ancillary-armor-repairers

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  • EVE Evolved: Fitting Heavy Assault Cruisers in Odyssey 1.1, part 2

    by 
    Brendan Drain
    Brendan Drain
    09.15.2013

    EVE Online recently revamped all of the Heavy Assault Cruisers in its Odyssey 1.1 update, in addition to buffing active shield boosters and armour repairers and rebalancing medium beam lasers and railguns. Last week I put together a new brawler setup for the recently revamped Deimos, a sentry drone sniper fitting for the Ishtar, an extremely effective anti-frigate Cerberus setup, and a sadly underwhelming railgun Eagle. This week I've turned my attention toward the Amarr and Minmatar HACs, with some surprising results. The Zealot and Sacrilege are still as powerful as ever, and the Muninn may see some use as a tactical frigate sniper, but this patch could see many players retiring their Vagabonds. The nano-fit Vagabond was once the unrivaled number one ship for lone pirates, able to speed-tank anything larger than a frigate and still deal over 500 DPS. It engaged safely from outside web range, moved too fast for turrets to track, and absorbed any attacks that did hit with its sizable buffer tank. When CCP made warp scramblers knock out microwarpdrives, Vagabond pilots adapted with dual propulsion module fits that use a microwarpdrive to approach the target and an afterburner to orbit. Unfortunately, the Vagabond didn't fare well in the Odyssey 1.1 patch and players aren't sure if they can adapt this time. In this week's EVE Evolved, I put together PvP setups for the at the Zealot, Sacrilege, Muninn, and Vagabond Heavy Assault Cruisers.

  • EVE Evolved: New Ancillary Armor Repairers aren't up to the task

    by 
    Brendan Drain
    Brendan Drain
    02.24.2013

    EVE Online's Retribution 1.1 patch went live this week, overhauling armour tanking and rebalancing some ships that traditionally fit armour tanks. Last week I looked at why people usually choose passive buffer tanks for PvP over active tanks and how the Ancillary Shield Boosters changed all that by giving shield users a huge free burst tank that can often outperform a front-loaded buffer tank. The new Ancillary Armor Repairers look similarly amazing on paper with their ability to consume nanite repair paste to triple repair output, but how do they stack up against their shield-based counterparts? Now that the patch is out and I've finally got my hands on the Ancillary Armor Repairers, I'm not sure they're any good. They're limited to one per ship even though most active armour tanking ships use dual or triple repairer setups, and they can run for only eight repair cycles before running out of paste. They're also only 68.75% more effective than tech 2 repairers and still require the same amount of capacitor. Ancillary Shield Boosters may provide a slightly smaller 63.33% repair boost over tech 2 boosters, but they can cycle at double the rate of Ancillary Armor Repairers and don't require any capacitor. In this week's EVE Evolved, I look at what makes Ancillary Shield Boosters a strong contender in PvP and show that the new Ancillary Armor Repairers just aren't up to the task.

  • EVE Evolved: Retribution 1.1 and armour tanking

    by 
    Brendan Drain
    Brendan Drain
    02.17.2013

    While MMO characters typically fall into specialised tank, healer, and damage-dealing roles, most ships in EVE Online are a combination of all three. Fitting a ship for PvP is a careful balancing act between survivability and damage, as it doesn't matter how much damage you can deal if you don't stay alive long enough to apply it. Active tanking setups that focus on repairing damage have unfortunately seen very limited use in PvP, being effective only in solo fights and very small-scale gang warfare. In most fights, a passive buffer tank that just maximises effective hitpoints will last longer than any active setup. The Inferno expansion helped to solve this problem with its new Ancillary Shield Boosters that consume cap booster charges for a huge burst of shield hitpoints. Tuesday's Retribution 1.1 patch now aims to level the playing field for armour users with the introduction of new Ancillary Armor Repairers and a series of balance changes to armour plates, rigs, and standard repairers. The patch should hopefully give gank battlecruisers and tech 2 cruisers the speed they need to compete in PvP and may even make some interesting active armour tanking setups viable. In this week's EVE Evolved, I look at the role of tanking in PvP today and the tanking changes coming in Tuesday's Retribution 1.1 patch.