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  • Assassin's Creed: Unity CEO apologizes for bugs, offers free DLC

    by 
    Jessica Conditt
    Jessica Conditt
    11.26.2014

    Everyone who owns Assassin's Creed: Unity will receive the Dead Kings DLC for free once that launches, Ubisoft Montreal and Toronto CEO Yannis Mallat says in a blog post. The freebie is an apology for the technical issues that have plagued Unity since launch. "Unfortunately, at launch, the overall quality of the game was diminished by bugs and unexpected technical issues," Mallat says. "I want to sincerely apologize on behalf of Ubisoft and the entire Assassin's Creed team. These problems took away from your enjoyment of the game, and kept many of you from experiencing the game at its fullest potential." In our review of Unity, we noted that the game was "in dire need of a technical re-tweaking." Today, Ubisoft launched the game's third patch, bringing in more than 300 fixes. Players who purchased the Season Pass for Unity would have already received the Dead Kings DLC, and they are now entitled to one free Ubisoft game from the following lineup: The Crew, Far Cry 4, Watch Dogs, Assassin's Creed Black Flag, Rayman Legends and Just Dance 2015. Ubisoft is discontinuing sale of the Season Pass, the FAQ reads. [Image: Ubisoft/King_Anesti]

  • Ubisoft mum on THQ Montreal plans, 'looking forward' to working with Patrice Desilets

    by 
    Richard Mitchell
    Richard Mitchell
    01.28.2013

    The dust is beginning to settle after the pieces of THQ were sold off one-by-one last week. Among those pieces is THQ Montreal, which was acquired by Ubisoft. CEO of Ubisoft Montreal and head of Ubisoft Canada, Yannis Mallat, spoke to the Financial Post about the publisher's plans for the studio. First of all, regarding the two IPs acquired in the sale, 1666 and Underdog, Mallat didn't offer concrete details, saying that both are still unannounced projects and "we don't talk about that." For now, Ubisoft is conducting a "thorough analysis" of the studio in order to decide what to do with it going forward.Mallat said that Ubisoft plans to keep the existing studio space, as well as the "possibility" for existing employees to stay with the studio. When asked explicitly whether any staff would be let go, Mallat said only "we had and we still have very ambitious plans in terms of growth even before this acquisition," adding that Ubisoft is "thrilled" to be working with the studio on future projects.Of course, one of the most interesting notes of the sale is that THQ Montreal's creative director is none other than Patrice Desilets, who previously served as creative director on both Assassin's Creed and its fantastically received follow-up, Assassin's Creed 2 (pictured). Desilets left Ubisoft in 2010, later signing on with THQ in 2011. "I've known Patrice for 13 years and I know him very well, he's a great talent and I respect him as a creator," said Mallat, though he did not directly confirm whether Desilets will remain with the studio. Mallat did note, however, that the team is "very happy to look forward to working with him again" and that there are "definitely" plans to discuss Desilets' return to Ubisoft.

  • Ubisoft: Assassin's Creed 2 is 'awesome' -- there's no room for bad games

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    10.23.2009

    Fittingly, there is only one big-name, multiplatform game comfortable in the shadow of Call of Duty: Modern Warfare 2's release next month: Assassin's Creed 2. While it's not the only game willing to test its selling power against the potential "bestselling title of all time" -- Left 4 Dead 2 seems aptly titled; and New Super Mario Bros. Wii should collect coin on its platform -- Assassin's Creed 2 is easily November's second-most significant multi-console release.When pressed for comment about AC2 going up against MW2 and the possibility of his game (ha!) surpassing Infinity Ward's shooter in sales, Yannis Mallat, CEO of AC2 developer Ubisoft Montreal, admitted to VideoGamer.com that he was not "pretentious" enough to predict a sales outcome, but added, "I can certainly say there is no room any more for average or bad games, but there is still a lot of room for awesome games, and that's what Assassin's Creed is."Internally, Ubisoft has set its standards high -- two years ago, the first Assassin's Creed moved 2.5 million units in its first month at retail to become the fastest-selling new game IP in U.S. history. Of course, two years ago, Call of Duty 4 was claiming records of its own. Ubisoft would not dare pit AC2 against MW2 in an outright sales challenge, but, in embodying its franchise's ethos, with a little patience, Ubisoft will almost certainly enjoy successful sales of AC2 over the course of the holiday season. After all, who among us has ever been content to settle on just one awesome game when there are many to enjoy?

  • Jade Raymond to head up Ubisoft Toronto, focusing on AAA games and new IPs

    by 
    Christopher Grant
    Christopher Grant
    08.31.2009

    While the whereabouts of Beyond Good & Evil 2's Jade are still – frustratingly – unknown, the whereabouts of Ubisoft's other Jade – that would be Jade Raymond, of Assassin's Creed fame – are quite known. Though she's been somewhat out of the limelight after initially trumpeting up the still-not-out-yet I Am Alive, Ms. Raymond is still alive and has been chosen as the head of the recently announced Ubisoft Toronto. But hey, we know you're worried about Yannis Mallat, CEO of both Ubisoft Montreal and Ubisoft Toronto, who told us last month that he would be "handling both" studios. Well, don't fret – Ubisoft's press release says that while "Raymond will oversee day-to-day operations of the Toronto studio's work on video game project," she will do so "under the governance of Yannis Mallat." Ubisoft Toronto is scheduled to open its doors by the end of the year and begin "work on AAA games and new intellectual properties," according to Raymond.

  • Interview: Ubisoft Montreal & Toronto boss Yannis Mallat

    by 
    Xav de Matos
    Xav de Matos
    07.06.2009

    Earlier today, Ubisoft announced its continuing Canadian expansion, with a new studio being established in the province of Ontario's capital city of Toronto. In a joint announcement with the Premier (his actual title) of Ontario, Ubi revealed the studio will have about 800 employees, while the government is committing $263 million in funding over the next decade. We spoke with Ubisoft Montreal CEO (and newly formed Ubisoft Toronto boss), Yannis Mallat, about his plans for the company why Toronto was "culturally" the right place for Ubisoft to expand its development reach.

  • Ubisoft totally hearts MotionPlus

    by 
    Chris Greenhough
    Chris Greenhough
    08.18.2008

    Nintendo kept the Wii MotionPlus a secret from everybody for as long as possible, a move that resulted in grumbling from certain third-party developers.That hasn't diminshed enthusiasm for the tiny add-on, however. During an interview with Gamasutra, Ubisoft Montreal CEO Yannis Mallat couldn't praise the MotionPlus enough (even though he admitted having some doubts at first), enthusing about how the peripheral would make gaming feel "seamless," and arguing that it could only lead to a more immersive experience. "It's one thing to have your brain interpolating what you're doing," gushed Mallat, "[but ] it's another thing to not need that interpolation work."Elsewhere in the interview, Mallat expressed his view that Shaun White Snowboarding was a "must-try" and described developing Dogz as "psychologically very exciting." Hmm.%Gallery-29887%

  • Ubisoft: We've got some Wii games in the works

    by 
    David Hinkle
    David Hinkle
    02.11.2008

    Game | Life managed to grab a little face time with Yannis Mallat, the head honcho at Ubisoft Montreal (Prince of Persia, Splinter Cell). They grilled him about all manner of subject in the gaming industry, but what we care about mainly was his words in regards to Nintendo's Wii console, and if we would be seeing any new Wii games from the company."And right now, we are developing some other Wii titles that we are going to be able to talk about soon," Mallat commented. When asked further about big budget titles having a chance to thrive on the console, Mallat said that those titles are possible for the Wii, but developing for the console is something that needs to be heavily considered. "That console specifically has to be thought of in the same way that it's been produced and designed," he said, adding "when it comes time to make games. And when you hit the right balance, success will just follow."We don't know about you, but we're excited to hear more about these mystery games.