anti-cheating

Latest

  • Activision Blizzard

    Blizzard will shut down 'Overwatch' matches when it spots cheating

    by 
    Jon Fingas
    Jon Fingas
    07.13.2019

    Blizzard thinks it has a straightforward way to prevent Overwatch cheaters from wrecking others' matches: bring those matches to a screeching halt. As part of a developer update, Game Director Jeff Kaplan has revealed that Blizzard will automatically shut down matches when it detects cheating. It's not certain how the studio will catch this behavior, but it's promising that only the cheater will face "very harsh actions." You won't lose the SR points from a competitive match just because a ne'er-do-well joined your team and forced an abrupt ending.

  • Bobby Yip / Reuters

    Windows 10 now includes anti-cheat protection for games

    by 
    Jon Fingas
    Jon Fingas
    10.21.2017

    Windows 10's Fall Creators Update is full of changes, but one of the understated additions could make a big difference if you're a gamer. Microsoft has switched on its previously teased TruePlay feature, which promises to protect against "common" cheats in Universal Windows Platform games. Titles that take advantage of the safeguard will both run in a protected mode and trigger a background service that watches for typical cheating behavior. If they find anything amiss, they'll send data to the developer. You can switch off TruePlay if you're nervous about Windows transmitting your data, but companies can limit what you're allowed to do (playing online, for example) if you don't have it enabled.

  • APB update pwns cheaters and creates quicker matchups

    by 
    Justin Olivetti
    Justin Olivetti
    07.30.2014

    APB: Reloaded has moved beyond merely shaking a fist at cheaters to waging war on them. Today, Reloaded Games released its Open Conflict patch that contains the much-vaunted "FairFight" technology that monitors for illicit behavior and nips it in the bud on the spot. This system also publicly shames hackers and botters as they are banned so that the entire server can witness their downfall. Open Conflict also contains cloud saves for character settings and a new matchmaking mode that lumps people together based on availability instead of skill. [Source: Reloaded Games press release]

  • Darkfall lays out a strict anti-macroing policy

    by 
    Brooke Pilley
    Brooke Pilley
    03.04.2009

    There are no levels in Darkfall Online. Instead, they use a skill-based progression system. For example: the more you cast magic missile, the better your magic missiles become. Once your magic missile becomes good enough, you will be able to learn a more powerful spell. Obviously a system like this can be easily exploited by macro or bot programs, so it isn't surprising that Adventurine is taking a strict stance against any such exploitation. Of course, there are also the reports of speedhacking where players can run as fast or faster than sprint without losing stamina.Tasos does not define the term "macro" in the policy, so one must assume its definition is broad. A macro could be assigning several actions to a single hotkey (e.g., a combination of attacks in a particular sequence). A macro could also be a reactionary action (e.g., whenever you are cursed, auto-cast your "remove curse" spell). Anyone caught macroing or spamming spells in the safety of a city or tower area will be warned once, kicked, and potentially banned for repeat attempts. It doesn't seem like they'll punish macro-users in the riskier open-world unless the macros are unattended (generally called bots). Finally, anyone caught using third-party cheating, hacking, modding, or botting programs will be perma-banned no matter where they are.[Via MMORPG.com]

  • LotRO: Seven genres in one game

    by 
    Christopher Colon
    Christopher Colon
    05.30.2008

    Part of the genius of Lord of the Rings Online is how Turbine managed to wrap seven genres into one game. No, I am not talking about their Web games promoting the Mines of Moria. Rather, I am talking about how utterly different the play of each class is while being in the same environment. This is great because it aids the replayability of a game whose content, shall we say, lends itself to considerable replay for the committed player. Each class is its own game – so much so that each actually typifies not merely a different RPG character type, but actually completely different genre of gaming.Can you match the genre to the character class?

  • Penn State goes Big Brother with new high-security testing room

    by 
    Nilay Patel
    Nilay Patel
    10.11.2007

    Our attempts to cheat in college pretty much boiled down to a smeary mess of indecipherable acronyms written on our palms, but apparently the kids at Penn State have moved on from iPods and calculators, because the school has resorted to building a high-tech cheat-proof exam facility to cut down on the fakers. Students first enter through a security gate which displays ID photos to proctors on monitors as kids swipe their IDs before sitting down at individual cubes outfitted with network-disabled PCs to take their tests. Proctors are given strict lists of what's allowed and what's not -- everything from textbooks to pencils can be outlawed -- and continually monitor the room with a bank of ceiling-mounted video cameras as well as random spot-checks. We're not certain why Penn State wants test-taking to be even more nerve-wracking than it already is, but something tells us profs who give 24-hour take home exams are going to be mighty popular from now on.[Via Switched]