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  • Kuriaisu1122

    Prototype Nintendo Wii remote turns up at auction

    by 
    Jon Fingas
    Jon Fingas
    10.29.2018

    Nintendo's hidden device history isn't just limited to an unreleased PlayStation. Yahoo Japan user Kuriaisu1122 recently sold a prototype Wii remote that bears only superficial similarity to the one that shipped in 2006. The button layout is the same, but this two-piece controller had a wired GameCube connection and even required plugging the sensor bar into a GameCube memory card slot. The main remote and nunchuck control joined together through Ethernet rather than the finished proprietary link, and the primary controls (including the D-pad and main buttons) came from the Game Boy Advance SP.

  • Bloomberg via Getty Images

    Nintendo ordered to pay $10 million in Wii patent lawsuit

    by 
    Mallory Locklear
    Mallory Locklear
    08.31.2017

    Today, a Dallas jury awarded iLife Technologies $10 million in its patent infringement lawsuit against Nintendo of America. The suit, which was brought forth in 2013, alleged that Nintendo used iLife's technology when creating its motion-sensing Wii Remote.

  • Adapter brings your own wireless gamepads to the NES

    by 
    Jon Fingas
    Jon Fingas
    04.25.2016

    Wireless gamepads for the NES are nothing new (just ask anyone who bought an Akklaim Double Player), but what if you had your pick of controllers? Analogue and 8Bitdo want to make that happen. Their newly launched Retro Receiver lets you use a host of wire-free gamepads with Nintendo's classic console. You'll get the most authentic-feeling experience if you use one of 8Bitdo's peripherals, but the real party trick comes when you bring modern controllers into the fray -- you can use a Wii remote, a Wii U Pro Controller or even Sony's DualShock 3 or 4. Retro Receiver sells for $20, so it might be worth a go if you're determined to play some old-school Legend of Zelda without stringing an original controller across the room.

  • Alternative Wii U controller design makes brief appearance on Twitter, goes into hiding

    by 
    Sean Buckley
    Sean Buckley
    05.20.2012

    Excited for Nintendo's new tablet-esque controller? So are the kids in TT Games' QA department. An over-excited tester tweeted out an image of a slightly different Wii U slab than the one we laid hands on at E3 2011, teasing "look we what we have at work!" Answering the call does indeed reveal something worth looking at -- a somewhat wider looking Wii U slate featuring two full-sized analog sticks (as opposed to 3DS-like circle pads), a pair of unmarked button-like squares, and a new starboard home for the controller's plus and minus buttons. The tweet was summarily pulled, of course, but not before our friends at Joystiq nabbed a screenshot. Naturally, the rumor mill started right up, churning out speculation of developer specific slabs, early prototypes and late redesigns. The truth? We'll probably need to wait until E3 to find out, but we reached out to Nintendo for a comment all the same. We'll let you know if we hear anything more than the usual "Nintendo doesn't comment on rumors and speculation" line.

  • Nintendo patent application lends a look at Wii U's core technology, add-ons too

    by 
    Jon Fingas
    Jon Fingas
    05.04.2012

    Little did we know that, just two months after we were trying the Wii U for ourselves, Nintendo was busy patenting nearly everything its unique game console would have to offer. A pair of just-published US Patent Office applications filed last August get into the nuts and bolts of how the controller and the legacy Wii remote will play with the new device. It's clear that the patent work had started before Nintendo had redesigned the main system -- the box at the center of the patents looks like the existing Wii -- but it does show the nitty-gritty of things we only saw at last year's Nintendo E3 keynote, such as the gun attachment or playing golf with a combination of the Wii U controller and the traditional Wiimote. Nintendo also gave itself some wiggle room on the controller's screen size: although the LCD is officially 6.2 inches across, the patent allows that it might be "5 inches or larger." We're wondering how much of the overall look and technology will survive through to the finished Wii U design's unveiling at this year's E3. For now, though, you can explore the patents yourself at the links below.

  • Human Birdwings project takes flight (update: hoax)

    by 
    Darren Murph
    Darren Murph
    01.20.2012

    Just now catching up with the Human Birdwings project? Nice timing. The human flight machine -- built by Jarnos Smeets to rely on a Wiimote and Wildfire S, among other niceties -- has just enjoyed its first moments of liftoff. In essence, the wings were strapped onto a willing Earthling, and as he began to flap his arms... well, it's a sight you need to see to fully appreciate. We'll confess that the "flight" didn't last long, but Jarno himself told us that it was but a first "test run." Promising? Oh, yes. Head on past the break for the vid.Update: The project here has been underway since at least August of last year, but we've requested raw footage of the test flight here to further justify concerns. We'll report back shortly!Update: Shocker, it's fake. And that's that.

  • Human Birdwings combines Wiimote, smartphone in DIY flying initiative (video)

    by 
    Darren Murph
    Darren Murph
    12.25.2011

    Somewhere, somehow, the Wright Brothers are smiling. Jarnos Smeets, a mechanical engineer from the Netherlands, has been plugging away on his Human Birdwings project for many, many months now, and his latest breakthroughs are absolutely worthy of a peek. Put simply, the bloke has married an HTC Wildfire S, a Wii remote and bookoodles of software genius in order to create a set of wings that are controlled by a human waving his arms as if to fly. As these things tend to go, it's all better explained in video, two of which are hosted up after the break. There's no capture just yet of Jarnos taking off himself, but at this rate, he'll probably be giving Santa a run for his money around this time next year.

  • SUFFER '11 farming robot plays a multitude of roles, takes commands via Wiimote (video)

    by 
    Darren Murph
    Darren Murph
    08.30.2011

    So much for stereotypes, eh? The future of farming is being painted in a far different light here at NEXT Aarhus, where a team from the University of Southern Denmark brought in the largest Wiimote-controlled robot that we've ever seen. The heretofore unnamed beast (going by SUFFER '11 for the time being) is a farming-centric machine that's designed to take the load off of the landowners (while providing a bit of enjoyment all the while). Put simply, this modular bot can have various apparatuses swapped into its midsection -- one pop-in attachment could pick potatoes, while another could disperse pesticide, for example. There's even a module that'll enable it to detect rows and plow down the obvious routes, making it that much easier for farmers of the next millennium to take time off. Of course, the standout feature from our perspective was the inbuilt Bluetooth and WiFi, which allowed the demonstrator to operate the 'bot with a standard Wii remote. Per usual, the vid's after the break. %Gallery-131985%

  • Nintendo says one Wii U controller per console, robs player two of extra screen

    by 
    Sean Buckley
    Sean Buckley
    06.18.2011

    Nintendo's tablet-esque Wii U controller raised a few questions when it was announced at E3. Questions like, "What kind of crazy games are going to use that thing," and "How much will a second controller cost me?" The latter, at least, has been answered. Nothing. You don't need one. Nintendo's Satoru Iwata recently said in an interview that games enlisting more than one Wii U controller aren't being considered just yet -- although they are possible. Our very own Ittousai tells us that Iwata told Diamond Online that the Wii U can technically support multiple screen-controllers, but that additional slabs would be too expensive to sell on their own. Iwata went on to say that the console would ship with only one, and that game developers should design titles under the assumption that each console will use a single Wii U controller. Player two will have to settle for a good 'ol Wiimote, and even Satoru himself admits that there are plenty of those around.

  • Simple DIY cellbot ditches Arduino, jousts poorly (video)

    by 
    Sean Buckley
    Sean Buckley
    06.03.2011

    Want an adorable little Android cellbot to call your own, but aren't quite ready to tackle Arduino code? Darrell Taylor's got you covered with an audio-controlled, jousting cellbot: no muss, no fuss, no microcontroller. The Make project, called TRRSTAN, accepts commands via Google chat, web browser, or Wii remote piped through the headphone jack of your Android phone -- the robot's brain, of course. Tack on a few makeshift weapons procured at the local dollar store, and you've got a homemade warrior you can be proud of. Want one? Taylor has a ready-made kit available for just shy of $50, and offers a 'fully assembled' option for the extra-lazy robot enthusiast. Of course, you could always go back to playing Android-bots with your Legos if you aren't quite ready to big-boy world of DIY. Just sayin'.

  • Next generation Wii controller to feature 6.2-inch display, turn living room into giant DS?

    by 
    Thomas Ricker
    Thomas Ricker
    04.22.2011

    E3 is getting close, just two months away now. As such the next-gen Wii console rumors have heated to a boil. One of the most interesting bits of tattle originates from Kotaku. The gaming site's sources claim (with impressive specificity) that the new 8-button controller features a screen pushing a whopping 6.2 inches, two analog sticks, and a camera. The new Wii console (sometimes called the Wii 2, Wii HD, or simply "Project Cafe") is said to support the new controller in addition to Wii Remote-style controllers for backward compatibility with existing Wii games -- at the moment, however, it's not clear if that implies support for existing Wiimotes. But why the giant display? Here's Kotaku's take: The 6.2-inch screen will receive data wirelessly from the Nintendo console and presents an array of options, from putting the player's inventory or map on the controller screen, to allowing players to combine it with the controller's camera to snap photos that could be imported into a game or even turning it into some sort of glorified viewfinder (we're unclear about whether the camera on the controller points at the player or can be outward-facing; we've heard both - maybe it swivels?). In other words, you can think of the new controller-plus-console combination as a modern Dreamcast system or "glorified mega-DS," as Kotaku puts it, where the TV is the top screen and the handheld controller is the lower touchscreen. If true then we'll likely hear the official first word at E3 which kicks off on June 7th. Update: IGN has its own set of "sources" confirming many of these details. Could this be a Nintendo rumor that pans out, for once? We should know in just over a month.

  • EVOtainment System brings emulation greatness to the HTC EVO on a Wiimote and a prayer (video)

    by 
    Tim Stevens
    Tim Stevens
    03.08.2011

    In a world full of cheap, plastic Wiimote accessories, aisles that overflow with flimsy little steering wheels for Mario Kart, one man found purpose. One man found something good to do with them. One man created the ridiculous contraption you see above. That man is Jack Malone, crafter of this the so-called EVOtainment System. It's a Wii racing wheel from Nerf that's been drilled out and augmented to enable a Classic Controller to join the party, backed with a strip of 3M Dual Lock. Up top a universal GPS mount clings desperately on to his HTC EVO, which connects over Bluetooth to the Wiimote. It's emulatory bliss in a design that's only a little bit less chunkier than the Game Gripper. Update: Video after the break! %Gallery-118579% [Thanks, Jack]

  • Wii Remote Plus joins Kinect and Vuzix shades for 2011's weirdest VR shooter yet (video)

    by 
    Ross Miller
    Ross Miller
    01.24.2011

    The natural evolution to Nao_u's impressive Kinect- and Vuzix-infused already impressive virtual reality simulator? Guns, of course. A Wii Remote Plus has been added to his project, joining Microsoft's sensor and VR920 LCD glasses for a VR shooting game that involves, well, lobbing paintballs out of a P90 rifle towards flying disembodied anime characters. Make no mistake, it's a great technical demo chock full of aesthetic eccentricities. Full details via the developer's diary, video after the break.

  • THQ uDraw Gametablet for Wii review

    by 
    Tim Stevens
    Tim Stevens
    11.15.2010

    There comes a time when fiddly buttons and D-pads just don't do it anymore, a time when you need a little more control. Nintendo was first of the current generation to show its hand with the fling-sensitive Wiimote, and of course Sony and Microsoft are both now doing similarly intended things with the PlayStation Move and the Kinect, respectively. Now THQ is trying to do its own little new thing by launching the $69.99 uDraw Gametablet on the Wii, supplanting the wavy wand with a stylus. Next logical step in gaming? Tool to unleash a torrent of creativity? Half-baked third-party accessory? Read on to find out. %Gallery-107435%

  • Sunflex Snakebyte Premium Remote XL+ does integrated MotionPlus, third-party style

    by 
    Paul Miller
    Paul Miller
    10.28.2010

    It looks as if we've located the proverbial "ugly stick": behold the Snakebyte Premium Remote XL+ Wii controller. It's not the first third-party Wiimote to have built-in MotionPlus, in fact, Nyko beat Nintendo's own upcoming Wii Remote Plus to market with the Wand+. Still, the Sunflex's Premium Remote XL+ has a certain lack of stylistic direction that may surpass even the drab gray Wand+ for the title of "ugliest Wiimote." The Snakebyte, which includes USB-rechargeable batteries in addition to its traditional duties, is out now for $35, $5 under Nintendo's pricetag.

  • Wii Remote Plus hits Europe on 5 November

    by 
    Thomas Ricker
    Thomas Ricker
    10.18.2010

    While we've already seen it get official in Japan, Europe is first from the gate with an official launch date for the new Wii Remote Plus: November 5th. Unfortunately, we've not been given a price. What we do know is that it will launch in the four colors shown above and integrate into a single Wiimote what used to required a separate Wii Remote and Wii MotionPlus add-on. Too bad Nintendo's pricing and availability announcement strategy isn't as simple.

  • Shinobii's table tennis bat for Wii hitting shelves soon for $70

    by 
    Darren Murph
    Darren Murph
    10.17.2010

    Remember that prototype Wii tablet tennis controller that was reviewed (and adored) recently? You know -- the one that had no official maker and no official release date? Turns out that very device is made by Shinobii Technologies, and the outfit is finally coming clean with a bona fide version that's suitable for public release. The TT Champion Bat is said to be a true 1:1 replica of an actual table tennis paddle in both size and weight, and the electronics required to interact with the Wii console are all integrated; in other words, this is your Wiimote when playing a tennis or ping pong title. There's also a rechargeable battery within to keep things humming along, and best of all, it'll soon be available online and at traditional video game retailers throughout the EU and North America for $69.99. Hello, stocking stuffer. %Gallery-105235%

  • Lego Wiimote bricks your Wii faster than tainted homebrew

    by 
    Thomas Ricker
    Thomas Ricker
    10.13.2010

    You love Lego don't you? Those tiny bricks of colorful acrylonitrile butadiene styrene plastic are what keeps you going in-between George Lucas' fits of cinematography. Then check this out, the official Lego Play and Build Remote for Nintendo Wii. Of course, only bits of the remote are suitable for Lego brick you silly silly man, otherwise it wouldn't be compatible with standard chargers and attachments like the battery cover and Wii MotionPlus. Still, if you can imagine playing Lego Star Wars: The Complete Saga using nothing but The Force and this controller then you're already half way home to living the dream -- a journey you can complete on October 16th for $39.99.%Gallery-104954%

  • Nintendo announces Wii Remote Plus with built-in MotionPlus tracking

    by 
    Paul Miller
    Paul Miller
    09.29.2010

    As a follow-up to this morning's announcement, we now have some shots of Nintendo's colorful new Wiimote. Still no extra details, but what we do have is confirmation from Nintendo that they are indeed building the Wii Remote Plus, which combines a Wii Remote with its Wii MotionPlus gyro add-on into one Wii Remote-sized package. We spotted the controller in a FlingSmash bundle last week, the telltale "smile" text below the Wii logo, and now all we really need is a price and a launch date. Hopefully we'll be getting all of these colors when this lands in the US as well, but since this is a Japanese presentation that Nintendo is making this announcement, we can't be too sure.

  • Overheard @ Gamescom: A development house divided

    by 
    Kyle Orland
    Kyle Orland
    08.20.2010

    Like many Wii games before it, the upcoming revival of Goldeneye 007 supports a number of different controllers. You'll be able to play with the Wii Remote and Nunchuk, the Classic Controller, a GameCube controller or even the Wii Zapper. But surely one of these myriad methods must be the preferred control scheme among the development team, right? Well, no, not really. "There's a house divided, at least amongst ourselves," said Activision production coordinator Graham Hagmaier while presenting a demo of the game at Gamescom this week. "A lot of us play with the Wii Remote and Nunchuk. I prefer this particular scheme [the Classic Controller], just because I used to play a lot of FPS games on [the Xbox] 360 and PS3, and for a lot of people those are very popular formats. But it just depends on your proficiency with the controller." The team's proficiency with the Wii Zapper was left unaddressed.