rein, Vice President of Epic Games, was particularly impressed with PCF's work saying, "[They] showed us their early prototypes within only a few weeks and we were totally blown away." On the other end of the deal, PCF co-owner Adrian Chmielarz sounds just as excited: "To be able to work with the best technology company in the business and collaborate on making amazing fantastic games is an offer you just can't refuse."What could possibly be better than making amazing fantastic games? Tasty delicious cake would be our guess, but we'll settle for an amazing fantastic title.

  • Wideload working on XBLA games

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.13.2007

    With Hail to the Chimp coming along quite nicely, Alex Seropian admits they are working on Xbox Live Arcade "games." Speaking with Gamasutra, Seropian says they have two teams now at Wideload Games. One is working on HttC and the other is on games for "digital distribution." When pressed, he admitted they were for Live Arcade. Wideload Games seems be looking toward the future of digital distribution and learning the ins and outs of XBLA. Hail to the Chimp, despite being a retail product, plays like an arcade game. It's quite obvious how Xbox Marketplace could add to the coffers of Wideload if they sell extra battlegrounds and animals for the game. There's no word yet on what the actual XBLA games they are working on are.Seropian also talks about Hail to the Chimp using the Unreal Engine 3 and his experience with the controversial engine. He says it's a "great toolset, it's a great engine, and you have to be a little careful about what you want to do with it." He says the engine was designed to make Gears of War, so it's been a challenge getting it to work, but that's it's been "really good" for them.

  • Silicon Knights' lawyer responds to Epic countersuit

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.10.2007

    GameDaily BIZ has been following the back and forth between Epic and Silicon Knights regarding their dueling lawsuits over the mess that is Too Human and the "inadequacies" of the Unreal Engine 3. Silicon Knights' lawyer has spoken out against Epic's claims that Silicon Nights stole their tech saying SK has now built a "better" engine. The nit-picky part becomes how much of that engine is based of the Unreal Engine 3 tech?Silicon Knights' attorney, Christopher T. Holland, of a law firm with way too many names, says they'll stand their ground. He says the counterclaim has no merit. Epic is asking for $650,000 in their counterclaim while SK wants "millions of dollars more." Holland also points out that the suit will have no effect on Too Human and that the compensation they are seeking is "based on substantial delay and damages that Epic caused." He goes on to say that the game will come out in a "timely fashion." You know, ignoring the whole two year delay.

  • Mark Rein speaks on Silicon Knights v. Epic suit

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.09.2007

    Epic's Mark Rein is standing strong in the face of the Silicon Knights suit over the "inadequacies" of the Unreal Engine 3. In a statement sent out today he says they have "done nothing wrong" and that they are committed to fight against Silicon Knights' "unfounded allegations." Epic has now gone and filed a counterclaim in U.S. District Court saying that Silicon Knights "decided to misappropriate Epic's licensed technology" and that SK's lawsuit has no merit.There have been some developers who spoke out regarding development issues with Epic's Unreal Engine 3. Sony even admitted their concerns by sending in their own engineers to get the UE3 working on their "timed exclusive" title Unreal Tournament 3 for PS3. Whatever the issue with the engine, the latest bit in this saga revolves around Silicon Knights allegedly co-opting the UE3 tech as their own. Epic says in their suit, "Indeed, the plain language of the Silicon Knights' Complaint makes clear that Silicon Knights wants to take Epic's Licensed Technology, pay nothing for it, and use it any way it pleases." Epic wants "compensatory and punitive damages, the destruction of infringing goods, including infringing computer code, and attorney's fees and costs." This is only going to get bigger before it gets better.

  • Developers talk about Unreal Engine 3 lawsuit

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    07.23.2007

    Following the news of Silicon Knights suing Epic games for "inadequacies" with the Unreal Engine 3, ShackNews went ahead and talked to some developers about the issue. Of course, most of the people who spoke against the engine and its licensor Epic (Gears of War, Unreal Tournament 3) did it anonymously -- except for the Postal developers, 'cause they just treat the world with one giant middle finger up in the air, although they did it so softly here with a simple: "It just wasn't the best relationship for us [with Epic]."The statements pretty much cover the spread from good to bad. The most interesting anonymous source talks about several studios who had various levels of experience with the UE3. The key thing is that the source doesn't believe the problems were "intentionally malicious," but a product of Epic being stretched thin because of their own product development. Interestingly, this is given even more credence by Sony swooping in and lending support to Epic in getting the UE3 working properly with PS3. The question is slowly turning into what did Epic deliver to these developers through their license? How much extra work did these developers have to put into the engine to get it functional? Obviously, Sony felt the need to help out. The Unreal Engine 3 tree is going to continue shaking and we're sure to see more stories fall out very soon. Hopefully, with developers who know what they're talking about and are willing to go on the record.

  • Silicon Knights sues Epic over Unreal Engine 3 'inadequacies' [Update]

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    07.19.2007

    The information is still coming in, but what we do know is that Silicon Knights, creator of the gratuitously delayed Too Human, is suing Epic Games, licensor of the Unreal Engine 3. Epic, who is best known for showing the power of the Unreal Engine 3 in their hit Gears of War, is being sued over "unspecified allegations" relating to the Unreal Engine 3. Mark Rein, VP of Epic says, "This morning we were served with a lawsuit by Silicon Knights. We believe the claims against us are unfounded and without merit and we intend to fully defend against them."Currently the lawyers are ordering lockdown and Rein says he'll have no choice but to give a "no comment" for a while. Denis Dyack in a statement defends Silicon Knights' actions saying, "We stand behind everything in our complaint and believe it is highly unfortunate that Epic forced us into this situation ... Epic simply refuses to acknowledge the inadequacies of the Unreal Engine 3 code it provides to its licensees and refuses to accept the fact that its code has caused serious damage not only to Silicon Knights, but a number of other developers in the industry. We look forward to successful resolution of our claims in this court proceeding." This is going to get big and bad. At least this may shake out some of the issues other developers say they've been having with the UE3.Update: More details from the lawsuit appended after the break.