action-sandbox

Latest

  • MMO Burnout: Yucking it up with Saints Row The Third

    by 
    Jef Reahard
    Jef Reahard
    03.29.2013

    So how would you feel about running around in an open-world action title smacking enemies with a giant dildo? The answer to that question will go a long way toward determining whether or not you'll dig Saints Row The Third, which is, naturally, the third installment of Volition's sordid sandbox saga. If that question made you laugh, utter some version of "hell yeah," or type "Saints Row 3 dildo" into your Google image search box, you and SRTT will get along famously. If you shifted uncomfortably in your seat, grumbled about kids these days, or fired off a how-dare-you email in the general vicinity of the Massively tip box, well, you can probably skip the rest of this week's MMO Burnout.

  • Japan invited to Halo 3 Beta, will anyone RSVP?

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.29.2007

    Siliconera reports that copies of Riot Act (a.k.a. Crackdown) will contain download codes for Halo 3 Beta, extending Microsoft's promotion to Japanese gamers. Peter Moore recently reiterated to IGN that Microsoft is "not going to back down" in its aggressive campaign to popularize the Xbox brand in Japan. Including the download code inside Riot Act retail boxes is a friendly gesture, but it's not going to generate as many sales as the promotion will in North America or Europe, where Halo is a dominant franchise; and FPS in general, a leading genre. Still, Moore insists that the beta promotion isn't about boosting Crackdown's exposure, but rather, is simply an opportunity to pair potentially M-rated Halo 3 with an M-rated title. Guess that explains why Viva Piñata didn't include keys to the beta. Riot Act will be available on February 22 in Japan, two days after the game is released in North America. Halo 3 Beta download codes will also be included with the European version of Crackdown.

  • Buy Halo 3 Beta invitation, get Crackdown (for free!)

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    12.27.2006

    According to an ad in the latest issue of Gamepro, Microsoft will start selling Halo 3 Multiplayer Beta invitations for $60 beginning February 20 -- oh, and each golden ticket comes with a game called Crackdown. Fine print reads: Limited time offer -- look for specially marked boxes. [Thanks, zewone]

  • Crackdown in stores Feb. 20, demo on Jan. 18

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    12.21.2006

    Microsoft's crack at the Grand Theft Auto crown, from Grand Theft Auto creator David Jones and his Real Time Worlds studio, is set to hit streets February 20. Admittedly, Crackdown shares more in common with Mercenaries than it does with any of the GTA titles, as it's less structured than Rockstar's series and not mission-based -- you're charged with taking down three criminal organizations however you see fit. Of course, the ability to become a 'super freak' (leap buildings, transform vehicles, throw semis, etc.) puts Crackdown in a niche of its own -- if not the superpowers, then the cel-shaded visuals. It's totally like being inside a graphic novel! Right?... For those of us still concerned that Crackdown lacks some of the cohesive elements necessary for a mainstream hit, Microsoft is offering a demo, set to hit Xbox Live Marketplace on January 18. The demo will include -- for Xbox Live Gold members -- a preview of Crackdown's full-scale online co-op, which gives the game a huge boost over its competition. Free-form gang-stomping with a buddy? Yes please. [Via press release]

  • Realtime Worlds gets $31m in funding

    by 
    Zack Stern
    Zack Stern
    12.11.2006

    Realtime Worlds, developer of upcoming Xbox 360 action-cop shooter, Crackdown, has secured $31 million in funding from New Enterprise Associates. Two members of NEA have joined the board of directors at Realtime Worlds, suggesting that the companies expect the partnership to be a long-term collaboration. Founded in 2002, Realtime Worlds has yet to ship a product, although Crackdown is due in 2007. Unless Realtime Worlds has developed expensive tastes -- and we remember watching that happen to dot-com companies -- we expect the funding to keep it strong well past any Crackdown success or failure. (From our look at the game, we're betting on "success.") See also: Joystiq hands-on: Crackdown (Xbox 360)

  • Joystiq hands-on: Crackdown (Xbox 360)

    by 
    Zack Stern
    Zack Stern
    12.01.2006

    Future-cop shooter, Crackdown, prides itself on nonlinear, sandbox play. It's set in a sprawling city with many areas to explore, and I had fun wandering through a pre-release version at a recent meeting with developer, Real Time Worlds. The game is violent and visceral; you play a Judge Dread Dredd-style super-cop with no moral ambiguity. Every criminal you kill is a victory, and any bystanders that die between you and the baddies were just doing their part for their city. This premise is sure to appeal to the adolescent boy in all of us (and actual adolescent boys). But for a game that gloats about its open, let-the-gamer-decide play-style, I thought that the violence was sometimes too mandatory and too realistic. I had fun with Crackdown, and I want to play more. I enjoyed the sandbox elements -- blowing up parts of the city, jumping between rooftops, and driving cars -- but those activities didn't always help me progress. It seemed like I needed to keep killing thugs to advance through the game, and that repetition may violate the sandbox ideal. To Crackdown's credit, the Xbox 360 game doesn't take time to dwell on its blunt-instrument kill-the-enemy-gangs premise -- it even approaches it with a crooked smile. And the game's frenzied pace doesn't pause for soul-searching or deep social commentary; gamers will pick it up for its action, not nuance.

  • Moore: Too Human, Crackdown, Forza 2, Shadowrun by end of June

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    11.10.2006

    Speaking with MTV's Stephen Totilo, Peter Moore promised that Crackdown, Forza Motorsport 2, Shadowrun, and Too Human would all see release by the end of June 2007. While Shadowrun's debut has always hinged on the availability of Windows Vista (FASA's game is cross-platform), the other three titles were once expected to round out Xbox 360's exclusive holiday lineup this year. As it goes, Gears of War and Viva Piñata will have to convince shoppers to pass on PlayStation 3 and Wii -- or shortages will. Still, with PS3 likely in short supply early next year, Microsoft has an opportunity to attract potential consumers with well-timed releases throughout the tail end of winter, leading into summer. But don't be surprised if a few of these exclusives continue to slip, landing alongside Master Chief in next year's holiday release batch.

  • X06: ...and the rest

    by 
    Kyle Orland
    Kyle Orland
    09.28.2006

    Quick impressions and thoughts on some other noteworthy games shown on the X06 show floor. Guitar Hero II (360): Not playable, but demo'ed continuously by two rock gods with the stamina of heavyweight boxers (see picture). They confirmed that the final Xbox 360 guitar controller would look like a Gibson Explorer but refused to comment on wireless capabilities or the intriguing D-pad on the base. Game itself looked nice in hi-rez, but graphics lagged a bit with the music at this early stage. Viva Piñata: Playable tutorial walks you through building a house, attracting new piñatas and making baby eggs. Rare demo with ten hours of progress showed a thriving garden brimming with life and fully accessorized piñatas. Hired helpers prevent the game from becoming a micromanagement chore. Looks like it could be a hit with the Pokemon set. Forza Motorosport 2: Game had major frame rate issues, making it very difficult to play and/or judge. PR handlers say it's 60 percent complete... that last 40 will be an uphill battle. Halo 2 (PC): Game played great with the mouse and keyboard, and looked great on the decked out Dell Dimension 9150 with large widescreen monitor. Other than that, it's still Halo. Map editor was not available for demo. Crackdown: Grand Theft Auto meets Hulk: Ultimate Destruction in a mess of a game with rough graphics, sloppy controls and an awful camera system. Needs serious work to be a worthy contender. That about does it for X06 posts from Barcelona. Sorry if I didn't cover your favorite game, but there wasn't enough time to do justice to everything available on the show floor. If there's anything you're still wondering about that wasn't covered in our X06 posts, I'll do my best to answer specific questions in the below comment thread in the coming days.

  • Crackdown: gimme what he's smokin'

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    03.24.2006

    Realtime Worlds' Crackdown brings new meaning to the term 'car-jack,' as GTA mastermind Dave Jones has seemingly enlisted the BALCO boys to inject some juice into the sandbox genre. Despite only moderate hype, Microsoft considers Crackdown to be one of the most promising upcoming titles for the Xbox 360. Today, Worthplaying posted a slew of new screenshots and some general details. Get familiar!