VentureCapital

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  • Trade Nations dev picks up new funding, former Xbox exec Ed Fries

    by 
    Mike Schramm
    Mike Schramm
    03.23.2011

    Here's another iPhone dev hitting the jackpot. Developer Z2Live is the company behind the hit iPhone social game Trade Nations, and it's picked up what's probably a nice chunk of change in a round of funding from VC firm Draper Fisher Jurvetson. Unfortunately, the actual total of funding hasn't been disclosed, but given the popularity of the game and its in-app purchase business model, there's likely six digits or more of money changing hands here. It's enough to attract some talent, too -- the company has also picked up Ed Fries to join the board of directors. Fries was originally a Microsoft executive who co-founded the Xbox Project and helped put together Microsoft Games Studios. More recently, he's been working on 3D printing at FigurePrints, a company that makes real-life printouts of in-game avatars. This position sounds like it will overlap with that one, but even so, Z2Live will most likely benefit from the experience.

  • Rovio picks up $42 million in first funding round

    by 
    Mike Schramm
    Mike Schramm
    03.10.2011

    Rovio, the makers of Angry Birds, has nabbed a total of $42 million in a first round of venture capitalist funding. This isn't necessarily quite that big a payday for the company -- while that's obviously a lot of money, the company has reportedly already pulled in about $70 million from app sales and the various licensing money it's been making off of those frustrated flyers and their grunty pig counterparts. But what this does mean is that any company looking to buy Rovio will have a tougher time of it, since the Finnish mobile game developer is now worth that much more. Of course, going from what I saw of Rovio's Peter Vesterbacka at last week's GDC conference, I strongly doubt the company wants to be bought anyway. Vesterbacka seems to believe that Angry Birds is more or less vindication for the other fifty games his company made before it, and he's interested in having Rovio ride this franchise for as long as it will carry them. It's possible Rovio could get acquired (if the check gets big enough), but since Vesterbacka believes there's a lot more to do with Angry Birds, my guess is he'll use the money he's already put together to stay his own company.

  • Digital Chocolate picks up $12 million in funding round, mostly from Intel

    by 
    Mike Schramm
    Mike Schramm
    02.22.2011

    Digital Chocolate is one of the biggest iPhone developers that no one talks about much, but maybe that'll change now that the company has picked up a whopping $12 million in venture capital. The company behind a huge amount of iOS titles of all kinds (with more than 100 million mobile downloads total) has raised a total of $54 million so far, and most of this latest round of funding came from Intel, along with a few other venture capital firms. Digital Chocolate seems like a rarity among many App Store developers. While much of the movement on the App Store has been hit-driven, Digital Chocolate instead uses a shotgun approach, delivering lots of different apps that reach their audiences in a variety of different ways. Not all companies can pull a strategy like that off, but whatever Digital Chocolate is doing obviously seems to be working.

  • Kno receives new funding for its humongous dual-screened tablet, still hoping to ship this year

    by 
    Tim Stevens
    Tim Stevens
    09.10.2010

    If you need a tablet with presence you need the Kno. Its dual capacitive 14-inch IPS displays, each clocking in at 1,440 x 990, make this thing closer to a Surface than a Courier and surely present some unique challenges when it comes to pricing. Kno, the company, plans to sell it by the end of the year for an MSRP of under $1,000, and a new $46 million injection in financing should go a long way toward making that happen. Kno's primary market is education, offering partnerships with various textbook publishers and functionality that's focused more on research and less on quelling the rage of disgruntled birds. But, will the college kids want to make room in their organic hemp messenger bags for this monster? And, will their parents pay a grand for the thing?

  • Polymer Vision has Readius ready to go, needs cash to push it out the door

    by 
    Paul Miller
    Paul Miller
    04.22.2009

    A bit of delay is always worrisome, but it looks like Polymer Vision has more to worry about than just missing Readius' projected launch date: without some more cash, the little pocket-friendly e-reader might not launch at all. According the Polymer Vision CEO Karl McGoldrick, they've got the supply chain in place, but the product has been on hold since last year due to the company's financial woes. "We are ready to go into production but all depends on exactly when the funding comes through," says Karl. It's not exactly a hot market for venture capital at the moment, especially for something as potentially floptastic as an e-reader, no matter how great that e-reader might happen to be. Still, we would hope that with the device and component supply (supposedly) in the bag, and an arguably revolutionary form factor, Polymer Vision is gonna be able to scrape somebody's coffers for what it takes to get this into our awaiting hands.[Via jkOnTheRun]%Gallery-16071%

  • Whrrl first app to get iFund cash infusion

    by 
    Chris Ziegler
    Chris Ziegler
    06.02.2008

    Kleiner Perkins Claufield & Byers' so-called iFund, the $100 million jackpot being doled out to help support development on the iPhone that was launched in cooperation with Apple back in March, officially has its first pair of recipients. The lucky two are Whrrl -- a social mapping service that allows its users to mark and rate restaurants, entertainment, and events -- and iControl, a home automation app for doing the usual range of light, sound, and appliance control tasks that one might want to do from a handheld device. It really is like winning the lottery, too -- Kleiner claims to have received proposals from over 1,700 companies hoping to get a piece of the iFund pie, but besides these two, the fund has only made an offer to one other project so far. Stingy![Via MacRumors]

  • Venture capital and online games @ Virtual Worlds Forum

    by 
    Conrad Quilty-Harper
    Conrad Quilty-Harper
    10.29.2007

    Last week we managed to catch the Venture Capital panel at the Virtual Worlds Forum, an event set inside a nightclub situated within a rather eerie warehouse district behind Kings Cross train station. Plenty of black leather sofas with bloggers and attendees basked in purple lights, a glitter ball, and three bars provide an odd backdrop for discussions about monetizing the latest WoW wannabe. The overall atmosphere of this panel was very businesslike -- £995 a head means most attendees were on their respective company's ticket -- so if you want to continue believing that video games are solely a creative medium designed to further society through creation of fun, look away now.If you're interested in this subject, make sure to check out ex-Joystiq editor Vlad Cole's newly relaunched blog on video game venture capital. Now keep reading.

  • MobiTV hits the VC jackpot, lands $70 million

    by 
    Chris Ziegler
    Chris Ziegler
    07.16.2006

    Perhaps looking to get a quick hit of cash before the onslaught of competing services gets into full swing, MobiTV has announced a deal with Oak Investment Partners, a venture capital firm, to provide $70 million in exchange for a board seat. No word on what kind of spending spree will ensue, but MobiTV's saying that the cash will "fuel the Company's rapid expansion in response to the overwhelming demand for its mobile television and radio service across international markets." To their credit, the numbers show that these guys are growing pretty rapidly, clocking over a million total subscribers at latest count -- not bad for a company whose domestic carrier partners have launched at least partially competitive services. Having sampled MobiRadio, though, we'll say this much: we hope a few bucks of that VC cash goes toward offering higher-bitrate streams.[Via BusinessWeek]

  • Gaming startup aims to eliminate lag with $4m

    by 
    Jennie Lees
    Jennie Lees
    03.07.2006

    Bigfoot Networks is a startup that's recently obtained $4 million in venture capital funding. Founded by MBA students, the company has a grand ambition--to eliminate lag in online gaming by a vague-sounding "Network Gaming Accelerator" card.The card will be on show at E3, where curious journos can fire piercing questions such as "So what does it actually do?", but until then we'll have to speculate. According to FORTUNE Small Business, the card "communicates with servers, downloading some of the processes that they perform online and allowing them to run faster". However, according to Bigfoot Networks' own white paper on lag, the majority of the bottlenecks involved in lag are client-side and server-side CPU limitations--not network latency.The paper's references to latency spikes and packet loss imply that Bigfoot Network's magic solution to lag might involve creating a dedicated network processor (offloading network-related load from the client CPU), allowing the TCP/IP stack to be specifically tuned for low, consistent latency. However, as Greg Costikyan points out, games are designed to allow for network transmission delays--it might only be a product that appeals to gamers for whom every millisecond counts.[Thanks, Probot]