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  • Lichborne: Divining the direction of death knight lore in Pandaria

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    02.14.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. Let's face it: We had it pretty good in Wrath. Since that expansion was our grand debut, we were everywhere. We had an opening experience where we connected with our origin and found out that our own factions, for obvious reasons, barely trusted us. We were instrumental to the battle in Northrend, doing things other factions wouldn't do, with a clear goal of destroying those who wronged us. We were perfect tragic figures with some robust story and great characters in the form of Thassarian, Crok Scourgebane, and Darion Mograine, among others. In Cataclysm, things have been, to say the least, a little bit sparser. With Arthas dead, do death knights have a purpose in lore anymore, or are we just around because it'd be sort of silly to remove the class and have everyone reroll? I tend to think death knights are still a pretty interesting and dynamic class, story-wise, and this week, we'll look at where we are at the end of Cataclysm and where our story might go in Mists of Pandaria.

  • Worgen druids at the end of Cataclysm

    by 
    Allison Robert
    Allison Robert
    02.14.2012

    Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, the claws come out. In November 2010, before Cataclysm hit, I wrote a series of articles on why (or why not) to play a particular druidic race for theorycrafting, lore, and roleplay purposes. These articles turned out to be a really big hit with readers, and you can find them here: Shifting Perspectives: Why (or why not) to play a night elf druid Shifting Perspectives: Why (or why not) to play a tauren druid Shifting Perspectives: Why (or why not) to play a worgen druid Shifting Perspectives: Why (or why not) to play a troll druid This week, we're going to tackle the worgen, the strangest and most predatory of the four druid races -- and the one with the least sense of responsibility to any bit of territory that doesn't fall under the appellation of Gilneas.

  • Totem Talk: 5 ways to look like a bad restoration shaman

    by 
    Joe Perez
    Joe Perez
    02.14.2012

    Every week, WoW Insider brings you Totem Talk for elemental, enhancement and restoration shaman. Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration, brought to you by Joe Perez (otherwise known as Lodur from World of Matticus and cohost of the For the Lore and Raid Warning podcasts), shows you how. Sometimes knowing how to do well at something relies on knowing what not to do. Over time, we can accumulate some pretty bad habits, and if we're not careful, they can make us look like a terrible healer or a complete and total noob. There's nothing worse than that feeling of being the cause of a wipe or looking like you don't know what you're doing. That's sometimes the hardest thing a new restoration shaman faces when starting out healing groups in instances and the Raid Finder. It's OK, though -- just because you're a beginner doesn't mean you have to look like the world's worst healer. I've compiled a list of things you can and should avoid doing.

  • The Light and How to Swing It: New tools for evaluating holy paladins

    by 
    Chase Christian
    Chase Christian
    02.12.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome. DPS classes have it easy. Their only goal is to deal more damage than the other guys. Their existence revolves around a single, immutable metric: DPS. There's no ambiguity when comparing two damage classes, as their DPS speaks for itself. As a DPS player's gear and skill improve, it directly increases their damage done, allowing them to evaluate their performance clearly and instantly. Evaluating a healer is much more difficult. As their group's damage and skill improve, their healing numbers will actually go down. Healers are relied on the most when a raid is attempting a new encounter and gradually become marginalized as the fight moves toward farm status. As a healer, your best HPS performance might be the very first time you down an encounter. If you're killing heroic Ultraxion in four minutes, your raid simply isn't taking enough damage for you to parse highly. In order to properly evaluate a holy paladin's play, you have to dig deeper.

  • Arcane Brilliance: Top 5 things my mage is looking forward to in Mists of Pandaria

    by 
    Christian Belt
    Christian Belt
    02.11.2012

    Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we look forward to our bright post-Cataclysm future. May it be warlock-free and panda-filled. That Super Bowl commercial that inexplicably featured the guy from The Darkness singing that song that I loved back in 2003 reminded me of one thing: The end of the world is coming. We all know it. I mean, come on. When have the Mayans ever been wrong about anything? These are the people who invented basketball! Only instead of baggy shorts, tattoos, and millionaires who can't hit free throws, Mayan basketball features decapitations. I'm fully prepared to declare the Mayans right about everything ever. So with the world coming to an end, what else do we have to look forward to other than a new World of Warcraft expansion? Well, Diablo III, I guess, but we all know that's not going to release before Armageddon (Blizzard's claiming Q2, which we all know is Blizzard-speak for "after the zombies rise up and civilization descends into chaos"). So let's just assume Blizzard's release schedule will somehow outpace the coming apocalypse, and set our sights on what may very well be the last game we'll ever buy: Mists of Pandaria.

  • The Care and Feeding of Warriors: Single-Minded Fury redux

    by 
    Matthew Rossi
    Matthew Rossi
    02.11.2012

    Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host. In my first draft, I started this article off with a detailed explanation of what my main problems with Single-Minded Fury are. I still want to talk about those. But first, I want to say this about the talent. It's crazy-fun. I've been raiding, Raid Findering and 5-manning with it all week, and frankly I love how smooth the rage generation is. If you ever played fury back in The Burning Crusade or even vanilla, before TG was a gleam in a designer's eye, SMF will be familiar and yet different to you. What's changed? Well, you don't use Whirlwind as your second attack anymore; it's purely a trash ability now. Raging Blow and Bloodsurge instant-cast Slams give you more to do but take the concept of rotation and shake it up, meaning that you're watching for procs more than ever. Colossus Smash gives you a very-long-cooldown ability that you're always going to prioritize. But for all those changes, the talent is still you dual-wielding smaller, faster weapons. If you were the fury warrior with the Vanir's Fists in late BC, you'll recognize what this talent does for fury. If you leveled a fury warrior in Cata, it's exactly how levels 1 through 68 went. It's a fairly simple concept to grasp. You're not the warrior crushing everything in his path with raw power, and you're not the one using discipline and weapon control to make precise strikes, either. No, you're the one with speed and relentless assault over finesse.

  • Shifting Perspectives: Are druid abilities getting a trim in Mists of Pandaria?

    by 
    Tyler Caraway
    Tyler Caraway
    02.10.2012

    Every week, WoW Insider brings you Shifting Perspectives for cat , bear , restoration and balance druids. Balance news comes at you every Friday -- learn how to master the forces of nature, and know what it means to be a giant laser turkey! Send questions, comments, or requests to tyler@wowinsider.com or @murmursofadruid. Stop the presses, guys! There's eventually at some point in the distant future going to be a new expansion on the horizon for WoW, and in it, Blizzard is going to completely redesign the ability system again. We saw it happen for The Burning Crusade, and then it happened again for Wrath and once more for Cataclysm. Now, it's going to happen again for MoP. Every expansion has come with some amount of trimming of useless abilities (hello, Sentry Totem) and even more so, the addition of new abilities to fill in the missing gaps that classes still have. What about optimizing the abilities that we already have first?

  • The Light and How to Swing It: 2 tanking wishes for Mists

    by 
    Matt Walsh
    Matt Walsh
    02.10.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 24 other people, obsessing over his hair (a blood elf racial!), and maintaining the tankadin-focused blog Righteous Defense. We're still a ways away from Mists of Pandaria and certainly months away from the beta, but nonetheless, everyone's eyes are firmly affixed on the horizon that is the next expansion. Dragon Soul will drag on into the near future, and so around the umpteenth time one has defeated Deathwing, one cannot help but daydream of a brighter future of new landscapes, new enemies, and a revamping of one's favorite spec. Tanks in particular have much to look forward to with Mists of Pandaria and WoW 5.0. We're due for a major reconstruction of our playstyle through active mitigation. Cataclysm proved eponymous with regard to how it changed tanking during its lifespan (some would rightfully argue that it was not entirely for the better). The hope is that MoP will be equally shattering but in a much more positive way. Where Cataclysm in many ways simplified tanking and made it less interesting, hungry eyes gaze upon the next expansion in the hope that it will reverse this course. Myself, I have three wishes for Mists of Pandaria. Each would make tanking once again more compelling and far more interesting. A new, more interesting rotation In the Cataclysm beta, for a time, Crusader Strike was on a 4.5-second cooldown, which has the side effect of leaving gaps in the rotation. Beta testers raged against this, complaining that the gaps made the protection paladin rotation a snore, as well as hugely frustrating when you had nothing to fill a GCD with. Rather than fixing the issue by lowering the cooldowns on various filler attacks, the devs lowered the cooldown of Crusader Strike to 3 seconds. This eliminated the gaps but at the cost of making the rotation horribly rigid. At least in Wrath's 969 rotation -- widely accepted as the most boring tank rotation in the game -- you weren't constantly hitting the same button every other GCD. The new rotation, snarkily dubbed 939, was in some ways a step forward, in other ways a step back.

  • Scattered Shots: 5 things other classes can learn from hunters

    by 
    Brian Wood
    Brian Wood
    02.09.2012

    Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. Frostheim of Warcraft Hunters Union and the hunter podcast uses logic and science (mixed with a few mugs of dwarven stout) to look deep into the hunter class. Mail your hunter questions to Frostheim.or ask him on Google+. All classes have their secrets -- their little tricks of the trade that are passed from player to player in the hidden hangouts of the class. I can imagine the warlocks in their lush boudoirs explaining to eager-faced new 'locks about the real benefits to the succubus. Or mages in their mirrored enclaves admiring dresses and explaining to stricken young mages the real benefits to sheep. Hunters are no different. When we gather in the wild, high places of Azeroth, we pass our own tricks around the campfire, the secrets that let us survive to see another boss. Many of these tips are not specific to hunters, and every class could benefit from what we have learned the hard way. These are deeper truths and mechanical tips we've learned through the specific roles hunters often fill or through the hardships of our class design. In the interest of inter-class cooperation, we now share five of these secrets with you.

  • Spiritual Guidance: Diagnosing bad shadow priest DPS

    by 
    Fox Van Allen
    Fox Van Allen
    02.08.2012

    Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. On Wednesdays, shadow priesting expert Fox Van Allen comes from out of the shadows to bask in your loving adoration. Shadow priests are in a glorious place right now, just as they've been for most of the Cataclysm expansion. We top the DPS charts on a number of different fights. We're no fire mages, but shadow priests are all over the Warmaster Blackhorn and Madness of Deathwing top 10 DPS lists. Unless you're in a raid with one of the best fire mages in the country, there's no reason why you can't be at the top of the DPS charts too. If you're not, though, there's hope. The website World of Logs (and its equivalents) offers a lot of great ways to analyze your own personal performance and the performance of your fellow raiders. But how do you use it, what should you look for, and what metrics actually matter for shadow priests? Let's take a look.

  • Encrypted Text: Examining the rogue's assassin ancestry

    by 
    Chase Christian
    Chase Christian
    02.08.2012

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. If you start looking into the history of the rogue class, you end up reaching several dead ends. The reason is that a rogue who's easy to track or trace isn't much of a rogue at all. We specialize in disappearing, which makes rogue family trees notoriously difficult to map. Garona Halforcen is often considered to be the mother of the rogue class, executing one of the earliest and most daring acts of assassination and regicide in Azeroth's history. The truth is that if we want to find our spiritual beginnings, we have to look back even further than Garona and even further away than Azeroth. The true ancestor of today's rogue class first found life eons ago, in another realm, known only as Sanctuary. There, the assassin class stood against the three Prime Evils, defeating the Burning Hell's greatest powers with elegance and subterfuge. The rogues of WoW were inspired by the assassins of Diablo II, and that influence can still be felt today.

  • Tauren druids at the end of Cataclysm

    by 
    Allison Robert
    Allison Robert
    02.07.2012

    Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, there is a cow level. In November 2010, before Cataclysm hit, I wrote a series of articles on why (or why not) to play a particular druidic race for theorycrafting, lore, and roleplay purposes. These articles turned out to be a really big hit with readers, and you can find them here: Shifting Perspectives: Why (or why not) to play a night elf druid Shifting Perspectives: Why (or why not) to play a tauren druid Shifting Perspectives: Why (or why not) to play a worgen druid Shifting Perspectives: Why (or why not) to play a troll druid This week, we're going to revisit the tauren, who are in a truly unique position among the druids. They don't represent the class' old guard (exclusively night elves), but neither are they truly among the new.

  • Lichborne: Useful consumables your death knight should stock

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    02.07.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. So you've geared out. You've memorized your rotations. You've practiced them at the testing dummy. What's the next step? What do you do now to get your game to the next level and get some good habits going that will set you apart from the pack? One of the easiest ways to do that is to pay attention to your consumables. Consumables are one-time use items that can heal you or give you a stat boost of varying lengths of time. The downside is that they do cost money or time to acquire. The upside is that they can have a significant boost on your DPS or survivability. Any player who's trying to play at the top level or even the middling level can and should use them. Today, we'll take a look at some of the most basic consumables death knights should be using and discuss how to get them and when to use them.

  • Spiritual Guidance: How to increase your HPS as a discipline priest

    by 
    Dawn Moore
    Dawn Moore
    02.06.2012

    Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Dawn Moore covers the healing side of things for discipline and holy priests. She also writes for LearnToRaid.com and produces the Circle of Healing Podcast. I received an email three weeks back from a discipline priest who told me she thought her performance on the healing meters was too low. Though there wasn't any pressure on her from her guild to change what she was doing, she was bothered that her peers often outhealed her by a significant amount -- even another discipline priest with worse gear and a laggy computer. She told me she'd first noticed it at the start of Cataclysm, despite the fact that her performance on meters should have gone up with the change to combat logs (which allowed absorption from Power Word: Shield and Divine Aegis to register on meters). She kept up with her assignments regardless, and none of her targets ever died, but something just didn't seem right to her. The priest linked me her armory but said that she didn't think it was anything to do with her gear choices, which I agreed with upon my own inspection. She also described what she was casting, none of which seemed horribly egregious to me. What could be wrong?

  • In defense of intellect plate

    by 
    Chase Christian
    Chase Christian
    02.05.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome. There was some talk on the official forums recently about the logistical issues presented by plate gear with intellect on it. The best part of the preceding sentence is that it was true last year, it's true this week, and will probably continue to be true next year. While the gear itself was originally called spell plate due to its spellpower stat, it's now usually referred to as intellect plate. The issue isn't with intellect plate or holy paladins, because they've both been serving their purposes perfectly. The problem is how intellect plate interacts with boss loot tables, affecting everyone else in the raid.

  • Totem Talk: Maximize your fire elemental DPS on Ultraxion

    by 
    Josh Myers
    Josh Myers
    02.04.2012

    Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. Once just the expert on enhancement shaman, Josh Myers has spent most of Dragon Soul as elemental, and he's not quite sure how he got there. It seemed like a good idea at the time. Of all the fights in Dragon Soul, Ultraxion on heroic mode is the ultimate DPS check. Heroic Spine of Deathwing definitely tests your raid group's ability to do a large amount of damage in a miniscule amount of time, but Ultraxion forces your group to maximize its sustained DPS. As a result, it's very commonly the first real wall most heroic progression guilds hit, at least until they can get the gear to make it a cakewalk. If you're working on heroic-mode Ultraxion or are having trouble killing him on normal, there are a few things you can do to maximize your elemental shaman's DPS on this specific fight. Gear, glyphs, and talents First off, the easiest way to help your DPS on Ultraxion is to check your glyphs. Most elemental shaman nowadays run with Glyph of Unleashed Lightning as one of their prime glyphs. This makes sense for nearly every other fight in Dragon Soul, as they all require some amount of movement. Ultraxion, however, is a straight up stand-there-and-shoot-lightning-and-lava-until-your-fingers-fall-off-or-he-dies fight, and Glyph of Unleashed Lightning gives absolutely zero DPS if you're not moving. Switching this out for Glyph of Lightning Bolt will give you a slight boost in numbers. Your three glyph choices should be Lightning Bolt, Flame Shock, and Glyph of Fire Elemental Totem; more on the FET glyph choice in a second.

  • The Care and Feeding of Warriors: Warrior mistakes to avoid

    by 
    Matthew Rossi
    Matthew Rossi
    02.04.2012

    Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host. One of the interesting things about my current astonishing obsession with transmogrification and all things related to it has been seeing older itemization. You know, strength and agility plate. Warrior tier 6 is lousy with agility. That's a legacy of the past, of course, and as the design of the game moves ever onward, artifacts like that are left in its wake. After all, most level 70 warriors nowadays move straight to Northrend dungeons and are not likely to look at Black Temple until much later, when farming for transmog gear. The stats aren't important enough to go back and redesign the set. What I really find interesting about this is seeing where the class has been, not just visually but also in terms of design. It's kind of like archaeology (the actual field of inquiry, not the in-game profession) or paleontology, reconstructing the class and its roots from the remainders of what it wore. Granted, I was there, so to a degree it's like excavating Pompeii with an immortal who survived the volcanic eruption of Vesuvius and keeps grumping about how people in his day didn't complain when they were buried in pyroclastic material. Which is a complete lie, by the way, we did nothing but complain about it. But I digress. The warrior class has come a long way in seven years, and the artifacts of past design lie strewn about. New players and even old veterans can be forgiven for making a few mistakes based on the rubble. Let's go over a few.

  • Do mages really need 3 competitive PvE specs?

    by 
    Christian Belt
    Christian Belt
    02.04.2012

    Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we're talking about specs, and DPS, and possibly smurfs, though I shouldn't get ahead of myself. Patch 4.3.2 has dropped, and for mages, the only item in the patch notes is a 6% damage nerf to Fireball and Pyroblast, ostensibly to bring fire mages back in line with arcane mages for top prize in the What Spec Will My Raid Leader Expect Me to be Raiding With This Week Sweepstakes. For good or ill, every patch brings changes like this, as the spec balance carousel continues its eternal round. That's been mage history, in a nutshell -- fire and arcane take turns pushing each other from the top of the PvE heap, and frost just shakes its head and queues for an Arena match. It's like a giant teeter-totter, with fire damage stacked on one end and arcane damage stacked on another. Blizzard goes back and forth between the ends, adding just a bit more of each type of damage or taking some away in an attempt to get the thing perfectly balanced, but try as it may, one end or the other is always sticking up in the air. The number crunchers crunch the numbers after every damage pass and crown one spec king ... until the next pass, when the cycle repeats. And frost mages just watch and wonder when it will be their turn to go raiding.

  • 5 common mistakes paladin tanks make

    by 
    Matt Walsh
    Matt Walsh
    02.03.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 24 other people, obsessing over his hair (a blood elf racial!), and maintaining the tankadin-focused blog Righteous Defense. I know this is not going to come as a very big surprise, but it's not very difficult to tank as a paladin. As any warrior tank would gleefully assert, even a trained monkey can operate the 939 rotation and squeeze in a Word of Glory from time to time to boot. Indeed, as the old adage goes, a paladin tank is easy to learn but difficult to master, and in many respects, that's very true. And very important. It's not good enough to just play the class -- we want to master it! There are several common mistakes aspiring (or even veteran!) tanks make that hold them back from hitting their full potential. These range from covering threat generation to gearing to survivability. And correcting each is an important hallmark on the path to optimization. 1. Not hitting Crusader Strike enough Crusader Strike can be accurately described as the heartbeat of the protection paladin rotation. With its 3-second cooldown, resource generation, and generous contribution to one's overall damage numbers, Crusader Strike is situated in a hallowed place -- essentially, the center of gravity of our threat and damage. Not Crusader Striking enough can easily and mortally wound your damage output and thus your threat generation.

  • Scattered Shots: Frostheim's interview with an imaginary Ghostcrawler

    by 
    Brian Wood
    Brian Wood
    02.02.2012

    Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. Frostheim of Warcraft Hunters Union uses logic and science (mixed with a few mugs of dwarven stout) to look deep into the hunter class. Mail your hunter questions to Frostheim. This is not actually an interview with Ghostcrawler. I did not ask him any of these questions, and he did not answer with any of these answers. But in a deeper sense, a more spiritual sense, Ghostcrawler and I are two lost souls reaching for each other across the vastness of the information superhighway, each seeking that other half to fill the emptiness within us. We are platonic life partners bound by the love of the hunter experience. Because of this connection we share, this ephemeral bond, I am able to predict how he'd answer if we did in fact conduct an interview. If I happened to sit at a bar next to Ghostcrawler in the not-too-distant future and our eyes met over a glass of stout in a moment of magic, I think we can agree that everything in the following transcript is exactly as he would say it. The only thing that might possibly be different is the words.