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  • The Chronicles of Spellborn scores 8/10 in an early review

    by 
    William Dobson
    William Dobson
    12.08.2008

    Although a great deal of the world is still playing the beta version of The Chronicles of Spellborn, continental Europe has had access to the retail copy since the 27th of November. Since Eurogamer has had a couple of weeks to put the game through its paces, they've posted a review. Now, we're sure you know the various problems with MMO reviews in general -- the two biggest being that most (good) MMOs are updated frequently post-launch, and that there's usually too much content to get through to provide accurate insight to all levels and areas of a game -- but it's worth nothing that this one comes with a rather healthy eight-out-of-ten score at the end.The art style and environments get an approving nod in the review, and so do the action-based combat mechanics. The "Skill Deck", which is the replacement for the traditional action bar you might be used to from a huge number of other MMOs, is both praised and knocked for its complexity. The primary criticisms that the review levels against TCoS are that it can be a bit generic at times, and that it lacks the glossy polish that you see in big-budget titles. Obviously these complaints were not significant enough to stop the reviewer from enjoying the game, and we look forward to seeing how it shapes up by the time it's released to the rest of the world in January.

  • Spellborn's American launch pushed back, closed beta starts the 27th

    by 
    Samuel Axon
    Samuel Axon
    11.19.2008

    So we heard a couple months ago that The Chronicles of Spellborn would be released in North America and the United Kingdom on November 27th, coinciding with the continental European launch. Turns out it's been pushed back -- kinda. The European launch will still commence on the 27th, but the North American closed beta will begin on that day, with the actual, final launch occurring sometime in January.Sure, we're a bit disappointed, but chances are we'll still get to play the game soon. Acclaim, the game's publisher in the region, went out of its way in the press release it sent us to stress the "Freemium" business model -- a newbie trial area will be available to all players, who can reach level seven before they have to upgrade to a premium subscription at the usual $15/month rate. The idea of an unlimited free trial area with a level cap isn't fresh -- both Meridian 59 and EverQuest II have done that, but it's not a bad way to sample a game to decide if you want to invest your hard-earned cash in it. Might be worth trying just for Jesper Kyd's soundtrack

  • The Chronicles of Spellborn: Not free to play, proclaims Acclaim

    by 
    Tateru Nino
    Tateru Nino
    09.29.2008

    In fact, the PR Manager for The Chronicles of Spellborn is quite insistent on the that point. 'TCoS is NOT a Free2Play game,' says PR manager, Mirage. And then again, only in ALL CAPS. Mirage is correct, of course. The Chronicles of Spellborn basically has a starting zone that you can play in for free. Think of it as a free trial, if you like. If you want to play the rest of this MMOG, you'll need to upgrade your free account for the regular subscription kind. 'Second, there are NO item malls, there is NO item selling,' adds Mirage. By the time we got halfway through we had to fan the air a little, as the stench of those nasty free-to-play models had pervaded the corners of the room. We hear that a box of sodium bicarbonate left open behind the sofa will eliminate those nasty odors.

  • The Chronicles of Spellborn launches November 27th in North America

    by 
    Samuel Axon
    Samuel Axon
    09.28.2008

    Publisher Acclaim Games has finally announced the North American release date of developer Spellborn International's action-oriented MMORPG The Chronicles of Spellborn. The game will go live in the United States and Canada on the 27th of November -- exactly the same day as the European release. Why Acclaim and European publisher Frogster didn't announce for all regions at once, we're not quite sure!In the press release we received, Acclaim promised that a North American closed beta will begin soon, and directed would-be players to sign up at the official site. Expect fairly standard MMO gameplay, except for combat, which is a little different. You'll actually have to aim your attacks like you would in a third person shooter game.Spellborn runs on "Unreal Engine 2.5" and features music by respected video game composer Jesper Kyd, who has contributed scoring to games like Assassin's Creed, Gears of War, and Unreal Tournament 3.

  • Acclaim to publish The Chronicles of Spellborn in North America

    by 
    Samuel Axon
    Samuel Axon
    08.26.2008

    Action-oriented MMORPG The Chronicles of Spellborn has found a publisher in Acclaim Games, the MMO-focused reincarnation of now-defunct Acclaim Entertainment. The company was founded by former Activision CEO Howard Marks, who bought the brand name from the original Acclaim after it crashed and burned in 2004.David Perry -- Chief Creative Officer of Acclaim Games -- published a letter to the Spellborn community announcing the deal. In it, he talks up the game and the dev team behind it, saying that they immediately stood out to him and the other folks at Acclaim. We'll assume that Acclaim was the company that wrote the letter of intent way back in April, but who can say for sure?Spellborn had already landed a publishing deal for Europe and Asia with Frogster Interactive. Last we heard the game was due out by the end of 2008, but we're not super-confident about it. Spellborn is still in its closed beta testing phase at the moment.

  • How to beat game piracy according to David Perry

    by 
    Matt Warner
    Matt Warner
    07.12.2008

    David Perry, best known as the founder of Shiny Entertainment and Earthworm Jim, believes the way to beat game piracy is by distributing games for free. "The next big thing will be free games," said Perry, speaking in Belfast after being awarded an honorary doctorate by Queen's University. Perry goes on to explain the situation game developers in Asia encounter and how most games there have no entry cost but are supported by a micro-transaction model. A business model Perry believes that will change the industry in the USA and Europe. Creative big-wig at Acclaim, Perry has numerous MMOG projects in development. One was supposed to be a beast-racing MMOG that had a unique development process. The project dubbed Top Secret was a collaborative program for a small community of developers to design the game on paper. Acclaim originally intended to hire a development team to produce the final design document but the mesh of ideas became so uniquely twisted they felt it wouldn't work. Instead, five independent development teams are vying for a one million dollar contract but if no demos are up to the quality or meet Acclaim's standards, they will hire a professional studio instead.

  • Virtually Overlooked: Wizards & Warriors

    by 
    JC Fletcher
    JC Fletcher
    06.12.2008

    Rare made a name for themselves on the NES with completely awesome games like Solar Jetman, Cobra Triangle, and Battletoads, as well as unfortunate stuff like Beetlejuice and Taboo: the Sixth Sense. But of their numerous NES games, perhaps the best is a simple action-platformer about a guy in thick armor who kicks open treasure chests in order to bribe knights.Wizards & Warriors follows Kuros, a knight of the derivatively-named kingdom of Elrond, as he rescues a series of identical maidens (with names like "Grizelda") strung up in caves. On the way, he fights giant bats, ghosts, stationary birds, animate rocks, and various other nuisances. His journey takes him from a forest, to a cave, to another cave, to a few more caves, to a cave inside a tree, to a (cavernous) castle.

  • The European connection in 9Dragons

    by 
    James Egan
    James Egan
    06.05.2008

    Acclaim's martial arts MMORPG 9Dragons is about to gain some more European fans, with the launch of Bardo Euro -- their new European server. Bardo Euro promises to offer the European playerbase an improved game experience with better connections all around.Apparently the players have been calling for a European 9Dragons server for some time; Acclaim is delivering on their promises to improve the game and is holding a number of special events to celebrate the launch: 30% off sale: All items in the 9Dragons Item Mall will be 30% off for 3 days only. June 6-8. Bonus exp rate events: Earn 2 times experience points by playing on the Bardo server. June 3-9. Monster spawn event: High level monsters will invade Bardo. June 3-5, 6, 8-9. VGM/GM PvP event: Test your martial arts skills battling against Acclaim VGM and GM staff. June 3-6, 8-9. Fireworks in Bardo: To celebrate the official launch of the European server, fireworks will light up the sky at random times from May 30 to June 8 on the Bardo server. If you're in Europe, why not give 9Dragons a shot? Roll yourself a Shaolin or Wu-Tang badass and see if you can take down a GM or two in martial arts combat. Via Warcry

  • The top 20 most influential people in the MMO industry

    by 
    Shawn Schuster
    Shawn Schuster
    05.29.2008

    If you've ever searched the web for a comprehensive list of the biggest and the best in the MMO industry, Beckett Massive Online Gamer magazine has done it for you in a recent article entitled "Top 20 Influential People in Massively Multiplayer Video Games of 2007". The top half of this list should reveal no surprises for you, including such industry celebs as John Smedley, Scott Hartsman, Raph Koster and number one on the list: Rob Pardo. But the bottom half of the list may contain a few names you don't yet recognize. Interestingly enough, NCsoft makes an appearance four times on this list with James Phinney of ArenaNet, Richard Garriott and Starr Long of Destination Games and Jess LeBow of Carbine Studios.This list highlights the most talented people in the industry and how they've influenced the future of MMOs, as determined by Beckett. You can find more details on each of their stories in the printed issue itself (Issue #13 for July-August) which hit newsstands on May 28th.

  • Acclaim finds another way to sell gold

    by 
    Akela Talamasca
    Akela Talamasca
    05.06.2008

    Acclaim Games, producers of 2Moons, have announced their new partnership with TrialPay, a service that offers people something they really want in exchange for buying a different item. Here's how it works: Companies will make money from TrialPay by offering their customers something for free -- in this case, Acclaim Coins, which can be used to purchase items in-game. If the customers purchase goods or services from TrialPay's advertisers -- for instance, a delivery of FTD flowers, or a Blockbuster membership -- the advertiser then pays the full value of what the original company is offering its customers.It seems a little convoluted, and somewhat sketchy -- wouldn't it just be easier to stick with the pay-for-money option, which is already in place? Either way, money is leaving the hands of the consumer, so it isn't clear what benefit is obtained. If you must buy something, go straight to the source, we always say!

  • 'Catch' criminals, 'rescue' patients by running them over

    by 
    Eric Caoili
    Eric Caoili
    05.06.2008

    We weren't expecting much from Emergency Mayhem, a Crazy Taxi-styled emergency services title peppered with minigames, but these video previews for the police car and ambulance modes look really fun! For a game with such a distressing past -- having been announced and canceled for the Xbox and PlayStation 2 in 2004, exchanging publishers and developers several times since -- we wouldn't have been surprised if this turned out to be a wreck.Though reviews haven't been kind to Emergency Mayhem (the game hits stores this week), we think the minigames look like a good break from all the high-speed chases and siren-whining. You can defuse bombs, administer CPR, and even help someone cough out a fly. According to these two clips, you can also get some sort of bonus by running over criminals and patients. When that gets old, you can add spice to your emergency duties by crashing into crowds of pedestrians without consequence.%Gallery-18818%

  • Rumor: 100 Bullets coming in early 2009 [update]

    by 
    Justin McElroy
    Justin McElroy
    04.22.2008

    Poor 100 Bullets. While the DC/Vertigo comic book series continues to impress, the video game adaptation of the dark, morally ambiguous tale seems to be shooting blanks. First, it was in development at Acclaim until the company exploded, blowing chunks of Vexx and Shadowman throughout its Glen Cove, NY offices. Then D3 announced that it had picked the license up in 2006 before going dark for nearly two years. Now, Gamervision reports that a Gamestop insider has revealed that the game has been tentatively slated for release on PS3 and 360 in February of 2009.Gamervision was previously the first to break the news on Spider-Man: Web of Shadows, so we're inclined to at least count this as an encouraging sign of life for the long-suffering series. But if the video game version of 100 Bullets is still in limbo a few months from now, we'd like to humbly suggest a simple solution: Agent Graves vs. Sub-Zero. 'Nuff said.Update: A spokesperson for D3 contacted us to say "we are working on the game from the ground up but we do not have any more details than that." So, for what that's worth, there you go.

  • More information from the Top Secret project

    by 
    Akela Talamasca
    Akela Talamasca
    03.24.2008

    The last we'd heard of the Top Secret project, there wasn't too much information available on the specifics -- notably, it's not a game, but an experiment in game design where a bunch of people collaborate on an MMO concept, and then a dev team is picked to actually bring it to fruition. We now have a few more details to go on, as David Perry gave such in a GDC interview.Whoever wins the bid to develop this MMO will receive one million dollars in licensing fees from Acclaim -- to use in buying software, licensing a pre-existing engine, what have you -- but they will be doing the work on their own time and dime. Perry is optimistic about the nascent game, saying that even if none of the development teams deliver an Acclaim-worthy game, they will hire a professional studio to complete it. No word yet on whether the title will be free-to-play, but this is a unique concept in game development, and a chance for some rising stars to show their stuff.[Via WarCry]

  • Dekaron to enter open beta on April 2nd

    by 
    William Dobson
    William Dobson
    03.22.2008

    A post at Gametribe's forums informs us that Dekaron is set to commence open beta on the 2nd of April. You may not have heard of Dekaron before, so here's a quick rundown from the official site. It is a free-to-play fantasy MMO set in the Middle Ages, and is already out in the Korean, Japanese, Chinese and Taiwanese markets. Gametribe is doing an English localization of the game for Europe, and Acclaim is doing the same for North America, changing the name of their version to 2Moons.While 2Moons is kind of a dumb name (though it does land the title at the top of many game lists, probably not by accident), it's certainly not unheard of for a game to be named differently in a separate region. It's more than just the name that is different in this case though, with Acclaim's adaptation of the Korean MMO having entered open beta in July last year. With David Perry at the helm of the North American version, we're interested to see what else will set it apart from Gametribe's offering.

  • A not-so-niche market?

    by 
    Eloise Pasteur
    Eloise Pasteur
    03.12.2008

    How much do you have to spend a month on your games? There are doubtless those of you that run several at once, but here at Massively we've just had a straw poll and most people run 2 or 3 games actively. World of Warcraft appeared on more than half of the lists - but perhaps surprisingly nowhere close to all of them.Acclaim is building their appeal on the basis that everyone will have one game they're relatively faithful too (call it WoW for the sake of argument, they do!) and a number of other games that they will dip into. If you set up a system where you can choose from a multitude of games and pay a small fee for playing it now then you can make a living from this. Five million people paying 1c each day on average, is still $50,000 a day after all. There are other things this philosophy leads them to.

  • Mark Skaggs joins Top Secret to help make a beast-racing MMO

    by 
    Mike Schramm
    Mike Schramm
    03.10.2008

    The good people at Warcry are reporting that Mark Skaggs, who they call a "veteran developer," but who actually is an old RTS maker from the golden days of Command and Conquer at Westwood Studios and more recently the Battle for Middle-Earth from EA, has joined the Top Secret project from Acclaim. Top Secret isn't a game -- it's actually a program that's designed to enable a small community of developers to come up with their own game, which will then be funded and published by Acclaim. The idea they've come up with? "Beast" breeding and racing, with an anime flair.Warcry claims it's an MMO, but there's not much in the press release or on the site about that. It seems to be more like a MCC -- massively community created. But considering the final product will be free to play, we'll have to wait and see what Acclaim, David Perry, and now Mark Skaggs bring to the table.

  • Throwback signs new execs, still has nothing to show for it

    by 
    Jason Dobson
    Jason Dobson
    03.07.2008

    Canadian publisher Throwback Entertainment has been eerily silent since it soaked up the rights to 158 video game properties from off the corpse of the then newly eviscerated Acclaim in mid-2006, including Extreme-G Racing, Vexx, and Re-Volt, not to mention the terribly poor Rise of the Robots. This morning the company made a new announcement, this time bringing on board animation production vets Ken Duer and Eric Radomski, who join the publisher from Warner Bros. where they worked on such properties as Yu-Gi-Oh: Duel Monsters, Animaniacs, and Batman: The Animated Series. Duer will serve as Throwback's new president of media while Radomski steps into the role of chief creative officer. Both are the latest names to join the company, following VIC and Commodore 64 designer Yash Terakura, former Capcom boss George Nakayama, and David Siller of Crash Bandicoot and Maximo fame. Of course, there's a big difference between owning all the toys and playing with them, and besides throwing a lot of fancy names around, Throwback hasn't done anything – wake us when something comes of all this name dropping.

  • Magic: The Gathering-based games coming to PC, Mac, Xbox Live

    by 
    Kyle Orland
    Kyle Orland
    02.18.2008

    If a hit computer game can turn into a hit collectible card game, then why can't a hit CCG become a hit computer game? That seems to be the thinking behind today's announcement that Wizards of the Coast has licensed video game use of its Magic: The Gathering IP to Stainless Games (which will make Xbox Live and PC versions) and Mind Control Software (which will make a Mac edition).Today's bare-bones announcement includes absolutely no information about how the license will be used or what form the games will take, but it's probably safe to say they won't be direct conversions of the popular card game (WotC's Magic: The Gathering Online already fills that role quite well). More likely, the games will probably follow Acclaim and Atari's leads in using characters and locations from the card game for a new type of experience. We can only pray that these newest efforts will improve on those somewhat disastrous past efforts, because the Magic Universe definitely contains a lot of potential for a good video game.[Thanks Ross]

  • David Perry talks free MMOs in Gama interview

    by 
    Chris Chester
    Chris Chester
    01.02.2008

    Over the holidays the indomitable Gamasutra caught up with David Perry, the man behind such great games as Earthworm Jim and such utter flops as Enter the Matrix, to talk with him about his current projects, of which he has nearly too many to list. The ones that were of interest to us were his work in bringing over such... unorthodox titles as Dance! Online based on the game's popularity in Korea. He also hinted that he was working with Acclaim on some new free MMOs, one of which was a "music" game and the other a "sports" game, as well as localizing 2moons.After reading the interview, I'm not sure exactly what wavelength Perry is operating on, because his priorities seem a little out of whack to me. Not only does he express a good deal of confidence that games based on item sales instead of subscription fees are the wave of the future in the U.S., but he also expresses a certain admiration for business models (such as the ones used by EA and in certain Korean studios) that treat developers like expendable wage slaves. Some might wonder whether it's even worth listening to Perry's views except as an homage to his past success. It's a good point, but we're still curious about Acclaim's new-found interest in MMOs, so we'll continue to keep tabs on him.

  • Today's ads-used-to-be-this-good video: Iron Sword

    by 
    Zack Stern
    Zack Stern
    10.10.2007

    Gametrailers user, BlackSad03, has posted an old ad from NES game, Iron Sword, and we wish today's ads were as exciting. We enjoy the clip on so many levels, like watching the gameplay and being sucked into the sale itself. Must... buy... Iron Sword. Our favorite take is to imagine the production of the commercial and which PA had to swing the tentacle into the room.The video is watermarked with "Gaming-Age.com," but we could only find an article there that references an equally great print ad for the game. So we send Gaming Age a nod, too.See the ad after the break.