alex-mercer

Latest

  • Prototype 2 preview: To Heller and back

    by 
    Mike Schramm
    Mike Schramm
    06.05.2011

    We're just going to throw this out there, harsh as it may be: Does Prototype, 2009's open world New York-based superhero fantasy title, really need a sequel? Sure, there was some fun to be had in Alex Mercer's shoes, pulling off some over-the-top (and often just overwhelming) proto-moves, navigating a New York under alien and military siege. But by the end of the first game, we'd taken out tank after tank after tank, gutted Supreme Hunter after Supreme Hunter, and learned everything we needed to know about Blackwatch and the Blacklight virus, didn't we? There was a lot of game in Prototype -- repeated, some might say, more than even its fans wanted. Ken Rossman, the studio head at Radical Entertainment, obviously believes we do. He and his studio are hard at work on Prototype 2, and when we spoke with him at a pre-E3 event a little while ago, he made his case as to why we want to return to this world. The main problem with Prototype, he told us, was that "it had two volumes: 1 and 11. And really there was nothing in that middle range, so either you were in disguise and the world ignored you, sometimes, or all of a sudden you kicked the hornet's nest and the world's on fire. So that was something that we acknowledged and we were like, 'That's something that we need to figure out in a better way.'"%Gallery-125365%