anne

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  • Netflix

    What's coming to Netflix in January: hello 'Sabrina,' goodbye 'Friends'

    by 
    Jon Fingas
    Jon Fingas
    12.11.2019

    It's the start of a new year and a new decade, but for Netflix this will be a bittersweet January -- it's as much about what's going away as what's coming. The company is ready to offer a helping hand, at least. It has released a schedule that not only tells you what to expect at the start of 2020, but what merits a marathon viewing session before it's gone for good.

  • Peter Bischoff/Getty Images

    Netflix will offer an 'Anne of Green Gables' series in 2017

    by 
    Jon Fingas
    Jon Fingas
    08.22.2016

    Netflix is fond of rekindling childhood memories, and its latest nostalgia trip is a big one. The streaming service is partnering with the Canadian Broadcasting Corporation on Anne, a TV series based on the classic Anne of Green Gables novels you may well have read growing up. It'll revolve around its namesake fiery, imaginative orphan and the effect she has on her small town. It won't be shot on Prince Edward Island, alas (Ontario will have to do), but it will have some veterans aboard. Breaking Bad writer Moira Walley-Beckett is penning the first eight-episode season, while Whale Rider's Niki Caro is directing and Beginners' Miranda de Pencier is producing. You should see Anne both on Netflix and CBC TV in 2017.

  • ANNE, Nimble Quest among 100 greenlit games by Steam

    by 
    Mike Suszek
    Mike Suszek
    10.30.2013

    Valve accepted 100 more games onto Steam through its Greenlight service, in which community votes determine the games that are granted distribution on the platform. Among the games that will now appear on Steam are action-platformer ANNE, Nimblebit's arcade-style RPG Nimble Quest, Cornerstone: The Song of Tyrim, roguelike Our Darker Purpose and real-time strategy game Frozen Hearth. Cornerstone developer Ascension Games just achieved its funding on Kickstarter last week. You can view the entire list of greenlit games on Steam's announcement page.

  • Crowdfund Bookie, May 19 - 25: ANNE, Jagged Alliance, Ghost of a Tale

    by 
    Mike Suszek
    Mike Suszek
    05.26.2013

    The Crowdfund Bookie crunches data from select successful Kickstarter and Indiegogo campaigns that ended during the week and produces pretty charts for you to look at. This week in crowdfunding, the Kickstarter campaigns for ANNE, Jagged Alliance: Flashback, Magnetic by Nature, Theme Park Studio, an adventure mode for Guns of Icarus Online, Dog Sled Saga as well as the Indiegogo campaign for Ghost of a Tale came to a close. Jagged Alliance: Flashback earned the most money this week ($368,614), and had the most backers of the group, with 7,167 people funding the project. Theme Park Studio boasted the highest average pledge per person, with each funder averaging a $53.81. Take a gander at the results and our fancy charts after the break.

  • A.N.N.E. Kickstarter concludes at over $100,000

    by 
    Richard Mitchell
    Richard Mitchell
    05.22.2013

    After clearing its $70,000 goal more than a week in advance, the A.N.N.E. Kickstarter has concluded at $100,272. The total is enough to unlock three of ANNE's stretch goals, namely Mac & Linux versions, gender swap mode and achievements, and New Game+. While stretch goals for Ouya, PSN/Vita and Wii U versions were not met, creator Moise "Mo" Breton promised in a previous update that these versions will still be made, though it will take longer. Mo, whom we interviewed back in April, also posted an inspirational thank you video on YouTube, which retells the whole experience and, more importantly, heavily features his adorable children. "From now on, it's all about making the game," said Mo, thanking supporters for allowing him to develop full-time. He is planning to make monthly updates throughout development. ANNE is planned to launch in early to mid 2014.

  • ANNE passes its Kickstarter goal with more than a week to go

    by 
    Jessica Conditt
    Jessica Conditt
    05.12.2013

    ANNE, the 2D nostalgia-laden platformer from developer Mo, hit its $70,000 Kickstarter goal, and from today it still has nine days left to earn more money. In a multilingual thank you update, Mo said words couldn't express his gratitude, so he created the happy robot image above. "For sure the money is what will allow me to get the job done, but knowing that there are people like you out there that believe in my game, in me, just this is worth more than money," Mo said. The first stretch goal for ANNE is $80,000 and it would add Mac and Linux versions of the game to Mo's development schedule. At $90,000, ANNE would have achievements and a Gender Swap mode, and later stretch goals (up to $150,000), add Ouya, PSN, Vita and Wii U versions. ANNE is a combination of ideas from some of Mo's favorite 16-bit games, including Mega Man, Contra, Gradius and Super Metroid. That last one was a big inspiration, Mo told Joystiq in April. "I remember at the beginning, you had this amazing ship," he said. "A crazy sprite landing slowly and then, the next thing you know, you're just on foot. And I was just, 'What a tease.' What if you could actually go in [the ship] and fly? What would that look like, and how fun would that be? So basically, it's picking up from just questioning myself and just trying to see what, you know, what am I really looking for as a player right now?"

  • Lessons from Metroid: Spending some time with A.N.N.E.

    by 
    Richard Mitchell
    Richard Mitchell
    04.26.2013

    At the opening of Super Metroid, a gunship rockets through space, eventually descending to the surface of the planet Zebes. A hatch opens, and bounty hunter Samus Aran slowly rises from the ship amidst the rain and lightning of an alien world. It's one of the most memorable moments of the 16-bit era, but it left Moise Breton with a question: Why doesn't she ever get back in the ship?Last September, after Moise (Mo for short) left Activision's Quebec Spider-Man studio, Beenox, he decided to find the answer. The result is A.N.N.E., a game that cobbles together and improves upon some of Mo's favorite video game ideas. A 2D, open-world adventure, ANNE pulls inspirations from a broad spectrum of games, including Metroid, Mega Man, Contra, Gradius and Cave Story – though the latter is mostly coincidence, he says. Much like Samus, our robotic hero, Number 25, uses his abilities to take down enemies, finding numerous upgrades and uncovering new areas along the way. Unlike Samus, his ship is a constant companion, transporting him from place to place, blasting monsters from the sky and forging new paths.After launching a Kickstarter and posting an impressive reveal trailer, things have "exploded all at once," Mo tells me, and he's very excited. Based on the short demo I played, you should be too.%Gallery-186751%

  • Shoot-em-up/Metroidvania hybrid A.N.N.E. seeks a Kickstart

    by 
    Danny Cowan
    Danny Cowan
    04.23.2013

    Indie developer Moise Breton turns to Kickstarter this week to fund A.N.N.E., a 16-bittish blend of shoot-'em-up action and Metroidvania-style exploration.Similar in premise to Sunsoft's NES classic Blaster Master, A.N.N.E. features horizontally scrolling shooter levels that bridge smaller-scale, on-foot sequences. The game also boasts physics-based puzzles and a level-up system, further sweetening an already tempting package.In its first few days of funding, A.N.N.E. has already earned over $10,000 toward its initial funding goal of $70,000. While the project is currently Windows-only, ports for Mac, Linux, PSN, Ouya, and Wii U are under consideration, pending stretch goal support. A.N.N.E. is also up for vote at Steam Greenlight.