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  • Games for Health 2014 includes keynote by Papo & Yo dev

    by 
    S. Prell
    S. Prell
    04.23.2014

    Vander Caballero, the creative director at Papo & Yo developer Minority Media, will be giving a keynote speech at this year's Games For Health conference. Caballero's speech will focus on his work creating Papo & Yo - which was based largely on Caballero's experiences growing up with an abusive, alcoholic father - as well as Minority's upcoming game about bullying (and terrifying crow people), Silent Enemy. This year is the 10th for the annual Games for Health conference, which aims to "foster awareness of, education about, and development of games that make a positive impact on the health of communities and health care," according to the official site. Games for Health will run June 18 - 20 at the Back Bay Events Center in Boston. Registration is now open for those hoping to attend. [Image: Minority Media]

  • Papo & Yo dev's next game is a love story set in the Amazon

    by 
    S. Prell
    S. Prell
    03.19.2014

    Minority Media, the studio behind Papo & Yo and the upcoming Silent Enemy, have announced another upcoming game designed to tug at your heartstrings. According to the Canada Media Fund database, Cali tells the story of Massi, a young boy from the Amazon who becomes separated from his group and discovers a pixie-like creature named Cali. Game Informer reports that creative director for Minority Media Vander Caballero did not give many details during the game's announcement, only saying that the game would tell a story of "what it would be like to fall in love with an AI avatar." The CMF database also notes that, "while Cali is the secret to Massi's future success, there is a deadly reason why she cannot, or will not, help." Game Informer also reports that Caballero confirmed the game would be heading to "new-gen consoles," while the CMF database describes the game as in development for iOS, Android and "the Cloud." [Image: Minority Media]

  • Papo and Yo devs confront more monsters in next game, Silent Enemy

    by 
    Jessica Conditt
    Jessica Conditt
    03.29.2013

    Minority attempted to make its next game a departure from the emotional, draining experience of its first project, Papo & Yo, by crafting a hunting-survival, documentary-style game set in the harsh tundra of Northern Quebec. Somewhere along the development process, that turned into a game about bullying.Silent Enemy still takes place in the frozen wasteland of Northern Canada, but its message, mechanics and impact have shifted dramatically. Papo & Yo creator Vander Caballero and Minority Design Director Ruben Farrus are collaborating to weave a subtle story about the hopelessness, weakness and determination that victims of bullying regularly face. That message, however, is covered in piles of snow and steeped in legend.It's an exploration and puzzle game in mind for PC, tablets, Ouya, PS4 and possibly other platforms by the end of the year, but with no concrete plans so far. The prototype uses an Ouya controller, since its touch pad makes sense for the gameplay, but that doesn't guarantee it will launch on Ouya, Caballero said.Silent Enemy takes place in a world of permanent winter, where springtime is a legend, the bedtime story grandma tells the children to help them fall asleep. Once, animals and humans flourished in the spring, but one species hated such a fruitful time: the crows. They chased springtime away, leaving behind only glowing gold fragments of the season, now hidden throughout the landscape. Players find these orbs and trail them around, using a mix of magic and logic to navigate the whitewashed world.Yes, it's still a game about bullying.%Gallery-184378%

  • Papo & Yo sales 'good' on PS3, but didn't cover development costs

    by 
    Jessica Conditt
    Jessica Conditt
    03.27.2013

    Papo & Yo was a top seller when it launched on PS3 in August, and creator Vander Caballero is satisfied with its numbers, even though sales haven't covered all of the game's development costs, he told Joystiq at GDC. Papo & Yo will hit Steam for PC on April 18, and that extra push should cover the gap left by PS3, Caballero said."Despite the good sales, the cost of the game has to be covered," he said. "We have covered already parts of the cost of the game, but when it comes out on Steam, we'll make money. Then we'll cover the whole cost of the game."Caballero was excited about the coming Steam launch, which will begin accepting pre-orders on April 4. Those who buy it between April 4 and 17 will receive a 10 percent discount ($13.50), plus the game's original soundtrack for free. "We're really happy, since all the people who heard about it will actually be able to play it now," Caballero said.

  • 'Indie Speed Run' online game jam judged by Kellee Santiago, Ron Gilbert, Notch, et al

    by 
    Jordan Mallory
    Jordan Mallory
    11.28.2012

    Indie Speed Run, despite the name, is surprisingly not what we call the Friday nights we spend practicing our no-death VVVVVV runs. It is, however, the name of a new online game jam, one which runs from now until January 6.The way it works is pretty straight-forward: Developers visit the official website and register as a participant. Once enrolled, each contender (and/or team of contenders) has 48 hours to create a game using two secret elements given only to them, and while those 48 hours must be consecutive, they can occur anytime between now and when the event ends in January.Once the event does end, every game created during its span will be made freely available on the official site. Meanwhile, a star-studded panel of judges (Kellee Santiago, Ron Gilbert, Notch, Dino Patti, Trent Oster, Jason Rohrer and Vander Caballero) will determine which team is most deserving of Indie Speed Run's $2,500 grand prize and will announce a winner February 5.

  • Papo & Yo review: Father knows beast

    by 
    Mike Schramm
    Mike Schramm
    08.14.2012

    The abuse of a child by a parent is one of the worst betrayals a human being can face. Our families are meant to be the one guaranteed bit of love we have in this often cruel world – people who will support and embrace us even when the rest of creation has turned its back. But the tragedy of an abusive parent (usually driven by alcohol, drugs, or their own traumatic experience) casts a person that's meant to be a child's loving caretaker into the role of an enemy. Parental abuse turns what's meant to be one of the purest relationships of love into one of anger, distrust, and violence.Papo & Yo is a game about that tragedy. It's about a relationship that is by turns loving, gentle, and even playful, but can instantly turn into something ugly and full of violence and pain.As a video game, Papo & Yo can be lacking – the mechanics are simple, and while the technology is capable of creating some beautiful moments, it's just as capable of being frustrating. As an expression of autobiographical emotion for creator Vander Caballero, however, and a rendition of the complicated relationship between a young son and his abusive father, Papo & Yo succeeds in the strongest ways.%Gallery-157413%

  • Papo and Yo and dealing with tragedy

    by 
    David Hinkle
    David Hinkle
    03.13.2012

    Everyone has a coping mechanism for those times they have to endure pain and tragedy. Papo & Yo creator Vander Caballero grew up with an abusive and alcoholic father, and we're learning about it through the game's goals and imagery. Caballero's father is represented by a companion and monster (who recently received a redesign). It can sometimes be a comforting figure, but when consuming frogs (metaphor!) it becomes a literal beast.%Gallery-150408%