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  • E3 2013: Infinite Crisis super-punches MOBA flaws

    by 
    Justin Olivetti
    Justin Olivetti
    06.13.2013

    Are you Marvel or DC? Turbine's hoping that you are partial to the latter, especially considering that the studio wants to rope you in with its DC superhero-themed game, Infinite Crisis. Over a hearty lunch of Kryptonite stew and Flash fries at E3, Massively's Jasmine Hruschak spoke with Creative Director Cardell Kerr, Director of Digital Communications Adam Mersky, and Executive Producer Jeffrey Steefel about the title's development and the IP's fit as a MOBA. Infinite Crisis draws upon DC's entire multiverse for its inspiration. For non-comic book geeks, the multiverse consists of several often-interacting universes that feature different versions of the same places, superheroes, and events. Ergo, the Batman you know from our world also might have a steampunk alter-ego in the multiverse, or the virtuous Green Lantern of earth might have a post-apocalyptic counterpart as the Atomic Green Lantern. Infinite Crisis takes these heroes from all over the multiverse and tosses them together to see what happens. Hint: It ain't puppy dogs and sunshine parades.

  • Turbine hosts 300 job-seekers at Rhode Island hiring event

    by 
    Jef Reahard
    Jef Reahard
    05.23.2012

    If you were vying for one of the 50 jobs Turbine put up for grabs at last night's job fair, well, get in line. The Providence Journal reports that 300-odd people showed up at the event, a turnout that the paper says was "higher than expected." How many of the 300 were 38 Studios refugees? That's hard to say since neither Turbine nor the job-seekers who came down wearing 38-branded jackets and sweatshirts would offer a comment. Turbine's Adam Mersky said the timing and the location of the meet-and-greet was no accident, as Turbine set up shop in a hotel mere blocks away from 38 Studios headquarters. "It's no coincidence that we're down here looking for talent," Mersky told the Journal.

  • CNN observes the migration habits of the elusive wild gamer

    by 
    Matt Daniel
    Matt Daniel
    01.31.2012

    We all know that one guy who flits between MMOs with the same attention span as an ADD goldfish on cocaine. Heck, we've probably been there ourselves a few times. Well, CNN's Geek Out blog has decided to take a look at the migratory patterns of the MMO gamer in his natural habitat, and the timing couldn't be more perfect. With the recent release of Star Wars: The Old Republic, gamers everywhere are deciding whether or not to migrate. The author of the piece takes a look at the comparative subscription numbers of major players in the MMO game, and speaks to Warner Bros. Entertainment's Jim Drewry and Adam Mersky regarding how the folks behind Lord of the Rings Online deal with MMO migration. It's really a rather interesting look into the culture, so click on through the link below to give it a read.

  • Turbine: Subscription model isn't dead

    by 
    Jef Reahard
    Jef Reahard
    01.30.2012

    Turbine doesn't think subscription MMOs are dying, which might come as something of a surprise to fans of the pay-as-you-go business model that's spreading like wildfire across the Western MMO landscape. "It's probably not right to say the subscription MMO is dying, it's probably more right to say the idea of forcing a player to only have one option for having to consume your content -- that's probably dying," says spokesman Adam Mersky in a piece at Eurogamer. Mersky goes on to say that brave new business models are the norm across the entertainment spectrum, and he also claims that Turbine "certainly pioneered" free-to-play in the online gaming space (though it's worth noting that Funcom introduced a F2P option for Anarchy Online in 2004, five years before Dungeons and Dragons Online took the plunge). Finally, the Eurogamer piece touches on the upcoming Menace of the Underdark expansion as well as the unnamed "future project" that the company first hinted about in 2009.

  • Riding into Rohan: LotRO maps out 2012

    by 
    Justin Olivetti
    Justin Olivetti
    01.25.2012

    In the words of Frank Sinatra, 2011 "was a very good year" for Lord of the Rings Online. Executive Producer Kate Paiz and Director of Communications Adam Mersky sat down with us to talk about the future of the game, but before they got to the juicy details, they wanted to give a quick recap of the previous year for the game and the studio. The big emphasis for LotRO in 2011 was the unifying of the global community and the release of the game's third (and best-selling) expansion, Rise of Isengard. While the aforementioned unification of the NA and EU sides of the game presented many challenges for the team including localization, it paid off in spades. Turbine plans to continue to add more payment options for those used to methods other than the ones currently available. The team was most proud of unveiling Saruman "in all of his glory" and the inclusion of free players into the sphere of Monster Play. "The game definitely grew last year," Mersky said in response to a question about the current number of players. He noted that the playerbase has changed somewhat in the past two years, becoming more casual in some respects. But it's time to move forward! Turbine is prepared to take LotRO players on a dizzying chase around the wilds of Middle-earth with a few significant changes and additions to the game -- and the release of the brand-new expansion later this year, Riders of Rohan. Mounted combat, ho!

  • The Road to Mordor: Convenience, not advantage

    by 
    Justin Olivetti
    Justin Olivetti
    01.21.2012

    Prior to Lord of the Rings Online's free-to-play implementation, players were raising concerns of potential abuse of the F2P model and the LotRO store in particular. The CM at the time, Patience, posted a now-infamous response stated that Turbine was about selling "convenience, not advantage" in the store. I thought it was a terrific stance to take (and still is, for any F2P MMO dabbling in microtransactions). It wasn't long, however, before the thread was purged from the forums entirely, although the playerbase has held on to those three words to this day. That phrase has echoed in my head over the past week, ever since we heard that statted armor was coming to the in-game store. I've been among those who have championed Turbine's F2P model as the way to do things right -- to offer fluff, a la carte content and convenience without straying into so-called "pay to win" territory that has plagued cheaper games. But now I wonder if the new motto is "convenience and advantage," especially in light of several other questionable store selections that have been pushed through despite player resistance. But let's concentrate on one topic today, that being the stat armor that's now available in the store. Is this strictly a "convenience" item that is meant to aid struggling lowbies, or does it represent the sale of a clear advantage for those who are OK with letting their money game for them? Are we making a mountain out of a molehill by discussing this, or is it far past time that something like this needs to be brought into the public discourse?

  • Turbine: LotRO cash shop stat armor 'creates solutions for players'

    by 
    Jef Reahard
    Jef Reahard
    01.18.2012

    It's been an interesting week for Turbine, and the development firm has spent some of it doing damage control resulting from its decision to sell stat gear in its Lord of the Rings Online cash shop. As we reported last Friday, the company has reversed course, first by selling stat tomes and PvMP gear, and now with new low-level stat armor pieces. Turbine's Adam Mersky tells Gamefront that this is a matter of the firm looking out for its customers. "This is us coming up with solutions to problems players are reporting to us. We're trying to create solutions for players," he says, before stating that Turbine is "not averse to puling things off the store if they don't work." What about the eventual sale of high-level stat gear? Mersky says Turbine has "no intention at this time of selling any raid gear in the store."

  • Rings and words of power: Going inside LotRO's Update 5

    by 
    Justin Olivetti
    Justin Olivetti
    11.15.2011

    It's been a couple of days since the news broke that Lord of the Rings Online's Update 5 is going to be bigger than previously thought, with not only a new instance cluster but an additional book in the epic storyline and an Instance Finder system. As Update 5 goes up on the test server for the remainder of the week, we got in touch with Turbine to talk about the details of this mountain of content heading our way, including an epic confrontation with Rise of Isengard's big baddie himself, Saruman. It wouldn't be a conference call without a few notable surprises as well, and Adam Merskey, Aaron Campbell, Jeff Libby, and Joe Barry were eager to share what the team has been working on for the first update after the expansion. It's time to wave goodbye to the Rangers, stop putting off instance runs, and take the fight to the bearded dude himself. It's time for Update 5. Get all the skinny after the jump!

  • The Road to Mordor: Inside Isengard

    by 
    Justin Olivetti
    Justin Olivetti
    09.09.2011

    It's one thing to sit down during a beta and poke around on your own, making educated guesses about why what went where and who what is wherefore. It's another thing entirely to pick up the phone and go, "Hey Turbine? Drop everything -- no, not your pants! -- and take me on a tour of Rise of Isengard! Um, magic word? Oh! Pretty please? With a cherry on top?" The first approach is good, but I wanted to get a more in-depth look into the making of Lord of the Rings Online's third expansion from the people who actually made it. How does one approach fleshing out an area that received relatively little source support from the books? What is Turbine trying to do differently in its fourth year of LotRO development? And why should we be afraid of an old guy in a bathrobe who won't come out of his tower? See? These are good questions to ask, which is why I sat down with Bob Hess, Aaron Campbell and Adam Mersky, who graciously took me on a whirlwind tour of Rise of Isengard. I wanted to cut through the PR-speak and learn about the real stories of the making of the expansion and what we'll be encountering within, and the devs were happy to oblige. Hit the jump as we travel further down The Road to Mordor and take the Hobbits to Isengard!

  • The Road to Mordor: Four more years, four more years!

    by 
    Justin Olivetti
    Justin Olivetti
    04.22.2011

    While four years is not a nice round number -- or even a halfway number like five -- it's a substantial milestone for any MMORPG. Debuting in early 2007, Lord of the Rings Online introduced something we'd never seen before: a fully realized 3-D virtual Middle-earth where we could not only enjoy a deep MMO but explore the lands and meet the people we'd only read about before. It might not be a universal truth that all LotRO players are big Tolkien fans, but I'm sure enough that it's a sizable chunk of the playerbase. There's something special about the IP that gives a weight and richness to the game, especially when a long-time reader of the books is given leave to actually go on adventures through Eriador, Moria and Mirkwood. It's a giant sight-seeing tour of lore, a thrill with every brush one has with the source material. It's heady to consider that four years ago we were but starting on this journey, feeling out the mechanics of combat, crafting and pie-running. Four years later, LotRO has emerged to be one of the most significant MMOs of the past decade, growing strong with no signs of slowing down. Hit the jump as we reminisce about the ups, the downs, and the off-the-beaten-path hikes of our beloved game as it celebrates its fourth anniversary.

  • Through Turbine's palantír: Developers outline LotRO's future

    by 
    Justin Olivetti
    Justin Olivetti
    04.21.2011

    In J.R.R. Tolkien's Lord of the Rings, characters would use magical orbs known as palantírs to see and communicate with far away places. While Massively's own palantír is at the shop, we had access to the next best thing -- a one-on-two chat about Lord of the Rings Online's future with Turbine's Aaron Campbell and Adam Mersky. A lot's been happening since LotRO's free-to-play version went online last fall -- the closest thing to a relaunch that this game is likely to ever see -- and both Campbell and Mersky have one important message for fans: We're just getting started. Even as the Turbine team gears up for LotRO's third expansion, Rise of Isengard, the devs want you to know that they're also dedicated to bringing a good amount of content between now and then. Everything was on the table during this discussion, from this weekend's anniversary celebration to next month's update to the new expansion. Join us after the jump for a look through the palantír to see what information we can pry from the future!

  • Redefining MMOs: More developers weigh in

    by 
    Larry Everett
    Larry Everett
    03.30.2011

    In 2009, the staffers of Massively were more than aware of the changes happening in the MMO industry. The game was changing; technology was allowing the MMO to step out of its turn-based comfort zone and take on new challenges. We began to see the MMO-shooter, the MMO-RTS, and the MMO-does-that-even-fit-in-a-genre. The staff penned a series of articles called Redefining MMOs. Have things changed in two years? On the surface, I'd say no. We still can't figure out exactly what an MMO is. If you ask six different people the same question, you'll get six different answers (if not more). In fact, while I was at PAX East, I did just that. I spoke to six different designers: three from the most anticipated games of this year, two from studios that have been doing this MMO thing for a long time, and one from a studio that refuses to label its game as an MMO. After the break, find out what developers of Guild Wars 2, Star Wars: The Old Republic, City of Heroes, Dungeons and Dragons Online, Lord of the Rings Online, and Firefall have to say about the new definition of MMOs.

  • Turbine: LotRO revenue tripled since going F2P

    by 
    Justin Olivetti
    Justin Olivetti
    01.06.2011

    Lord of the Rings Online's future is so bright, it's wearing shades these days. At least, according to a new interview at TTH, where LotRO's Kate Paiz and Adam Mersky opened up about the success of the free-to-play conversion. Turbine has seen LotRO's profits triple since F2P along with a huge influx of new players, and that spells good news for the future of the game. The duo turned its attention to the upcoming year for LotRO, which includes the Rise of Isengard expansion. While Paiz and Mersky didn't indicate whether there would be any new zones between now and then, they did confirm that the epic story would be continued, leading up to the confrontation between the rangers and Saruman's growing forces. Rise of Isengard will feature a push to the south with the Dunland and Gap of Isengard zones, whereas Isengard proper will pit players against the foul forces of the Tower of Orthanc. Isengard isn't the only thing players have to look forward to in the next year -- a big cosmetic system revamp is planned along with non-combat pets. Hardcore players also have a new raid cluster to look forward to before Isengard's release. Other possibilities for the future? Cosmetic weapons, a Rohan expansion and the Battle of Helm's Deep are all on the table. [Thanks A Casual Stroll to Mordor!]

  • The Road to Mordor: Rise of Isengard is coming!

    by 
    Justin Olivetti
    Justin Olivetti
    11.19.2010

    Tweet [Update: Made a clarification that there is no indication of "open-world" PvMP in the expansion.] Times are tough in Middle-earth, even after the inexplicable appearance of several hundred thousand new adventurers this fall. The Fellowship of the Ring is broken, Sauron is rising in power, and the White Hand of Saruman is marching across the lands. Even the bravest and hardiest soldier of the Free Peoples cannot be blamed for feeling disheartened, especially in the face of the monumental struggle to come. Welcome to the beginning of The Two Towers in Lord of the Rings Online. Welcome to Isengard. The rumors are true: Next year we will be venturing into LotRO's third expansion, titled Rise of Isengard, to confront evil in its own backyard. While this may not be the Rohan or Gondor expansion that we've anticipated, Turbine is fairly confident that it will be well-received by players and will represent an ambitious step forward on (wait for it) the road to Mordor. Turbine's Adam Mersky and Aaron Campbell were on hand to outline for us the company's near- and far-future plans with Massively, starting with the imminent November update and cruising all the way through 2011. Hit the jump as we look at interactive theater, busy bees, Monster Play improvements and, of course, Isengard.

  • The Road to Mordor: Forum diving

    by 
    Justin Olivetti
    Justin Olivetti
    06.04.2010

    [Special note: Obviously, the news that LotRO is going free-to-play hit after this article was already written, so stay tuned as we dissect what it means for existing and potential new customers next week!] Lately, it feels like we're in a holding pattern for Lord of the Rings Online. The last major content patch, Volume III: Book 1, is fading into distant memory, and we're pushing into summer without definite news of the next update -- or better yet, the next expansion. Players are also nervous about any changes or new directions the game may take after the recent acquisition of Turbine by Warner Bros., and the silence certainly doesn't help any. However, there's always hope in the darkest places of Middle-earth, and the same can be said for the game itself. The Summer Festival should be around the corner, and as for new news, Sapience handed out a bit of vague encouragement on the forums: "You guys know we're preparing an announcement. I can't give you a specific date as to when we'll make it, but I can say I just ran into Adam Mersky coming out of an E3 planning meeting and he was pretty stoked!" While we continue the wait for the next step forward for LotRO, I thought it'd be a good idea to head over to the official forums and do a little diving for some of the more interesting topics and discussions bouncing around the LotRO community today.

  • DDO goes F2P: An interview with Turbine

    by 
    Shawn Schuster
    Shawn Schuster
    06.10.2009

    As the news hit yesterday concerning Dungeons and Dragons Online going free-to-play, many MMO gamers collectively rejoiced, while others didn't. The idea of this hybrid business model is wonderful for those who have yet to experience DDO, as it now gives them a chance to play the game as long as they'd like, with no level cap restrictions for absolutely no cost. This means no credit card info changing hands, no commitments to a monthly fee and the implied need to "get your money's worth" and no real need to quit the game if you can't afford it. But it can't be that easy, can it? Well, there's a slight catch. Current subscribers will see no real change in the game, as what they're paying for now is what's included in the new VIP model. The F2P players will not exactly have access to the same features for free, yet they can purchase as little or as much as they'd like in the Turbine store with Turbine points. This allows more casual players the chance to play the game and only pay for those features they know they'll use. To help explain this new system, and answer some questions we had, we had a chance to sit down with Adam Mersky, Turbine's Director of Communication, Kate Paiz, Senior Producer for DDO and Fernando Paiz, Executive Producer for DDO. Keep reading after the jump to find out what they had to say.%Gallery-65663%

  • Rumor: Lord of the Rings Online heading to Xbox 360

    by 
    James Egan
    James Egan
    04.04.2009

    We've come across a rumor about Lord of the Rings Online over at Destructoid, from Brad Nicholson. If his information is correct, Lord of the Rings Online may have an Xbox 360 release in its future. Nicholson writes, "According to a reliable source, Turbine is currently eyeing their MMO, Lord of the Rings: Online, for an Xbox 360 release. The source added that Turbine has hit a snag, unrelated to the development process. Microsoft, allegedly, won't commit to allow Turbine to utilize a free-to-play model, which is what the developer desires for the console version of LotRO." Nicholson writes that he contacted Turbine about the matter, but they neither confirmed nor denied that LotRO on 360 is in the works. Joystiq also got in touch with Turbine's PR director Adam Mersky, who stated, "We saw that rumor, too... We're not talking about what we're working on specifically, only that we're making a console MMO and actively working with Microsoft and Sony." Mersky added that their unnamed console project is progressing and that they'll have something to show by this summer.

  • Xfire free to play vs subscription MMO debate today

    by 
    Krystalle Voecks
    Krystalle Voecks
    02.24.2009

    If you were a follower of the Xfire Debate Club before you'll be glad to hear that they're starting the Debate Club back up again, as of today. That's right, at 5pm EST / 2pm PST (22:00 GMT) today, you can join a group of MMO journalists, developers, and other industry insiders as we debate the ins and outs of free to play vs subscription models.Some of the many points that will undoubtedly come up over the course of the Xfire debate are: Free sounds good, but what are the trade-offs? Does quality or quantity matter more? Is one business model more sustainable than the other? With Free 2 Play games becoming such a driving force, where do you see MMOs going in general? I'll be there to speak as part of the Massively team, but we'll be fielding some questions from those who show up to participate as well. Among the other guests are Cody Bye from Ten Ton Hammer, Randall Price from ArenaNet, Arend Stührmann from CCP, Christian Wehrlin from Games Masters, Josh Sell from Aeria Games, Adam Mersky from Turbine, Fred White from YNK Interactive, and Tony Colafrancesco from MMO Life as special guest moderator. With such a great group of panelists to debate this with, it should prove to be an interesting and lively discussion. So be sure to grab a copy of the Xfire client if you haven't already, and come by to discuss the future of MMOs with us!

  • LotRO's Jeffrey Steefel looks beyond Mines of Moria

    by 
    Shawn Schuster
    Shawn Schuster
    09.26.2008

    By now, we all should know quite a bit about Lord of the Rings Online's newest expansion, Mines of Moria, slated for release later this year. We know about the two new classes and the new area to explore, but what about the future after Moria? This has only been touched-on previously, but in two recent interviews with Executive Producer Jeffrey Steefel, we get word of Turbine's plans with the franchise.First, Steefel mentions the fact that they're aiming to release another expansion this time next year, and that there will be several new books released between now and then. While this has been discussed before, he mentions the act that these books will all take place in and around Lothlorien. Does this mean we may see the next expansion focusing on Rohan? Oh, wouldn't that be amazing.

  • Massively's exclusive interview with Turbine: Moria and more

    by 
    Shawn Schuster
    Shawn Schuster
    07.12.2008

    Recently, we were fortunate enough to sit down with some of the fine folks at Turbine to discuss a few more details on their newest content patch and the future of Lord of the Rings Online. During this play session, we got a load of screenshots and an in-game video to document the amazing content that will launch with Book 14: The Ring-forges of Eregion.The details of that play session are coming soon in another post and gallery, but for now, we'll tide you over with an exclusive interview with Jeffrey Steefel, Adam Mersky, Meghan "Patience" Rodberg and Aaron Campbell of Turbine. In it, we cover everything from the challenges Turbine may face with global distribution, to the reasoning behind introducing two new classes with Mines of Moria. Follow along after the jump for the complete interview.