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  • Minimalist iOS game Hundreds sells 100,000 copies

    by 
    Jessica Conditt
    Jessica Conditt
    01.28.2013

    Hundreds, the minimalist mobile game from Canabalt's Adam Saltsman and Gasketball's Greg Wohlwend, sold its 100,000th copy on Sunday, sending Saltsman into fits of sentimental, blog-based joy."I don't want to downplay, for us, the financial importance of this success; we basically went broke making Hundreds so it's a pretty big deal that it didn't flop," Saltsman writes. "That said, even if it was the kind of money where we could go buy sports cars or whatever (and it's not!), there is this other, at least for me, way more important thing going on, which is less about finances and more about, 'Holy crap, 100,000 people have played Hundreds.'"Hundreds has a simple premise and interface: Players tap various circles, turning them red and increasing their size and numerical value, in an attempt to accrue 100 points on-screen. If a red circle hits another object, it's game over. Hundreds is $5 on the iTunes App Store, optimized for iPhone 5, and for iPad and iPod Touch in iOS 5.0 or later."Folks who haven't played a game since Tetris are trying out Hundreds and liking it," Saltsman writes. "And we're getting this response for a minimalist game that we made utterly without compromise. Every value we had going into this project we carried all the way through to the end, and in spite of that, or, I am tempted to think, because of that, Hundreds is resonating with more people than we ever allowed ourselves to imagine."So that feels really good. Thank you, everybody, for trying out our game and diving into our puzzles and giving us your time. Thank you so much!"

  • Canabalt, Gasketball creators launch minimalistic mobile game, Hundreds

    by 
    Jessica Conditt
    Jessica Conditt
    01.03.2013

    Adam Saltsman, also known as Adam Atomic, also known as "the dude who made Canabalt," launched Hundreds, an iOS game co-created by Gasketball's Greg Wohlwend, on the App Store today. It's 40 percent off through January 10, currently running $3.The goal of Hundreds is simple: build up at least 100 points between the shifting circles on-screen, though if a red, growing circle hits another object, you lose. If you're intrigued, play Wohlwend's original Flash version for free on Newgrounds. The iOS version of Hundreds is universal and adds new modes and mechanics.

  • Try Semi Secret's 'Hundreds' in Austin this Sunday

    by 
    JC Fletcher
    JC Fletcher
    11.02.2012

    Hundreds, the new iOS game from Semi Secret Software (Canabalt) and Greg Wohlwend (Solipskier), will be on display for the public this weekend in Austin, TX, at Juegos Rancheros, the monthly Austin indie game get-together.Hundreds is a game in which you hold numbered bubbles to grow them (both in size and number) in an effort to add up to 100, without letting any bubbles touch while you're growing them. It seems much easier to understand in motion than to explain, so watch the video. And go see it!

  • You light up my life: What Steam Greenlight is for indies, from indies

    by 
    Jessica Conditt
    Jessica Conditt
    09.06.2012

    Steam Greenlight isn't for everybody. Literally – five days after pushing Greenlight live, Valve implemented a $100 barrier to entry in the hopes of eliminating the barrage of prank game ideas by people who don't "fully understanding the purpose of Greenlight."Before the fee, it was difficult to know what Greenlight was going to mean for the indie community, since its "new toy" sheen hadn't yet dissipated. It's even more difficult to gauge what Steam itself wanted Greenlight to accomplish, with or without the fee.In its launch announcement, Valve says Greenlight will serve "as a clearing house for game submissions" and "provides an incredible level of added exposure for new games and an opportunity to connect directly with potential customers and fans." If that sounds a lot like Kickstarter, it's because it sounds a lot like Kickstarter. This isn't a bad thing; it equates Greenlight to something that has run the online course and has experienced public showdowns and successes, something known.While a few developers benefit from the high-speed, viral-hinged community vetting of crowd-sourced creative sites, even more have failed. Still, sites such as Kickstarter truly can help raise awareness for a legitimate project, even if that interest doesn't transform into cash. In this sense, Greenlight has an advantage, in that it's not trying to raise money. It only wants attention.Developers want their games to reach astronomical levels of awareness as well, and recently this translates into a fixation on one particular service for the success or failure of their projects – Kickstarter, and now, Greenlight. Hundreds of pitch emails switch from titles such as "Snappy the Turtle, a new indie adventure game" to "Kickstart Snappy the Turtle" or "Vote for Snappy the Turtle on Greenlight." This shifts the focus away from the game itself, in both the mind of the developer and the person receiving the emails.Since most people receiving the emails are video games journalists and potential publishers or fans, it's safe to say they don't particularly care about Kickstarter or Greenlight – they care about the game. So should the developer, more than anything.Those who have succeeded on the development side offer a unique perspective on Steam Greenlight. We asked a few what they think about the service, the $100 and its impact on indies: Adam Saltsman, Markus Persson, Edmund McMillen, Christine Love and a group discussion among Rami Ismail, Zach Gage, Greg Wohlwend and Mike Boxleiter. Their thoughts are below.

  • Canabalt iOS update might add local multiplayer, hardcore modes

    by 
    David Hinkle
    David Hinkle
    05.24.2012

    Outside of workshopping "challenge maps" for Canabalt, creator Adam Saltsman has been pretty mum on any kind of updates or changes for the free-runner ... until now. Rather than do a sequel, Saltsman is considering a free update that would add local multiplayer for up to two people, eight new hardcore game modes with corresponding leaderboards, and achievements for Game Center.Saltsman also kinda joked about Canabalt without rooftops, as seen in the image above – sounds great to us because maybe then we'd stop jumping into walls. This was more of a hypothetical than anything, though Saltsman hasn't officially ruled it out. Maybe it'll be the most hardcore mode of them all: You spawn and then immediately fall to your death.

  • Adam Atomic workshopping Canabalt 'challenges'

    by 
    JC Fletcher
    JC Fletcher
    03.21.2012

    You can now play Canabalt in multiplayer (in the Windows/Mac/Linux version, available right now for literally any price in the Humble Android Bundle). But developer Adam Saltsman is still thinking about how to enhance the running/jumping/dying experience, polling Twitter followers about the "vague, mysterious ideas" shown on his Professional Game Designer Whiteboard.The whiteboard depicts some kind of "challenge" mode, which features a map. This opens up the game to all kinds of uncomfortable change, like the potential for movement in another direction. After all, that map isn't a straight line that goes on forever. Or maybe it's a set of specific, creator-designed Canabalt situations arranged within a map display. Something like that.

  • Canabalt makes the jump to PlayStation Minis

    by 
    Jessica Conditt
    Jessica Conditt
    03.17.2012

    Canabalt, the deceptively addictive single-button platformer from Adam Saltsman, is available for PS3, Vita and PSP as a PlayStation Mini in Europe right now, and is set to hit next week in the US. Canabalt costs £1.74/€1.99/AU $3.45.Canabalt has already made its run as a free Flash game and an iOS title, and Saltsman (or Mr. Atomic, as we assume he sometimes prefers) is hard at work on the official iOS movie tie-in game, The Hunger Games: Girl on Fire.

  • Adam Saltsman on making a game out of The Hunger Games

    by 
    JC Fletcher
    JC Fletcher
    02.23.2012

    The Hunger Games: Girl on Fire is what film company Lionsgate calls a "teaser game" for the upcoming movie, based on the popular books. iOS indie superstar Adam Saltsman (Canabalt, Capsule) is leading a team of other indie superstars for the App Store release, including Mark Johns and Kevin Coulton (aka DOOMLASER), Paul Veer, and composer Danny Baranowsky.It's a different world now, one in which the official tie-in video game for a major motion picture is a game for phones, designed by a tiny team of people best known for games they made without publishers. It's a game with a deliberate retro aesthetic, as you can see in the new "pixel poster" for the upcoming game (visible in full after the break). Author Suzanne Collins even chimed in with suggestions. How on earth did this all happen?The rise of iOS gaming is a separate, and larger topic, but pinpointing the design of this particular one was much simpler. "From the get-go my inspiration and motivation for this, aesthetically, has been to just pretend I am making a movie tie-in game for the Super Nintendo, only actually fun to play," Saltsman told Joystiq, explaining the look.

  • Indie dream team building The Hunger Games: Girl on Fire for iOS

    by 
    Jessica Conditt
    Jessica Conditt
    02.16.2012

    Adam Saltsman, the mastermind behind Canabalt, Gravity Hook and Capsule, has rallied an indie dream team to make an original iOS title based on The Hunger Games movie. The Hunger Games: Girl on Fire is Saltsman's brainchild, backed by production company Lionsgate, and in collaboration with designers/programmers Mark Johns (Tap Tap Dance) and Kevin Coulton (Hot Throttle), lead artist and animator Paul Veer (Super Crate Box), and composer Daniel Baranowsky (Super Meat Boy, Canabalt).Saltsman says he was skeptical about taking on the adaptation, as most companies who approach him want to re-skin Canabalt and call it a day. Not Lionsgate though. "I pitched them on an original touch-based action game instead," Saltsman said. "It does feature a running character, but the focus of the game is more on marksmanship and strategy... but we'll have more to say and show about that later! It's a small idea, but a tight one too."The Hunger Games: Girl on Fire will launch for iOS devices "timed to the theatrical release," which is March 23.

  • PSA: Venus Patrol exclusives released to Kickstarter supporters

    by 
    Jordan Mallory
    Jordan Mallory
    02.11.2012

    If you donated $25 or more to the Venus Patrol Kickstarter fundraiser back in September of last year, check your email: Gun Godz, the retro hip-hop FPS developed by Vlambeer of Super Crate Box fame, and Capsule, the "minimalist sci-fi/survival-horror" title from Canabalt's Adam Atomic are both waiting for you.As we found out late last year, Capsule's heavily stylized visual aesthetic and atmospheric, claustrophobic sound design are best enjoyed while wearing headphones in a darkened room, as are Gun Godz's Wolfenstein 3D-inspired graphics and Doseone-infused hip-hop soundtrack.%Gallery-141893%%Gallery-141928%

  • Buy your very own copy of Canabalt for C64

    by 
    JC Fletcher
    JC Fletcher
    01.09.2012

    Paul Koller's C64 port of Canabalt was already pretty cool (if you're the kind of person who thinks a new Commodore 64 game is cool, a group that we begrudingly recognize doesn't include everyone). Now it's even cooler within that very specific niche, as it's available on a real C64 cartridge. RGCD has the real, physical release of C64anabalt available in limited quantities for around £20, in your choice of two versions: one with a SID conversion of Danny Baranowsky's original soundtrack, or one with the music from the indie game ThrustBurst for some reason.

  • Vlambeer and Adam Atomic's Venus Patrol-exclusive games revealed

    by 
    JC Fletcher
    JC Fletcher
    12.15.2011

    If you contributed to the Kickstarter campaign for Brandon Boyer's upcoming indie game website, Venus Patrol, you gained the promise of access to exclusive new games from superstar developers Vlambeer (Super Crate Box), Adam Atomic (Canabalt), Superbrothers (Sword & Sworcery), and Die Gute Fabrik (Where Is My Heart?) Die Gute Fabrik's screenless Move party game, Johann Sebastian Joust, went out to contributors on November 17. Last weekend, at a party for the website, I got the opportunity to play the new games by Adam Atomic and Vlambeer, and to see work-in-progress footage of the one from Superbrothers.%Gallery-141928%

  • Kickstart Boyer's 'Venus Patrol,' get new games from Superbrothers, Vlambeer, Adam Atomic, and more

    by 
    JC Fletcher
    JC Fletcher
    09.07.2011

    IGF chair and former Offworld editor Brandon Boyer wants to start a new website called Venus Patrol. To raise capital for this effort, he's instituted a Kickstarter campaign -- one with bonuses that rival the Humble Indie Bundle. Even if you never read another website in your life, you'll probably want to throw some money over. Everyone who donates gets an exclusive wallpaper by Katamari Damacy/Noby Noby Boy creator Keita Takahashi and a set of Minecraft character skins by Pen Ward of Adventure Time. Pay more than $25 and you get exclusive new games from Adam Atomic (famous for Canabalt), Vlambeer (known for Super Crate Box), and Superbrothers (as in Sword & Sworcery EP). You also get the first release of Johann Sebastian Joust, a PlayStation Move-enabled PC game in which players annoy each other in slow motion, in an attempt to goad each other into moving their controllers. $75 gets you that stuff, plus a record of Sworcery remixes and hidden tracks by Scientific American, a copy of Mathew Kumar's exp. -3, a deck of "Monster Mii" trading cards designed by comic artist James Kochalka, and a patch of a Venus Patrol emblem. $200 throws a set of five "Great Showdowns" prints by Double Fine's Scott C. onto the pile ($300 gets you ten, plus everything else above). After the break, Boyer explains the concept of the website.

  • EA staffer says goodbye with Swords & Sworcery-esque creation

    by 
    Ben Gilbert
    Ben Gilbert
    05.13.2011

    EA Tiburon just lost software engineer Ben Burbank. And while the Madden franchise will charge on without him, Burbank made a special creation to remember the people he worked with while at EA. Titled "So Long, Old Friends," the interactive goodbye letter remembers the individuals and teams that shaped his time at the publisher -- from the team behind NFL Head Coach to the folks who work on the annual Madden installment. Visually inspired by Capybara's Superbrothers: Swords & Sworcery EP, the game was built entirely in Flixel, Adam "Atomic" Saltsman's open-source coding engine. And like S:S&SEP, Burbank's creation is more of an "experience" than a "game" (in the strictest sense). It's also rather touching, which is why we can't suggest enough that you spend the five minutes required to check it out.

  • GLiD wins Independent Propeller Award at SXSW

    by 
    JC Fletcher
    JC Fletcher
    03.13.2011

    During an awards ceremony on SXSW's Day Stage, hosts Meredith Molinari and Adam "Atomic" Saltsman revealed the winner of IndiePub's Independent Propeller Award -- GLiD, also an IGF Student Competition finalist. The creators received $50,000 (in novelty check form) and a publishing deal from sponsor Zoo Publishing -- and a trophy. Other developers won awards sponsored by Intel and Unity, and subcategory awards worth 25,000 damn dollars each. Find the full list of awards handed out after the break.

  • Canabalt creator Adam Atomic talks indie gaming, documentary on the way (video)

    by 
    Tim Stevens
    Tim Stevens
    08.17.2010

    Adam Atomic's real name is Adam Saltsman, but regardless what you call him he's the man behind Canabalt, a killer parkour-inspired title in which you control a dude running across a rooftops with just a single button -- jump. Though it has simple mechanics and simple aesthetics the thinking behind it was anything but, a topic that Adam explores in the video clip embedded for you below. The footage is the product of James Swirsky and the team behind the upcoming documentary Indie Game: The Movie, due out next year and promising to explore the art and craft of the independent game movement. It's too early to tell whether the film might be able to knock The King of Kong: A Fistful of Quarters from the top of our documentary chart, but this segment (not actually a part of the movie) certainly makes things look promising.

  • Learn typing, flee invading robots with Canabalt: Typing Tutor Edition

    by 
    JC Fletcher
    JC Fletcher
    05.06.2010

    For those of you who are entirely too good at Canabalt (and we see you there on the leaderboards, you smug jerks), Adam Atomic has introduced a more difficult version under the guise of "education." Canabalt: Typing Tutor Edition is the same game you're familiar with, but with the jump command mapped to a letter key that changes after every few uses, displayed in the corner of the screen. In order to successfully navigate the endless rooftop path, you have to be able to access the right key immediately. It also includes optional spacebar or double-click-based control options. You can play the game in a browser window here. We don't expect to see this one on iPhone -- or, at least, we hope we never have to use the iPhone's virtual keyboard for this. [Via GameSetWatch]

  • iPhone game devs give us their thoughts on the iPad

    by 
    Ben Gilbert
    Ben Gilbert
    01.28.2010

    With yesterday's announcement from Apple of its much hyped "latest creation" -- the iPad -- and the news that already existing iPhone applications (that means games too, folks) will be playable on the device, we started wondering how the developers of the world felt about this shiny new piece of gadgetry. So we asked a handful of our favorites -- Canabalt's Adam "Atomic" Saltsman, Pocket God's Dave Castelnuovo, and PopCap's Andrew Stein, just to namedrop a few -- to give us their reactions. "It's hard to say anything concrete without actually playing with the thing personally, but I'm optimistic about it continuing to open up video games to even more 'normal' people," Saltsman told us. "I'm hopeful that having a big multitouch space will help mediate the whole 'fat fingers on a tiny screen' problem." PopCap's Andrew Stein agreed, telling us "We'll certainly look at the unique capabilities of the iPad and work hard to utilize those in instances where they can make our games even more fun." Republic of Fun prez Mike Rasmussen sees things a bit differently, noting the opportunity in the upped horsepower of the device. "From a pure gaming perspective, I'm excited about the additional resolution and horsepower, and really interested to start understanding the 3D performance of the A4 [chip]." But even the most successful app developer on the market -- Pocket God creator Dave Castelnuovo -- seems a bit reticent of the iPad, telling us he sees "a lot of potential with the device," but his company is going to "wait to see what kind of acceptance the tablet will have" before moving forward with development. But that's not all! See the full reactions from a variety of iPhone game developers after the break. %Gallery-84102%