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SOE Live 2012: EQII's Chains of Eternity adding tradeskill prestige and much more
Players were so excited about some of the announcements made in yesterday's EveryQuest II's panel on mechanics for Chains of Eternity at SOE Live that the room erupted into applause multiple times. What types of goodies brokered this response from attendees? How about new tradeskill specializations (including a separate AA pool and a gathering sidekick that can harvest rares!), new guild amenities, new adornments, and even adornment removers? Of course, those aren't the only incoming changes. Others include increasing in the level cap to 95, alterations to the mentoring system to prevent AFK XP farming, and new prestige abilities.
The Tattered Notebook: Velious itemization and flying Gnomes
With the launch of Destiny of Velious rapidly approaching, EverQuest II fans are starting to hear a lot more about what this expansion will bring. This past week was filled with new lore, new screenshots, and another live Webcast with Senior Producer Dave Georgeson, Lead Designer Rich Waters, and Itemization Developer Salim Grant. As in previous webcasts, the hosts talked about flying mounts, launch day events, and othmir, but the main topic they discussed was itemization and gear progression. There is no level cap increase with Destiny of Velious, and because of that, many players wondered what items would look like, especially since a lot of Sentinel's Fate gear was already loaded with procs, wards, and effects. In this week's Tattered Notebook, we'll look at how the developers tackled this difficult area and what changes players should expect to see with the arrival of Destiny of Velious.