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  • Wrath 101: Emalon the Storm Watcher

    by 
    Zach Yonzon
    Zach Yonzon
    04.18.2009

    So ends the age of the weekly loot piñata. The Wintergrasp raid instance, somewhat inappropriately called the Vault of Archavon, has a new tenant who isn't quite the pushover Archavon the Stone Watcher has been since the launch of Wrath of the Lich King. The Vault of Archavon was essentially every Level 80 player's weekly lottery and near guaranteed shot at Emblems. It was the most compelling reason to capture Wintergrasp as the raid was only available to the faction in control of the zone. Enter Emalon the Storm Watcher, a new raid boss with Patch 3.1 who drops Ulduar and Season 6 loot. Emalon's difficulty is ramped up considerably from Archavon and -- if initial forays are any indication -- hard enough to give seasoned raiders like our own Matt Low an aneurysm.Unlike his meek neighbor Archavon, Emalon actually requires a bit of strategy and situational awareness. He also comes with four bodyguards, the Tempest Minions, who are integral to the fight. As can probably be inferred from his name and his crew, Emalon the Storm Watcher's primary source of damage is lightning, or Nature damage. It won't be necessary to stack resistance, just an understanding of the fight, his abilities, and knowing what to do and avoid. You can visit Emalon by turning into a corridor on the right just before heading into Archavon.

  • Wrath 101: Darkmoon Cards

    by 
    Zach Yonzon
    Zach Yonzon
    02.04.2009

    Now that that Silas Darkmoon and his merry bunch are in town -- well, if you'd like to call outside of desolate Shattrath your town -- it's a good time to take a look at the four new Darkmoon Cards that have come out in Wrath of the Lich King. The method of acquiring the cards, unlike in the past, is no longer as random as it used to be. The new darkmoon cards can be created through the Inscription spell Darkmoon Card of the North, which is learned from Grand Master Inscription Trainers at skill level 400. It still isn't easy to get the right cards, of course, as each Darkmoon Card of the North can produce one of eight cards from four different decks. With a little patience and a lot of resources, it's possible to get the right cards or trade for them. Failing that, there's always the Auction House, which is still the most common way to complete a deck. You will also sometimes see entire decks for sale. Realm economies notwithstanding, the most expensive deck will be the infamous Nobles Deck. What is the this deck and what Darkmoon Card does it give? A look at all the new Darkmoon Cards in Wrath after the jump.

  • Wrath 101: Flight paths in Icecrown

    by 
    Eliah Hecht
    Eliah Hecht
    01.03.2009

    Finally, we come to the end. Icecrown is the very last zone in Wrath, and a very gloomy one it is (in my opinion). This zone, as well as Storm Peaks, was designed with flying mounts in mind, but like Storm Peaks it still has flight paths for those of us who prefer to travel on autopilot. And like Zul'Drak, all the flight paths are neutral, being controlled by either the Argent Crusade or the Knights of the Ebon Blade. Unlike either of those zones, however, the FPs in Icecrown are extensively phased. Only two of them, Argent Vanguard and Death's Rise, are accessible immediately upon entering the zone, so don't go cruising around trying to pick up all the FPs. Just go through the normal quest lines and you'll unlock all four of them sooner or later.

  • Wrath 101: Getting your dungeon reputation tabards

    by 
    Mike Schramm
    Mike Schramm
    12.29.2008

    Reader Paul K. sent us a query today about how to go about getting each of the champion dungeon tabards available at level 80, and since I'm about to hit level 80 (hopefully will be doing it tonight), I figured I'd do the work so the rest of you don't have to. Wearing these tabards will give you faction reputation for whatever tabard you're wearing in the endgame 5mans, so instead of running Steam Vaults over and over and over for Cenarion Expedition rep (oh man am I tired of that grind), you can just put on one of these, and then run whatever instances you want.There are currently four factions that you can champion in the game, and all of the tabards for each are available at Friendly. So you'll need at least friendly with all of the factions -- Wyrmrest Accord, Knights of the Ebon Blade, Kirin Tor, and the Argent Crusade -- before you go around to pick them all up. Getting there isn't hard at all -- if you've leveled by questing, you should have built up the necessary reputation (the one exception in my case is the Knights of the Ebon Blade -- I'm neutral right now, but I haven't really done any questing in Icecrown yet at all).After the jump, a list of where you need to go to get each tabard.

  • Wrath 101: Resilience at Level 80

    by 
    Zach Yonzon
    Zach Yonzon
    12.25.2008

    The current trend in Arena matches nowadays are quick and dirty fights that last no more than a minute. Perhaps two at best. This is because of the prevalence and dominance of burst damage, which Blizzard acknowledges. This is in contrast with the latter seasons of Arenas where matches were drawn out and crowd control, mana draining, and exceptional healing dominated matches. Blizzard is aware of this trend but say they want to observe things first until players get more Resilience.One common question I've been asked and often seen thrown in the general and trade channels is "what is the new Resilience cap?" The answer isn't a straightforward one. It's important to first understand what Resilience means and why it's so important for PvP. Resilience is the character attribute that reduces the chance a player will get hit by a critical strike, reduces the damage done by critical strikes and damage over time effects, and reduces the amount drained by mana draining effects. It's an awesome mechanic and is probably my favorite item stat. More Resilience means higher survivability in PvP, but conversely -- because it takes up valuable stat points -- means players generally deal less damage than players dressed up in PvE gear.

  • Wrath 101: Honor points

    by 
    Zach Yonzon
    Zach Yonzon
    12.25.2008

    One of our site leads, Dan O'Halloran, asked me a question that surprised me yesterday. He asked me what he was supposed to do with Honor points and where he could spend them. See, Dan isn't a huge fan of PvP. In fact, he only happened to try out the wonderfully fun and crazy Wintergrasp in between exploring on his brand-spankin' new epic wings. I think he found it fun enough to play it again. This brought us to the conclusion that maybe, just maybe, a whole lot of players are going to be accumulating Honor pretty soon without them knowing it. He thinks that a lot of players, mostly strictly-PvE carebears, would be curious enough about Wintergrasp to try it out... and hopefully enjoy it enough to play it again. I hope so, too. This means a whole lot of players who'd never PvP'd before, like Dan, for example, would need some sort of guide on Honor points and what to do with them. Here's where we step in with this handy little Honor overview.

  • Wrath 101: Flight paths in Storm Peaks

    by 
    Eliah Hecht
    Eliah Hecht
    12.24.2008

    Welcome back, flight path fans! Storm Peaks is the penultimate zone in Northrend, and a welcome return to navigational complexity. As I mentioned in my last post on Sholazar, it is also my favorite zone in Northrend; I really enjoy all the Titan stuff as well as the background on the dwarves we get in the Alliance quests. The Sons of Hodir have the dubious honor of being probably the most difficult essential faction to rep up with, but that's going to get much easier in 3.0.8 when Relics of Ulduar become a rep turn-in. Anyway, I'd better get on with the FPs; there are quite a few of them. Neutral K3 (41,83), run by the goblins, is the entry point to Storm Peaks (and a pun off a famous mountain). I only wish we could ride on rockets all the time out of this one. Dun Niffelem (63,61) is a heavily phased Frost Giant town, headquarters of the Sons of Hodir. You will not be able to go here without being attacked before doing some significant questing (but don't worry, they're very enjoyable quests). Bouldercrag Refuge, in the northwest of the zone, has a flight master at 31,36. There's also a small cluster of NPCs up near the Ulduar instances, including a flight master (45,28), a repairer, and a reagent vendor. This is very handy for those Halls of Stone and Halls of Lightning runs (both of which are pretty nasty on heroic, in my opinion, especially the Tribunal and Loken). It will become even more essential in patch 3.1, when the Ulduar raid is due to be added.

  • Wrath 101: Flight paths in Sholazar Basin

    by 
    Eliah Hecht
    Eliah Hecht
    12.21.2008

    If you liked my Grizzly Hills guide, you'll love this Sholazar Basin one. Sholazar takes the the honor of having the fewest flight points of any Northrend zone, featuring only two neutral points. Nesingwary Base Camp. This FP is interesting in that it is not immediately open - you need to do some quests to retrieve an engine and collect parts in order to rebuild the flying machine in order to be able to fly from it. After doing the quests, the flying machine itself, named the Spirit of Gnomeregan (26,58), acts as flight master. River's Heart, in the center of the zone. This FP (50,62) does not need to be unlocked by questing. There is also a Cold Weather Flying trainer here, in case you happen to ding 77 while questing in Sholazar (though on both of my 80s so far, I hit 77 either one or two zones earlier). The next post will take me to my favorite Northrend zone, Storm Peaks, which is a little more interesting FP-wise. Until then, have fun, and if you see our local friendly spirit beast, be sure to tell a hunter. Previously: Lower Northrend (Alliance/Horde), Grizzly Hills, Zul'Drak. Arthas awaits and so do your questions. Find the answers you've been looking for that will help you with your journey into Northrend and to level 80 with Wrath 101.

  • Wrath 101: The Vault of Archavon

    by 
    Zach Yonzon
    Zach Yonzon
    12.20.2008

    So you've won Wintergrasp. Now what? Well, the very first thing that most players do when they wrest or maintain control of the zone is head into the Vault of Archavon. The vault is a raid instance accessible only to members of the faction that control Wintergrasp. It is one of the more important reasons why control of Wintergrasp is so important. Archavon the Stone Watcher is an extremely easy raid boss who drops pieces of Tier 7 and Arena gear. In short, he means free epics.While there are no level restrictions to entering Wintergrasp (though if you can't fly you'll either have to take the portal or be summoned), players must be Level 80 and in a raid group in order to enter the Vault of Archavon raid instance. It's a very short raid with exactly four trash mobs who have special abilities, but are essentially tank and spank and prepare the raid for how the boss will be like. Archavon is a DPS race.

  • Wrath 101: PvP welfare gear

    by 
    Zach Yonzon
    Zach Yonzon
    12.18.2008

    With gear upgrades these days being so easy to come by, I'm not so sure 'welfare epics' is such an accurate term for PvP gear anymore. That said, Arena Season 5 started the other day without so much as a whimper. It kind of crept in quietly, without even a patch to go along with it. I'm sure it's taken a few players by surprise to see so many new PvP gear available from different sources that it can get confusing. I know I wrote about it in an old post, but quite a bit has changed since Beta, and some things don't quite apply. Don't worry, we're here to help you make sense of it all.First of all, in the new PvP rewards system there are three tiers of PvP gear. The Savage Gladiator, Hateful Gladiator, and Deadly Gladiator are equivalent to Level 80 dungeon blues, 10-man raid epics, and 25-man raid epics respectively, with a lot of item points thrown in the way of Resilience and sometimes Stamina. These items aren't the best for PvE, so gear accordingly. You'll be wasting a lot of item points by way of Resilience, so keep in mind that all this new gear is best for your Battleground and Arena pursuits.

  • Wrath 101: The battle for Wintergrasp

    by 
    Zach Yonzon
    Zach Yonzon
    12.18.2008

    Now that you've taken a look at the zone, it's time to understand how to play the game. The battle for Lake Wintergrasp is one of the most fun parts of the game today -- it's certainly my favorite thing, such that I sometimes only log in whenever I know there's a battle. The great thing about Wintergrasp is that there are numerous battles throughout the day. It's the game's best mini-game, and I'm looking forward to seeing it get even more awesome as more and more players reach Level 80 and Blizzard makes improvements to the zone. Pre-game An hour before each battle, an NPC in Dalaran -- Arcanist Braedin for the Alliance and Magister Surdiel for the Horde -- will yell that a battle will soon begin. He will repeat this battle cry again at thirty, fifteen, ten, and five minutes in order to alert the inhabitants of Dalaran to hopefully drive players into going to the zone. To make it easy, portals to Wintergrasp appear at the Silver Enclave and Sunreaver's Sanctuary. Generally, a portal to Wintergrasp appears in Dalaran for the controlling faction and observably disappears about an hour before battles begin. This usually means that defenders must make their way through flying mounts into the zone before the battle begins or wait until the game ensues whereupon their faction's respective Wintergrasp Battle-Mages will open a portal to allow reinforcements. Defenders will port directly in front of Wintergrap Keep, where the Titan Relic is housed, while players on offense will port into their respective landing camps -- the Horde on the West side, and the Alliance on the East. %Gallery-39429%%Gallery-39251%

  • Wrath Dailies: Aces High!

    by 
    Alex Ziebart
    Alex Ziebart
    12.17.2008

    For our Wrath Dailies series thus far, we've been trying to do them in groups. For example, we did the Kalu'ak dailies first, and now Adam is going through the Cooking dailies. I've decided to jump out of order for this one, because it's actually somewhat important beyond just another daily quest. This quest is actually training for Phase 3 of the Malygos encounter, in which you do battle with the Aspect of Magic from the back of a red drake. You pick up Aces High! from Corastrasza on the Band of Transmutation, one of the floating platforms around The Nexus. If you've never done it before, head down to the Transitus Shield, there's a quest that will tell you exactly where to go. Practicing with this quest will make the fight much, much easier when you fight Malygos one day, because the abilities the Drake has in this quest are the exact same as the ones in that fight.

  • Wrath 101: Wintergrasp zone overview

    by 
    Zach Yonzon
    Zach Yonzon
    12.14.2008

    These days, my schedule revolves around partitions of two and a half hours. This is the time I allot for meals, errands, work, showers, and most other mundane things. In between those two and a half hours, I take a break from whatever I'm doing and play ten to forty minutes of Wintergrasp. Ever since I made my way into the zone, I've made it my second home in the World of Warcraft. I log out in Wintergrasp about as often as I do in Dalaran. I know I said that PvP is sort of pointless right now, but Wintergrasp is the most fun I've had in Wrath and the game in a while. Nowadays, whenever I dream, I dream of siege vehicles and exploding walls and towers.Wintergrasp is the smallest zone in Northrend, bordered by Sholazar Basin, Icecrown, and Dragonblight. It is a PvP zone, which flags all players entering it for PvP. This isn't an issue on PvP servers, but on normal or RP servers, this makes everyone in the zone fair game. There is no physical way to access Wintergrasp other than through a flying mount, creating a natural Level barrier of 77 although lower-level players can be summoned or take the portal from Dalaran. It is my favorite zone in Wrath of the Lich King, although it isn't without its flaws. %Gallery-39251%

  • Wrath 101: Flight paths in Zul'Drak

    by 
    Eliah Hecht
    Eliah Hecht
    12.11.2008

    Continuing on from Grizzly Hills, we come a bit north to Zul'Drak, a zone that's apparently one giant troll city. I'm a big fan; some people don't seem to love it much, but presumably everyone needs to know how to get around, so let's get into the flight paths. All the hubs in Zul'Drak are neutral (generally Argent Crusade-aligned), meaning there's just one list for both Horde and Alliance. Light's Breach is where you typically start in ZD. Danica Saint at 32,75 handles the air traffic there. Ebon Breach is the starting point for what is (in my opinion) one of the best questlines in the zone. The flight master there is Baneflight, at 14,74. See what they did there? Baneflight? I assume that's hilarious if you're a ghoul or something. Argent Stand is one of the two major hubs in the zone. Gurric is the flight master, at 42,65. Maaka (60,57) provides flights from Zim'Torga, which features a delicious Blessing of Kings-bot and some good questing. Rafae is at the small camp near Gundrak (71,23), providing easy access to that instance (which I haven't run more than once, still). We're starting to get into zones where you're more and more likely to have your own flying mount, but I will press on through Sholazar, Storm Peaks, and Icecrown in the days ahead. Stay tuned! Previously posted: Howling Fjord, Borean Tundra, and Dragonblight (Horde/Alliance); Grizzly Hills. Arthas awaits, and so do your questions. Find the answers you've been looking for to help you with your journey into Northrend and to level 80 with Wrath 101.

  • The best of WoW Insider: December 2-9, 2008

    by 
    Mike Schramm
    Mike Schramm
    12.10.2008

    Joystiq's sister site WoW Insider celebrated our third anniversary this week, just after the game we play celebrated its fourth. So it was a week of looking both back and forward, as we checked out our top 10 most popular stories of all time, and covered all of the latest and greatest secrets in Northrend and the new expansion. From polar bears to proto drakes, here's to many more years of both World of Warcraft and WoW Insider. News Loken the most dangerous mob in the gameA look at the game's stats pages shows we've got a new player-killer in town. Storm Peaks daily quests reward a polar bear mountDo your dailies, get a mount. Blizzard legal targets private serversBlizzard lays the smack down on anyone running an unauthorized server. Ghostcrawler's thoughts on Death KnightsA dev tells us what he thinks of Death Knights and where they're at. Seeking the Time-Lost Proto DrakeHere's a practically free mount, a 100% drop from a soloable mob. The catch? Good luck finding it. Features WoW Insider's top ten stories of all timeOn our third anniversary, we take a look back at some of the biggest stories we've posted so far. Wrath 101: The sons of HodirAn endgame reputation grind that's "God of War meets WoW." The Queue: Trinkets, sigils, and death by OrcsOur Q&A column has instant insight every day on what players want to know about most. WoW, Casually: 7 reasons to make a Death KnightSeven reasons for casual players to try out the newest class in the game. Know Your Lore: DalaranHere's a look at the history of the game's new Northrend hub, and these are some historic streets we're walking.

  • Wrath 101: Farming for Eternals

    by 
    Alex Ziebart
    Alex Ziebart
    12.09.2008

    So you're level 80. What now? Raiding? PvP? Hah, no, not really. It's time to start farming mats for... everything! When you're off farming, Eternals (the Wrath equivalent of Primals) are probably on the top of your list. We've had a lot of people asking us what the best places for Eternal farming are, so we're here with the answer.Below is a quick guide to the best spots for every type of Elemental Eternal in Wrath of the Lich King, and it's assumed that you have Cold Weather Flying when you're out farming. Most of the best farming spots aren't exactly tuned for players lower than level 77, and you can't get to the really awesome spots at all. So hold off on your farming until you're 80, or near 80. It will make your life easier.

  • Wrath 101: Flight paths in Grizzly Hills

    by 
    Eliah Hecht
    Eliah Hecht
    12.08.2008

    You asked for it, so I'm delivering the next installment of my series on the scenic flight points of Northrend. If you missed my previous posts on lower Northrend, go check out the Alliance Wrath Flight paths guide or the Horde Wrath Flight paths guide, as appropriate. Today, we'll be looking at Grizzly Hills, the next zone after Borean Tundra, Howling Fjord, and Dragonblight level-wise. There aren't a ton of flight points there - just two each for Horde and Alliance. Horde: Kragh, at 22,65 in Conquest Hold, in the west part of the map, is your first stop in the Hills, more than likely. Later on you'll get some quests to take you over to Camp Oneqwah, whose flight master is Makki Wintergale, at 65,47. Alliance: Just over the river from the Horde's Conquest Hold is the Alliance base of Amberpine Lodge, with Vana Gray at 31,59. (A reference to a certain long-running game show, perhaps?) After doing some quests there (or if you just get bored) you'll be sent over to see some familiar faces at the Westfall Brigade Encampment. Samuel Clearbrook will pack you on a gryphon at 60,27. Depending on rest XP, how many instances you do, whether you do both starting zones, etc., you might be getting your own wings back as early as Grizzly Hills, which really speeds things up. However, if not, or if you're still stuck on a pokey old normal-speed flying mount, be sure to catch my next installment, on Zul'Drak. Arthas awaits and so do your questions. Find the answers you've been looking for that will help you with your journey into Northrend and to level 80 with Wrath 101.

  • Wrath 101: The Sons of Hodir

    by 
    Alex Ziebart
    Alex Ziebart
    12.02.2008

    The Sons of Hodir is arguably one of the most important reputations in Wrath of the Lich King due to the items they offer. They're the only faction in Northrend that offers shoulder enchantments for PvE, in rare and epic flavors. Casters? Melee? Healers? Tanks? The Sons of Hodir have all of your shoulder enchants.The quest chain to completely open up the Sons of Hodir rep grind is long. Really, really long. It's long in the good way, though. It's epic, and part of the chain is quite possibly one of the most fun quests in Wrath, and is as close to God of War as you're going to get in WoW. 'God of War in WoW!?' is what you're probably thinking. My answer to that? Yes. It's freaking awesome.

  • Wrath 101: Heirloom items and how to get them

    by 
    Alex Ziebart
    Alex Ziebart
    11.24.2008

    Wrath of the Lich King introduced not only new content, but an entirely new type of item. These items are called Heirloom items, or Bind to Account (BoA) items. They aren't tied to any one character and can be freely passed from alt to alt, but they're all tied to one account, the account that bought the item. No handing them over to your friends, no mailing them to other players, no mailing them to your second account. So far none of these items are drops, but rewards for more veteran players of the Wrath content. There are two different ways of earning these items, but they dovetail nicely.Quite simply, you need to participate in Wrath's content. Items suited to PvE are acquired via Emblems of Heroism, and items suited for PvP are acquired via Stone Keeper's Shards.

  • Wrath 101: The Oracles and the Frenzyheart Tribe

    by 
    Alex Ziebart
    Alex Ziebart
    11.21.2008

    Throughout the lifespan of Ask a Beta Tester (now The Queue), people have asked if there are any factions like the Aldor and Scryers. Are there two factions like that, you get to pick one or the other? The answer is yes, but they don't play as big of a role. They're less prime players of the expansion, and more lolcat comedy relief.I'm convinced that this situation in Sholazar Basin isn't to be determined by which faction you like more, but which faction you hate less. The two warring factions are The Oracles and the Frenzyheart Tribe. The Oracles are a group of fully sentient, 'intelligent' gorlocs (a step up in murloc evolution) that unknowingly worship the Titans. The Frenzyheart Tribe are a tribe of wolvar (little wolverine men) and they're fairly new to Sholazar Basin. They're huge jerks that do jerk things and steal gorloc land like jerks. The gorlocs do have big, annoyingly floppy tongues though, so I guess it's justified.