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  • Valve's Team Fortress 2 is Oculus Rift's first game, free 'VR Mode' update coming soon

    by 
    Ben Gilbert
    Ben Gilbert
    03.18.2013

    We've known for some time now that Valve was working on virtual reality support for its perpetually updated free-to-play shooter, Team Fortress 2. The company's even giving a duo of talks at the upcoming Game Developer's Conference on the difficulties of game development for virtual reality. What we didn't know, however, is that said support is also headed to consumers as "VR Mode," and it'll get pushed to PC Team Fortress 2 players "sometime within the next couple of weeks." But how will you play it? Simple: Team Fortress 2 is the Oculus Rift's first official game. Valve programmer Joe Ludwig revealed as much during a recent visit Engadget paid to the Bellevue, Wash.-based game company. "This is a mode that everybody who has a Rift dev kit and access to Team Fortress 2 will be able to play, just on public and in the same servers that everybody else is playing in," Ludwig said. Of course, "everybody" doesn't include Mac or Linux TF2 players just yet. "We don't have a Mac or Linux SDK from Oculus quite yet, but once we get those, we'll get it ported over to those other platforms," he explained. Oculus tells us those SDKs are coming. "The Oculus SDK will only support Windows at launch, but we plan to add support for OS X and Linux as quickly as possible. It's just a matter of time," Oculus VP of product Nate Mitchell says. We'll have more from our visit to Valve in the coming hours, so keep an eye out! [Image credit: Michael Clinard]

  • Valve's Steambox prototypes heading to some Steam users in '3 - 4 months'

    by 
    Ben Gilbert
    Ben Gilbert
    03.05.2013

    We've known that game company and Steam operator Valve Software was going to offer prototypes of its hardware to Steam users for some time, but company head Gabe Newell niw says that those prototypes will start arriving in the next three to four months time. Moreover, beyond just the controllers we suspected to be part of the beta program, Newell tells the BBC that said prototypes will be of the Steambox, Valve's living room-friendly PC gaming initiative. "We're working with partners trying to nail down how fast we can make it," Newell said. He cited noise and heat concerns as the holdup for retail availability of various Steamboxes -- both Valve itself and a variety of third-party companies are working on the initiative, including Xi3 and unnamed others. He also speculated about what control device might be included in various Steambox setups (the systems are said to range in power and price, from low to very high). He did posit that some form of biological monitoring would be built into a potential Valve game controller (biometrics). "You need to actually be able to directly measure how aroused the player is -- what their heart rate is, things like that -- in order to offer them a new experience each time they play," Newell said. He also cited the controller as a current roadblock in making the Steambox available. "The main thing that's holding us up right now is nailing ... we have a couple of different controller prototypes that we're using, and that's one of the things that we're giving to customers," he added. Valve is apparently planning on including a handful of controllers with Steambox prototypes in its upcoming beta, so that users can give feedback for each and Valve can break down how players are using them.

  • Steam Client officially hits Ubuntu Software Center, all games discounted 50-75% for a limited time

    by 
    Joe Pollicino
    Joe Pollicino
    02.14.2013

    Ubuntu users who've been thirsty for the first stable release of Valve's Steam Client can officially consider themselves quenched. After months of rigorous beta testing, Newell's platform has finally arrived in the Software Center for download. You'll be even more enthused to know that it's currently packing 100 games, all of which are temporarily discounted 50- to 75-percent (until Feb. 21st, 1PM EST) to get the party started -- Team Fortress players also get a "Tux penguin". And with that, we'll steer you to the source link below to download it for yourself.

  • Valve's Gabe Newell on reported layoffs: 'We aren't canceling any projects'

    by 
    Ben Gilbert
    Ben Gilbert
    02.13.2013

    Valve head Gabe Newell says the company isn't stopping any planned hardware initiatives, despite reports of layoffs at the company and the news that hardware lead Jeri Ellsworth was fired. In a statement issued to Engadget, Newell said: "We don't usually talk about personnel matters for a number of reasons. There seems to be an unusual amount of speculation about some recent changes here, so I thought I'd take the unusual step of addressing them. No, we aren't canceling any projects. No, we aren't changing any priorities or projects we've been discussing. No, this isn't about Steam or Linux or hardware or [insert game name here]. We're not going to discuss why anyone in particular is or isn't working here." When pushed, company reps wouldn't confirm or deny layoffs at Valve, nor would they comment on the confirmed exit of Ellsworth. Valve's big push this year is hardware, as evidenced by the company's presence at CES 2013 with a variety of living room PC prototypes, dubbed by many as the "Steambox." The company's also working on virtual reality and wearable computing technology -- we'll hear more about Valve's VR plans in mid-March at the Game Developer's Conference -- beyond its enormously popular game distribution platform, Steam.

  • Now you too can watch Valve's Gabe Newell and Bad Robots' J.J. Abrams talk about storytelling

    by 
    Ben Gilbert
    Ben Gilbert
    02.13.2013

    For some reason or another, Valve head Gabe Newell and Bad Robot head J.J. Abrams' DICE 2013 keynote wasn't available via livestream or on Variety's YouTube channel last week. We're guessing it's because they're both such nice gents that they wanted to give everyone else some time in the spotlight first. Good show! That politeness period, however, is now over, as the 20-minute talk on storytelling -- which features examples from both Newell's and Abrams' work, as well as their influences -- went up today on YouTube. We've dropped it below the break for all to see. If you're anxious to get to the part where the two discuss plans to work together on movie and video game projects going forward, we'd suggest skipping to the last five minutes. Or you could read our post about it right here, should the other option be currently implausible from the cubicle you're in.

  • Valve working with J.J. Abrams' Bad Robot on game and movie collaborations

    by 
    Ben Gilbert
    Ben Gilbert
    02.06.2013

    Filmmaker J.J. Abrams (Cloverfield, Star Trek) and game creator Gabe Newell (Half-Life, Portal) just announced they'll be working together on creating movies and games, via their respective companies, Bad Robot Productions and Valve Software. "We sort of reached the point where we decided that we needed to do more than talk," Newell said of the partnership. The two were speaking at the DICE 2013 conference in Las Vegas, addressing "Storytelling Across Platforms: Who Benefits Most, the Audience or the Player?" After a half hour of speaking about storytelling in their respective mediums, Newell announced that the presentation came from an ongoing conversation between the two about storytelling. Today's news is the fruition of that conversation, with the two taking action. Newell specifically said that J.J.'s team could craft a Half-Life or Portal film -- something we've heard about in the past, albeit not with Abrams attached -- and Abrams said that Valve could help create a game with Bad Robot. Interesting indeed! Of course, the two have their jobs cut out for them -- Abrams is currently working on both the Star Trek and Star Wars movie franchises, and Valve's got a new hardware initiative set to debut this year.

  • Stay seated: Valve's Team Fortress 2 ported to virtual reality

    by 
    Ben Gilbert
    Ben Gilbert
    01.15.2013

    If Valve Software's Team Fortress 2 is anything, it's versatile. The company's demonstrating that versatility once more in porting the game to virtual reality goggles, which could result in some serious psychological trauma. Kidding aside, a Game Developers Conference blurb today revealed the internal project -- part of Valve's ongoing wearable computing efforts -- which says the talk, "will describe lessons learned from Valve's porting experience." In another talk, Valve hardware man Michael Abrash is diving into the possibilities he sees in the future of VR, as viewed through his own company's experience. It isn't clear whether Valve is using the much-loved Oculus Rift technology (seen above); the notes of the second talk only detail a general exploration of VR's weaknesses and strengths as they pertain to current technology. One thing is clear: both talks aim to educate game developers on what some Valve employees see as a burgeoning new frontier in game development. We welcome this bizarrely sci-fi future with open arms.

  • 2013: The year that Valve attacks

    by 
    Ben Gilbert
    Ben Gilbert
    01.11.2013

    I lost a bet with myself at CES 2013. In the gaming preview we published ahead of this week's big show, I wrote, "As per usual, the games industry and CES are acquaintances at best -- at least from what we've heard thus far. Perhaps this will be the year that bucks the years-long trend, but we're not betting on it." Wrong. Wrong. But hey, this is one of those, "glad to be wrong" situations. NVIDIA shocked everyone with its first Tegra 4 device, Project Shield, which is essentially NVIDIA's first in-house dedicated gaming handheld. Not only does it play Android games, but more importantly, it streams full retail games from your NVIDIA GPU-based PC, all on its high-res 5-inch screen. Heck, it even has Steam's Big Picture Mode built right in, allowing you to explore Steam and purchase games, as well as push them directly to your television (employing Shield as your controller). And then Valve's internal hardware prototypes popped up, confirming what we've heard murmurs of for months: the company's head down on creating a PC for your living room. Not exactly shocking, but certainly exciting; the plans are still nebulous, but Valve's confirmed we'll see hardware in 2013. We even saw some third-parties stepping up with their own versions of Valve's initiative. Xi3's Piston is the first such creation revealed, though the company's staying tight-lipped about specs -- we do know that Xi3's working directly with Valve on its tiny, modular PC. It's barely 2013, and already Valve's Steambox initiative is dominating gaming news. Let's call it right here -- this is the year that Valve attacks.

  • Valve hardware engineer Jeff Keyzer on Steambox: 'It's going to be different things for different people'

    by 
    Ben Gilbert
    Ben Gilbert
    01.09.2013

    There isn't a hardware standard for Valve's upcoming Steambox concept. While the goal of the initiative is to move PC gaming from the desk to the living room, that doesn't necessarily involve a single hardware standard or minimum spec, Valve hardware engineer Jeff Keyzer told Engadget in an interview this morning at CES 2013. "It's going to be different things for different people. We're interested in investigating an ecosystem of devices that don't necessarily have to share a common spec," Keyzer said. Nothing's set in stone, of course, and Valve's still very much in the exploratory phase of its Steambox push. "We're exploring the space, and trying to understand what the tradeoffs are and how that impacts the user experience -- what it's like to actually use this hardware and play games," he explained. Beyond specs, he pointed out that all the prototypes of Steambox on display at CES share one common feature: "they don't look totally out of place in a living room." Keyzer and the hardware team at Valve certainly seem to understand the challenges ahead of them in 2013. In true Valve fashion, their approach to tackling those challenges lies in iteration and openness. "We're planning to be open and involve users, so I think over the coming year you'll hear from us, and it won't be this big secret. I really think that it's going to be quite open," Keyzer said. And there's that hardware beta we heard about last year, lest you forget. Steam's Big Picture Mode -- a TV- and controller-friendly version of Valve's widely used digital gaming service -- is the first volley in Valve's big living room push. Keyzer pointed out that several devices already on the market are essentially doing what Valve hopes to do in the coming year with its own hardware. "There are a lot of computer manufacturers that are making computers like these now that you can buy presently and are supporting Big Picture," he said, referencing the three non-Valve PCs on display in the booth. "But we think that there's a lot of fertile ground for innovation and exploration in that area, so that's what we're doing," he added.

  • Eyes-on with Valve's Steambox prototypes

    by 
    Ben Gilbert
    Ben Gilbert
    01.09.2013

    The Steamboxes are here! Well ... sort of. The prototypes for various Steambox designs are certainly here at CES 2013, and we just spent a grip of time acquainting our lenses very closely with them. The devices range in size and form factor, as well as origin -- several of the devices we saw originate from Valve internal, but inclusions like Alienware's X51 and Digital Storm's Bolt were also being held up as examples of the ongoing "Steam in your living room" initiative (note: all the controllers are off-the-shelf Logitech wireless devices, not prototypes). The idea here, as Valve hardware engineer Jeff Keyzer told us, was to show off a variety of form factors for living room-friendly designs. We'll have more from our meeting later today, but for now you can feast your eyes on the elegant prototypes -- as well as Xi3's Piston, and the aforementioned other two third-party PCs -- that we'll be sure to see more of as 2013 goes on. Terrence O'Brien contributed to this report.

  • Valve engineer explains Steambox comments: 'No current plans to announce anything in 2013'

    by 
    Ben Gilbert
    Ben Gilbert
    01.08.2013

    When Valve hardware engineer Ben Krasnow gave a speech at a German technology conference back in December, he spoke to the much ballyhooed "Steambox" concept we've been hearing so much about in recent months (among other, vastly different subjects). Following that speech, a report on Golem.de (translated at the Neogaf gaming forums) posited that Krasnow indicated a reveal of said Steambox at this March's Game Developer's Conference, or perhaps at this June's E3 gaming trade show -- but Krasnow tells us he didn't say that exactly. "With regards to the Steambox news -- there has been a lot of things stated in the media which I didn't say. For example, it's true that we are working on getting Steam into the living room, and are planning for a hardware box, but we have no current plans to announce anything in 2013," Krasnow said in an email. "The box might be linux-based, but it might not," he continued. "It's true that we are beta-testing Left for Dead 2 on Linux, and have also been public about Steam Big Picture Mode. We are also working on virtual and augmented reality hardware, and also have other hardware projects that have not been disclosed yet, but probably will be in 2013." Valve also chimed in with a boilerplate statement, which explained the company's presence at this week's big consumer electronics show. "Yes, Valve will be at the show to meet with hardware and content developers in our booth space. Many PCs optimized for Steam and Big Picture will be shipping later this year. We are bringing some of these as well as some custom HW prototypes to our CES meetings." We saw one such example of a PC optimized for use with Steam's Big Picture Mode last night in Xi3's Piston modular PC -- the first of many of these setups we expect to see in 2013. Valve continued, "These custom prototypes are low-cost, high performance designs for the living room that also incorporate Steam and Big Picture. We will be sharing more information to the press and public in the coming months."

  • Steam's Big Picture Mode exits beta with gamepad-centric sale

    by 
    Ben Gilbert
    Ben Gilbert
    12.03.2012

    Valve Software's celebrating the official launch of TV-based "Big Picture Mode" today, which enables Steam users to play PC games on their televisions with a user interface designed around the experience. As a result of the celebration, "over thirty" games are seeing prices slashed by as much as 75 percent through December 10th -- those games, as you might expect, are geared toward controller-based gamers. Should you wish to get in on the Big Picture phenomenon now that it's out of beta, all you've gotta do is sign into Steam with a PC or Mac connected to your television and click the "Enable Big Picture Mode" icon in the upper right hand corner. Not sure if it's for you? Take a gander at our hands-on from back in September to get an idea of how the service stacks up.

  • Valve's Newell says three different controllers are in hardware beta, already out in the wild

    by 
    Ben Gilbert
    Ben Gilbert
    11.12.2012

    Valve's hardware beta is apparently getting underway ahead of schedule, as a recent 4chan group interview with company head Gabe Newell revealed that the beta's already in user testing. Moreover, Newell says that three different controller prototypes are in circulation. He echoes Valve hardware engineer Jeri Ellsworth's words from earlier this year, saying controllers are yet another step in Valve's journey with Steam from desktop PC to living room. He also says that the options currently available simply aren't good enough. "The reason we're doing controllers is we didn't think there was enough interesting innovation going on." We've yet to see any of Valve's hardware prototypes, but the last word was it shouldn't be too long before they're ready for consumption ... in one form or another. Be sure to let us know if you spot one!

  • Valve's Gabe Newell confirms work on new game engine, still won't answer your Half-Life 3 queries

    by 
    Ben Gilbert
    Ben Gilbert
    11.11.2012

    "So what do you wanna know about that's not Half-Life 3?" Valve president Gabe Newell, laughing, asks a crowd of 4chan members who recently visited the Washington-based studio. The group's first question, however, was just as worthwhile. What's up with that supposed new game engine? "We've been working on new engine stuff for awhile," Newell says. It's tough to hear what he says next, but it sounds like, "We'll probably just roll it out in one of our games" (subtitles of the video read: "We've just been waiting for a game to roll it out with"). Thankfully, a followup question directly addresses Newell's ambiguity. "Is it going to be more than just an update to Source [Valve's first game engine]? Is it an entirely new engine?" the 4chan member asks, which Newell directly (and concisely) responds to with a simple, "Yeah." See the full back-and-forth beyond the break. Newell doesn't directly refer to the in-development engine as "Source Engine 2," so it's possible (albeit unlikely) that he's referring to a separate engine altogether, or (even more unlikely) Valve has more than one game engine being created. We've yet to hear back from Valve for clarification. Oh, and if you want an update on Half-Life 3, Newell re-confirms that "Ricochet 2" is being worked on, so take that as you will.

  • Steam Greenlight adds non-gaming category for your consideration

    by 
    Daniel Cooper
    Daniel Cooper
    10.18.2012

    Indie game makers have been lobbing titles over Gabe Newell's fence for a short while, but now his company is inviting everyone else to join in as well. Valve has widened Steam Greenlight's crowdsourced approval process to include non-gaming software, with the community voting the most popular and useful apps onto Steam's virtual shelves. We're thinking of submitting a program ourselves, that calculates the time required for three quantities of a decaying substance to fall to half their value, just so we can see everyone's faces when Half-Life Three appears on the list.

  • Your Portal gun isn't as cool as Hack-a-Day's Portal gun (which actually levitates a companion cube)

    by 
    Ben Gilbert
    Ben Gilbert
    10.12.2012

    There you were, thinking your NECA-produced Portal gun replica was super neat all on its own. Well, okay -- it is -- but wouldn't it be even cooler if you could use it to make a baby companion cube levitate in mid-air with it? That question is exactly what lead to Hack a Day's creation of just such a device, as seen in the video below the break. By reappropriating a magnetic floating globe's parts and attaching said parts to both the gun and a homemade companion cube, Hack a Day were able to recreate at least part of the magic Chell experiences in her Aperture Science adventures. Of course, if you move the gun too much, the companion cube will fall out. Just think what that does to its psyche! You monster. [Image credit: Caleb Kraft, Hack a Day]

  • Valve is ready for you to test its hardware prototypes, has a handy survey

    by 
    Ben Gilbert
    Ben Gilbert
    10.09.2012

    In what is assuredly the inauspicious beginnings of an alternate reality Aperture Science, Valve Software is asking interested parties to take a brief survey which may result in being the first people outside of the company to get hands-on time with Valve's hardware prototypes. Additionally, participants will get a chance to playtest "both released and unreleased versions of our games." Putting the two together, it sounds an awful lot like you'll be trying existing Valve games with new means of input. For now, Valve's only seeking folks in the Seattle/Bellevue, Washington region of the US, but that may expand remotely "in the future." Perhaps in an upcoming hardware beta? We can't be sure! It's unclear when the survey sign-up period will end, but we've asked Valve for more info. Let's just say we'd suggest not putting it off. Click here to take the survey.

  • First non-game titles now available on Steam, game dev tools lead the charge

    by 
    Ben Gilbert
    Ben Gilbert
    10.02.2012

    Valve Software -- maker of the iconic Half-Life series and proprietor of digital storefront Steam -- today released Steam's first non-video game software (originally scheduled to launch in early September). ArtRage Studio Pro, CameraBag 2, GameMaker: Studio, 3D-Coat, 3DMark Vantage, and 3DMark 11 join Valve's own Source Filmmaker in the newly minted software section of the Steam store. All non-Valve software is PC-only for now -- we imagine Mac software will also show up at some point, but nothing's available just yet. Like Steam's games, software titles will receive streamlined updates via the Steam client, and consumers will enjoy similar discount offers to the games section -- the first such sale is already on, with launch day software getting a 10 percent discount until week's end. Bizarrely, the software titles also have Steam achievements. Finally, developers get rewarded for porting their games to Android by something other than crushing piracy!

  • Valve's first hardware beta starting by next year, wearable computing still far off

    by 
    Ben Gilbert
    Ben Gilbert
    09.18.2012

    Valve Software's hardware division is still in its infancy. Despite having existed for over a year, recruitment is still its primary concern -- "prototyping is almost secondary," longtime inventor/hacker/now Valve employee Jeri Ellsworth told us in an interview this week. As the team ramps up, production becomes more and more prolific, of course; Ellsworth lights up when she talks about the work her team is doing now. She gets verbose when asked about corporate culture at Valve, about how she's never worked at a company where risk and failure are so acceptable -- even encouraged. She's visibly excited about the prototypes she's creating at Valve's new prototyping facility, but manages to contain herself enough to not let slip exactly what her and her team are working on. When asked what the team's immediate goals are, she obliquely states, "To make Steam games more fun to play in your living room." That's the team's one-year goal, at least. The challenge is making games that require a mouse and keyboard palatable to people who are used to a controller, or to people who just don't want to migrate PC controls to the comfort of their living room. Working in tandem with Steam's newly beta'd "Big Picture Mode," Ellsworth's team is creating a hardware solution to the control barriers found in many Steam games. She wouldn't give any hints as to what that solution is exactly, but she left no options off the table -- from Phantom Lapboard-esque solutions to hybrid controllers. Regardless, it sounds like gamers will have a chance to give feedback on those designs, as Valve's hardware team is planning a beta for its various products. Ellsworth is hoping to have one for the team's first product in the coming year -- we'll of course know much more about the product by then, she says. Internal beta tests are already underway, and a variety of the team's prototypes are available in the office for other Valve employees to tool around with. The next step is getting prototypes into gamers hands -- she says Valve already has a production line for short runs, making a beta possible -- and iterating on design before launch. As for how the beta will be handled, she posits it'll be tied to Steam in some way, but no logistics are anywhere near nailed down.

  • Valve taunts us with prospect of official Portal 2 sentry turret replica (video)

    by 
    Jon Fingas
    Jon Fingas
    09.14.2012

    A Holy Grail of gamer memorabilia is the Portal turret replica -- as much a tech toy as proof that you can sing "Want You Gone" from memory. It's already been coveted when made in small batches by fans, so you can imagine the hysteria when Valve Software itself posts a teaser video (found after the break) at its store's Facebook page showing what looks to be a near life-size, computer-linked version of Aperture Science's typical sentry from Portal 2, minus the laser targeting and live machine guns. After that, however, we're left to guess whether or not it's just a decoration for Valve's offices or a commercial product to buy alongside a Companion Cube plushie. We've asked Valve about providing more details in the near future and will let you know if the developer is any more talkative than its robot guards.