UvPlus

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  • Simple fix for the USB monitor black screen of doom

    by 
    Erica Sadun
    Erica Sadun
    06.09.2009

    If you use a USB display adapter to add a 2nd screen to your Mac, you may have noticed that ever since Mac OS X 10.5.7 came out, they have been mysteriously failing. This morning, after logging out and logging back in, the black-screen-of-doom scenario happened on my Mac mini's second monitor. By searching around, I came across a DisplayLink FAQ that seemed to provide answers. Mind you, I don't own a "DisplayLink". I use an eVGA UV Plus on my mini. Like many other external monitor devices, however, my eVGA uses the DisplayLink chipset and drivers. So even if you think this solution doesn't apply to your USB monitor solution, it very well may. I didn't just upgrade to 10.5.7 yesterday. It's been running on my system for ages. So why did everything fail after my log-out/log-in? I seriously have no idea. Following the suggestions on the DisplayLink site and on several Mac support boards, I re-installed the 1.1 drivers and rebooted. My monitor is now back to life. So, bottom line, if you are using an external USB-powered display on your Mac and it stops working, try re-installing drivers. You'll find the latest Mac drivers here, plus the newest beta releases. You'll need to agree to the DisplayLink EULA before you're permitted to download the software. And you will need to reboot. However, on an annoyance scale between 0 (everything working) and 10 (losing access to your second monitor), a simple reinstall & reboot clocks in at about a 3.

  • EVGA intros sub-$100 UV12 and UV16 USB graphics adapters

    by 
    Darren Murph
    Darren Murph
    05.05.2008

    We've heard your cries for USB-to-DVI adapters that don't cost two arms and a good portion of your left leg, and apparently so has EVGA. Announced today with DisplayLink, the company is serving up two new USB graphics adapters (UGAs) in the UV Plus+ family of wares, both of which are hitting resellers as we speak for "well under $100." Both peripherals are designed to play nice in Windows XP and Vista, and while the UV12 supports resolutions up to 1,280 x 1,024 (1,440 x 900 widescreen), the UV16 goes all the way up to 1,600 x 1,200 (1,680 x 1,050 widescreen). Kudos for lowering the bar EVGA, now it's time for everyone else to follow suit.