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  • The Soapbox: Actually, that really isn't an MMO

    by 
    Brendan Drain
    Brendan Drain
    08.27.2013

    In last week's edition of The Soapbox, Mike Foster argued that online gaming has evolved over the past few years and that the term MMO should be expanded to cover other online games like MOBAs. He examined the blurred dividing line between new online games and the classic MMOs of yesteryear, and he made the controversial argument that Call of Duty and League of Legends should now fall under the MMO umbrella. I found myself disagreeing with many of Mike's arguments and wanting to make additional points of my own, so this week I'd like to offer a few counter-points on the same topic for debate. The MMO market has certainly evolved since Massively was founded, with some pretty big innovations in gameplay and new ideas like the free-to-play business model taking hold. As much as people like to complain about a lack of innovation in the games industry, the same level of experimentation and evolution has hit industry-wide. Call of Duty has borrowed unlock and XP systems from the world of orcs and dragons, and League of Legends came from nowhere to be at the forefront of a global MOBA revolution, but neither of them is an MMO by any stretch of the imagination. In this in-depth opinion piece, I break down the definition arguments surrounding the term MMO, offer a reasoned view of where the line can and should be drawn, and look at why Massively covers games other than MMOs.

  • Gamescom 2013: Watch Blizzard's Diablo III presentation

    by 
    Jef Reahard
    Jef Reahard
    08.22.2013

    Looking for Diablo III news from this week's Gamescom convention in Cologne? WoW Insider's got it, including a video of Blizzard's presentation and a break-down of the free features the company is giving gamers in its upcoming pre-expansion patch. And speaking of the Reaper of Souls expansion set, there are some fresh screenshots from the update on the Diablo III Facebook page. Head past the cut for the Gamescom video.

  • Diablo III PvP mode a 'tricky question' for Blizzard

    by 
    Justin Olivetti
    Justin Olivetti
    08.22.2013

    Diablo III's long-awaited PvP mode might require a great deal more patience on behalf of the playerbase -- perhaps eternal patience. At Gamescom, Game Director Josh Mosqueira was cagey about the mode ever seeing the light of day: "That's a really tricky question to answer. It's got to be Blizzard quality." Late last year, Blizzard scrapped its current plans for a PvP mode in favor of starting over. Mosqueira said this week that the team is still struggling to overcome several obstacles in creating a new PvP mode, including a limited number of team members for the project, a desire to see PvP at all levels, and a problem with converting the existing PvE gameplay to work for PvP. "In Diablo, the core mechanics are really built around one character fighting scores of monsters, right?" Mosqueira said. "There's a lot of control, a lot of AOE, and some of that stuff starts to not necessarily break down, but it starts to fray at the edges when you're actually now focused on two people, or four people."

  • Gamescom 2013: Diablo III unveils its first expansion, Reaper of Souls

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.21.2013

    What happens when an angel gets ahold of a demon's soulstone in Diablo III? You probably don't want to know; it's not going to be pretty. The game's first expansion, Reaper of Souls, was announced today at Gamescom, and the fact that Malthael the angel possesses the soulstone harboring Diablo himself is all the justification you need for fighting him. This is a very bad thing. All right, the mechanical side of things does come into play. Even if you don't care about the lore or about fighting off fallen angels, you can still care about features like a refined loot system that focuses on providing less loot that's more likely to be useful instead of quite so much garbage. There's also a new class being added, the Crusader, who looks similar at a glance to Diablo II's Paladin. Add in a new NPC who can reallocate stats on gear and you've probably got all of the incentive you need to look forward to the expansion.

  • Blizzard trademark hints at next WoW or Diablo III expansion [Updated]

    by 
    Mike Foster
    Mike Foster
    08.13.2013

    According to the ever-churning rumor mill, Blizzard Entertainment may be on the cusp of announcing a new expansion to World of Warcraft or Diablo III. The studio has just snagged a new trademark for The Dark Below and identified that trademark as "computer game software" and "downloadable electronic game." The trademark could be for a new game or unannounced IP, but it's more likely the title of an upcoming expansion to one of Blizzard's big existing titles. Smart money is on Diablo III, since Blizz did tease its August 21st Gamescom press conference by saying it would, "capture the attention of the Heavens, Burning Hells, and all the shadowed places that lie between." We also know that Blizzard plans to show off a brand new cinematic at Gamescom -- cinematics tend to come with either new games or new expansions. Any guesses on what The Dark Below might be? [Thanks to Sharvis for the tip!] [Update: Our sister site WoW Insider argues convincingly that this particular registration was merely a hoax.]

  • Activision Blizzard goes indie after CEO Kotick buys back the company

    by 
    Shawn Schuster
    Shawn Schuster
    07.26.2013

    Activision Blizzard is set to split from parent company Vivendi after a deal has been made to buy back the company for just over $8 billion. Led by CEO Bobby Kotick and Chairman Brian Kelly, the split will see 439 shares (worth $5.83 billion) bought by Activision Blizzard itself, while an investment group led by Kotick and Kelly will purchase 172 million shares (worth $2.32 billion). Vivendi will still retain 83 million shares, or about 12 percent of the company. This puts Activision Blizzard in the "independent" category, which is an interesting label for one of the largest game publishers of our day. "We should emerge even stronger -- an independent company with a best-in-class franchise portfolio and the focus and flexibility to drive long-term shareholder value and expand our leadership position as one of the world's most important entertainment companies." Kotick said. "The transactions announced today will allow us to take advantage of attractive financing markets while still retaining more than $3 billion cash on hand to preserve financial stability."

  • Coming soon to a console near you: MMOs

    by 
    Mike Foster
    Mike Foster
    07.24.2013

    Remember E3 2013? That huge video games conference thing from earlier in the summer? Weeks have passed since Microsoft and Sony squared off in the Los Angeles convention center (while Nintendo posted up at Best Buy and Ouya sulked in the parking lot), but the news made there continues to reverberate through the games industry. One curious trend seems to have been missed amid the clashing of proverbial titans: There sure are a lot of MMOs and online-focused games due on consoles this generation. And since MMOs are the business of Massively, we thought it might be fun to compile a quick list of all the ones we can find that are either already available on our current consoles or set for launch on the next batch. The list, as it turns out, is pretty extensive.

  • The Soapbox: On your deathbed, you will not regret gaming

    by 
    Brendan Drain
    Brendan Drain
    07.16.2013

    In last week's edition of The Soapbox, Mike Foster reminded us that the grim specter of death comes to us all and asserted that when your time comes, "you will not wish you had spent more time gaming." Mike took the stance that gaming provides temporary joys that can't replace real-life experiences and that it's our inherent responsibility as human beings with finite lifespans to seek out those experiences. He argued that "gaming is a hobby and not a replacement for a life well-lived" and that it's not our gaming achievements but our real life ones that we'll proudly tell our grandchildren. I think we can all agree that it's important to have offline hobbies and interests that help you keep active, but I take exception to the notion that we might regret time spent gaming on our deathbeds. Published data on the top five regrets of the dying actually seems to directly refute this idea, and my life experiences have shown the exact opposite of some of the points Mike makes. MMOs have given me some experiences that I'll probably treasure for a lifetime, and gaming as a hobby has provided me with much more than just temporary joys and escapism; it's helped me discover talents I didn't know I possessed, given me the push I needed to get a good education, led me to employment, and put me in contact with lifelong friends. On my deathbed, I'll probably wish I'd spent more time gaming rather than less. In this opinion piece, I look at evidence that suggests we won't regret gaming on our deathbeds and make the case that gaming can be just as worthwhile as offline pursuits.

  • Blizzard brings out the Diablo III banhammer

    by 
    Mike Foster
    Mike Foster
    06.27.2013

    If there is one particular group of fools that Blizzard Entertainment cannot suffer, it is nefarious tricksters attempting to sneak an advantage in its games through the use of hacks, bots, and other malicious cheats. The company has just confirmed its latest round of mass-bannings in Diablo III, and while no specific number or reasoning is given, the post leans heavily on the rules regarding botting and hacking. Reiterated in the ban-wave announcement are the things that Blizzard prohibits players from doing with third-party software, including automate gameplay, obtain information about the game that isn't normally available to players, modify D3's game files, and change the way the game interacts with Battle.net. Blizzard also noted that using hacks and bots isn't a victimless crime; third-party software can sometimes cause big technical issues for both the offender and other players. More info on Diablo III's exploitation policy is available on the official Blizzard support website.

  • Diablo III coming to Xbox 360 right along with the PS3 and PS4

    by 
    Shawn Schuster
    Shawn Schuster
    06.06.2013

    As reported by Joystiq, Diablo III is not only coming out for the Playstation 3, but also the Xbox 360 on September 3 of this year. Aside from the fact that the Blizzard game will also be coming out for the PlayStation 4 when that launches, the hints at an Xbox 360 release weren't exactly a secret. Still, it' s nice to have it official now.

  • Ask Massively: You can't cover WoW because of reasons

    by 
    Bree Royce
    Bree Royce
    05.30.2013

    When I took over Massively last fall, I made myself a little digital post-it note in Gmail Notes that read, "Remember: You work for Joystiq, not studios." Today, I've amended that to also read, "And not commenters." I love commenters, even the trolls sometimes when you make me laugh. You guys provide instant feedback and adoration but also entertainment and skepticism of our ideas. You're the much-maligned vocal minority of readers, and interacting with you guys and being enlightened by your mad and witty and insane posts is a highlight of my work day. But it has to be said that the most bizarre feature of working at Massively is that legions of commenters have deemed themselves better-equipped than we are to decide what we can cover.

  • Blizzard congratulates itself on Diablo III's anniversary

    by 
    Jef Reahard
    Jef Reahard
    05.21.2013

    Diablo III is a year old, and Blizzard's celebratory anniversary gesture is one of those mile-long infographic things featuring selected statistics designed to make you ooh and ahh. Said statistics include 67.1 million characters created world-wide, 3.3 trillion monsters killed world-wide, and 22.4 million characters that have killed Diablo. Interestingly, Blizzard left off the number of hours lost to launch server login issues, nor is there any mention of D3's much-maligned real-money auction house. You can see the full graphic after the break.

  • The Soapbox: Diablo III's auction house ruined the game

    by 
    Brendan Drain
    Brendan Drain
    05.21.2013

    After his departure from the Diablo III development team, Game Director Jay Wilson released a statement that the introduction of an auction house "really hurt the game." While players predicted doom the moment the Real Money Auction House was announced, Jay argued that the gold auction house was equally to blame for the game's fall from grace following its absolutely stellar launch sales. I don't normally agree with what Jay has to say on Diablo III, but in this case he does have a very valid point. Diablo II was consistently popular for over a decade thanks to its immense replayability. At its core, D2 was a game about building new characters and gearing them up by any means necessary. Every enemy in the game was a loot pinata just waiting to be popped, and players farmed endlessly for a few sought-after unique items. You almost never found an item that was ideal for your particular class and build, but you could usually trade for what you needed via trade channels and forums. Blizzard claimed that the auction house was intended just to streamline this process, but when Diablo III launched, it was clear that the entire game had been designed to make the auction house almost necessary for progress. The fault here lies not just with the concept of an auction house but with the game designers. That's right: I'm here to argue not only that Jay Wilson was right about the auction house ruining Diablo III but also that it was his own damn fault.

  • Diablo III devs talk about creating console controls

    by 
    Elisabeth
    Elisabeth
    05.16.2013

    Diablo III, as you (savvy, informed reader that you are) surely know, is being released for the PS3 and PS4 at some point. Bringing the game over to a new platform has been an exciting challenge for the devs, which they discuss in this shiny new dev diary video. The crucial part of porting the experience, they say, is the controller. It acts as your connection to the character and really your agency in the game world. Skip below the cut to hear the devs talk about giving console gamers dodging, a quick equip option, and use of the touchpad.

  • Diablo III restores auction house, donates duped proceeds to charity

    by 
    Justin Olivetti
    Justin Olivetti
    05.12.2013

    Is there a light at the end of Diablo III's auction house woes? Blizzard is putting its best foot forward in an attempt to make it so. After a nasty gold duping exploit and the subsequent suspension of all services, the Diablo III auction house is back online -- and Blizzard is looking to save face with its return. Production Director John Hight gave a lengthy explanation of what happened with the situation and why Blizzard responded the way it did. "Only a relatively small number of players had the billions of gold necessary to exploit the bug, and only 415 of those players chose to use this exploit for personal gain," Hight wrote. "We elected not to roll back the servers in the Americas and are instead working to remove duplicated gold from the economy through targeted audits and account actions (as indicated above) without taking away progress that our players rightfully earned." Hight said that the studio is donating all proceeds from auctions conducted by dupers to Children's Miracle Network Hospitals.

  • Diablo III auction house down for 'at least another 24 hours'

    by 
    Matt Daniel
    Matt Daniel
    05.09.2013

    Diablo III's auction house continues to be the stuff of legends. You may remember that a couple of days ago, the Diablo III auction house went down for a time due to a gold duplication bug that was being rampantly exploited by players. Thankfully, a patch was deployed in a nice, timely manner, and everything ended up all right. Or did it? Rather than performing a server rollback, which would set all Diablo III players back, Blizzard has decided to perform a complete audit of the transactions made on the auction house in order to find players guilty of utilizing the gold duplication exploit. Unfortunately, Blizz was a bit conservative in its estimate of how long the auction house would be down. While there's currently no new ETA for the auction house's return, a post by Blizzard CM Lylirra states that the studio anticipates the AH being down for "at least another 24 hours" while the audits are in progress.

  • Diablo III gold dupe bug fixed with no rollback

    by 
    Shawn Schuster
    Shawn Schuster
    05.08.2013

    Oh Diablo III's auction house, you are the stuff of legends. Late last night, Blizzard took Diablo III's auction house offline to deal with a gold duplication bug that was discovered to be exploited by players. All gold trades were halted at the time, and Blizzard had a patch in place within 30 minutes. But it's the later update that concerned many D3 fans as Blizzard announced that it wouldn't be rolling back the server, but instead, dealing with each individual offending account on a case-by-case basis. This is more time-consuming for the dev team, but has much less of an impact on the community as a whole.

  • Diablo III PS3 preorders available now

    by 
    Matt Daniel
    Matt Daniel
    04.29.2013

    Rumors of Diablo III coming to consoles have been around since before the game ever launched, and not long ago it was confirmed that the ever-polarizing action RPG would be making its way to the PlayStation 3. Well, the time has almost come for console players to set foot in the treacherous lands of Sanctuary. Blizzard announced on its official site today that preorders for the PS3 edition of Diablo III are officially open. Players who preorder the game will be given a gift in the form of the PS3-exclusive Infernal Helm. Each character created on the PS3 version will start with this stylish chapeau that grants its wearer a bonus to experience gained. There's still no official release date for the PS3 edition of the game, however, and the studio states that it will announce the game's release date as launch draws nearer (in case that wasn't blindingly obvious). In the meantime, Diablo devotees can go ahead and lay down their preorders.

  • Zynga unveils Battlestone, an action RPG coming to iOS soon

    by 
    Mike Schramm
    Mike Schramm
    04.10.2013

    Zynga's been on an interesting pivot lately. The company made a name for itself on Facebook, and most of its business is tied up in big games like Farmville and its sequel. But that audience is slowing down in growth, if not declining, which has prompted Zynga to experiment on mobile platforms like iOS. Last year, Zynga published Horn, which is a very impressive action / adventure title on iOS, and this year I expect to see more games like it as Zynga targets the "midcore" audience with nice graphics and complex gameplay. Battlestone is a great example of that. It's a newly revealed game from the House that Farmville Built, and as you can see above, it looks very impressive. It's an action RPG in the vein of Diablo, but made for mobile platforms, and with a slightly more casual look. Battlestone will let you pull one hero from multiple choices to fight through varied 3D environments, swiping and tapping across the screen to get involved in combat. It definitely sounds fun -- Battlestone should be available in the US soon, as it's already being tested in a few markets around the world. Zynga's real challenge with these will be to balance "midcore" gameplay with its preferred freemium promotional practices. The company grew very quickly thanks to its "social" gameplay, but as it has grown bigger and bigger, Zynga's depended more and more on desperately trying to make its games viral. If they can tone that down in these more complicated titles in a way that still allows them to keep things profitable, the company will be able to find a whole new audience to replace the one that's getting more and more bored with all of the "cow clicking" that Zynga originally started out with.

  • BlizzCon's golden tickets going on sale in two batches

    by 
    Justin Olivetti
    Justin Olivetti
    04.04.2013

    Grabbing one of the year's hottest tickets will be a tricky prospect, especially considering how fast BlizzCon typically sells out. However, Blizzard is giving everyone a fair chance at grabbing one of these tickets by announcing the dates and times that they'll be going on sale. Dates plural? Yes indeed! BlizzCon tickets will be sold in two batches, first on Wednesday, April 24th, at 10:00 p.m. EDT and second on Saturday, April 27th, at 1:00 p.m. EDT. The tickets for the two-day convention are $175, although if you want to package in the Children's Hospital benefit dinner with the show, you'll be looking at parting with $500. The studio also assured fans that it will once again be selling virtual tickets to BlizzCon, although specifics regarding these have yet to come. BlizzCon is taking place on November 8th and 9th at the Anaheim Convention Center in California.