Ubisoft-Chengdu

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  • Rayman Legends also coming to PC at launch

    by 
    Sinan Kubba
    Sinan Kubba
    07.25.2013

    Rayman Legends will frolic onto PCs at launch, just in case you figured Ubisoft's platformer had no more platforms to give. Originally expected as a Wii U launch game, Legends saw a few delays including one to accommodate additional arrivals on PS3 and Xbox 360. It's since added Vita and PC to its roster, the newly-announced latter courtesy of China-based Ubisoft Chengdu in collaboration with original dev Ubi Montpellier. Legends has various distinct incentives on its different platforms; for PC users pre-ordering the digital version from Ubisoft's online shop, the bonus is a free copy of the excellent Rayman Origins. Ubisoft recently revealed that Legends includes 40 graphically updated levels from predecessor Origins, but freebies aren't to be sniffed at. Legends leaps onto all five platforms on September 3 in North America, and August 30 in Europe. That's not that long to wait, but you'll still want to check out our shiny new video preview in the meantime. %Gallery-194667%

  • How to unlock Scott Pilgrim's Boss Rush mode

    by 
    JC Fletcher
    JC Fletcher
    08.26.2010

    Ubisoft artist Stéphane Boutin recently put up a blog post about content cut from the Scott Pilgrim vs. the World game. Though the post is worth reading for both its behind-the-scenes info and previously unreleased art, it also included some info about the released version of the game. Boutin mentioned some "extra game modes" that "you'll need to download or unlock if I remember correctly." "Charles," who helped with programming on the game, then commented on that post with a code to unlock Boss Rush mode! "I think the code for Boss Rush was something like right, right, B, R1, right, right, B, R1 ... or something like that." We can confirm that the code works in the XBLA version of the game. Total Video Games reports that it works on PS3 if circle is substituted for B, and also notes that Ubisoft was set to release this code as part of a "newsletter incentive." A code to unlock a zombie survival mode was previously released in a trailer. Later in the comments, Boutin says that "There will be a downloadable pack with a new character and maybe the extra game modes if they aren't unlockable right now, but i'm pretty sure that will be it."

  • Review: Scott Pilgrim vs. The World: The Game

    by 
    Randy Nelson
    Randy Nelson
    08.10.2010

    You may have heard of this whole Scott Pilgrim vs. The World thing -- it's kind of a big deal. There's a movie based on a series of graphic novels opening this week (we saw it a little early), and there's all manner of tie-in merchandise capitalizing on its epic epicness. So, here's the Scott Pilgrim video game. "Probably designed by Uwe Boll's less talented cousin Steve and coded by a drunken monkey," you say. Alas, licensed games do generally have that reputation about them. Scott Pilgrim vs. The World: The Game is one of the best video game adaptations I've ever played. Like, since I was falling into pits playing E.T. on my Atari 2600. Unlike that train wreck and so many others that followed (with rare exceptions like Batman: Arkham Asylum), Scott Pilgrim isn't the product of dubious market research, cutting corners to maximize profits or designing a game for the lowest common denominator. It's clear almost immediately that this is made by people who have gaming ingrained in them down to the sub-atomic level. This is their love letter to their favorite hobby and, in turn, an invitation to revel in it alongside them. .%Gallery-95506%