warhammer-online

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  • Massively's hands-on with WildStar's Engineer

    by 
    Justin Olivetti
    Justin Olivetti
    12.12.2013

    It must have been serendipity that got me into the WildStar beta the week after the Engineer was announced (well, that or a PR push, but what are the odds?). As my friends, my family, and those who come within shouting distance of my voice know, I am always drawn to Engineers in video games. Whether the game be Team Fortress 2, Guild Wars 2, or Warhammer Online, if I have a big wrench, turrets, guns, pets, and/or lots of gadgets, I'm a pretty satisfied human being. WildStar's Engineer almost sounded too good to be true to me: a heavy armor-wearing ranged class that could DPS or tank while fielding combat robots. There might have been mention of a mech suit as well, but by that point I was twitching on the floor after suffering a happiness seizure. But would this perfect match on paper meet up to the cold, colorful reality when I got into the game? There was only one way to find out. Honey, take the kids out for the next two days, for I have space clobbering to do!

  • Warhammer Online tribute video takes the bloody cake

    by 
    Justin Olivetti
    Justin Olivetti
    12.10.2013

    Short of digging up old login details and re-downloading the client, the best way for Warhammer Online veterans to pay tribute to their old (or current) MMO home might be to watch this excellent fan-made video. Clocking in at around 25 minutes, the video takes us on a tour of WAR's world, lore, and landmarks, all with heaps of in-game action to preserve the memories as they were. This video's been getting noticed by all categories of Warhammer Online players, so we figured we should share it to you as the clock ticks down to the final minutes of the game's life on December 18th. You can view it after the break. [Thanks to Li for the tip!]

  • One Shots: The storm has passed

    by 
    Justin Olivetti
    Justin Olivetti
    12.08.2013

    "Here is a picture from my days playing Warhammer Online," reader John submitted. "It will be missed." You know what, John? It really will be. Heaven knows it's been kicked around enough in the larger MMO community, but people doing that oh-so-conveniently forget the great times that were had. In a sea of fantasy games, it's still hard to find Witch Hunters battling mutated madmen or suicidal punk Dwarves getting swallowed by a giant squig. Except for here, of course. So take in that lightning and be kind to those who will go through the grieving process this month when WAR is shuttered. Do it for me, will ya? The Gipper. And as you're doing that, also check out our other player screenshots from this past week!

  • One Shots: Find the chicken

    by 
    Justin Olivetti
    Justin Olivetti
    12.01.2013

    Will there ever be a game as visually distinctive and memorable as Glitch? Considering that I'm still getting screenshots in from a game that was canned almost a year ago, I doubt it. Reader Phinneas gave me this maddening puzzle that has consumed my days as I pore over it looking for the chicken. Where? Where? Where could it be? Under that tentacle-plant-thing? Under the next? Lurking beyond the frame? Oh, what trickery is this? "This picture is of my favorites of the game's last few days," Phinneas said with an implied taunt in his voice. "I still hold out hope that it will be resurrected someday." As I continue to look for the chicken, you can move on to the rest of our week's submissions!

  • Leaderboard: Are you giving WAR an in-game send-off?

    by 
    Jef Reahard
    Jef Reahard
    11.06.2013

    Sigh. Warhammer Online. It's hard to believe the title is over five years old, but sadly it's not hard to believe that its days are numbered. The powers-that-be have opened the free-to-play floodgates for the last few weeks of the game's life, and while I haven't felt the urge to log in yet and run around for old times' sake, I may get there before the end. What about you, Massively readers? Are you going to give WAR an in-game send-off? Let us know after the cut! Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

  • Warhammer Online goes free for final weeks

    by 
    Justin Olivetti
    Justin Olivetti
    11.02.2013

    After years of fans asking for it, Warhammer Online has finally gone free-to-play. Unfortunately, we had to wait until the end of the game's lifespan to see it happen. Mythic announced that the title would be completely free for those who would like to play before the title sunsets and that subscriptions have been disabled. "To give Warhammer Online a proper sendoff we are opening the game to anyone free of charge that has or had an account in good standing starting October 31st, 2013," the studio wrote. "So please join us and help say goodbye to Warhammer Online in one last big WAAAGH!" Mythic also said that it is adding power-up NPCs to super-charge characters and other "unique experiences" for returning and loyal players. WAR will close down on December 18th. You can read some of our recollections of the title's history. [Thanks to John for the tip!]

  • The Game Archaeologist: WAR's biggest battle was with itself

    by 
    Justin Olivetti
    Justin Olivetti
    09.28.2013

    Who would have thought that on WAR's fifth anniversary and just days after I dropped a few favorite things about the game, Mythic would be announcing a closure instead of an exciting celebration? While we can all say it that Warhammer Online's upcoming sunset was expected, nobody predicted that the news would go down on its fifth birthday. Maybe someone over there likes order more than chaos and sees a nice symmetry in this. Personally, I think it felt a little bit mean to do that to the remaining community that was patiently sitting there hoping that the studio would toss them even a small bit of recognition. But facts are facts, and after December 18th, the game of public quests, the Tome of Knowledge, "bears, bears, bears," Slayers and Marauders, RvR and scenarios, exploding squigs, and drunken Dwarves will be no more. There are a few months left to experience the game if one so desires, but the end is finally here. It's caused many of us who were invested in the game back in 2008 to take stock of our memories and deal with the last chapter of this strange, wild rollercoaster that started with a strong IP, a studio steeped in PvP MMO development, and a pair of white sunglasses. In the end, WAR's biggest battle was with itself -- and it lost. Today, let's look at the whys, the what ifs, and the community reaction.

  • Warhammer Online to close December 18th

    by 
    Justin Olivetti
    Justin Olivetti
    09.18.2013

    Today is Warhammer Online's fifth anniversary, but instead of getting a celebration, the players are getting a pink slip from Mythic. The studio announced that it will be shutting WAR down as of December 18th because its licensing deal with Games Workshop has come to an end. The official statement gives the important details: "We here at Mythic have built an amazing relationship working with Games Workshop creating and running Warhammer Online: Age of Reckoning over the last 8 years. Unfortunately, as with all licensing deals they do eventually come to end and on December 18th, 2013 we will no longer be operating Warhammer Online. As such we will no longer be selling three-month game time codes or have the ability to auto renew your accounts for three months as of September 18th, 2013. From all of us here at Mythic we thank you again for your dedication and support over the last five years." Producer Carrie Gouskos also posted her own memories of the game on this somber occasion, including the revelation of a now-cancelled Asian F2P edition of the game and a vampire-themed expansion. "It has been a tremendous honor to work with Games Workshop and even though we may be parting ways, our relationship with them remains strong," she wrote. "And now, hopefully, because this may be the last thing I ever write about Warhammer, I'll be allowed to acknowledge the existence of Chaos Dwarves. Or maybe not."

  • The Game Archaeologist: What I loved about Warhammer Online

    by 
    Justin Olivetti
    Justin Olivetti
    09.14.2013

    As I got my start in blogging over Warhammer Online, I've become "the guy" everyone on staff goes to whenever WAR hits an anniversary. The problem is, there's precious little good to say about this title's development over the past year. Pretty much all of the news we've gotten has been negative, from the closure of Wrath of Heroes to the elimination of the six-month subscription to the departure of its most vocal developers. TL;DR version of my feelings on the topic: WAR needs F2P or it will die probably much sooner rather than later. But instead of going maudlin and piling on the obvious, I want to go down a different road today for the sake of those who loved and perhaps still love Warhammer Online. Obviously, people continue to play it even though its day in the spotlight is long gone, and I'd like to chime in with some positivity for a change. After all, WAR's celebrating its fifth anniversary, and that's pretty cool. So in honor of that, here's a list of seven things that I loved about WAR from my time playing it and why it wasn't quite the abysmal failure that revisionist history has made it out to be.

  • Perfect Ten: My favorite classes

    by 
    Justin Olivetti
    Justin Olivetti
    08.29.2013

    Forget raindrops on roses and whiskers on kittens; a few of my favorite classes have nothing to do with such musical nonsense. Of course, now that I've started thinking about that song, my brain has to finish it before I can do anything else. Bright copper kettles and warm woolen mittens, yup. Brown paper packages tied up with strings, uh huh. These are a few of my favorite things. OK, can I move on now? Seriously, how boring was life in the 1940s that tied-up brown packages were worth singing about? I've played a lot of MMOs over the past decade or so, and in each of them I've agonized about which class I would make my main. Sometimes this resulted in me creating a wide selection of possible candidates, each vying for my affection while I cruelly sentenced the losers to permanent deletion. But in the end, here are 10 classes from 10 separate MMOs that tickled my fancy and totally kicked woolen mittens in the interest department.

  • The Daily Grind: What out-of-the-way secrets have you found?

    by 
    Justin Olivetti
    Justin Olivetti
    07.24.2013

    We all know that the cardinal rule of exploration in any video game is to check under every waterfall for a secret passage. That's a given. But true exploration shouldn't stop with a wet dip and a slow-motion hair flip as we emerge sparkling into the sun. Developers have been hiding funny or interesting little secrets in out-of-the-way spots for years -- and MMOs are a prime example of this. I recently read a piece on Warhammer Online that reminded me how the developers used to watch beta testers do all sorts of acrobatics to get to hard-to-reach locations in the game. Instead of stopping them from doing so, the devs put special bosses or other secrets in these locations to reward exploration. I'm sure you've discovered many secrets when you've gone off the beaten path in MMOs. I, for one, would love to hear about them. Share, please? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Game Archaeologist: Classic MMOs in July

    by 
    Justin Olivetti
    Justin Olivetti
    07.20.2013

    It's been over a month since our last round-up of news, events, and community features covering the classic MMOs we know and love. You wouldn't think that a lazy summer month would contain a lot of new information regarding these older titles, but these past few weeks have been absolutely hopping. We've had several anniversaries, patches, player celebrations, mobile adaptations, and more. I'm constantly encouraged to see how players keep the memories of deceased games and the spirit of currently running ones alive throughout the blogging community as well, so we'll look into that today too.

  • Some Assembly Required: Five ways MMOs should support player events

    by 
    MJ Guthrie
    MJ Guthrie
    06.21.2013

    Over the course of Some Assembly Required, we've covered a few player-run events out there that haven't been highlighted in their respective game columns. After all, we're all about PGC here, and you can't really get content more player-generated than that! But with all the the possible events across the whole gamut of games, there's no possible way to attend them all, let alone cover them here; there is only so much time in the day and space in the column. Of course, that won't stop me from trying! From Age of Conan to Warhammer Online, a few of the events I've been able to catch are festivals, races, plays, fishing contests, tavern storytelling nights, quests (yes, quests), treasure/scavenger hunts, trivia contests, arena duels, gambling nights, musical concerts, war games, horse races, weddings, dance-offs, terraforming challenges, auctions, jousts, fashion shows, tournaments, funerals, crafter fairs, and more contests than can even be mentioned. These examples aren't restricted to any one genre, either; creatively concocted events run the gamut and include themeparks like Aion, MOBAs like SMITE, and more -- and not just sandboxes. As you might have noticed, that's quite a bit of content, content that comes at no cost to the the studio! So why is it these events can be so hard to find? With so much free content at their fingertips, it would behoove studios to make it the norm to support and promote these events. And the tools they need to do so are already at their disposal.

  • E3 2013: The Division, Ubisoft's MMO shooter

    by 
    Andrew Ross
    Andrew Ross
    06.14.2013

    Ubisoft's claim that its new MMO shooter The Division will have a "persistent world" piqued Massively's collective interest. At E3, we chatted briefly with Game Director Ryan Bernard, who has previously worked on EverQuest, EverQuest 2, and Warhammer Online. I asked what about the game and its persistent nature would appeal to MMO players and was told that actually, the team doesn't plan to make it "too persistent" at all. Each player will have his own little chunk of the world. Everything in that part of the world is persistent for him, and his friends can come over and help him out, kind of like Animal Crossing without the talking tanuki. The developers believe this will allow for a strong single-player experience while still having a visible impact on the player's slice of the world. There are places in the world that are persistent for everyone: the PvP areas. You won't want to travel around them without friends, but unfortunately, Bernard couldn't reveal more. The game is being released for PlayStation 4 and Xbox One, but Ubisoft hasn't ruled out other platforms or cross-platform play just yet. Massively's on the ground in Los Angeles during the week of June 10-13, bringing you all the best news from E3 2013. We're covering everything from WildStar and Elder Scrolls Online and ArcheAge to FFXIV's inbound revamp and TERA's latest update, so stay tuned!

  • The Perfect Ten: Why I love collector's editions

    by 
    Justin Olivetti
    Justin Olivetti
    06.06.2013

    If you've ever wondered what kind of naive sucker would plunk down a semi-thick wad of perfectly good cash on an overstuffed MMO collector's edition, hi, I'm Justin. I do just that. I don't buy collector's editions for every MMO I pick up, but I do have a strong habit of purchasing them that dates back to the original World of Warcraft CE. I can't help it; I love collector's editions so much. In fact, my interest in them is so keen that the number one and two questions I have for any anticipated MMO in beta are: (1) When can I pre-order the CE and (2) what's included in it? I'm like a junkie, except that instead of burned spoons and constant trips to White Castle to stave off the munchies, my shame is marked by mountain-sized boxes that litter my closet. It's confession time for this collector's edition addict. What are my reasons for this undying love, this unbridled passion, this all-consuming need to own the best edition possible? You're about to find out.

  • Jukebox Heroes: Warhammer Online's soundtrack

    by 
    Justin Olivetti
    Justin Olivetti
    06.04.2013

    Even though it's fashionable to bash Warhammer Online these days (or every day since 2008, I guess), I still have a lot of affection for this particular game. It was the MMO that got me into blogging, connected me with many of my current online friends, and provided exciting experiences for well over a year. So when I hear the music, there's a rush of nostalgia that floods my brain and runs down to my extremities. That's not to say it's a particularly terrific score. I'd probably classify Warhammer Online's soundtrack as slightly below average; it does the job it needed to do, but it doesn't provide any stellar breakout tracks that will endure long after I've logged out. Still, it's worth examining. The score was handled by Mythic in-house composer Brad Derrick (who also helped to make an amusing Dwarf ballad while he was there). What did he come up with to represent this savagely twisted world? Let's find out!

  • The Daily Grind: What obscure fluff feature would you like to see in other games?

    by 
    Jef Reahard
    Jef Reahard
    05.30.2013

    The other day I was thinking about Warhammer Online. I've no idea why. I haven't played the game in ages and to be perfectly frank, I didn't much care for it when I was playing. One thing I fondly recall, though, was that nifty feature that let you display medals and assorted military-style decorations on your avatar. I can't recall seeing that in another MMO, and it's one of those quirky quality-of-life things that I wish every game would implement. What about you, Massively readers? Is there an obscure fluff feature out there you're particularly fond of and that you'd like to see become a standard? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Some Assembly Required: Community as content

    by 
    MJ Guthrie
    MJ Guthrie
    04.26.2013

    Not too long ago, I had the opportunity to cover an occasion during which an in-game community came together and created a new player-run annual event. Born as an anniversary follow-up to a service event for the young terminally ill player Ribbitribbit, the new tradition focused on celebrating that very community that pulled together to create him a dream playground within EverQuest II. If the game lacked a sense of community in the game before that original project, it certainly didn't after. After tugging at my heartstrings for a while, that experience made me reflect on how much our communities are really a cornerstone of player-generated content. How often have you attended or participated in an event or run a mission created by someone other than yourself? And yet, when discussing important tools and elements needed to support player-generated content, we often overlook the necessity of a vibrant community. It's like trying to bake a cake without adding the flour. Or how about this analogy: You can give folks a giant tool box full of a shiny implements and tell them to build a house, but not much will happen without the actual wood and materials! So to foster PGC, games need to foster building communities.

  • Mythic community manager bids a sorrowful farewell

    by 
    Beau Hindman
    Beau Hindman
    04.26.2013

    It looks as if yesterday's EA layoffs are hitting MMO gamers closer to home than originally thought. In a post today on BioWare's Warhammer Online forums, Mythic's Timothy Chappell announced that he has been let go. Chappell was the community manager for Warhammer Online, Ultima Online, and Dark Age of Camelot. I am very sorry to say that I was informed that my position was no longer needed. Though I had many titles I was handling for Mythic, I grew to love and appreciate all the communities and only wish I could have had more time or resources to get more involved with them. Though I had only been in the position for a little over a year, I will miss a great many of you and hope that you keep in touch. The news is of particular concern for Warhammer, which also lost its lead developer earlier this week. Ultima Online, by contrast, assured players of its continuing operation in a producer's letter last week. [Thanks to Fozee for the tip!]

  • Warhammer Online's Keaven Freeman leaves Mythic

    by 
    Justin Olivetti
    Justin Olivetti
    04.24.2013

    Lead Developer Keaven Freeman is no longer heading up Warhammer Online. Freeman wrote a goodbye post on his personal blog stating that he is leaving Mythic Entertainment to "explore new growth and new career possibilities." "It is with heavy heart I report I am leaving Mythic Entertainment. I have worked with Mythic since 2007, and it quickly became my family," he said. Freeman expressed his gratitude to the company and fans, saying that his time with WAR was rewarding: "I'm by no means saying everything was perfect -- there was a lot I could have done better, in hindsight, but I think we really managed to take some giant steps forward as well, as non-perfect as those steps may have been."