wrathgate

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  • WoW Archivist: 10 years, 10 amazing moments, part 2

    by 
    Scott Andrews
    Scott Andrews
    01.29.2015

    WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? Reflecting back on 10 years of WoW, I find it hard not to smile and shake my head in disbelief. If someone had told me early in 2004 that a game would be released that year and I'd still be playing it week in, week out in 2015, I never would have believed it. If you missed part 1, I covered world PvP near Uldaman, founding a guild, getting lost in Gnomeregan, earning my Rhok'delar bow, and my first night in Outland. Here are five more amazing moments. 6. The Wrathgate. In the weeks after Wrath of the Lich King launched, one achievement got instant attention in your guild chat: Veteran of the Wrathgate. Those who had already experienced the awesomeness congratulated the player who earned it. Those who hadn't waited in anticipation of that moment (and hopefully remained unspoiled until they did). And those who had just earned the achievement were left saying, simply, "whoa." It's a quest line that deserves its own Archivist column someday, so I won't go into detail about the lead-up to this incredible event. Once you completed it, the cinematic began. Going into it, we thought we knew what Wrath was all about. We thought it would be straightforward: The Lich King attacked us, so the Horde and Alliance would put aside their differences to take him down. No mess, no fuss. Four and a half minutes later, the champion of each faction was (apparently) dead, the Forsaken were in open rebellion, everything was on fire, and we realized that this story would be far messier and more interesting than we thought. Afterward, we gazed over the charred remains on the battlefield and listened to the screams of the dying, shellshocked from this devastating moment. It was over, or so it seemed. But Blizzard had another surprise in store for us a few quests later: the Battle for the Undercity.

  • Warlords of Draenor cinematics, machinima, and more with Terran Gregory

    by 
    Anne Stickney
    Anne Stickney
    10.27.2014

    If you've played World of Warcraft since the beginning, you've doubtless witnessed a slow evolution of story development take place in the form of in game cinematics and increasingly complex and beautiful patch trailers. The majority of these trailers can be chalked up to In-game Cinematic Project Director Terran Gregory, who has been toiling away on bringing us the very best of in game machinima since Burning Crusade. In Warlords of Draenor, those in game cinematics take a giant leap forward, featured in nearly every zone of the new expansion -- and with new models galore, they've never looked better. As the launch of Warlords marches ever closer, we had the opportunity to finally sit down and have a spoiler-free chat with Terran about the cinematics of Warlords -- as well as his beginnings with Blizzard, and the progress of cinematics from mere machinima trailers to in game marvels of technical prowess.

  • Warlords of Draenor: The Kor'kron are officially out

    by 
    Anne Stickney
    Anne Stickney
    08.10.2014

    Denizens of the Undercity can breathe a sigh of relief in Warlords of Draenor, as abominations have once more taken their rightful place as guards of the Forsaken capital. Ever since the disastrous events of the Wrathgate and subsequent Battle for the Undercity in Wrath of the Lich King, the Undercity's halls have been dutifully patrolled by Kor'kron -- the elite personal bodyguards and fighting force of the Horde's Warchief. Yet although the Kor'kron were originally sent to simply keep an eye on the Forsaken -- particularly the Royal Apothecary Society -- as expansions went on, the guard became more and more hostile. This, of course, led up to the events in Mists of Pandaria, where the Kor'kron crossed the line from loyal bodyguards to full-out fanatics working almost as secret police for Garrosh Hellscream. Led by Malkorok, the Kor'kron's ranks expanded considerably when Garrosh granted the Blackrock Clan amnesty and welcomed them into his new vision of the Horde. In the Siege of Orgrimmar, the Kor'kron fought against both rebel forces led by Vol'jin, and the Alliance army -- and found themselves systematically dismantled from both sides.

  • Know Your Lore: 5 influential moments in Warcraft lore

    by 
    Anne Stickney
    Anne Stickney
    04.20.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. The lore of Warcraft isn't exactly the easiest thing in the world to follow. It's not a straight line of cause and effect that you can simply trace from beginning to end. It's an endless chain of events intertwined with each other in a ball that is so tightly wound together, it's almost impossible to untangle and pick apart. This is a large part of the reason why it's so hard to answer a seemingly simple question, "I want to try and get into Warcraft lore, so where do I start?" That said, there are several standout moments in lore, moments that have influenced far more than one character's development or one chain of story progression. While the following list isn't every moment, it contains some of the most influential, those events in history that have shaped the world of Warcraft and will continue to shape it for years to come.

  • Know Your Lore: The Alliance and Horde

    by 
    Anne Stickney
    Anne Stickney
    06.02.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. To ask why we fight, is to ask why the leaves fall -- it is in their nature. The Alliance and Horde have been notoriously at each other's throats since the two factions began in the days of the First and Second Wars. And although I have come up with some crazy theories regarding the innate reasons behind that latent aggression between the two factions, they're simply theories. They may make sense, in a bizarre and meta fashion, but they are in no way true. So here we are, left with a simple question: What makes the Alliance and Horde so prone to aggression? Why do they continue to battle, and turn their noses at the thought of making peace? While I do enjoy coming up with fanciful reasons for all of this, there is one blatant, simple reason that stands on its own: Misunderstanding. Sheer, unadulterated ignorance and a stubborn unwillingness to try and understand. Both sides possess a single-minded obsession with violence and retribution that has never faded, nearly thirty years after the events of the First War. And when you step back and take a look at the conflict between the two factions with a neutral eye, the whole of the aggression turns into a delightful, tragic, almost laughable comedy of errors and escalation. Let's take a look at where some of the common misconceptions surrounding both Horde and Alliance have gotten us.

  • The Queue: Scenarios and you

    by 
    Alex Ziebart
    Alex Ziebart
    03.11.2013

    Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today. Who's ready for another Monday edition of The Queue? Today's hot topic: scenarios. MTA asked: With the implementations of scenarios since MoP (and maybe Theramore before) does this mean we can finally say R.I.P to a Wrathgate style questline for ever?

  • What content would you like to see in scenarios?

    by 
    Matthew Rossi
    Matthew Rossi
    08.23.2012

    Recently I was perusing the forums as I am wont to do (I am also wont to use the archaic phrase "wont to do") when I saw a forum thread about bringing back the Wrathgate as a scenario. My first thought was "Eww, no" -- and it's not because I didn't like the Wrathgate or the Battle for Undercity that followed. I did. I greatly enjoyed both the Horde and Alliance versions. No, my reaction was based on the extreme negativity of a vocal minority of the playerbase any time anything gets revamped or reused. After listening to a litany of complaints about the return of ZG and ZA, and the complaining about the return of Wyrmrest Temple and the Eye of Eternity in Dragon Soul, and some of the complaints I've already heard about the changes to Scarlet Monastery and Scholomance, I kind of hope they never revamp old content again. But Vaneras made some good points in his response to the thread. Blizzard is pretty forward-focused right now, but they're not entirely unaware of the idea of returning old content this way. Vaneras - The Wrathgate Scenario We are aware and do acknowledge that there are people would like us to focus some more on renewing old content, but we do indeed want the game to progress and evolve with new content. :-) It has previously been said that adding new content is something we feel is generally more exciting than renewing old content, and this is still true today. Renewing existing content can be great in some situations, especially if it is content that is very popular or if it is content that hasn't been experienced by a large portion of the player-base, but in generally we feel it is better to spend our resources on creating new content that is fresh for everyone. Existing content has been renewed before though, and it is most likely going to happen again in the future in some form. Even though there are no immediate plans for it, perhaps we will one day get to see the Wrathgate and the fight for the Undercity converted into scenarios :-) source

  • Breakfast Topic: What is your favorite Blizzard cinematic or cutscene?

    by 
    Robin Torres
    Robin Torres
    06.30.2012

    In a recent installment of The Queue, reader Victor commented about a thread in the Brazilian forums that debated best WoW cinematic. I think it is difficult to decide the absolute best, so I started to consider which one was my favorite. But the first Warcraft cinematic that came to mind -- the one that moved me more than any I've seen -- is not actually from World of Warcraft. Arthas killing his father in Warcraft III blew me away. The betrayal. The graphics. The story that instantly fascinated me. I can still remember the feeling I had when I first watched it over the shoulder of someone who had the collector's edition. I wanted to run out and buy the game, but I am terrible at real-time strategy titles. My second favorite is from Diablo III, but I won't spoil it. The cinematic that occurs between Acts I and II is wonderful. And the scene I love most from WoW is actually a cutscene: Wrathgate. So. Awesome. What is your favorite cutscene or cinematic from Blizzard?

  • Know Your Lore: 3 developmental changes needed for storytelling in Mists

    by 
    Anne Stickney
    Anne Stickney
    06.03.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. One of the major things that vanilla World of Warcraft struggled with was a compelling story. Yes, we had a particularly epic tale spun with the release of Ahn'Qiraj and an even greater tale with Naxxramas. But while Onyxia, Molten Core and Blackwing Lair had stories that were interesting enough, it was difficult for players to pick up on those stories and follow them in a coherent fashion. Ragnaros in particular had a story that was entrenched in several different leveling zones as well as a few instances. Meanwhile, the zones that you encountered from level 1 to 60 by and large didn't have a coherent story to tell. Each zone had little tidbits of story here and there, but nothing seemed really dire or important beyond a few epic, sweeping quests. As for faction leaders -- well, they did very little beyond sit in their capital cities and occasionally send players on errands. This is something that has continually changed and improved with every expansion that has been released. The story in WoW has never been as accessible as it is now. But Mists of Pandaria has the potential to completely blow everything before it away.

  • Know Your Lore: State of the Alliance, 2012

    by 
    Anne Stickney
    Anne Stickney
    05.27.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. It has never been harder to be Alliance. Throughout the years of war brought about by the orcish invasion of Azeroth, the Alliance has seen its ups and downs. During that first assault, Stormwind was destroyed, its king assassinated. However, the direct result of this was an Alliance of kingdoms that paved the way for the Alliance as we know it today -- a smart, level-headed group of races focused on survival. The survival of each race individually, and the survival of the world as we know it. A noble cause, and the Alliance is well-known for its nobility. Yet despite bouncing back from that original, horrific assault, the Alliance seems to be in a downward spiral in the days of Cataclysm, one which is spinning horrifically out of control. And despite the best efforts of Alliance leaders, trying to staunch the flow of death and despair is becoming increasingly more difficult. This has much to do with the effects of the Shattering, and even more to do with those enemies of old; the orcs and their united allies in the Horde. Even though the Alliance has come back before, the question of whether or not they can do it again is a heavy one that weighs on the minds of all. It has never been so hard to be Alliance, it has never been this dark. Or so popular opinion states.

  • Poll: Which is your favorite in-game cinematic?

    by 
    Mathew McCurley
    Mathew McCurley
    12.15.2011

    After Blizzard's machinima team stretched its wings with the inclusion of WoW's first in-game cutscene, The Wrathgate, players have expressed their praise and hope that more cinematics would be included in Warcraft in coming expansions. With the success of The Wrathgate, Blizzard included Arthas' end in cinematic form after his defeat on Icecrown. When Cataclysm released, both the goblins and worgen were treated to cinematics that transitioned the player from starting zone to a larger world with an epic cutscene and story. Now, the Dragon Soul raid and the ending of Cataclysm are marked with story cutscenes showing off Deathwing's anger, Thrall blasting Deathwing out of the sky and parachuting onto Deathwing's back. Even Cataclysm's twist ending got a cinematic. Which cinematic was your favorite? The betrayal of the Forsaken at the Wrathgate still holds a very special place in my heart since it was the first time cinematics were done in WoW. It was a home run from the start. Watching Sky Captain Swayze and Ka'anu jump out of the Skyfire, along with my raid, also ranks high on the list of cutscenes for me, even if it's only a few seconds long. What do you guys think? Vote! %Poll-71855% Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Review the official patch notes, and then dig into what's ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing -- from astride his back!

  • Know Your Lore: Sylvanas Windrunner, part 2

    by 
    Anne Stickney
    Anne Stickney
    12.19.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Sylvanas Windrunner had a very important question to answer both for herself and her people at the end of Wrath of the Lich King: "What now?" Since their emergence as an ally of the Horde, the Forsaken have sought ultimate vengeance against the being responsible for their unfortunate fate. At the end of Wrath, the Forsaken and Sylvanas attained that goal; the Lich King was dead, and the Forsaken were left with ... well, nothing really. Sylvanas had a lot to think about as a leader, her people were looking to her for guidance and a new goal to singlemindedly march toward. What Sylvanas discovered in her pondering was that she'd forgotten about one simple fact regarding the Forsaken -- they were undead. Ever since the beginning of World of Warcraft, new Forsaken were introduced as being former soldiers of the Scourge who had broken free of the Lich King's control. With no Lich King, there was no Scourge, and with no Scourge, there was no way to bolster the Forsaken's numbers. Without new Forsaken, Sylvanas' people would quickly die out. Please note: The following post contains spoilers for the Forsaken storylines featured in Cataclysm content. If you have not played through Silverpine, Hillsbrad Foothills or the Western Plaguelands, turn away! And go play through those zones, because they are amazing.

  • Know Your Lore: Sylvanas Windrunner, part 1

    by 
    Anne Stickney
    Anne Stickney
    12.18.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. It can be reasonably argued that of all the faction leaders currently featured in Cataclysm, none are quite as questionable in both motive and actions as Sylvanas Windrunner. The history of Sylvanas and her role in Wrath of the Lich King has already been discussed in the Forsaken politics article from earlier this year; at the point it was written, we had no real idea what exactly she was going to be doing in Cataclysm. Now we have answers, and those answers do nothing but raise even more incredibly disturbing questions. Where do the Banshee Queen's loyalties lie? To the Horde, to her people, or to some other power entirely? Sylvanas' past was fraught with grief and horror; her future seems to be teetering on the brink of something even worse. With the introduction of the worgen, Sylvanas has something to focus on -- but what exactly are her motives, and who is it that she's ultimately fighting for? Please note: The following post contains spoilers for the Forsaken storylines featured in Cataclysm content. If you have not played through Silverpine, Hillsbrad Foothills or the Western Plaguelands, turn away! And go play through those zones, because they are amazing.

  • Blizzard: Expect more in-game cinematics in the future

    by 
    Fox Van Allen
    Fox Van Allen
    11.02.2010

    World of Warcraft is, first and foremost, a roleplaying game. It's not just a game; not just a story, but a blessed nexus of both that totally immerses you in another world. The quests you undergo set up and advance the story, and -- at least in Wrath -- major storylines are wrapped up with in-game cinematics. Arthas' death, the Wrathgate -- both are epic events in Wrath of the Lich King lore, and both are comprised entirely of in-game assets. But are we being cheated? After all, the trailer to Cataclysm, in which Deathwing emerges to tear Azeroth asunder, is an epic piece of pre-rendered majesty. Shouldn't Blizzard offer us more pre-rendered video moments instead of what amounts to a well-produced piece of machinima? On the official Blizzard forums today, in response to a complaint about the extended use of in-game cinematics (like the worgen in-game cinematic above), blue poster Zarhym talked about -- and defended -- Blizzard's approach to cinematics: Blizzard - Better cinematics, please. With the advent of in-game cinematics, in the case of Starcraft II, we were able to over triple the amount of cinematic storytelling compared to any previous Blizzard release. As mentioned by another poster, these moments, without in-game assets, would have been character portraits plus voice-over. Instead, they were able to be brought to life with a much more vivid realization by using in-game cinematics to help tell the story. source The full text of Zarhym's post is available just after the cut.

  • Wrathgate TCG set overviews on official site

    by 
    Matthew Rossi
    Matthew Rossi
    05.30.2010

    If you're curious about the Wrathgate expansion for the WoW Trading Card Game, you can get up to three overviews of it from the official site. These overviews, written by winners of the Wrathgate contest this April, give you a sense of the place this expansion to the TCG has both in terms of the card game and the larger WoW universe. William Brinkman covers both the Argent Crusade and Flying Mounts, while David Lyons discusses how the in-game Wrathgate experience is translated to the card game. If you're a player of the TCG or are just curious about how WoW makes the transition to a different format, go give them a read.

  • The OverAchiever: Pure win

    by 
    Allison Robert
    Allison Robert
    05.20.2010

    Every so often I get tired of the self-seriousness that infests some of (OK, most of) the other work I do here, and get the urge to write something purely for fun. After our series on evil achievements and the relentless misery of School of Hard Knocks, I'd like to spend some time on achievements that are nothing but an absolute joy from beginning to end. The following is an entirely arbitrary set of five achievements that I personally believe are a hoot. Eventually, I'd like to expand this in the same fashion as the evil achievements series, and I'd welcome any comments or suggestions on your own favorites. Namely, what makes certain achievements fun? Is there any achievement you've made a point of getting on each of your characters?

  • Cryptozoic posts Wrathgate visual spoilers

    by 
    Matthew Rossi
    Matthew Rossi
    05.15.2010

    If you're interested in the upcoming Wrathgate expansion for the World of Warcraft Trading Card Game, then Cryptozoic has a treat for you: spoilers for the May 25 expansion. If you're dying to see what cards will be entering the game, to look at some new art or just to see if you recognize anyone on the hero cards, get thee hence and check out the images. Then you can spend the next two weeks feverishly anticipating the release of the expansion. Not that I would know anything about feverishly anticipating an expansion. Not me. No, sir. Nothing doing. Cryptozoic's also been doing detailed previews of certain cards, discussing their impact on competitive play and their place in certain decks, so you can check that out while you're on their blog anyway. Side note: I really dig the draenei figure on this card. I know, I know, blueberry LOL whatever, man. He looks badass and you know it.

  • Cryptozoic's Wrathgate contest ends April 23

    by 
    Matthew Rossi
    Matthew Rossi
    04.20.2010

    Last week we covered Cryptozoic's release of the upcoming Wrathgate expansion for the World of Warcraft Trading Card Game. Since the deadline is this week (Friday, April 23, to be exact) we thought it worth a reminder. If you want to enter the contest, your time is running out. Get those entries in by April 23, 11:59 p.m. PDT, or lose your chance to be flown in (round-trip plane tickets, hotel rooms for two nights and a couple of meals thrown in) and get a sneak peek at Wrathgate. All you need to do is send an email to contest@cryptozoic.com explaining why you want to play the expansion in Irvine with them. 250 words for all that? Come on, you can do that. Go ahead and check the site for details and then get cracking.

  • Cryptozoic breaks open Wrathgate expansion for WoW TCG May 25th

    by 
    Michael Sacco
    Michael Sacco
    04.15.2010

    Cryptozoic, the new publisher for the World of Warcraft trading card game, dropped us a line to let us know that they're preparing the game's newest expansion pack, Wrathgate, for release on May 25. If you've been following the trials and travails of the WoW TCG in the past few months, you know that this is a big relief and a concrete sign that the game's in good hands. And there's loot, too! "The 11th set in the World of Warcraft TCG, Wrathgate features 220 new cards straight from Northrend and the new Argent Crusade faction. Yes, players can recruit figures from Warcraft lore like Highlord Tirion Fordring for the battle against the Scourge. Also, players can use new Wrathgate crafting materials to forge brand new gear for their TCG heroes. Each booster pack contains 19 game cards. As with previous sets, players have a chance to open one of three new Loot cards randomly inserted into Wrathgate booster packs. The codes on the Loot cards are redeemed for cosmetic upgrades to World of Warcraft® MMORPG characters. The loot cards in Wrathgate are Landro's Gift, Statue Generator, and Blazing Hippogryph. The latter is another TCG exclusive mount -- a flying hippogryph to set the skies on fire." To commemorate the occasion, Cryptozoic is running a special contest, the winner of which (and a friend) will attend the internal unveiling of the expansion, hang out with its creators and maybe even eat some food here and there. Check out the contest and official rules here.

  • Know Your Lore: Current Horde politics -- the Forsaken

    by 
    Anne Stickney
    Anne Stickney
    04.10.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. While the politics of Horde races such as the orcs, blood elves, tauren and trolls span literally thousands of years, and feelings and current beliefs held by both races are deep-seated within that history, not all of the Horde races have such an extensive past. In the case of the Forsaken, the history goes back not thousands of years but approximately six or seven by Blizzard's timeline. A relatively new race, the Forsaken were introduced in World of Warcraft as playable members of the Horde faction, a move which confused some of the player base as the Forsaken were most definitely up to no good. Why would Thrall, who has been presented as a good character, agree to ally with a group that were presented as primarily evil? This was never directly addressed other than being waved off as an alliance of convenience, but most of the Horde seemed to either distrust or share outright loathing for the Forsaken. While other races started out on good terms with the rest of their Horde brethren, players rolling Forsaken found themselves at neutral standing with all three of the other Horde races available. There are exceptions, however. The Tauren -- particularly Magatha Grimtotem -- seem interested in working with the Forsaken and possibly developing a "cure" for their undead state and aren't quite as unforgiving when it comes to dealing with their undead comrades. While the relative time of the Forsaken on Azeroth has been short, in the few years of their existence they've managed to accomplish much -- largely due to the efforts of their leader, Lady Sylvanas Windrunner. Sylvanas had quite a history of her own prior to becoming the banshee queen, and it is doubtful that the race would have accomplished anything, much less banded together, without her leadership. I've covered some of the history of the high elves in last week's post, but this week I'm going to look at Sylvanas in a little more detail as the leader and the driving force behind the Forsaken.