Acorn

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  • Acorn

    UK tech brand Acorn taps nostalgia to sell a rebranded phone

    by 
    Daniel Cooper
    Daniel Cooper
    02.23.2018

    Acorn, the British computer company that dominated the market in the late '70s has been revived, once again. This time out, the outfit is pushing its own smartphone, the Acorn Micro Phone C5, which appears to be a rebadged Leagoo S8. Should you want that device, albeit with the Acorn logo and a little union flag symbol on the base, then you can throw some cash at Indiegogo. Backers will need to spend between £90 ($125) and £150 ($210) to snag the handset, assuming the company hits its target of £450,000 ($628,456).

  • Pixelmator and Acorn: economic, practical image editors

    by 
    Erica Sadun
    Erica Sadun
    05.14.2013

    Last week, after Adobe announced its move to a subscription-based cloud plan, our own Kelly Hodgkins asked me to look at software alternatives for some Creative Suite apps. We know that none of these apps provide a full replacement for Photoshop or Illustrator. What she asked me to do was to spend time, hands on, to get a sense of what kind of options were out there. For Photoshop, I looked primarily at Pixelmator (US$14.99 "sale" price, but it's been on "sale" since November 2012) and Acorn 4 ($29.99), with a glance at the donationware GNU Image Manipulation Program, GIMP. I quickly discovered that GIMP is not in the same class as Pixelmator or Acorn. Both Pixelmator and Acorn have seriously targeted ex-Photoshop users, creating tool suites intended to seduce that audience. GIMP just isn't competitive in that way. You can tell this in the key equivalents added to both Pixelmator and Acorn -- they responded properly to many of the Photoshop-standard text shortcuts I tried such as G for gradient, M for marquee selection and W for the magic wand. On the whole, Acorn seemed to support more shortcuts -- such as 0 through 9 for transparency and Command-Shift-I to invert the selection, but both apps have the sense of Photoshop users in their DNA. In terms of general interface design, Acorn stood out. I found its toolbar easiest to understand and its adherence to Photoshop norms the strictest. It also achieves the most OS X-like look and feel. Both apps got OS X, in elevating interaction beyond Adobe's prosaic implementation. But Acorn's fine details are palpably superior. Both GUIs were polished and stylish, although I wish both apps would offer bigger font choices for older and visually impaired users. Acorn's visuals were generally larger except for teeny tiny font choices in palettes. I found the Acorn toolbar much easier for recognition tasks. In power, however, I lean towards Pixelmator. Although both tools have recently undergone major upgrades, I found the Pixelmator toolset more extensive than Acorn's. There were almost always extra options on the Pixelmator side that I did not find (or, at least, not easily find) on the Acorn side. I rely on community support for my photo-editing needs. Whenever I need to figure out how to do anything in Photoshop, I turn to Google and the thousands upon thousands of how-to articles and videos found there. During my testing, I set myself common tasks like building buttons or blurring backgrounds in Acorn and Pixelmator, and quickly found myself searching for how-to answers on the web. While both developers have provided superb how-to support pages on their sites, Pixelmator offers a far larger existing support community. To give a sense of that, the Google results for "glossy button in Pixelmator" include videos and how-to articles from a variety of sites and vendors. The first three include a link to pxm-tuts.com, a Pixelmator support page, and ehow.com. Compare that with the results for "glossy button in Acorn." These start off with a Flying Meat support page, followed by a bunch of acorn-shaped vector links, finishing with tutorials for Photoshop, Illustrator and GIMP. If you're looking for a knowledge-base of solutions that you can use today, Pixelmator has the edge. On the whole, I was terrifically impressed by both apps. While I generally preferred Acorn's look and feel, Pixelmator's feature set and passionate userbase should not be overlooked.

  • Acorn 4.0 arrives with much faster performance, curves and more

    by 
    Matt Tinsley
    Matt Tinsley
    05.02.2013

    Flying Meat has updated Acorn, its popular image-editing software for Mac, to version 4, bringing a plenitude of new features and performance enhancements. Most notably, Acorn 4 is dramatically faster than previous versions as well as introduces the following new features: curves, non-destructive filters, multiple layer selection, Boolean shape operations, Merlin HUD, new shape tools and an improved UI. Full release notes can be found on Flying Meat's Acorn website. Acorn 4 requires Mac OS X 10.8 and is available at a special introductory price of US$29.99 through to the end of May at Flying Meat's Acorn website. If you've not tried Acorn before, you can do so as a free trial for 14 days.

  • RISC OS lands on the Raspberry Pi, relives the glory days

    by 
    Jamie Rigg
    Jamie Rigg
    11.06.2012

    The Raspberry Pi received a RAM boost recently, but it certainly won't need it to run the latest officially supported operating system -- RISC OS. A far cry from Linux variants the naked board is used to, RISC OS was developed in the late eighties by the same hotshots who designed the first ARM processor. Fittingly, it's also related to the OS found on the BBC Micro, a computer that shared the Raspberry Pi's educational vision. Don't expect much from the simple OS, but it will run extremely fast given the Pi's hardware is practically futuristic compared with the computers it was intended for. The simplicity does mean, however, that it's much easier to get right into the system and start tinkering. It was formerly a closed-source OS, so luckily, there are a bunch of Programmers' Reference Manuals (PRMs) available to kick-start your next project. Whether you are totally new to RISC OS, or excited to dive in for nostalgia's sake, head to the source link for everything you'll need.

  • Acorn updated to version 3.5, lots of new options and tools

    by 
    Mike Schramm
    Mike Schramm
    10.11.2012

    Photo-editing app Acorn has been updated to version 3.5, and with that update comes plenty of new features to check out. The Magic Wand tool has been updated with the ability to do contiguous or non-contiguous selections, you can now export just a single layer out of the app, there are some new plugin APIs to use and there are of course a whole host of other updates and bugfixes, all available on the official website. In short, a great app has been made even better. You can nab Acorn over on the Mac App Store -- it's US$49.99. If you already own the app, the update is free.

  • Acorn 3.3 adds Retina Canvas, Smart Export, more

    by 
    Mike Schramm
    Mike Schramm
    07.19.2012

    Version 3.3 of the popular Mac image editor Acorn is out, and developer Gus Mueller writes up the biggest changes on his blog. The Retina Canvas is likely the coolest update: If you're using Acorn, you can now see any art you create at a 1:1 ratio on a Retina Display. So if you have a MacBook Pro with Retina Display and Acorn, you can now see your own work perfectly clearly. All of the other elements have been updated for the new display as well. The update also includes the option to trim a certain selection out of a picture, redo a selection if you lose it for any reason, and the Smart Export feature as well (which will automatically save layers in a piece separately for later use in code). Acorn 3.3 is a sandboxed, App Store-only version (which makes sense, given that Apple is cracking the whip on that lately). But Mueller also says that if you'd rather run the version downloadable straight from the website, it'll know whether you've run the App Store version before, so you still have your choice. Sounds like a nice solid update to a great app.

  • Sinclair ZX Spectrum turns 30, gets immortalized as a Google Doodle

    by 
    Daniel Cooper
    Daniel Cooper
    04.23.2012

    Today's Google UK doodle celebrates both St. Georges Day and the little home computer that became a British phenomenon, the Sinclair ZX Spectrum. To be competitive with the rival Commodore 64, the 16KB of RAM-packing machine retailed for just £130 ($210 in today's money), punched well above its own weight and was often the first computer bought by techno-phobic families. Designed to be as programmer-friendly as possible, the founders of Shiny, Rare and Blitz Games studios all cut their teeth on the computer that introduced the world to Manic Miner, Jet Set Willy and Dizzy. It lasted a full decade in production, selling five million units before Amstrad purchased the money-losing unit and closed it down. Despite its demise, it's still got a loyal following from a generation of fans, something we doubt can be said about the Amstrad machines that replaced it.

  • Does Gatekeeper point the way to an App Store-only OS X?

    by 
    Richard Gaywood
    Richard Gaywood
    02.23.2012

    Apple's announcement of Mountain Lion included many promised new features, including a stronger focus on the Mac App Store than ever before. Two significant new features, iCloud document syncing and Notification Center, are only accessible to App Store apps, and the new Gatekeeper security tool will include a setting to lock a Mac down so it can only run software purchased from the App Store. All this has (probably inevitably) got people wondering if this is the first step towards a version of OS X that will only run programs from the App Store -- a world where indie developers who cannot or will not use the App Store as their distribution platform will be frozen out altogether. I think that's an unlikely end state (making my headline fully Betteridge compliant), and so do some prominent indie developers, but I also think the issue is worth examining. A brief recap of the App Store When Apple added the App Store to iOS in 2008, it was a revolution in more ways than one. For the first time, we had a major general-purpose computing platform where software developers could not freely distribute their work to a wide audience; a platform where users could only purchase and download approved programs from a central, controlling authority. This wasn't a new idea -- gaming consoles have been using this "walled garden" model since the earliest Atari and Mattel consoles -- but it's the first time it had been applied to a device that some might consider a successor to the personal computer. So powerful and successful was this idea that we had to invent neologisms -- "jailbreak", "sideload" -- to describe processes that we had taken utterly for granted for the first thirty-five years of personal computing. Now, I'm not suggesting that the App Store is bad. Although it undeniably introduces new restrictions on how we use our expensive devices, the upside is a frictionless user experience for discovering, installing, upgrading, and uninstalling apps that had never been seen before outside of console gaming. Coupled with Apple's economically viable micropayments infrastructure, this spawned a sprawling "appconomy." Hundreds of millions of users spending billions of dollars on apps from millions of developers; a fluid, dynamic software market the like of which the world has never seen the like of which. Back to the Mac In early 2011, Apple brought some of these principles to the Mac with the release of the Mac App Store. Like its iOS ancestor, this also promoted app discovery and management -- but with one key difference: it's not the only game in town. OS X on the Mac still has its traditional ability to download and install software from... well, anywhere. The Mac App Store also brought some restrictions to what an App Store-purchased app could do, but nothing too onerous. At the same time, it offered access to Apple's payment processing engine, meaning indie devs could spend less time looking after financial transactions and more time cranking out great code (at the cost of the familiar 30% "rake" of Apple fees). Everybody wins. Many developers found that their users quickly moved to accept and then prefer the Mac App Store. Reports of great success with their early releases were plentiful. For example, graphics manipulation program Pixelmator grossed $1 million in 20 days after announcing it would be an App Store exclusive. The authors of the Sparrow email client were very happy with the App Store. Other success stories abounded. Confined to the sandpit For the best part of a year, everything was happy in App Store land... but as of March this year, Apple was going to require all App Store apps to run in a "sandbox" (although this deadline was recently extended to June). This means, amongst other limitations, that each app's access to the underlying system is sharply curtailed, to the point where an app can only read and write to approved directories within the user's home folder -- and it requires explicit permission to do even that. An app has to specify which "entitlements" it needs (specific system permissions and capabilities) to get its work done; Ars Technica's book-length Lion review by John Siracusa has a great sandboxing section examining how this is managed. This set of restrictions affects many existing apps for the worse. Craig Hockenberry of the Iconfactory reported that the company successfully ported xScope (after having problems with a bug relating to symlinks in home directories). He noted, however, that some apps would never be effective in a sandbox; the example was Panic's Transmit, an FTP client, which requires wide filesystem access and probably couldn't be meaningfully ported to the App Store under the sandboxing rules. Hockenberry also told me that two other pieces of popular Iconfactory software, CandyBar and IconBuilder, could never work with sandboxing. The former modifies system files and the latter is a Photoshop plug-in. Some developers, seeing the sandbox writing on the wall, are being forced into difficult decisions regarding their App Store offerings. Manton Reece of Riverfold Software has announced that his ClipStart video library tool will be withdrawn from the App Store altogether because of incompatibility with sandboxing. This is particularly troublesome for users who have already bought the App Store version of his app; Reece cannot easily identify them to give them an upgrade to a non-App Store version, nor can he offer them new versions of the app within the App Store's framework. To his enormous credit, Reece is willing to "honor Mac App Store receipt files" -- presumably via a tiresome manual process -- and provide extra serial numbers for customers migrating to new computers. For similar reasons, and with similar problems for users, Atlassian Software's SourceTree is also leaving the App Store. Even apps that don't seem to require system-wide file access can fall foul of sandboxing. Any sandboxed app can open any file anywhere on the system via the File > Open menu, because the sandbox presents the standard OS X dialog window to the user with special elevated permissions. But Gus Mueller of Flying Meat, father of the image editor Acorn, tweeted "just discovered you can't use AppleScript to tell (sandboxed) Acorn to open an image it hasn't opened already." All this has provoked some understandable bad feelings. As Red Sweater Software's Daniel Jakult forcefully put it, "Shame on you, Apple. Your developers shed blood, sweat, and tears to succeed on the Mac App Store. Now you drop them with misguided policy." Jakult elaborated on his position in a blog post where he outlined the changes he'd like to see made to sandboxing to make it more workable for everyone. Mountain Lion Mountain Lion, the next version of OS X, will add further fuel to the fire. It adds a new security system, Gatekeeper. On its highest setting this will only allow programs downloaded from the App Store to run. This isn't the default, however; on the out-of-the-box medium setting, the Mac will run apps from the App Store and those digitally signed by a process carried out between the dev and Apple. This process doesn't cost the devs anything (beyond their existing $99 annual developer membership fee) and doesn't restrict what the app can do. It is designed to offer a halfway house solution between the locked down App Store and the anything-goes wild blue Internet. After all, Apple might not have a malware problem today, but that could change in the future. Finally, Gatekeeper's lowest setting allows all apps to run unfettered -- just like all previous versions of OS X. It's possible that Apple planned this split approach all along -- although if so, it was rather mean-spirited to not start off requiring sandboxing for all App Store apps. Yanking the rug out under existing apps isn't good for developers or users. It seems more likely to me that these changes are the result of a genuine strategy shift within Apple, or possibly the sandboxing/entitlements infrastructure was simply not fully baked enough in 10.7 Lion to permit most apps to work with it effectively (including those using Apple's own AppleScript interapplication framework). Still, after a somewhat winding road, we're arriving at a good place with Mountain Lion. Users who don't adjust the default setting will be able to run apps from the App Store and elsewhere with a degree of malware protection, and devs can distribute apps that fit the App Store's slightly simplistic model there whilst also distributing signed apps via other channels. Great, right? Well, I still see a few problems with this. Mixed feelings about the App Store Firstly, as it stands, every third-party app on your Mac today won't run on Mountain Lion, as they are not digitally signed. This means if you upgrade you're going to be plagued with "this app is not trusted" messages (you can enable Gatekeeper on OS X 10.7 to get a taste of how annoying this is). If you have a lot of apps -- particularly older apps that might not ever receive digitally signed updated versions -- this might become the Mac equivalent of Vista's hated User Account Control prompt. If so, many existing users might end up turning Gatekeeper off altogether, rather defeating the point. The second problem is the ongoing FUD being generated around the Mac App Store as a result of the ongoing painful process of enforcing sandboxing. Apple has twice extended the deadline to switch it on -- it was originally last November. In the mean time, I and other Mac users I've spoken to have found ourselves holding off on App Store purchases, or actively sought out non-App Store versions of apps, to avoid getting into a state where we have a licence for an app that is removed from the store. The third issue is commercial pressure. What if, in the future, users come to view programs not on the App Store with disdain for missing features or even outright suspicion at a perception of lower software quality? So far I don't think this has happened, but it's a possibility in the future. If sales outside the App Store begin to drop, devs will come under a covert pressure to move to distributing their wares via Apple. They might then face an unpalatable choice between dwindling sales or neutering their programs to comply with sandboxing. App Store only APIs With Gatekeeper and app signing, Apple seems to be proposing a three-tier system -- App Store apps in the first tier, digitally signed apps in the second, other apps in the third. In theory, apps in tier two and three are equal, but the ones in the App Store are limited by the sandboxing requirements. It's not that simple, however. A subtlety arises from the existence of features that are only accessible to the App Store apps. Two big new parts of Mountain Lion -- iCloud document syncing and Notification Center -- are described as being only useable to App Store programs. This widens the gap between the first and second tiers, particularly if the hunches of a few developers I spoke with are right and Apple continues to make marquee OS X features App Store-exclusive. Now to be fair to Apple, there is a big mitigating factor, because both of these services use server-side resources Apple has to maintain with no direct income. iCloud, for one, clearly relies on cloud storage to work and cloud storage doesn't come cheap. Notification Center is more puzzling. At first, I thought it worked primarily like Growl -- in other words, it was a way for an app already running on my Mac to bring something to my attention. Fellow TUAW writer Chris Rawson and Iconfactory's Craig Hockenberry told me I was wrong, so I dug deeper and talked to a few developers. Anand Lal Shimpi's investigation showed that, in the current developer beta, Mountain Lion has two types of notifications -- local ones, that can be sent by any app, and server-side push notifications, which can only be associated with App Store programs. Jonathan George, CEO of Boxcar, told me that for his company the push notifications are far preferable, even on OS X. On iOS, any app that wants to notify the user arbitrarily (except Apple's apps like Calendar and Mail, which can use private APIs) needs server-based push notifications as a workaround for the lack of always-on backgrounding. It initially seemed to me that this is less important for OS X. Consider my Twitter client, which is always running on my Mac. It's checking every few minutes for new messages and can send a ping to Notification Center without any external servers. This, however, can take a few minutes -- a server-side push is realtime, or at least, really really fast. This is clearly better for some types of apps than local-based notifications coming from a polling loop. So what about App Store-only? To come back to the question I opened this piece with: could/would Apple mandate, in a future release of OS X, that the App Store would be the only game in town for getting software onto the Mac? Well, perhaps "could" is the wrong word. Apple certainly could, but I think we're a long way away from a world where most users would approve -- and for those who are comfortable with it, they'll be able to switch Gatekeeper into full-on paranoia mode and achieve the same end. Furthermore, if Apple was planning it for the future, I don't think we'd have seen Gatekeeper's middle setting introduced at all. The mere existence of this feature underscores that Apple is serious about giving users some extra malware protection via code signing without mandating the App Store. Indeed, Panic's Cabel Sasser asked an Apple representative about this when he was briefed on Mountain Lion and he reported that "for what it's worth, they told me point blank that they value independent apps and do not want them gone." This code signing option is not only a technical solution, but also grants indie devs working outside the App Store a veneer of respectability that might help make some less experienced users more comfortable doing business with them. There's also the question of professional-level software. It seems rather unlikely that the Adobes, Avids and Microsofts of this world would be happy to hand 30% of the sales of high end programs like Creative Suite or Office to Apple, as would be required if these apps were put in the App Store. Do those companies need OS X more than Apple needs them? It's debatable, but it's a game of chicken Apple would perhaps be wiser to stay away from. It's not dissimilar to the row about in-app purchases under iOS and apps like Kindle, and Apple lost that one. A tale of two app stores I think Apple, in simultaneously watering down the existing App Store via sandboxing and giving a non-App Store mechanism for developers to bless apps, has created a segmented market. It seems to me we're going to end up with the App Store populated by smaller apps from smaller developers (who will find the support of Apple's payment processing infrastructure compelling) and larger but relatively simple apps for which sandboxing doesn't chafe too much. Meanwhile, we will hopefully still see a vibrant indie dev scene outside of the App Store. Indeed, by enforcing sandboxing, Apple might have just given the alternative channels a lifesaving boost... but by locking key OS X features up to only be accessible to App Store software, it's simultaneously making it harder for non-MAS indie devs to compete. It's too early to tell which of these factors will come to dominate over the others. This is assuming, of course, that Apple sticks by its guns. The slipping schedule for essential sandboxing suggests Apple is perhaps a bit uncertain or conflicted about the way forward here and maybe we will see sandboxing significantly relaxed or expanded before it becomes mandatory. I'll end with one piece of wild speculation, because I'm a blogger and because I'm under my House of Crackpot Theories quota for this month. If an existing sort-of-an-app-store service like MacUpdate took Apple's digital signing certificate and ran with it, it's not impossible we could see an Unofficial App Store emerge. One which requires digital signing of all the apps, and offers developers a payment processing and download hosting service, but does not require sandboxing or unpredictable app approval processes. I think Apple's sandboxing policy may create a gap in the market by wilfully narrowing the scope of the App Store. I don't know if that gap is big enough for someone to wedge an entire new product into, but I'd throw money at anyone who's willing to try. The author would like to thank everyone who helped compile the information in this article: Jonathan George, Craig Hockenberry, Chris Rawson, Erica Sadun, Anand Lal Shimpi, Fraser Speirs, Steve Troughton-Smith, and the other devs I spoke with off the record.

  • The Acorn A7000+ portable mod is what your MacBook looks like in an alternate universe

    by 
    Brian Heater
    Brian Heater
    06.23.2011

    Aside from its attempted rebirth as a laptop manufacturer back in 2006, we haven't heard all that much from Acorn Computers in the past, oh, two decades or so. And if you're not a UK native, there's a pretty good chance that you didn't hear all that much about the "British Apple" before then either. But while the company's more official attempt to go portable was nothing to write home about, its late-period A7000+ desktop has now seen a successful second life at the hands of a British modder as the A7KP. The Acorn's innards have been stuffed into a five pound (relatively) portable setup, featuring a 10.4-inch LCD, 4GB of flash memory, and a battery that offers up three hours of RISC OS-based fun. It's enough to make you wonder how you ever played Lemmings on anything else.

  • Acorn 3 released, adds quick masks, layer styles and more

    by 
    Megan Lavey-Heaton
    Megan Lavey-Heaton
    04.12.2011

    Flying Meat introduced version 3 of its popular Acorn image editor today, adding a number of features, including layer styles, text and live multistop gradients, rotating text and shapes, quick mask, instant alpha channels, new filters, improvements to PSD importing as well as adding PSD exporting and more. Full release notes can be found on Acorn's website. Acorn 3 requires OS X 10.6 or later and is available for trial/purchase through its website or on the Mac App Store for US$29.99 for the next week -- it will then return to $49.95. Users upgrading from Acorn 2 can do so for $19.99. We're planning an in-depth review of Acorn 3 for later this week to take a look at all the new features. So stay tuned for that!

  • Indie Mac Gift Pack offers discounted Mac software for the holidays

    by 
    Mike Schramm
    Mike Schramm
    12.13.2010

    A crew of well-known independent Mac developers has banded together to offer a pretty good deal on some Mac software this holiday season. The Indie Mac Gift pack is offering six great Mac apps (Acorn 2, Delicious Library 2, MarsEdit 3, Radioshift, SousChef and Sound Studio 4) for just $60, a savings of more than $200 if purchased separately at full price. That's a phenomenal deal -- in fact, the only reason you probably wouldn't want to take advantage of it is if you already own a few of these apps, which you might already, given that they're pretty darn good. But if you haven't yet picked these up to use in the past, the gift pack is a nice little bonus right before Christmas. The sale's going on for over two weeks (right through the holiday season), so you've got plenty of time to head over there and both get some great software and support some of our favorite indie Mac devs.

  • Iris suspends development, users can upgrade to Acorn for free

    by 
    Mike Schramm
    Mike Schramm
    03.18.2010

    I never actually used Iris (my image editor of choice is still Pixelmator), but the one-window image editor released a few years ago certainly had its share of fans. Unfortunately, those fans may be disappointed to hear that Iris' developer, Nolobe, has suspended development on the app. Nolobe's principal Matthew Drayton says that back in 2007, when Iris started development, there were no cheap yet quality image editors, and nowadays, the app has simply become a "me too" app. He doesn't want to do that, so he's out. Fortunately, however, Iris owners aren't completely left in the lurch -- Drayton highly recommends Acorn, and anyone who currently owns Iris will be able to get a free upgrade to that app. Sad to see that a quality image editor is calling it quits, but the reasons seem legit and the transition should go smoothly. If you own Iris, watch your email for directions on how to upgrade, or contact Nolobe yourself. It's not all glum news from Nolobe: the company has a great deal going now for its flagship FTP client, Interarchy. Commemorating the two-year anniversary of an office-gutting fire (well, maybe it is kinda glum, now that we think about it), the Interarchy Fire Sale offers a steep discount on the app for the next week, along with discount codes for several other leading indie apps (including Acorn). The $19.95 Interarchy 9 licenses are valid for free upgrades to version 10 (now in beta), which adds up to a savings of almost $70. [via DF]

  • Ask TUAW: Photoshop alternatives, Windows and Mac file sharing, application switching and more

    by 
    Chris Ullrich
    Chris Ullrich
    10.08.2009

    Welcome back to Ask TUAW, our weekly troubleshooting Q&A column. This week we've got questions about Photoshop alternatives, Windows and Mac file sharing, graphics problems in Snow Leopard and quickly switching between applications, and more. As always, your suggestions and questions are welcome. Questions for next week should be left in the comments. When asking a question please include which machine you're running and which version of Mac OS X (we'll assume you're running Snow Leopard on an Intel Mac if you don't specify). And now, on to the questions. Matt asks: I don't have the money for something like Adobe Photoshop. What's the best, cheaper alternative? For my money, the best Photoshop alternative at the moment, and one I use every day, is Pixelmator. It has many of the same features as Photoshop like layers, masks, level and curve adjustments and a whole lot more. Plus, it's a relatively simple program to use and is written to take advantage of your Mac's GPU when doing image processing. It also supports most image file formats including Photoshop PSD files and has many useful Automator actions built in. Actually, because Pixelmator is such a good app and takes care of most of my needs, it's pretty rare that I ever open Photoshop anymore. Sadly, Pixelmator is not free, but at US$59.00, it's a heck of a lot cheaper than Photoshop. Some other alternatives include the open source GIMP and its more Photoshop-like cousin GIMPShop. You can also check out Acorn, or if you need very minimal tools like crop and resize, ImageWell. Of course, Apple's built-in Preview.app can handle many of these low-end tasks as well.

  • Acorn MP3 player is for nuts only

    by 
    Laura June Dziuban
    Laura June Dziuban
    02.14.2009

    You may ask yourself, "what is the point of an acorn-shaped DAP"? Well, stop asking and just bask in the glory of its zaniness! Why not, right? It's teeny, cute, it's got 1GB of memory, and it comes with its own USB cable! Couldn't be simpler than that. Shell out $21 bucks for this little guy, strap it to your cell phone, and head for the great outdoors -- a beautiful placid lake for some camping, perhaps. Sky's the limit!

  • Flickr Export for Acorn

    by 
    Scott McNulty
    Scott McNulty
    05.13.2008

    I mentioned an update to Acorn yesterday, which got me to poking around with the app. I noticed the release notes had something about Flickr Export moving from one menu to another, but I couldn't find it. I turned to Google and quickly found the Flickr Export Plugin for Acorn by Coding Robots. This free plugin, pictured above, lets you export a picture from Acorn directly to Flickr, Yahoo!'s photo sharing site. It also lets you tag your picture, set a title and description, and tell Flickr who can view your photo.Not too shabby for a free plugin.

  • Acorn 1.2

    by 
    Scott McNulty
    Scott McNulty
    05.12.2008

    Acorn, Flying Meat's easy to use image editor, was updated to version 1.2 over the weekend. Acorn is the perfect image editor for me: it is easy to use, quick to launch, and it tries to guess what I want to do with an image and does it for me (that's what I call service!).New in version 1.2 are: "Last filter" command for applying the same filter over and over again support for JPEG 2000 images (they are like JPEGs only 2000 times better) smarter Trim command makes trimming even easier a host of bug fixes, UI refinements, and small features all listed here Acorn requires OS X 10.4.9 or higher, and costs $49.95. 1.2 is a free upgrade for registered users.

  • Iris public beta available

    by 
    Dave Caolo
    Dave Caolo
    01.24.2008

    Image editors are for the Mac are suddenly popping up everywhere. There's Pixelmator and Acorn, and this month Nolobe has released the public beta of Iris...only three months overdue.So what happened? It's a terrible story, actually, as a fire put everything on hold for the developers. The good news is they're back at it and you can test Iris out for yourself. One of the things that makes Iris unique is its single-window interface (Image editors typically display palettes). When you've got several images open, they're displayed in a row at the bottom of the window (see image above). It take some adjustment if you're used to a palatte-driven application, but nice and snappy.Remember, this is a beta, so expect bugs and don't use it for mission-critical files. Iris will retail for $79 when it is released but can be pre-ordered for $39.

  • Evergreen's do-it-yourself Acorn DAP and speaker pair -- but why would you?

    by 
    Thomas Ricker
    Thomas Ricker
    12.10.2007

    Funny, that DAP on the left looks more like a grenade than an acorn to our jaded eyes. Nevertheless, you're looking at the "Acorn-type" speaker (?3,499 / $31) and MP3 player (?6,999 / $63) from Evergreen. The DAP hosts 1GB of flash for the all the MP3, WMA, and/or OGG files you can stuff in a shell. Just the latest creation from Evergreen's new DIY DAP kit (pictured after the break). Hmm, a pair of nuts, wood... you so naughty Evergreen.[Via Akihabara News]Read -- DAPRead -- speakerRead -- DIY kit

  • The latest on Acorn

    by 
    Mike Schramm
    Mike Schramm
    09.19.2007

    Just about a week after its release, Acorn (Gus Mueller's sparkling little image editor) is looking a 1.0.1 release dead in the face. Mueller hasn't updated it officially yet, but he has released development builds of both VoodooPad and Acorn over on his site.The newest Acorn release will include a JPEG compression/quality slider when saving, as well as a number of bug fixes (everyone loves those, right?). If you want to try it out now, you can hit the dev build, but the rest of us will be happy waiting for an official release I'm sure.Mueller has also created a wiki just for Acorn, and it's got a few nice tips and tricks, a plugin section, and a writeup on the Acorn file format. It's pretty barebones at the moment. but hey, it's a wiki, and it just started. Give it some time (or some contributions of your own), and it'll likely soon be an invaluable guide to all the Acorn users out there.

  • TUAW Interview: Gus Mueller on Acorn

    by 
    Mat Lu
    Mat Lu
    09.11.2007

    As we mentioned yesterday, Gus Mueller and Flying Meat software just released Acorn, a new, relatively low-cost image editor for the Mac. We've interviewed Gus before with interesting results, so last evening we again (virtually) sat down with Gus to ask him a few questions about Acorn itself, the development process, his company, and a little of what the future holds.