youngadult

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  • Night School Studio

    Why young-adult video games are thriving

    by 
    Zach Hines
    Zach Hines
    08.24.2016

    In the recent hit game Inside, you play a child on the run through a mysterious and horrifying surveillance state straight out of 1984. Oxenfree stars a group of teenagers with a complicated history arriving at a spooky island for an ill-advised camping trip. Life Is Strange puts you in the shoes of a young girl at a boarding school with burgeoning time-warp powers and messed-up friends. The common thread among these three highly acclaimed indie games is obvious: They star youthful protagonists facing confusing coming-of-age moments in worlds tinted by magic and mystery. They're what you might call "young adult" video games.

  • Nielsen: more than half of US teens now own smartphones

    by 
    Jon Fingas
    Jon Fingas
    09.10.2012

    Yes, we know Android is holding steady at about 52 percent of US smartphone market share. What's interesting is just who's driving growth as a whole. According to Nielsen, 58 percent of American teens between 13 and 17 now have a smartphone -- that's a big jump from 36 percent a year earlier and a sign that the youngest owners have a significant sway over where the market is going. Not that young adults don't have an impact. Although the 25-to-34 crowd isn't making as big a comparative leap, its smartphone ownership has climbed from 59 percent to a dominating 74 percent in the same space of time. No matter how much youth set the pace, it's clear Android is still having an effect. Among the US smartphone buyers Nielsen tracked in the three months leading up to July, 58.6 percent went Google's direction. Most of that gain came from BlackBerry owners switching allegiances, which doesn't bode well when RIM is counting on existing owners to fuel BlackBerry 10 demand. We'd be careful about citing a one-point shrink in iPhone sales as a shift in the balance of power, however -- while it could be part of a trend, it could also represent the habitual lull in Apple's sales during the weeks before a major iPhone introduction.