wanderers-valley

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  • The Art of Wushu: The right martial arts school for you

    by 
    Patrick Mackey
    Patrick Mackey
    01.16.2013

    Normally at Massively, we start off a column by linking to relevant community sites and information resources for a game. Things are a bit different with Age of Wushu, however. Aside from the main community site and the wiki currently under construction, there isn't much information about the game available in English. Running biweekly, The Art of Wushu will help you navigate the sprawling Wushu sandbox. This week, we'll be looking at the various martial arts schools in the game and which schools to select in order to fit your preferred playstyle. While we can't go over each school's intricacies in depth, we'll do our best to give you a brief primer on what you can expect as a member of a particular school.

  • New Age of Wushu trailer highlights game's eight schools

    by 
    MJ Guthrie
    MJ Guthrie
    01.15.2013

    One of the first major decisions a player comes to in the free-to-play martial arts sandbox Age of Wushu is which of the eight different schools to join. Have a penchant for panhandling? Perhaps you'd prefer the Beggars. Maybe the muses inspire you; then Scholars would be the best bet. Or if you prefer poisons, you'd fit in with the Tangmen. If none of those tickle your fancy, you can belong to the Wudang, Royal Guards, Wanderer's Valley, Emei, or Shaolin. Still undecided? Snail Games has released a trailer of the schools, giving players get a glimpse of each one. Take a peek after the cut.

  • Age of Wushu highlights a third school: Wanderer's Valley

    by 
    MJ Guthrie
    MJ Guthrie
    12.06.2012

    Just as players would expect of a sandbox, Age of Wushu is offering a variety of classes for folks to play the game how they want. Previous spotlights introduced fans to the Beggars and the Tangmen. Now Snail Games is showing off the evil side of life in ancient China; Wanderer's Valley is a darker school that welcomes notoriety for its nefarious actions. Created by a man embittered by his own short life-span and led by fallen members of other sects, the sect is full of adherents who practice a live-in-the-moment attitude with little care for the consequences of their actions. Skills available to this school include the use of pressure points to poison energy and dual blades to slice through opponents. You can even use insects to slowly eat away at enemies. If the prevailing motto of "eat, drink, and torture others, for tomorrow we die" sounds right up your dark alley, then Wanderer's Valley is the school for you!