vcs

Latest

  • Atari

    Atari steps back from mobile games to focus on 'premium' PC and console titles

    by 
    Saqib Shah
    Saqib Shah
    07.06.2021

    Atari has announced a new business strategy that re-shifts its focus from free -to-play mobile games to console and PC titles.

  • Atari VCS

    Atari VCS is now available to buy

    by 
    Igor Bonifacic
    Igor Bonifacic
    06.15.2021

    Three years after its original announcement, you can finally buy the Atari VCS.

  • Atari VCS

    Atari VCS backers should get their consoles 'very soon'

    by 
    Igor Bonifacic
    Igor Bonifacic
    09.29.2020

    More than two years and multiple delays after its original announcement, the Atari VCS is finally making its way to people who helped crowdfund the console. In an update over on Medium, Atari says it's putting the "finishing touches" on the first batch of production VCS units. It also shared photos from the factory floor to prove manufacturing has been coming along.

  • Atari VCS retro console

    The first Atari VCS units should be ready by mid-June

    by 
    Jon Fingas
    Jon Fingas
    05.31.2020

    The first production Atari VCS units are leaving the factory in mid-June, or close to two years after the crowdfunded project began.

  • Atari

    Pre-orders for Atari's retro VCS console start at $249

    by 
    Jon Fingas
    Jon Fingas
    06.11.2019

    If you're tired of hearing about delays and revisions to the Atari VCS and just want to know when you can buy the damned thing as an everyday customer, you're in luck. The retro console will be available for general pre-order today from both the company site as well as GameStop and Walmart, with orders from the last two expected to ship in March 2020 (crowdfunding backers may get theirs in December 2019). How much you'll pay will depend on just how nostalgic you are, though.

  • Atari VCS

    Finished Atari VCS design pays homage to its 2600 roots

    by 
    Jon Fingas
    Jon Fingas
    03.31.2019

    Now that the Atari VCS team has once again delayed its retro console to give it more powerful innards, it's ready to show what that redesign looks like. The developers have unveiled what they say is the "production-ready" system design, and it pays even more of an ode to the Atari 2600 than before. The main body now floats above the base like the 2600 did, and addresses multiple "practical considerations" in the process. To start, two of the USB ports are now front-facing -- it's much easier to plug in a controller or keyboard.

  • Engadget

    Atari VCS pre-orders start May 30th, but it won't ship until 2019

    by 
    Andrew Tarantola
    Andrew Tarantola
    04.30.2018

    Nearly a year after it was first revealed, retro gaming enthusiasts will finally be able to order the Atari VCS beginning May 30th via an IndieGoGo crowdfunding campaign.

  • AOL

    Atari shows its non-functional 'VCS' console prototype at GDC 2018

    by 
    Andrew Tarantola
    Andrew Tarantola
    03.23.2018

    Last June, venerated gaming company Atari announced that it was making a comeback. Specifically, that it would be jumping back into the console market with a retro-style entertainment system it dubbed at the time, the Ataribox. Eleven months later, we can finally see the results of the company's IndieGoGo crowdfunding campaign: Say hello to the 2600-inspired Atari VCS.

  • Atari

    Atari's retro console has a new name, but remains a tease

    by 
    Jon Fingas
    Jon Fingas
    03.19.2018

    Atari's retro Ataribox console has been more sizzle than steak since it was first unveiled last summer, with delays and a distinct lack of game announcements dampening the enthusiasm. And unfortunately, that trend is mostly continuing today. The company has announced that it's rebranding the Ataribox as the Atari VCS in a nod to the 2600's little-used full name and plans to show prototypes of the system, the Classic Joystick and the Modern Controller at the Game Developers Conference this week. However, that's about all it's showing.

  • Atari: celebrating 40 years of gaming history

    by 
    James Trew
    James Trew
    06.27.2012

    Forty years. That's a long time in the tech industry and Atari knows it. Today it celebrates four decades in the game, and quite the tale it is. Highs, lows and everything in between, Atari has been there. As one of the most influential brands both in gaming and technology, it only seems right to take a look over the company's history and chart some of the more significant twists in its less than straightforward journey. After the break we speak to the man that started it all and the one currently at the helm, as well as some of the many people whose lives were irreversibly changed by its influence. Happy birthday to you, Atari!

  • Students create CRT emulator, hope to recapture that analog gaming vibe of yesteryear

    by 
    Ross Miller
    Ross Miller
    05.04.2009

    The retro gaming insurgence seems as strong as vinyl these days, but you don't see as many people looking for a CRT monitor to complete the set. More likely, they're playing a HD remake or the original title on a digital screen in more detail than the developers ever anticipated or intended. A group of Georgia Tech students are looking to change all that by modifying open-source Atari 2600 VCS emulator Stella to give players that good ole fashion analog vibe. As highlighted by associate professor Ian Bogost, key attributes such as color bleed, "burned" afterimage, RF-engendered signal noise, and texture created by the phosphor glow have been imitated here in recreating the effect. Hit up the gallery below for pictorial examples while we wait anxiously for video and / or the mod itself to rear its blurry head.

  • Hijack PSP Fanboy's 1500th post, win GTA

    by 
    Andrew Yoon
    Andrew Yoon
    11.15.2006

    About two months ago, I was in a bar, having a few drinks, thinking about how awesome my blogging experience was going to be at PSP Fanboy. Then, I blacked out. I woke up, with a mysterious mark on my neck, and then learned that my super power was to blog profusely. In just a little over two months since our 1000th post, we've reached yet another milestone: our 1500th post. And like before, it's time to give away some swag! We're giving away a bag full of Grand Theft Auto: Vice City Stories goodies, including the game, a t-shirt and a sticker. All you have to do is threaten us... GTA style. Imagine me playing my PSP, and you're telling me to give you GTA... or else! Think of your funniest/most intimidating threat, and post it in the comments section. Watch your language, though. Simply offensive comments will be deleted and disqualified. The best entries will be the ones that don't resort to such low-brow measures. Giveaway ends on 11/23/06. Random winner will receive their prize after 12/8/06. Limit 1 entry per person. P.S. Expect a review of GTA soon. Also, thanks for all your support. Our readership has been growing steadily, and I'd like to thank all of you for reading the blog. Please, spread the word and help PSP Fanboy continue to grow! Thanks.

  • GTA:VCS debuts at 6th in UK game charts

    by 
    Andrew Yoon
    Andrew Yoon
    11.09.2006

    Take-Two, the parent company of Rockstar Games, needed some financial help. They looked to the PSP as a source for the big bucks, and it looks like they're making a healthy return. Within one week of sales, the PSP-exclusive Grand Theft Auto: Vice City Stories debuted at number 6 in the UK game charts, making it the top-selling handheld game for the week. With Bully also ranking high, and nary a DS game in sight, it appears that both Take-Two and PSP can breathe a sigh of relief and enjoy their success.[Via Gamespot]

  • Playing and cheating Vice City Stories through DevHook

    by 
    Andrew Yoon
    Andrew Yoon
    11.02.2006

    The excellent CheatDevice is back. Grand Theft Auto: Liberty City Stories became a wonderous playground with the device, letting you do some truly crazy stuff. Mere days after its release, Grand Theft Auto: Vice City Stories has a CheatDevice of its own. Edison Carter has crafted a tool that will let you get Infinite Health & Armor (helpful) and the Video Recorder (more helpful), which lets you capture footage directly from the game. You'll need to be running DevHook on a homebrew-enabled PSP. If you're homebrew-ready, head over to Edison's website to download the device. Remember: we don't support piracy here at PSP Fanboy. Please buy all your games! [Via PSP Hacks]

  • Metacritic: Grand Theft Auto Vice City Stories

    by 
    Andrew Yoon
    Andrew Yoon
    10.31.2006

    It'll be out on store shelves soon: Grand Theft Auto: Vice City Stories. You've seen all our coverage of the game so far. Does the game live up to the incredible hype? Let's find out what some of the critics have to say about this hotly anticipated entry into the GTA series: IGN (90/100) thinks the game falls in very familiar, but high-quality, territory: "It's still largely the same game that we first saw with Grand Theft Auto III. That's not necessarily a bad thing, as Vice City Stories is still easily one of the best games on the system, but if you've began to grow tired of the franchise's mechanics, mission structure or overall feel, this likely won't renew your love of the series.". 1UP (90/100) is still shocked that Rockstar squeezed so much into this portable game: "Like LCS before it, Vice City Stories impresses like few games have managed to do on the system. The fact that the PSP pulls off everything in here with minimal loading screens is amazing. And the sheer amount of variety the game offers -- from side missions to the empire building to the story to the clever collectibles (red balloons, 99 of 'em) to the best sandbox-style, "mess with the world as you'd like" action out there -- will easily keep you entertained on cross-country flights a few times over (though it sucks down battery life at a startling rate).". GamePro (75/100) thinks the story's poor execution hurts the game: "So it's a big shame that lot of that personality has gone missing in Vice City Stories. Maybe it was the jump to a smaller stage that did them in but the characters and dialogue don't have the same snap nor does the game exhibit the same goofy and utterly loveable 80's style. Instead, the game is gritty and dull to a fault and it doesn't have the same sense of humor that made the past titles so entertaining." Unsurprisingly, the game is more of the same. It seems like for many of us, that's perfectly fine: we need our GTA fix. However, for those of you that never got into the formula, or have become tired of the franchise, Vice City Stories won't do anything to really bring you back. The game is now available in stores.

  • Multiplayer modes aplenty in new GTA

    by 
    Andrew Yoon
    Andrew Yoon
    10.28.2006

    The official Vice City Strories website has been updated with tons of new info about the game's ambitious multiplayer. We stole the details, and made like a bandit. Here are our spoils: Empire TakedownYour team will try to obtain a cache of explosives hidden in the middle of the map. Once you discover the bomb, your team will try to destroy your opponent's team's base. They will, obviously, be trying to do the same to you. VIP RIPThe VIP is protected by bodyguards and must grab five briefcases scattered throughout the city. Play as the VIP, or try to kill him before he succeeds. Might of the HunterIt's a race to get to the helicopter. Once a player commands the mechanized the terror, it's his duty to try and mow down as many opponents as possible. Everyone will try to blow the copter up, or snipe the pilot. Tanks for the MemoriesIt's similar to Might of the Hunter, only with a tank. The player driving the tank must try to reach the target time. All other players can damage the tank, and whoever deals the most damage to the vehicle gets to drive it next. Vice City SurvivorThis is the classic deathmatch mode, available in single and team modes. Protection RacketDestroy your opponents' limosines, while protecting your own. Taken for a RideSteal your opponents' car, and drive back to your own base. It's like Capture the Flag: whoever holds possession of both cars wins. The HitlistIf you're the marked man, everyone's out to get you. Try to survive as long as you can. Whoever survives the longest as the marked man wins. Street RageThe ultimate race, spanning air, land and sea. Grand Theft AutoThe titular multiplayer game. Players must steal certain cars and deliver them to shipping crates. Players that take the most cars, in the best condition, win. Whoa... that was a lot of multiplayer. I loved Liberty City Stories' multiplayer modes, and it looks like Vice City Stories will up the ante quite considerably, featuring 4 more modes than the previous handheld game. The more you hear about the game, the more you want it, huh? Don't fret, though: it comes out in just a few more days.[Thanks, ZENegade!]

  • Partial songlist revealed for Vice City Stories

    by 
    Andrew Yoon
    Andrew Yoon
    10.25.2006

    Man, the 80s were great, and Rockstar's doing a great job of bringing back the classics (again) in Vice City Stories. 1UP has unearthed a partial songlist from the game, and it includes Phil Collins (of course), and a few other classics: Philip Bailey - Easy Lover Alan Parsons Project - Games People Play Pat Benatar - Love is a Battlefield Jonzun Crew - Pack Jam Run DMC - It's Like That Whodini - Freaks Come Out At Night Dio - Holy Diver Dokken - Breaking the Chains Ratt - Round and Round Exodus - Together Forever Class Action - Weekend Sister Sledge - Lost in Music Bobby Valentin - Mi Ritmo Es Bueno Hector Lavoe - Mi Gente Willie Colon - El Malo Marvin Gaye - Sexual Healing Earth Wind & Fire - Fantasy Keni Burke - Keep Rising to the Top Foreigner - I Want to Know What Love Is The Assembly - Never Never Pat Benatar - We Belong Human League - Love Action Japan - Quiet Life Yaz - Don't Go Wow... this is quite a star-studded cast of artists. I can't wait to run over some prostitutes while having Sexual Healing blasting out of my radio. Hot.

  • Phil Collins + GTA = win [Update 1]

    by 
    Andrew Yoon
    Andrew Yoon
    10.24.2006

    Philip David Charles Collins (born January 30, 1951 in Chiswick, London) is an English rock and pop musician. He is sometimes known as the lead singer and drummer of progressive rock group Genesis and as a Grammy and Academy Award-winning solo artist. He also commonly goes by the nickname "Philly Cheesteaks." However, Phil "The Man" Collins is best known for his role in Grand Theft Auto: Vice City Stories for the PSP. He can be seen in a new trailer on IGN, singing smooth melodies in the violence-stricken Vice City. His affiliation with organized crime is unknown at this time, but may be revealed when the game hits retailers in one week. [Update 1: Phil Collins IS PLAYABLE!!! "You can also take Mr. Collins into the deathmatch arena and kick some arse Genesis-style. Source: CVG]

  • The big guns of Vice City Stories

    by 
    Andrew Yoon
    Andrew Yoon
    10.16.2006

    Is that Grand Theft Auto: Vice City Stories in your pants, or are you just happy to see me? IGN has written up yet another hype promotional news post on some of the weapons of this highly anticipated PSP sequel. The Vulcan Mini-Gun (pictured) can shoot 4000 rounds a minute, which should have Jack Thompson creaming his pants. Other instruments of death featured at IGN include the RPG, AK47, Python, and M16. Surely, these weapons will be used for good when you start playing VCS in two weeks. Oh, shnap!

  • Vice City Stories: 1 page, 11 movies

    by 
    Andrew Yoon
    Andrew Yoon
    10.06.2006

    GameVideos has made gamers' lives easier by finding every single video of Grand Theft Auto: Vice City Stories they could. We're making gamers' lives even easier by placing those videos in one place. You just have to go past the break and you'll have eleven somewhat random GTA videos at your disposal (some are new, some are old... depending on how much you've been following the game). The game will hit PSPs on October 31st.