world-events

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  • The Game Archaeologist: The silent world of Tibia

    by 
    Justin Olivetti
    Justin Olivetti
    05.03.2014

    If I were to tell you that there's a Western MMO out there that's as old as Ultima Online and yet still has a half-million players, would you believe me? Heck, I wouldn't believe me even if I came back from the future of having written this article to talk to the past version of me who had yet to start it! But that's Tibia for you: a weird underdog of an MMO that's cruised underneath most players' radars for over a decade and a half. From its origins as a student project, Tibia jumped in the unexplored waters of the early MMO era and dog paddled for all its worth. This 17-year-old title remains one of the very few active MMOs from the '90s and one of only a handful that stubbornly stuck to a 2-D graphics format even as 3-D swept the gaming genre. And trust me, those aren't even the most interesting facts about it!

  • Could WoW have an expansion without raiding?

    by 
    Matthew Rossi
    Matthew Rossi
    04.29.2014

    I have raided in World of Warcraft since the beginning. Raiding has always been a big part of why I play the game. If not the reason I play, certainly a reason. So when I was sitting up last night and it occurred to me that I've never gone an entire expansion without raiding, I didn't initially think anything of it -- to me, raiding is what you do in WoW. But then I started really thinking about it. Because lots of people don't raid. Before the rise of LFR and flex, a lot of players -- the majority of players, really -- never set foot in a raid at all. They had 5-mans, and that was basically it for group content for them outside of PvP. So I started asking myself if it would be possible to release an expansion with little to no raiding content at all. Would players accept it? It's a cliche (and an overused one among the community) that Blizzard didn't do this or that 'because it would cost us a raid tier' but let's really consider -- what if we could have the expansion next month, but it wouldn't have any raids? Would that be an expansion people would be willing to play? One of the reasons I consider this a more controversial question that it would have been at the end of Wrath is because now, raiding is far, far more accessible than it was even then. With the advent of LFR and the recent development of flexible raiding, it's never been easier to raid than it is. While Warlords of Draenor is changing the raid game, those changes will only make mythic raiding in any way more restrictive -- the rest of raiding will remain very accessible.

  • Why Warlords of Draenor needs a pre-expansion event

    by 
    Matthew Rossi
    Matthew Rossi
    01.03.2014

    Lately I've been thinking about Warlords of Draenor and how I hope it returns to the tradition of pre-expansion launch patches with big world events. Let me tell you a story. I was talking with a friend about the period at the end of Burning Crusade when the crates began spawning in major cities. He reminded me that neither of us had really paid much attention - his guild was in the process of breaking up over M'uru/Entropius and I was tanking for a guild working on clearing Black Temple at the time. We were busy, is what I'm saying. So busy, in fact, that one day we found ourselves running for our lives from an Ironforge that was completely infested with the walking dead. Other players were now zombies. The auctioneers were dead. It was all chaos and madness. Now, for a lot of people, the zombie invasion was a load of fun. It was new and different, something you didn't see in game every day. Some of my guildies went over to Orgrimmar and joined forces with Horde players they knew (Norgannon was a smallish and incestuous server in those days, all the Alliance and Horde players seemed to know one another) to form roving gangs of undead, laying waste to all, Horde or Alliance. They had great fun. For me it was a huge pain in the rear end.

  • First Impressions of RuneScape 3 from a returning player

    by 
    Brendan Drain
    Brendan Drain
    08.14.2013

    Over a decade ago, two brothers working out of their parents' house in Nottingham set themselves the impossible task of building their own graphical multi-user dungeon, a genre that later evolved into the MMOs we know today. RuneScape launched to the public in 2001 as a low-res browser game with only a few hundred players and 2-D sprites for monsters, but several years later it boasted over a million paying monthly subscribers. The 2007 Sunday Times Rich List even estimated the Gower brothers' business empire to be worth over £113,000,000, due almost entirely to RuneScape. The secret behind RuneScape's success is that it's been continually updated throughout its lifetime, not just with regular infusions of new content but also with several major graphical and gameplay overhauls. The game was recently reincarnated as RuneScape 3, which is as far as it gets from the primitive game many of us grew up with. It now boasts a visually improved HTML 5 client with graphics acceleration, orchestral music, some voice-acted quests with cutscenes, and a fully customisable UI. This combines with last year's Evolution of Combat update and over a decade of new quests and zones to produce an MMO with more depth and character than many other AAA titles. In this hands-on opinion piece, I put RuneScape's three major versions side by side and look at how far RuneScape 3 has come since those early days of punching 2-D goblins and mining for fish.

  • Hyperspace Beacon: SWTOR's Grand Acquisition Race fell on its face

    by 
    Larry Everett
    Larry Everett
    08.21.2012

    If you were looking for part two of the Huttball guide, know that I will finish it up next week. Today I have a more timely topic I wish to discuss. I love live events. These nuggets of content give a static themepark game a sense of life as well as a break from the daily grind. Star Wars: The Old Republic is eight months old, and the newest content is approaching its two-month birthday. The game needs a refresher. A live event was certainly well-timed and much-needed. Unfortunately, live events, like any game content, are a bit of a gamble, especially if you've run a live event in the past. No doubt, players will compare the current live event with the previous one or the best one, and if the current one doesn't exactly match up to the standard of events of the past, then players are certainly going to feel cheated. And despite my continued love of the game itself, I have to admit that the latest live event, The Grand Acquisition Race, fell short of all expectations.

  • MMO Blender: Jeremy's unholy MMO concoction

    by 
    Jeremy Stratton
    Jeremy Stratton
    06.22.2012

    Have you ever wished MMO developers could put away their checkbooks, pluck out the best bits of their respective MMOs, and weld them together to construct the megalopolis of MMOs? We do too! So today, we're launching a brand-new opinion column, MMO Blender, in which the Massively writers will mix and match their favorite features from existing MMOs for your amusement. But do our choices create a perfectly honed machine or a lumbering, speechless frankenstein of an MMO that deserves to be put out of its misery? First up: Livestreamer extraordinaire and Contributing Editor Jeremy Stratton with a potent, sandboxy blend of Fallen Earth, EVE Online, Lord of the Rings Online, and more. Wet your whistle after the break and look for more MMO Blenders from the rest of our staff in the coming weeks!

  • Second Embers of Caerus feature week video introduces Dynamic Events Team

    by 
    MJ Guthrie
    MJ Guthrie
    06.15.2012

    Who doesn't love unique live events guided by real people interacting directly with the participants? If you don't, then there is no need to read further. But if you do, have we got some news for you -- a sandbox promising just that! As Embers of Caerus' feature week for Kickstarter continues, Forsaken Studios released the second video blog, this time highlighting the Dynamic Events team. After a few minutes of answering viewer-submitted questions brought on by the first video feature about death, Technical Director Dave Belcher introduces the star of the clip. What exactly is the Dynamic Events Team? Dave likens this group to pen-and-paper Dungeon Masters; they will have tools to run dynamic stories in-game on both a small, local scale and world-wide. They will also work around the clock to monitor the health of the world, using events for such things as encouraging players to disperse from overly populated areas or to replenish resource-depleted areas. This whole system is meant to really bring the game world to life. To illustrate an example, Dave reads through a sample event. Catch his remarks after the break. [Thanks to Flintwick for the tip!]

  • RIFT's patch 1.8: Infernal Dawn goes live

    by 
    Matt Daniel
    Matt Daniel
    04.18.2012

    Maelforge and Laethys better be watching their backs because RIFT's patch 1.8: Infernal Dawn is now live, and players are now able to head into the eponymous Infernal Dawn raid to lay the smack down on the pair of dragon-gods. On top of that, the patch will be ringing in a new world event known as the War of the Wanton Maw, which will presumably involve players fighting back against Maelforge's Wanton cult and Laethys' Golden Maw. If you're a less combative type, don't worry. Infernal Dawn is also bringing some more relaxing activities in the form of two new tradeskills. Those looking to spend a calm day on the water can bait a hook and spend an afternoon fishing, while those who want to rough it in the great outdoors can craft food and shelter with the new survival skill. For the full details on what this monumental patch is bringing to the game, just head on over to the official forums to check out the patch notes yourself. Oh, and if you're curious about what you're going up against, just click on past the cut for a look at Maelforge and Laethys in the official Infernal Dawn trailer.

  • Breakfast Topic: Have you gotten your Springstrider yet?

    by 
    Anne Stickney
    Anne Stickney
    04.10.2012

    I may be just the teensiest bit obsessive about collecting mounts. So when I heard this year's Noblegarden featured a new mount, the Swift Springstrider, I might just have logged on and waited until the event started to start gathering chocolates like a madwoman. And I might have gotten all 500 chocolates in about an hour and a half, because after so many years of Noblegarden celebrations, I know the egg spawn locations in Tirisfal Glades like the back of my hand. Might? Who am I kidding -- the Swift Springstrider took its place as mount #145 in my collection at about 4:30 or so in the morning. I've heard complaints about the tallstrider mounts here and there, but I love them myself. They're ugly, naked birds that nobody in their right mind would ever love, and therefore I love them to pieces. While my Noblegarden 2012 goals ended the moment I got the bird (I finished all the achievements for the event years ago), there are still plenty of people scurrying around the various starting zones this morning looking for dresses, tuxedos, bunnies, and other Noblegarden prizes. Do you have things you definitely want to get done with this year's Noblegarden celebration? Have you gotten your Springstrider yet? Or have you decided to let this poor unfortunate bird pass you by? I wouldn't let it pass by, if I were you. I mean come on, who doesn't want to gallop around Pandaria on the back of a naked green ostrich?

  • A new invasion is hitting Star Trek Online's test server

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.10.2011

    There has never been a shortage of stories about the Borg assimilating a culture, but it's rare for the race to actively invade a planet. But that's exactly what's happening on Star Trek Online's test serve: Defera undergoing a large-scale invasion by the Collective. Players in both the Federation and the KDF are tasked with fighting back against the Borg in a variety of different settings across the planet to help test out this new large-scale event. Running for two hours once started, the event is currently being activated frequently enough so that players can consistently test all of the new elements introduced. If simply taking part in the push to prevent the Borg from getting a foothold isn't enough, the event also offers players new items as mission rewards, drops, and craftables. It should be an interesting event for players to explore in full on the test server, and it serves as another example of the game taking the war against the Borg up another notch.

  • The joys of scripting the apocalypse: A behind-the-scenes look at Fallen Earth

    by 
    Justin Olivetti
    Justin Olivetti
    11.06.2011

    What's it like to have a post-apocalyptic landscape as your writing canvas? According to Marie Croall, it's pure heaven. Fallen Earth's lead designer opened up to Rock, Paper, Shotgun about the joys of writing and designing the myriad of quests for the game, as well as the free-to-play transition, plans for PvP, and the dynamic world events. Croall is part of a slimmed-down team of 12 developers who currently develop Fallen Earth's content. Saying that the team is always trying to "push the envelope" when it comes to the stories told, she notes that each area contains the imbued spirit of each writer: "I worked on a lot of the conflict towns early on and we knew that this was a place for people to kill each other, so a lot of the missions ended up being really thinly veiled insults." One of the aspects of Fallen Earth that Croall loves is how crazy the team can get. In one instance, the team decided to redo the starter town of Boneclaw by dropping a missile right into it. "We killed off all the players that were there, all the NPCs, and left it as a radiation zone for a good two months, while we made the new town. We flat out nuked it because it wasn't doing what we wanted it to do. Boom!" While Fallen Earth skirts the line between sandbox and theme park, Croall says the team is devoting a great deal of resources to beefing up the former. "The more features we add, the more ways for players to drive themselves, it makes the world better, it makes it feel like what we saw it as," she said.

  • Fallen Earth developer blog talks territory control and world events

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.31.2011

    The conversion to free-to-play has gone live, but there are more changes in store for Fallen Earth. A new developer blog entry has just been unveiled, discussing two of the bigger features in store for the game -- world events and territory control. The former will be dynamic content that appears at random, with multiple events able to feed upon one another and create some changing landscapes for players to explore. Territory control, by contrast, will start off in a single region north of Blaine. The region will have a total of 13 different control points for factions to hold, with six of them out in the open and seven in more fortified locations. There will be notable rewards for players holding these objectives, including resource nodes, increased experience gain, and improved death toll. It should certainly lead to some interesting battles in the wasteland as players fight over the region's spoils.

  • Trion releases RIFT Endless Adventure trailer

    by 
    Jef Reahard
    Jef Reahard
    10.18.2011

    As we inch closer to some big MMO releases in the latter stage of the year (and on into 2012), Trion is looking to keep RIFT firmly established in the minds of gamers everywhere. To that end, the company has just released a new two-minute trailer called Endless Adventure. The clip highlights all of the big bullet-point features (raids, world events, PvP, etc.), and shows a smattering of gameplay footage from each. The trailer also focuses on the flexibility afforded by RIFT's soul system, and though the huge, blocky fonts and bright text colors are somewhat distracting when paired with the game's lovely visuals, the clip does a good job of summing up RIFT for the uninitiated (or the unsubscribed). See for yourself after the break. [Source: Trion press release]

  • Enter at Your Own Rift: A six-month retrospective

    by 
    Karen Bryan
    Karen Bryan
    10.12.2011

    About a year ago I was on a little show called The Rift Podcast with Arithion, Desi, and Trion Community Manager Cindy Bowens. It's hard to believe, but at the time, there was just a trickle of buzz surrounding RIFT and only a few details were available about the game. We're now six months into release, and it's worth taking a look back at some of the memorable moments for RIFT from beta and beyond. There have been many changes in-game, and while the ride wasn't always smooth, it's surprising how much has been added in game in such a short time. In this week's Enter at your own Rift, we'll journey back to beta and look at some of the peaks and valleys as it reached its six-month milestone.

  • Fallen Earth launches F2P, postpones world events

    by 
    Justin Olivetti
    Justin Olivetti
    10.12.2011

    Fallen Earth has barreled over the falls today into the wild rapids of free-to-play, opening up the game for anyone who wants to experience what the post-apocalypse tastes like (slightly leathery). Current subscribers will find that their accounts have been upgraded to Commander-level status, and all previous subscribers and purchasers of the game will have a brand-new Spiked Chopper waiting for them by the end of the week. As part of the F2P launch, patch 2.0 has hit the servers, and with it came several changes and hotfixes. Loot drop rates from mobs have been increased and crafting has been tweaked as GamersFirst continues its efforts to rebalance the economy. In a new dev blog, GamersFirst discusses what's going on with the economy and why these changes are taking place. The primary reason that the devs are monkeying with this system is to get players interacting more and to introduce an element of challenge for crafters. Unfortunately, the world events that were scheduled to go live today have been postponed until next week, following the discovery of several bugs and performance problems.

  • RIFT's Ashes of History world event begins tomorrow

    by 
    Brendan Drain
    Brendan Drain
    10.11.2011

    Since RIFT's release, the developers at Trion Worlds have staged frequent world events and mini-events to add some variety to the game. A brand-new Ashes of History world event kicks off tomorrow, putting players against the elemental forces of earth and fire. The event begins as disease-spreading Golden Maw cultists discover artifacts in the sea of Telara and begin plotting to use them for their own ends. The world event opens up new daily quests for players to try out, and participants will be able to collect a rare Magma Opal currency from frequent rift events and invasions. The opals can be spent on rare equipment, companion pets and an exclusive Ash Strider mount. %Gallery-136281%

  • Preparing for the apocalypse (again): GamersFirst on Fallen Earth's F2P shift

    by 
    Justin Olivetti
    Justin Olivetti
    10.06.2011

    Today was my last day in Fallen Earth. My subscription ran out, so I was cut off from everything: glorious crafting, expansive exploration, black humor, and gas mask fashionware. Fortunately, my adventures will resume on October 12th, when Fallen Earth officially makes its transition to a hybrid free-to-play/subscription model. Like many current players and potential clones, we are understandably curious about the implications and (pardon the pun) fallout from such a fundamental shift in the business model. Will F2P be the savior of this niche game? What's being done to prepare for the change? To answer these questions and more, we talked to Joseph Willmon, an associate game director for GamersFirst. Massively: How are you preparing your servers for the added influx of free-to-play tourists? Joseph Willmon: We're still wrapping up some of the final stages of settling the Fallen Earth servers into their new homes at GamersFirst, so soon they'll be as optimized as we want them to be. We're lucky in that Fallen Earth was designed from the ground up to support lots of people playing -- we'd have to blow all estimates out of the water really quickly in order for population to be an issue, which wouldn't be such a bad problem to have!

  • Fallen Earth dev diary talks economic changes, world events, and more

    by 
    Jef Reahard
    Jef Reahard
    09.20.2011

    Earlier today we told you about the Fallen Earth devs answering a few of your free-to-play questions. Now it's time to dive a bit further down the rabbit hole courtesy of this month's state of the game update. Producer Marie Croall checks in with us to talk about the game's two-year anniversary celebration, which includes "PvP, PvE, and RP components." She also says that the event will be run at EU- and US-friendly times (though said times aren't specified as of yet). In terms of game updates, the major portion of the September recap concerns the ongoing economic changes. Inconsistencies dealing with recipe and component rarity have been dealt with, and the dev team has "redone the placement of most of the nodes in the game" to make the rarer nodes more of an incentive to enter PvP-enabled areas. Finally, Croall says that the release of the new world event system has been bumped back to coincide with the free-to-play conversion on October 12th. Grab your favorite wasteland beverage and read all the details at the official Fallen Earth dev blog.

  • Tibia summer update features new world quests, tutorial

    by 
    Jef Reahard
    Jef Reahard
    07.07.2011

    Quick, name a few of the world's oldest MMORPGs! Now, name a couple that are still running. Chances are most of you chimed in with Ultima Online, EverQuest, or maybe even Meridian 59. You're correct of course, but there's another title that released in 1997 that's still going today. That title is Tibia, and the 2-D fantasy game from CipSoft GmbH has just announced a world-changing summer update. World quests are "highly complex missions which can only be accomplished if dozens or even hundreds of Tibia players cooperate," according to a new press release. The new quests add another level to Tibia's conflict-driven dynamic that sees players and guilds war with one another for years at a time, as the battlefield will now extend further into the open world and likely result in competition for quest objectives. Tibia is also offering a new quest line for newbs. The comprehensive tutorial series leads new players through various gameplay tasks and offers a concise yet thorough introduction to one of the genre's longest-running titles.

  • Enter at Your Own Rift: The no-quest challenge

    by 
    Justin Olivetti
    Justin Olivetti
    06.08.2011

    OK, I know you all probably want to talk about the news that addons are coming to RIFT, but the truth is that it's not that big of an issue for me. My feelings on addons are that I'm for them if they enhance the game and encourage player creativity, but I'm against them if they reduce players to mere statistics in the eyes of others (GearScore) or are absolutely necessary to tackle the game's content. So if you feel passionate about this topic, I give you leave to vent more about it in the comments below, but as for me and mine, we're going to look at quests today. More specifically, not doing them. Now, I generally like quests. They give me a feeling of accomplishment (as I am fond of checking off items from my to-do lists in real life), the stories are occasionally interesting, and they give nice boosts to leveling. But I've come to realize something interesting about RIFT that might run under the radar of most: Quests are superfluous to the game. Well, at the very least, they're optional and not the mandatory tasks that most modern MMOs make them out to be. So I had a thought. What about playing RIFT without questing at all -- taking on a "no-quest challenge" of sorts? Is it not only possible but fun too? Hit the jump and we'll examine this from all the angles.