Xbox360Kinect

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  • Microsoft permanently lowering Kinect price in the US to $110, slightly reducing it in other parts of the world

    by 
    Edgar Alvarez
    Edgar Alvarez
    08.22.2012

    Well, it certainly looks like the news of that Xbox Essentials Pack isn't the only thing coming out of Redmond today. As the communicative Major Nelson unequivocally notes, Microsoft's officially dropping down the price of its "You Are the Controller" Xbox 360 add-on in the US to a mere 110 bucks. Additionally, he's also said there's a "permanently reduced" pricing scheme coming to other countries in North America, Latin America and the Asia Pacific regions (save for Japan) where the company's Kinect is available for purchase; meanwhile, folks in the Middle East, Europe and Africa seem to be out of luck for now, since there are no price-slashing plans for the time being.

  • Adidas MiCoach game launching this summer, headed to Xbox 360 and PS3

    by 
    Edgar Alvarez
    Edgar Alvarez
    05.02.2012

    Despite being involved in that peaceful conundrum with THQ, we knew Adidas still planned on launching its MiCoach video game at some point in the near future. Now, after weeks of keeping those lips sealed, the German company announced it's teaming up with publisher 505 Games to finally bring the fitness-driven title to the Xbox 360 and PlayStation 3 -- where it'll primarily use the Kinect and Move add-ons. While 505 will handle all publishing duties, Adidas notes the MiCoach game is in the works by UK developer Chromativity "under exclusive license." Of course, the F50 creator couldn't leave its big name reps out of this one, which is why sport celebs like Kaká, José Mourinho and Dwight Howard are going to be teaching "Masterclasses" within the game. Hey, at least now you know you won't have to be out on the field to put that tracking system to good use.

  • Engadget's back to school guide 2011: gaming

    by 
    Sean Buckley
    Sean Buckley
    08.31.2011

    Welcome to Engadget's Back to School guide! We know that this time of year can be pretty annoying and stressful for everyone, so we're here to help out with the heartbreaking process of gadget buying for the school-aged crowd. Today, we're getting our game on -- and you can head to the Back to School hub to see the rest of the product guides as they're added throughout the month. Be sure to keep checking back -- at the end of the month we'll be giving away a ton of the gear featured in our guides -- and hit up the hub page right here! Let's be honest, balancing coursework with recreation is just as important as maintaining a balanced food diet -- perhaps even more. After you spend countless hours hitting the books, cramming for tests, and writing papers, you're just going to need something to turn your brain to mush. Don't worry, we have just the thing: video games. It doesn't matter how many midterms you have, we're sure we can find something to help you slack off. Of course, it's not going to be easy; you'll have to wait until next semester (at least) to get your hands on the PlayStation Vita, but that doesn't mean that you don't have options now. Jump past the break -- we can probably help you find something to get you through mid-terms with your sanity intact. Don't want to shell out cash to have fun this semester? Enter our back to school sweepstakes! Simply leave a comment below for a chance to win, and drop by our giveaway page for more details.

  • KinectNUI enables Minority Report style interaction in Windows sans gloves (video)

    by 
    Joe Pollicino
    Joe Pollicino
    06.27.2011

    When Microsoft released its Kinect SDK we marveled at the impact it could have on desktop interaction; sure enough, Kevin Connolly's Kinect Natural User Interface has made our geeky pipe-dreams a reality. His inspiration for project? Not surprisingly, the Minority Report UI (aka g-speak). Similar projects like MIT's hack do exist, but it's brilliant knowing that another emulation has been made rather quickly with Redmond's tools. In a brief video using the Kinect on Windows 7, he demos various ways of manipulating on-screen content with hand gestures and body tracking -- neglecting his mouse in the process. It's still a work in progress, but the results are already quite striking, so take that ancient input device and click past the break for the full demo.

  • Kinect enabled head-tracking previewed in Forza 4 spotlight video, turns heads (video)

    by 
    Joe Pollicino
    Joe Pollicino
    06.01.2011

    Ever since Johnny Chung Lee was snatched up by Microsoft's Project Natal team to work on Kinect, we've been curious to see how his Wii head-tracking skills would come to fruition on the device. This week, an Inside Xbox episode shows us how it will work with Forza 4, and the Kinect enabled head-tracking appears to run fairly smoothly compared to others we've seen (just try getting similar results on Gran Turismo 5 with a PlayStation Eye). There's no word about other titles planning to make use of this new feature, but we'll surely find out more while we're at E3 next week, and possibly get some hands heads-on time while we're at it.

  • Microsoft sold one million Kinect sensors in 10 days, will be watching you sleep for a lifetime

    by 
    Paul Miller
    Paul Miller
    11.15.2010

    Now that Microsoft's real motivations for building the Kinect are crystal clear, it's impossible not to find a sinister tone in Microsoft's latest press release: a proud proclamation of one million Kinects sold worldwide in 10 days. Microsoft says it's on pace to sell a previously projected five million sensors by year's end, but reading in between the lines we're positive they're implying some sort of nefarious partnership with the TSA to ruin your holiday travel plans. You heard it here first, folks. On the Kinect vs. Move front, comparisons are a little difficult because Sony's numbers (around 3 million worldwide as of last month) were of "shipped" units, not "sold." We'll see who the real winner is after the holidays are over and the dust settles, but for now we wish all three motion-sensing consoles the best of luck. You know, except for the two we don't own because they suck.

  • Microsoft Kinect will work just fine for seated gameplay

    by 
    Thomas Ricker
    Thomas Ricker
    10.18.2010

    One of the major points of confusion related to Microsoft's new controller-less Xbox 360 Kinect gaming system is the perceived lack of seated gameplay, largely driven by those early demos that required a standing player. At the time, Kinect's sensor was keying off the base node located at the bottom of the spine to create its skeletal models. As of a few months ago, Microsoft updated its software libraries to key off the base of the neck, thus avoiding any ambiguity caused by the player's motionless knees or feet obscuring a spine stuffed into the opaque comfort of the living room sofa. At least that's what Blitz Games Studios co-founder and CTO Andrew Oliver told Eurogamer. Unfortunately, the motion-sensing changes for lazy-bone play come too late for Kinect's early November launch titles (burdened with writing their own software for seated play) but "games going forward won't have a problem," says Oliver.

  • Kinect guide: a preview and explanation of Microsoft's new full body motion sensor

    by 
    Paul Miller
    Paul Miller
    06.17.2010

    We've become so familiar with the "Project Natal" codename over the years that our tongues are still having a little trouble wrapping around Microsoft's new Kinect moniker for it. Still, what's in a name? Microsoft has finally shown us what matters with real games, real gameplay, and real hardware, and after spending some time with it using our very own human flesh to control the on-screen action, we feel like we're starting to get a pretty good grip on the experience. Follow after the break as we break down the complicated workings and emergent gameplay of Kinect.

  • The new Xbox 360 Kinect port, up close

    by 
    Nilay Patel
    Nilay Patel
    06.14.2010

    Microsoft has always said Kinect will work with every Xbox 360, but the new black Xbox has a special trick move -- that ExtUSB-ish port marked Aux up there is actually a special Kinect port that handles both data and power for the new motion control system. That means you'll only need one cord to set up a new Xbox + Kinect system, while Xbox 360 original owners will have to connect over USB and plug in a separate power cord for the Kinect unit. And now you know. Update: We just spent some quality time with the Stealthbox in person, and the real port is a tiny little bit different -- it's got an orange line above it. Check it below.