Anubarak

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  • Premonition gains A Tribute to Mad Skill achievement

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    09.01.2009

    Via GuildOx, we have another big raid achievement coming down the pipe for Premonition of the Senjin-US server, who probably needed a boost after that horrible wipe to Hogger at BlizzCon. They've just grabbed the 10-Man Tribute to Mad Skill achievement, which means they defeated the 10-man Coliseum raid on Hard Mode up through and including 10-man Anub'arak with less than 5 wipes over the entire time.Premonition has established itself among the solid lead US guilds before, having also been the first US guild to get Heroic: Alone in the Darkness by killing 25-man Yogg-Saron with no watchers. It looks like they're poised to continue that streak now that all the bosses in the Coliseum are unlocked. Congratulations to them, and good luck in the future!Update: We're attempting to verify this through other means at the moment. Hold onto your pants! -AlexUpdate #2: Confirmed.

  • WoW Patch 3.2 PTR Trial of the Crusader testing schedule

    by 
    Zach Yonzon
    Zach Yonzon
    07.21.2009

    Daelo posted an official schedule for testing the Trial of the Crusader content on the current PTR, which further explore the perils inside the Crusader's Coliseum. There are two different schedules for players on North American and European realms, who will be squaring off against different bosses:On the North American test realms:Anub'arak - Tuesday Night, July 21, starting at 7pm EDT. Normal and Heroic.On the European test realms:Val'kyr – Wednesday Night, July 22, starting at 19:00 CEST. Normal and Heroic.Blizzard is implementing both Normal and Heroic version in varying difficulties and set-ups. Daelodev also mentions having different Test Patchwerks that hits "VERY hard" to better test sustained tank damage. He reminds everyone that feedback from all the tests - which include their combat logs - is incredibly useful to the development team. He ends the post with the usual FAQ that notes that 1) there's no trash in the zone, 2) loot is implemented, and 3) Achievements are in place. Check out the official post for more details.

  • New PTR raid testing schedule

    by 
    Eliah Hecht
    Eliah Hecht
    07.16.2009

    The patch 3.2 PTR went down for maintenance today, but it's scheduled to be coming back up soon (if it isn't already). The 5-man dungeon will be available for testing "shortly after the PTR coming up." The main event for this PTR testing period, the Crusader's Coliseum raid, will have three bosses available for testing in each region (North America and Europe), on the following schedule: North America: Lord Jaraxxus (Normal only): tonight, starting at 7 PM EDT. Northrend Beasts (Normal and Heroic): Friday, July 17, starting at 7 PM EDT. Faction Champions (Normal and Heroic): same as above, Friday, July 17, starting at 7 PM EDT. Europe (all fights available on Normal and Heroic): Val'kyr: Friday, July 17, starting at 19:00 CEST. Lord Jaraxxus: same as above, Friday, July 17, starting at 19:00 CEST. Anub'arak: Saturday, July 18, starting at 19:00 CEST. Tank and DPS Patchwerks will also be back again. Daelo notes that much of the loot does not have its final art yet, and that most of the achievements should now be implemented. Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

  • What If We Lost: An argument for losing a major lore-based battle

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    07.12.2009

    Warning: This article does contain spoilers for the Argent Coliseum Raid. If you want to be surprised, skip this article!There's a pretty long thread going on in the General Forums right now that makes an interesting request of the dev team: Let us lose. The argument goes that we've been sort of steamrolling our way through massive challenges and insurmountable odds pretty much the whole raid game, and it's just getting boring. Nothing feels like a threat anymore. We know we're going to defeat it and move on. We need to shake things up.The more I think about it, the more I like it. Why not let us be on the losing side, at least for a few patches? The Lich King himself could use a bit of help in that vein, for sure. The early leveling game did manage to conjure up a few heart-stopping moments where Arthas "let us win," but when it was time to take that to the next level, it seems like Blizzard's sort of backed off and gone stale. Now, we're holding a Ren Faire on his front lawn while his scourge mostly mills around aimlessly and doesn't make more than a token attempt to do anything threatening.There would be no quicker way to get him to burst back on the scene by having him or one of his lieutenants deal us a devastating blow, one which we will find it hard to recover from.

  • Patch 3.2: Argent Coliseum raid story and encounters (SPOILERS)

    by 
    Michael Sacco
    Michael Sacco
    06.30.2009

    There's been a lot of speculation as to what Patch 3.2's new raid instance, the Argent Coliseum, will contain. We got a taste of what bosses we might fight a little while back when the 3.2 PTR launched and some Achievement information was datamined, but I've taken it all one step further. As with my previous post on the 5-man content in the Coliseum, I've datamined a ton of information from the PTR game files, including NPC and spell data (another massive thanks to Boubouille of MMO-Champion for his help), to determine not only who we're facing up against (for sure), but how exactly the encounters will go down once we've gotten our epicly-clad heinies into the octagon Coliseum.The same disclaimer as last time applies. The encounters could change at any time, datamining isn't an exact science, I could be misinterpreting files, etc, etc. But I'm pretty solid on what I've written down, and anything I'm speculating on will be noted as such.Any spell or ability listed in this guide will likely be a random rank, given the spell database's knack for throwing me 10-man and 25-man spells in the same area! Don't assume that the damage values are accurate until you get killed by them!Remember: MASSIVE SPOILERS AHEAD!Ready? Let's go!

  • The OverAchiever: Glory of the Hero, Continued

    by 
    Allison Robert
    Allison Robert
    04.23.2009

    No one's kiling any folk here today, on account of we got a really tight schedule. -- Mal, "Trash." Seemed to have some good luck with a previous Firefly quote, so why not? We're all set in Ahn'kahet, so let's pop over to Azjol-Nerub and lay waste to some bosses there.AZJOL-NERUBEvery achievement here is, in one way or another, a DPS race. If you've had difficulty with previous achievements in that vein or your DPS is still gearing up, you'll probably want to steer clear of Azjol for a while.Watch Him DieThis is one of the few achievements in the game most efficiently done from a kamikaze perspective (Sarth-10 3D is the most notable of the other picks). Early attempts at this with two tanks, two DPS, and one healer failed miserably, mostly due to the combination of poisons, a Priest healer, and Watcher Narjil's Blinding Webs ability. I'll admit I tried that before anything good dropped from Naxx, so it may just have been a gear issue at the time, but:a). If you have very good DPS, and:b). If you're willing to suffer a repair bill -- you can probably get this achievement in one or two tries without worrying about keeping all three Watchers tanked, bringing an off-tank, or risking a DPS having to kite all three to the entrance.

  • Golden's Arthas delivers the lore goodness

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.05.2009

    A note from Alex Ziebart: When Simon and Schuster sent Daniel and I a pair of free, early review copies of Arthas: Rise of the Lich King, we immediately went about planning how we were going to handle a 2-man review. We've been good friends for years, and one of our favorite past times is debating things like this back and forth. We rarely agree on books, and we can argue our sides until we're blue in the face. We were going to write an Alex vs Daniel knock down, drag out argument about Arthas and it was going to rule. Unfortunately, things didn't go our way.When we finished reading the book, we got together to talk about it. It was... unsettling. We completely agreed with each other on almost every point that was raised. The high points and the low points, we were completely on the same spectrum. That's just not right. We decided that, rather than write two reviews parroting each other, we would just go with the one. Daniel's review says everything I want to say better than I could have said it, so once you read what he says, just pretend you can hear me say "Ditto" at the end. Take it away, Danny! As WoW Insider's self-proclaimed junior lieutenant Lore Nerd, when Simon & Schuster so generously offered to send us a couple of free advanced copies of Arthas, the new World of Warcraft book by Christie Golden, I was all over that. As soon as the book showed up on my doorstep, I turned on the answering machine, grabbed a soda, popped some popcorn, curled up in my favorite chair, and pretty much read the whole thing straight through. The only breaks I took were to discuss various scenes and their ramifications for lore with Alex. And by discuss, I mean "fanboy out." But I am being completely serious when I say, of all the Warcraft manga, comic books, and novels I have read, Arthas has the most solid, balanced writing and best realized characters. It's not a perfect book, but it's a very worthwhile read for anyone who has even the slightest interest in the why and how of that big armored dude up on the Frozen Throne.

  • The Queue: Sea shanty edition

    by 
    Alex Ziebart
    Alex Ziebart
    01.29.2009

    Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.Good afternoon, everyone! I'll waste no time trying desperately to be funny today, we'll just jump into this thing.Carda asked... Which heroic dungeon provides the most rep? Of course, this will probably vary depending on the amount of trash pulled (full clear vs. "just the pats, ma'am"), but accounting for bosses and essential trash pulls, where can I farm to max out my rep as quickly as I can?

  • First impressions: 5-man healing in the beta

    by 
    Allison Robert
    Allison Robert
    09.23.2008

    I specced resto in the beta the other week to try out the new talents and abilities Druids are getting in Wrath, and decided to brave the horrors of LFG and scribble some notes for your sake, dear readers. By the way, the aspect of beta that I will miss most? The 1 copper respec fee. Can we keep this?Please note that this is written from the perspective of a 70 Restoration Druid, so unfortunately I can't comment on whether Priests, Shamans, or Paladins might have had an easier or harder time healing the instances. I have a good but not jaw-dropping resto set, and on the live realms clock in around +1998 to +2100 healing unbuffed. If your gear's better or worse, then just adjust the potential difficulty level as needed. And even if you're not a healer, you still might find something useful here:

  • Know Your Lore: Azjol-Nerub

    by 
    Alex Ziebart
    Alex Ziebart
    05.08.2008

    With Wrath of the Lich King and the return of the Scourge to the spotlight, an old friend comes back along with them. The Nerubians! We haven't seen much of them in the World of Warcraft yet beyond being undead lackies, they have a long, quite interesting backstory. We saw a little more in Warcraft III: The Frozen Throne, but their story goes even deeper. In the big picture of Warcraft, their ancestors predate all but the Trolls, and maybe even them.In the beginning there were the Silithid. Insectoid horrors that crawled forth from the Well of Eternity just happened to grab the interest of the Old Gods. The most notable of them so far being C'Thun. C'Thun crafted avatars of war from the Silithid, twisting them into humanoid soldiers. These avatars became known as the Aqir. The Aqir are best described as 'evil' though that is always in the eye of the beholder.The Aqir were one of three super powers in the world at the time, roughly 16,000 years prior to the Orcish invasion of Azeroth. The other two came in the form of the Troll Empires of the Gurubashi and the Amani. The three clashed repeatedly, and the Trolls only managed survival by forging a loose alliance between their empires. The Aqir civilization of Azj'Aqir held up quite well, their war lasting thousands of years, and no ultimate outcome ever came to fruition.