allods-cash-shop

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  • Captain's Log: The C-Store and the perils of going freemium

    by 
    Ryan Greene
    Ryan Greene
    07.15.2010

    Welcome to another installment of Captain's Log, in which we explore -- and sometimes complain about -- the uncharted depths of Star Trek Online. This is your captain speaking from behind a rickety card table in a basement somewhere in the murky New Jersey Nebula. Isn't moving the worst? Last week, we learned a little bit about Daniel Stahl, the brand new executive producer on STO. But not enough to prepare us for the crazy truth bomb with which he torpedoed the official forums. On Sunday, Stahl suggested that he could see STO going free-to-play. Seriously. I had planned to discuss the Cryptic Store this week anyway, and this fits in nicely, given micro-transactions' importance to the free-to-play model. Would Cryptic Studios' switching STO from subscriptions to an F2P model be a godsend or a hellish nightmare? (Hint: It would wind up somewhere in the middle.)

  • Allods announces cash shop price reduction

    by 
    Rubi Bayer
    Rubi Bayer
    03.03.2010

    The last week and a half has been a wild ride for Allods Online on both the player side and the developer side. On February 19th, Allods Online debuted their cash shop, and the prices were universally considered unreasonable. (Unreasonable was putting it mildly, according to popular opinion.) Many players at first assumed there was a mistake and waited anxiously for the correct prices to be added. Word quickly came down that the prices were indeed correct, and the games were on. Angry players either left the game entirely or stuck around to protest. Eventually, the Allods Online team acknowledged that the pricing decision was a bad one and announced they'd be changing the prices soon. They have now released what we've all been waiting for: the updated price list. Follow along after the cut and take a look at the new (and certainly improved) prices for the Allods Online cash shop.

  • The Daily Grind: Soured on Allods Online?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.22.2010

    Last Monday, everyone was looking forward to the soft launch of Allods Online on the 16th. This Monday, many of those same people are scowling and making their fair share of unhappy grumbling noises. What happened? Well, while no one expected that the anticipated free-to-play would lack an item shop, almost no one expected that the prices would be... well... for lack of a better term let's say "ruinous." No small portion of the blogosphere has piped up in rage, and the official response from the company succeeded in further angering players and potential players. Oh, and there's a bit of discontent about how this ties into the next patch, as well. As we survey the game's quick reputation shift, it's well worth asking where people stand on the issue. Has the entire brouhaha and ill-received response soured your opinion of Allods Online irrevocably? Would you be willing to try it if the prices were lowered, or are you now refusing to play the game solely based upon principle? Or are you willing to roll with the changes and write the entire thing off as a misunderstanding?